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Federico Tombari

Publications and source records attributed to Federico Tombari.

At least 199 records · Page 11Linked to original sources

Learning Local Displacements for Point Cloud Completion

We propose a novel approach aimed at object and semantic scene completion from a partial scan represented as a 3D point cloud. Our architecture relies on three novel layers that are used successively within an encoder-decoder structure and specifically developed for the task at hand. The first one carries out feature extraction by matching the point features to a set of pre-trained local descriptors. Then, to avoid losing individual descriptors as part of standard operations such as max-pooling, we propose an alternative neighbor-pooling operation that relies on adopting the feature vectors with the highest activations. Finally, up-sampling in the decoder modifies our feature extraction in order to increase the output dimension. While this model is already able to achieve competitive results with the state of the art, we further propose a way to increase the versatility of our approach to process point clouds. To this aim, we introduce a second model that assembles our layers within a transformer architecture. We evaluate both architectures on object and indoor scene completion tasks, achieving state-of-the-art performance.

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ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation

Establishing correspondences from image to 3D has been a key task of 6DoF object pose estimation for a long time. To predict pose more accurately, deeply learned dense maps replaced sparse templates. Dense methods also improved pose estimation in the presence of occlusion. More recently researchers have shown improvements by learning object fragments as segmentation. In this work, we present a discrete descriptor, which can represent the object surface densely. By incorporating a hierarchical binary grouping, we can encode the object surface very efficiently. Moreover, we propose a coarse to fine training strategy, which enables fine-grained correspondence prediction. Finally, by matching predicted codes with object surface and using a PnP solver, we estimate the 6DoF pose. Results on the public LM-O and YCB-V datasets show major improvement over the state of the art w.r.t. ADD(-S) metric, even surpassing RGB-D based methods in some cases.

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4D-OR: Semantic Scene Graphs for OR Domain Modeling

Surgical procedures are conducted in highly complex operating rooms (OR), comprising different actors, devices, and interactions. To date, only medically trained human experts are capable of understanding all the links and interactions in such a demanding environment. This paper aims to bring the community one step closer to automated, holistic and semantic understanding and modeling of OR domain. Towards this goal, for the first time, we propose using semantic scene graphs (SSG) to describe and summarize the surgical scene. The nodes of the scene graphs represent different actors and objects in the room, such as medical staff, patients, and medical equipment, whereas edges are the relationships between them. To validate the possibilities of the proposed representation, we create the first publicly available 4D surgical SSG dataset, 4D-OR, containing ten simulated total knee replacement surgeries recorded with six RGB-D sensors in a realistic OR simulation center. 4D-OR includes 6734 frames and is richly annotated with SSGs, human and object poses, and clinical roles. We propose an end-to-end neural network-based SSG generation pipeline, with a rate of success of 0.75 macro F1, indeed being able to infer semantic reasoning in the OR. We further demonstrate the representation power of our scene graphs by using it for the problem of clinical role prediction, where we achieve 0.85 macro F1. The code and dataset will be made available upon acceptance.

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Occlusion-Aware Self-Supervised Monocular 6D Object Pose Estimation

6D object pose estimation is a fundamental yet challenging problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even under monocular settings. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this limitation, we propose a novel monocular 6D pose estimation approach by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervised with synthetic RGB data, we leverage current trends in noisy student training and differentiable rendering to further self-supervise the model on these unsupervised real RGB(-D) samples, seeking for a visually and geometrically optimal alignment. Moreover, employing both visible and amodal mask information, our self-supervision becomes very robust towards challenging scenarios such as occlusion. Extensive evaluations demonstrate that our proposed self-supervision outperforms all other methods relying on synthetic data or employing elaborate techniques from the domain adaptation realm. Noteworthy, our self-supervised approach consistently improves over its synthetically trained baseline and often almost closes the gap towards its fully supervised counterpart. The code and models are publicly available at https://github.com/THU-DA-6D-Pose-Group/self6dpp.git.

