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Fattaneh Taghiyareh

Publications and source records attributed to Fattaneh Taghiyareh.

3 recordsLinked to original sources

Behavioral and Performance Indicators of Depression and Anxiety in Electronic Learning Systems

This study investigates whether behavioral and performance indicators derived from a Moodle-based learning management system are associated with university students' depression and anxiety in two undergraduate Computer Engineering courses. Using a quantitative observational design, LMS event logs, academic records, and self-reported Beck Depression Inventory-II and Beck Anxiety Inventory scores from 97 students were integrated. A broad set of behavioral and performance indicators spanning temporal engagement, session structure, deadline-related behavior, page-refresh patterns, and LMS navigation was extracted from raw event logs and analyzed using descriptive statistics, independent-samples t-tests with Benjamini-Hochberg FDR correction, effect sizes, and Spearman correlations; inventory scores were confirmed invariant by sex and academic year. Several indicators were significantly associated with depression and anxiety. Higher depression was associated with shifted temporal activity patterns, longer session durations, and shorter homework submission lead times, while higher anxiety was associated with concentrated temporal engagement and session-based differences. These findings suggest that routine LMS data can provide meaningful behavioral signals related to student well-being and may support earlier educational awareness of students who experience mental-health-related strain. At the same time, such indicators should be interpreted as contextual and non-diagnostic markers rather than as substitutes for clinical assessment.

cs.HC↗

MentalGame: Predicting Personality-Job Fitness for Software Developers Using Multi-Genre Games and Machine Learning Approaches

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising alternative by capturing implicit behavioral signals during gameplay. This study proposes a multi-genre serious-game framework combined with machine-learning techniques to predict suitability for software development roles. Developer-relevant personality and behavioral traits were identified through a systematic literature review and an empirical study of professional software engineers. A custom mobile game was designed to elicit behaviors related to problem solving, planning, adaptability, persistence, time management, and information seeking. Fine-grained gameplay event data were collected and analyzed using a two-phase modeling strategy where suitability was predicted exclusively from gameplay-derived behavioral features. Results show that our model achieved up to 97% precision and 94% accuracy. Behavioral analysis revealed that proper candidates exhibited distinct gameplay patterns, such as more wins in puzzle-based games, more side challenges, navigating menus more frequently, and exhibiting fewer pauses, retries, and surrender actions. These findings demonstrate that implicit behavioral traces captured during gameplay is promising in predicting software-development suitability without explicit personality testing, supporting serious games as a scalable, engaging, and less biased alternative for career assessment.

cs.LG↗

COVID-19 Vaccine Hesitancy and Information Diffusion: An Agent-based Modeling Approach

Despite the unprecedented success in the rapid development of several effective vaccines against the Cov-SARS-2, global vaccination rollout efforts suffer from vaccine distribution inequality and vaccine acceptance, leading to insufficient public immunity provided by the vaccine products. While a major current focus in vaccine acceptance research is how to model and inform vaccine acceptance based on social-demographic parameters, characteristics of vaccine acceptance are not well understood and in particular, it is not known whether and how information diffusion influences vaccine acceptance. This study examines how information diffusion can change vaccine acceptance by developing a comprehensive computational model with an agent-based simulation technique to overcome the modeling and quantification complexity associated with socio-demographics, vaccine types, population statistics, and information diffusion. Our analyses, calibrated by the vaccine acceptance survey data from the provinces and territories of Canada, provide clear evidence that the propagation of information can greatly influence vaccine acceptance rates. The results illustrate that spread of negative messages about the COVID-19 vaccines can cause significant vaccine hesitancy that challenges the goal of a high public immunity provided by the vaccines. Our findings might help solve the vaccine hesitancy problem by focusing more on individuals' opinions and behavior.

physics.soc-ph↗