Searcharxiv⌕ Search

arXiv subjects

Federico Chiariotti

Publications and source records attributed to Federico Chiariotti.

At least 37 records · Page 2Linked to original sources

Eavesdropping on Goal-Oriented Communication: Timing Attacks and Countermeasures

Goal-oriented communication is a new paradigm that considers the meaning of transmitted information to optimize communication. One possible application is the remote monitoring of a process under communication costs: scheduling updates based on goal-oriented considerations can significantly reduce transmission frequency while maintaining high-quality tracking performance. However, goal-oriented scheduling also opens a timing-based side-channel that an eavesdropper may exploit to obtain information about the state of the remote process, even if the content of updates is perfectly secure. In this work, we study an eavesdropping attack against pull-based goal-oriented scheduling for the tracking of remote Markov processes. We provide a theoretical framework for defining the effectiveness of the attack and of possible countermeasures, as well as a practical heuristic that can provide a balance between the performance gains offered by goal-oriented communication and the information leakage.

eess.SY↗

Learning-Based Rich Feedback HARQ for Energy-Efficient Uplink Short Packet Transmission

The trade-off between reliability, latency, and energy efficiency is a central problem in communication systems. Advanced hybrid automated repeat request (HARQ) techniques reduce retransmissions required for reliable communication but incur high computational costs. Strict energy constraints apply mainly to devices, while the access point receiving their packets is usually connected to the electrical grid. Therefore, moving the computational complexity from the transmitter to the receiver may provide a way to improve this trade-off. We propose the reinforcement-based adaptive feedback (RAF) scheme, a departure from traditional single-bit feedback HARQ, introducing adaptive rich feedback where the receiver requests the coded retransmission of specific symbols. Simulation results show that RAF achieves a better trade-off between energy efficiency, reliability, and latency, compared to existing HARQ solutions. Our RAF scheme can easily adapt to different modulation schemes and can also generalize to different channel statistics.

cs.IT↗

Movement- and Traffic-based User Identification in Commercial Virtual Reality Applications: Threats and Opportunities

With the unprecedented diffusion of virtual reality, the number of application scenarios is continuously growing. As commercial and gaming applications become pervasive, the need for the secure and convenient identification of users, often overlooked by the research in immersive media, is becoming more and more pressing. Networked scenarios such as Cloud gaming or cooperative virtual training and teleoperation require both a user-friendly and streamlined experience and user privacy and security. In this work, we investigate the possibility of identifying users from their movement patterns and data traffic traces while playing four commercial games, using a publicly available dataset. If, on the one hand, this paves the way for easy identification and automatic customization of the virtual reality content, it also represents a serious threat to users' privacy due to network analysis-based fingerprinting. Based on this, we analyze the threats and opportunities for virtual reality users' security and privacy.

cs.MM↗

A Fairness-Oriented Reinforcement Learning Approach for the Operation and Control of Shared Micromobility Services

As Machine Learning grows in popularity across various fields, equity has become a key focus for the AI community. However, fairness-oriented approaches are still underexplored in smart mobility. Addressing this gap, our study investigates the balance between performance optimization and algorithmic fairness in shared micromobility services providing a novel framework based on Reinforcement Learning. Exploiting Q-learning, the proposed methodology achieves equitable outcomes in terms of the Gini index across different areas characterized by their distance from central hubs. Through vehicle rebalancing, the provided scheme maximizes operator performance while ensuring fairness principles for users, reducing iniquity by up to 85% while only increasing costs by 30% (w.r.t. applying no equity adjustment). A case study with synthetic data validates our insights and highlights the importance of fairness in urban micromobility (source code: https://github.com/mcederle99/FairMSS.git).

eess.SY↗

The Role of Game Networking in the Fusion of Physical and Digital Worlds through 6G Wireless Networks

The sixth generation (6G) of wireless technology is seen as one of the enablers of real-time fusion of the physical and digital realms, as in Digital Twin, eXtended reality, or the Metaverse. This would allow people to interact, work, and entertain themselves in an immersive social network of online 3D virtual environments. From the viewpoint of communication and networking, this will represent an evolution of the game networking technology, designed to interconnect massive users in real-time online gaming environments. This article presents the basic principles of game networking and discusses their evolution towards meeting the requirements of the Metaverse and similar applications. Several open research challenges are discussed, along with possible solutions through experimental case studies.