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GPV-Pose: Category-level Object Pose Estimation via Geometry-guided Point-wise Voting

While 6D object pose estimation has recently made a huge leap forward, most methods can still only handle a single or a handful of different objects, which limits their applications. To circumvent this problem, category-level object pose estimation has recently been revamped, which aims at predicting the 6D pose as well as the 3D metric size for previously unseen instances from a given set of object classes. This is, however, a much more challenging task due to severe intra-class shape variations. To address this issue, we propose GPV-Pose, a novel framework for robust category-level pose estimation, harnessing geometric insights to enhance the learning of category-level pose-sensitive features. First, we introduce a decoupled confidence-driven rotation representation, which allows geometry-aware recovery of the associated rotation matrix. Second, we propose a novel geometry-guided point-wise voting paradigm for robust retrieval of the 3D object bounding box. Finally, leveraging these different output streams, we can enforce several geometric consistency terms, further increasing performance, especially for non-symmetric categories. GPV-Pose produces superior results to state-of-the-art competitors on common public benchmarks, whilst almost achieving real-time inference speed at 20 FPS.

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From 2D to 3D: Re-thinking Benchmarking of Monocular Depth Prediction

There have been numerous recently proposed methods for monocular depth prediction (MDP) coupled with the equally rapid evolution of benchmarking tools. However, we argue that MDP is currently witnessing benchmark over-fitting and relying on metrics that are only partially helpful to gauge the usefulness of the predictions for 3D applications. This limits the design and development of novel methods that are truly aware of - and improving towards estimating - the 3D structure of the scene rather than optimizing 2D-based distances. In this work, we aim to bring structural awareness to MDP, an inherently 3D task, by exhibiting the limits of evaluation metrics towards assessing the quality of the 3D geometry. We propose a set of metrics well suited to evaluate the 3D geometry of MDP approaches and a novel indoor benchmark, RIO-D3D, crucial for the proposed evaluation methodology. Our benchmark is based on a real-world dataset featuring high-quality rendered depth maps obtained from RGB-D reconstructions. We further demonstrate this to help benchmark the closely-tied task of 3D scene completion.

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Time-to-Label: Temporal Consistency for Self-Supervised Monocular 3D Object Detection

Monocular 3D object detection continues to attract attention due to the cost benefits and wider availability of RGB cameras. Despite the recent advances and the ability to acquire data at scale, annotation cost and complexity still limit the size of 3D object detection datasets in the supervised settings. Self-supervised methods, on the other hand, aim at training deep networks relying on pretext tasks or various consistency constraints. Moreover, other 3D perception tasks (such as depth estimation) have shown the benefits of temporal priors as a self-supervision signal. In this work, we argue that the temporal consistency on the level of object poses, provides an important supervision signal given the strong prior on physical motion. Specifically, we propose a self-supervised loss which uses this consistency, in addition to render-and-compare losses, to refine noisy pose predictions and derive high-quality pseudo labels. To assess the effectiveness of the proposed method, we finetune a synthetically trained monocular 3D object detection model using the pseudo-labels that we generated on real data. Evaluation on the standard KITTI3D benchmark demonstrates that our method reaches competitive performance compared to other monocular self-supervised and supervised methods.

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Object-aware Monocular Depth Prediction with Instance Convolutions

With the advent of deep learning, estimating depth from a single RGB image has recently received a lot of attention, being capable of empowering many different applications ranging from path planning for robotics to computational cinematography. Nevertheless, while the depth maps are in their entirety fairly reliable, the estimates around object discontinuities are still far from satisfactory. This can be contributed to the fact that the convolutional operator naturally aggregates features across object discontinuities, resulting in smooth transitions rather than clear boundaries. Therefore, in order to circumvent this issue, we propose a novel convolutional operator which is explicitly tailored to avoid feature aggregation of different object parts. In particular, our method is based on estimating per-part depth values by means of superpixels. The proposed convolutional operator, which we dub "Instance Convolution", then only considers each object part individually on the basis of the estimated superpixels. Our evaluation with respect to the NYUv2 as well as the iBims dataset clearly demonstrates the superiority of Instance Convolutions over the classical convolution at estimating depth around occlusion boundaries, while producing comparable results elsewhere. Code will be made publicly available upon acceptance.

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Bending Graphs: Hierarchical Shape Matching using Gated Optimal Transport

Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the local description of sampled points or discover correspondences based on global shape information. In this work, we investigate a hierarchical learning design, to which we incorporate local patch-level information and global shape-level structures. This flexible representation enables correspondence prediction and provides rich features for the matching stage. Finally, we propose a novel optimal transport solver by recurrently updating features on non-confident nodes to learn globally consistent correspondences between the shapes. Our results on publicly available datasets suggest robust performance in presence of severe deformations without the need for extensive training or refinement.

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Transformers in Action: Weakly Supervised Action Segmentation

The video action segmentation task is regularly explored under weaker forms of supervision, such as transcript supervision, where a list of actions is easier to obtain than dense frame-wise labels. In this formulation, the task presents various challenges for sequence modeling approaches due to the emphasis on action transition points, long sequence lengths, and frame contextualization, making the task well-posed for transformers. Given developments enabling transformers to scale linearly, we demonstrate through our architecture how they can be applied to improve action alignment accuracy over the equivalent RNN-based models with the attention mechanism focusing around salient action transition regions. Additionally, given the recent focus on inference-time transcript selection, we propose a supplemental transcript embedding approach to select transcripts more quickly at inference-time. Furthermore, we subsequently demonstrate how this approach can also improve the overall segmentation performance. Finally, we evaluate our proposed methods across the benchmark datasets to better understand the applicability of transformers and the importance of transcript selection on this video-driven weakly-supervised task.

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CertainNet: Sampling-free Uncertainty Estimation for Object Detection

Estimating the uncertainty of a neural network plays a fundamental role in safety-critical settings. In perception for autonomous driving, measuring the uncertainty means providing additional calibrated information to downstream tasks, such as path planning, that can use it towards safe navigation. In this work, we propose a novel sampling-free uncertainty estimation method for object detection. We call it CertainNet, and it is the first to provide separate uncertainties for each output signal: objectness, class, location and size. To achieve this, we propose an uncertainty-aware heatmap, and exploit the neighboring bounding boxes provided by the detector at inference time. We evaluate the detection performance and the quality of the different uncertainty estimates separately, also with challenging out-of-domain samples: BDD100K and nuImages with models trained on KITTI. Additionally, we propose a new metric to evaluate location and size uncertainties. When transferring to unseen datasets, CertainNet generalizes substantially better than previous methods and an ensemble, while being real-time and providing high quality and comprehensive uncertainty estimates.

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Unsupervised Novel View Synthesis from a Single Image

Novel view synthesis from a single image has recently achieved remarkable results, although the requirement of some form of 3D, pose, or multi-view supervision at training time limits the deployment in real scenarios. This work aims at relaxing these assumptions enabling training of conditional generative models for novel view synthesis in a completely unsupervised manner. We first pre-train a purely generative decoder model using a 3D-aware GAN formulation while at the same time train an encoder network to invert the mapping from latent space to images. Then, we swap encoder and decoder and train the network as a conditioned GAN with a mixture of an autoencoder-like objective and self-distillation. At test time, given a view of an object, our model first embeds the image content in a latent code and regresses its pose, then generates novel views of it by keeping the code fixed and varying the pose. We test our framework on both synthetic datasets such as ShapeNet and on unconstrained collections of natural images, where no competing methods can be trained.

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Domain-Specific Priors and Meta Learning for Few-Shot First-Person Action Recognition

The lack of large-scale real datasets with annotations makes transfer learning a necessity for video activity understanding. We aim to develop an effective method for few-shot transfer learning for first-person action classification. We leverage independently trained local visual cues to learn representations that can be transferred from a source domain, which provides primitive action labels, to a different target domain using only a handful of examples. Visual cues we employ include object-object interactions, hand grasps and motion within regions that are a function of hand locations. We employ a framework based on meta-learning to extract the distinctive and domain invariant components of the deployed visual cues. This enables transfer of action classification models across public datasets captured with diverse scene and action configurations. We present comparative results of our transfer learning methodology and report superior results over state-of-the-art action classification approaches for both inter-class and inter-dataset transfer.