eess.SP↗

Peak Age of Incorrect Information of Reactive ALOHA Reporting Under Imperfect Feedback

Age of Incorrect Information (AoII) is particularly relevant in systems where real time responses to anomalies are required, such as natural disaster alerts, cybersecurity warnings, or medical emergency notifications. Keeping system control with wrong information for too long can lead to inappropriate responses. In this paper, we study the Peak AoII (PAoII) for multi-source status reporting by independent devices over a collision channel, following a zero-threshold ALOHA access where nodes observing an anomaly immediately start transmitting about it. If a collision occurs, nodes reduce the transmission probability to allow for a resolution. Finally, wrong or lost feedback messages may lead a node that successfully updated the destination to believe a collision happened. The PAoII for this scenario is computed in closed-form. We are eventually able to derive interesting results concerning the minimization of PAoII, which can be traded against the overall goodput and energy efficiency, but may push the system to the edge of congestion collapse.

cs.NI↗

To Train or Not to Train: Balancing Efficiency and Training Cost in Deep Reinforcement Learning for Mobile Edge Computing

Artificial Intelligence (AI) is a key component of 6G networks, as it enables communication and computing services to adapt to end users' requirements and demand patterns. The management of Mobile Edge Computing (MEC) is a meaningful example of AI application: computational resources available at the network edge need to be carefully allocated to users, whose jobs may have different priorities and latency requirements. The research community has developed several AI algorithms to perform this resource allocation, but it has neglected a key aspect: learning is itself a computationally demanding task, and considering free training results in idealized conditions and performance in simulations. In this work, we consider a more realistic case in which the cost of learning is specifically accounted for, presenting a new algorithm to dynamically select when to train a Deep Reinforcement Learning (DRL) agent that allocates resources. Our method is highly general, as it can be directly applied to any scenario involving a training overhead, and it can approach the same performance as an ideal learning agent even under realistic training conditions.

cs.AI↗

Pragmatic Communication for Remote Control of Finite-State Markov Processes

Pragmatic or goal-oriented communication can optimize communication decisions beyond the reliable transmission of data, instead aiming at directly affecting application performance with the minimum channel utilization. In this paper, we develop a general theoretical framework for the remote control of finite-state Markov processes, using pragmatic communication over a costly zero-delay communication channel. To that end, we model a cyber-physical system composed of an encoder, which observes and transmits the states of a process in real-time, and a decoder, which receives that information and controls the behavior of the process. The encoder and the decoder should cooperatively optimize the trade-off between the control performance (i.e., reward) and the communication cost (i.e., channel use). This scenario underscores a pragmatic (i.e., goal-oriented) communication problem, where the purpose is to convey only the data that is most valuable for the underlying task, taking into account the state of the decoder (hence, the pragmatic aspect). We investigate two different decision-making architectures: in pull-based remote control, the decoder is the only decision-maker, while in push-based remote control, the encoder and the decoder constitute two independent decision-makers, leading to a multi-agent scenario. We propose three algorithms to optimize our system (i.e., design the encoder and the decoder policies), discuss the optimality guarantees ofs the algorithms, and shed light on their computational complexity and fundamental limits.

cs.MA↗

End-to-End Delivery in LEO Mega-constellations and the Reordering Problem

Low Earth orbit (LEO) satellite mega-constellations with hundreds or thousands of satellites and inter-satellite links (ISLs) have the potential to provide global end-to-end connectivity. Furthermore, if the physical distance between source and destination is sufficiently long, end-to-end routing over the LEO constellation can provide lower latency when compared to the terrestrial infrastructure due to the faster propagation of electromagnetic waves in space than in optic fiber. However, the frequent route changes due to the movement of the satellites result in the out-of-order delivery of packets, causing sudden changes to the Round-Trip Time (RTT) that can be misinterpreted as congestion by congestion control algorithms. In this paper, the performance of three widely used congestion control algorithms, Cubic, Reno, and BBR, is evaluated in an emulated LEO satellite constellation with Free-Space Optical (FSO) ISLs. Furthermore, we perform a sensitivity analysis for Cubic by changing the satellite constellation parameters, length of the routes, and the positions of the source and destination to identify problematic routing scenarios. The results show that route changes can have profound transient effects on the goodput of the connection, posing problems for typical broadband applications.