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Go with the Flows: Mixtures of Normalizing Flows for Point Cloud Generation and Reconstruction

Recently normalizing flows (NFs) have demonstrated state-of-the-art performance on modeling 3D point clouds while allowing sampling with arbitrary resolution at inference time. However, these flow-based models still require long training times and large models for representing complicated geometries. This work enhances their representational power by applying mixtures of NFs to point clouds. We show that in this more general framework each component learns to specialize in a particular subregion of an object in a completely unsupervised fashion. By instantiating each mixture component with a comparatively small NF we generate point clouds with improved details compared to single-flow-based models while using fewer parameters and considerably reducing the inference runtime. We further demonstrate that by adding data augmentation, individual mixture components can learn to specialize in a semantically meaningful manner. We evaluate mixtures of NFs on generation, autoencoding and single-view reconstruction based on the ShapeNet dataset.

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R4Dyn: Exploring Radar for Self-Supervised Monocular Depth Estimation of Dynamic Scenes

While self-supervised monocular depth estimation in driving scenarios has achieved comparable performance to supervised approaches, violations of the static world assumption can still lead to erroneous depth predictions of traffic participants, posing a potential safety issue. In this paper, we present R4Dyn, a novel set of techniques to use cost-efficient radar data on top of a self-supervised depth estimation framework. In particular, we show how radar can be used during training as weak supervision signal, as well as an extra input to enhance the estimation robustness at inference time. Since automotive radars are readily available, this allows to collect training data from a variety of existing vehicles. Moreover, by filtering and expanding the signal to make it compatible with learning-based approaches, we address radar inherent issues, such as noise and sparsity. With R4Dyn we are able to overcome a major limitation of self-supervised depth estimation, i.e. the prediction of traffic participants. We substantially improve the estimation on dynamic objects, such as cars by 37% on the challenging nuScenes dataset, hence demonstrating that radar is a valuable additional sensor for monocular depth estimation in autonomous vehicles.

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Semantic Image Alignment for Vehicle Localization

Accurate and reliable localization is a fundamental requirement for autonomous vehicles to use map information in higher-level tasks such as navigation or planning. In this paper, we present a novel approach to vehicle localization in dense semantic maps, including vectorized high-definition maps or 3D meshes, using semantic segmentation from a monocular camera. We formulate the localization task as a direct image alignment problem on semantic images, which allows our approach to robustly track the vehicle pose in semantically labeled maps by aligning virtual camera views rendered from the map to sequences of semantically segmented camera images. In contrast to existing visual localization approaches, the system does not require additional keypoint features, handcrafted localization landmark extractors or expensive LiDAR sensors. We demonstrate the wide applicability of our method on a diverse set of semantic mesh maps generated from stereo or LiDAR as well as manually annotated HD maps and show that it achieves reliable and accurate localization in real-time.

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Semantic Dense Reconstruction with Consistent Scene Segments

In this paper, a method for dense semantic 3D scene reconstruction from an RGB-D sequence is proposed to solve high-level scene understanding tasks. First, each RGB-D pair is consistently segmented into 2D semantic maps based on a camera tracking backbone that propagates objects' labels with high probabilities from full scans to corresponding ones of partial views. Then a dense 3D mesh model of an unknown environment is incrementally generated from the input RGB-D sequence. Benefiting from 2D consistent semantic segments and the 3D model, a novel semantic projection block (SP-Block) is proposed to extract deep feature volumes from 2D segments of different views. Moreover, the semantic volumes are fused into deep volumes from a point cloud encoder to make the final semantic segmentation. Extensive experimental evaluations on public datasets show that our system achieves accurate 3D dense reconstruction and state-of-the-art semantic prediction performances simultaneously.

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Adversarial Domain Feature Adaptation for Bronchoscopic Depth Estimation

Depth estimation from monocular images is an important task in localization and 3D reconstruction pipelines for bronchoscopic navigation. Various supervised and self-supervised deep learning-based approaches have proven themselves on this task for natural images. However, the lack of labeled data and the bronchial tissue's feature-scarce texture make the utilization of these methods ineffective on bronchoscopic scenes. In this work, we propose an alternative domain-adaptive approach. Our novel two-step structure first trains a depth estimation network with labeled synthetic images in a supervised manner; then adopts an unsupervised adversarial domain feature adaptation scheme to improve the performance on real images. The results of our experiments show that the proposed method improves the network's performance on real images by a considerable margin and can be employed in 3D reconstruction pipelines.

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