cs.NI↗

Effective Communication with Dynamic Feature Compression

The remote wireless control of industrial systems is one of the major use cases for 5G and beyond systems: in these cases, the massive amounts of sensory information that need to be shared over the wireless medium may overload even high-capacity connections. Consequently, solving the effective communication problem by optimizing the transmission strategy to discard irrelevant information can provide a significant advantage, but is often a very complex task. In this work, we consider a prototypal system in which an observer must communicate its sensory data to a robot controlling a task (e.g., a mobile robot in a factory). We then model it as a remote Partially Observable Markov Decision Process (POMDP), considering the effect of adopting semantic and effective communication-oriented solutions on the overall system performance. We split the communication problem by considering an ensemble Vector Quantized Variational Autoencoder (VQ-VAE) encoding, and train a Deep Reinforcement Learning (DRL) agent to dynamically adapt the quantization level, considering both the current state of the environment and the memory of past messages. We tested the proposed approach on the well-known CartPole reference control problem, obtaining a significant performance increase over traditional approaches.

cs.LG↗

Push- and Pull-based Effective Communication in Cyber-Physical Systems

In Cyber Physical Systems (CPSs), two groups of actors interact toward the maximization of system performance: the sensors, observing and disseminating the system state, and the actuators, performing physical decisions based on the received information. While it is generally assumed that sensors periodically transmit updates, returning the feedback signal only when necessary, and consequently adapting the physical decisions to the communication policy, can significantly improve the efficiency of the system. In particular, the choice between push-based communication, in which updates are initiated autonomously by the sensors, and pull-based communication, in which they are requested by the actuators, is a key design step. In this work, we propose an analytical model for optimizing push- and pull-based communication in CPSs, observing that the policy optimality coincides with Value of Information (VoI) maximization. Our results also highlight that, despite providing a better optimal solution, implementable push-based communication strategies may underperform even in relatively simple scenarios.

eess.SY↗

Energy-Efficient Internet of Things Monitoring with Content-Based Wake-Up Radio

The use of Wake-Up Radio (WUR) in Internet of Things (IoT) networks can significantly improve their energy efficiency: battery-powered sensors can remain in a low-power (sleep) mode while listening for wake-up messages using their WUR and reactivate only when polled. However, polling-based WUR may still lead to wasted energy if values sensed by the polled sensors provide no new information to the receiver, or in general have a low Value of Information (VoI). In this paper, we design a content-based WUR that tracks the process observed by the sensors and only wakes up the sensor if its estimated update's VoI is higher than a threshold communicated through the poll. If the sensor does not reply to the polling request, the Gateway (GW) can make a Bayesian update, knowing that either the sensor value substantially confirms its current estimate or the transmission failed due to the wireless channel. We analyze the trade-off between the tracking error and the battery lifetime of the sensors, showing that content-based WUR can provide fine-grained control of this trade-off and significantly increase the battery lifetime of the node with a minimal Mean Squared Error (MSE) increase.

cs.NI↗

Timely and Massive Communication in 6G: Pragmatics, Learning, and Inference

5G has expanded the traditional focus of wireless systems to embrace two new connectivity types: ultra-reliable low latency and massive communication. The technology context at the dawn of 6G is different from the past one for 5G, primarily due to the growing intelligence at the communicating nodes. This has driven the set of relevant communication problems beyond reliable transmission towards semantic and pragmatic communication. This paper puts the evolution of low-latency and massive communication towards 6G in the perspective of these new developments. At first, semantic/pragmatic communication problems are presented by drawing parallels to linguistics. We elaborate upon the relation of semantic communication to the information-theoretic problems of source/channel coding, while generalized real-time communication is put in the context of cyber-physical systems and real-time inference. The evolution of massive access towards massive closed-loop communication is elaborated upon, enabling interactive communication, learning, and cooperation among wireless sensors and actuators.

cs.NI↗

Low-Latency Massive Access with Multicast Wake Up Radio

The use of Wake-Up Radio (WUR) in Internet of Things (IoT) networks can significantly improve their energy efficiency: battery-powered sensors can remain in a low-power (sleep) mode while listening for wake-up messages using their WUR and reactivate only when polled, saving energy. However, polling-based Time Division Multiple Access (TDMA) may significantly increase data transmission delay if packets are generated sporadically, as nodes with no information still need to be polled. In this paper, we examine the effect of multicast polling for WUR-enabled wireless nodes. The idea is to assign nodes to multicast groups so that all nodes in the same group can be solicited by a multicast polling message. This may cause collisions, which can be solved by requesting retransmissions from the involved nodes. We analyze the performance of different multicast polling and retransmission strategies, showing that the optimal approach can significantly reduce the delay over TDMA and ALOHA in low-traffic scenarios while keeping good energy efficiency.

cs.NI↗

Age of Information Analysis in Shared Edge Computing Servers

Mobile Edge Computing (MEC) is expected to play a significant role in the development of 6G networks, as new applications such as cooperative driving and eXtended Reality (XR) require both communication and computational resources from the network edge. However, the limited capabilities of edge servers may be strained to perform complex computational tasks within strict latency bounds for multiple clients. In these contexts, both maintaining a low average Age of Information (AoI) and guaranteeing a low Peak AoI (PAoI) even in the worst case may have significant user experience and safety implications. In this work, we investigate a theoretical model of a MEC server, deriving the expected AoI and the PAoI and latency distributions under the First In First Out (FIFO) and Generalized Processor Sharing (GPS) resource allocation policies. We consider both synchronized and unsynchronized systems, and draw insights on the robust design of resource allocation policies from the analytical results.

cs.NI↗

Fast Context Adaptation in Cost-Aware Continual Learning

In the past few years, DRL has become a valuable solution to automatically learn efficient resource management strategies in complex networks with time-varying statistics. However, the increased complexity of 5G and Beyond networks requires correspondingly more complex learning agents and the learning process itself might end up competing with users for communication and computational resources. This creates friction: on the one hand, the learning process needs resources to quickly convergence to an effective strategy; on the other hand, the learning process needs to be efficient, i.e., take as few resources as possible from the user's data plane, so as not to throttle users' QoS. In this paper, we investigate this trade-off and propose a dynamic strategy to balance the resources assigned to the data plane and those reserved for learning. With the proposed approach, a learning agent can quickly converge to an efficient resource allocation strategy and adapt to changes in the environment as for the CL paradigm, while minimizing the impact on the users' QoS. Simulation results show that the proposed method outperforms static allocation methods with minimal learning overhead, almost reaching the performance of an ideal out-of-band CL solution.

cs.NI↗

Goal-Oriented Scheduling in Sensor Networks with Application Timing Awareness

Taking inspiration from linguistics, the communications theoretical community has recently shown a significant recent interest in pragmatic , or goal-oriented, communication. In this paper, we tackle the problem of pragmatic communication with multiple clients with different, and potentially conflicting, objectives. We capture the goal-oriented aspect through the metric of Value of Information (VoI), which considers the estimation of the remote process as well as the timing constraints. However, the most common definition of VoI is simply the Mean Square Error (MSE) of the whole system state, regardless of the relevance for a specific client. Our work aims to overcome this limitation by including different summary statistics, i.e., value functions of the state, for separate clients, and a diversified query process on the client side, expressed through the fact that different applications may request different functions of the process state at different times. A query-aware Deep Reinforcement Learning (DRL) solution based on statically defined VoI can outperform naive approaches by 15-20%.

cs.NI↗

Dynamic Reliability: Reliably Sending Unreliable Data

5G and Beyond networks promise low-latency support for applications that need to deliver mission-critical data with strict deadlines. However, innovations on the physical and medium access layers are not sufficient. Additional considerations are needed to support applications under different network topologies, and while network setting and data paths change. Such support could be developed at the transport layer, ensuring end-to-end latency in a dynamic network and connectivity environment. In this paper, we present a partial reliability framework, which governs per-packet reliability through bespoke policies at the transport layer. The framework follows a no-ack and no-retransmit philosophy for unreliable transmission of packets, yet maintains cooperation with its reliable counterpart for arbitrary use of either transmission mode. This can then address latency and reliability fluctuations in a changing network environment, by smartly altering packet reliability. Our evaluations are conducted using mininet to simulate real-world network characteristics, while using a video streaming application as a real-time use-case. The results demonstrate the reduction of session packet volume and backlogged packets, with little to no effect on the freshness of the packet updates.

cs.NI↗