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Federico Tombari

Publications and source records attributed to Federico Tombari.

At least 235 records · Page 13Linked to original sources

A Divide et Impera Approach for 3D Shape Reconstruction from Multiple Views

Estimating the 3D shape of an object from a single or multiple images has gained popularity thanks to the recent breakthroughs powered by deep learning. Most approaches regress the full object shape in a canonical pose, possibly extrapolating the occluded parts based on the learned priors. However, their viewpoint invariant technique often discards the unique structures visible from the input images. In contrast, this paper proposes to rely on viewpoint variant reconstructions by merging the visible information from the given views. Our approach is divided into three steps. Starting from the sparse views of the object, we first align them into a common coordinate system by estimating the relative pose between all the pairs. Then, inspired by the traditional voxel carving, we generate an occupancy grid of the object taken from the silhouette on the images and their relative poses. Finally, we refine the initial reconstruction to build a clean 3D model which preserves the details from each viewpoint. To validate the proposed method, we perform a comprehensive evaluation on the ShapeNet reference benchmark in terms of relative pose estimation and 3D shape reconstruction.

cs.CV↗

Deep Positional and Relational Feature Learning for Rotation-Invariant Point Cloud Analysis

In this paper we propose a rotation-invariant deep network for point clouds analysis. Point-based deep networks are commonly designed to recognize roughly aligned 3D shapes based on point coordinates, but suffer from performance drops with shape rotations. Some geometric features, e.g., distances and angles of points as inputs of network, are rotation-invariant but lose positional information of points. In this work, we propose a novel deep network for point clouds by incorporating positional information of points as inputs while yielding rotation-invariance. The network is hierarchical and relies on two modules: a positional feature embedding block and a relational feature embedding block. Both modules and the whole network are proven to be rotation-invariant when processing point clouds as input. Experiments show state-of-the-art classification and segmentation performances on benchmark datasets, and ablation studies demonstrate effectiveness of the network design.

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Graphite: GRAPH-Induced feaTure Extraction for Point Cloud Registration

3D Point clouds are a rich source of information that enjoy growing popularity in the vision community. However, due to the sparsity of their representation, learning models based on large point clouds is still a challenge. In this work, we introduce Graphite, a GRAPH-Induced feaTure Extraction pipeline, a simple yet powerful feature transform and keypoint detector. Graphite enables intensive down-sampling of point clouds with keypoint detection accompanied by a descriptor. We construct a generic graph-based learning scheme to describe point cloud regions and extract salient points. To this end, we take advantage of 6D pose information and metric learning to learn robust descriptions and keypoints across different scans. We Reformulate the 3D keypoint pipeline with graph neural networks which allow efficient processing of the point set while boosting its descriptive power which ultimately results in more accurate 3D registrations. We demonstrate our lightweight descriptor on common 3D descriptor matching and point cloud registration benchmarks and achieve comparable results with the state of the art. Describing 100 patches of a point cloud and detecting their keypoints takes only ~0.018 seconds with our proposed network.

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Co-Planar Parametrization for Stereo-SLAM and Visual-Inertial Odometry

This work proposes a novel SLAM framework for stereo and visual inertial odometry estimation. It builds an efficient and robust parametrization of co-planar points and lines which leverages specific geometric constraints to improve camera pose optimization in terms of both efficiency and accuracy. %reduce the size of the Hessian matrix in the optimization. The pipeline consists of extracting 2D points and lines, predicting planar regions and filtering the outliers via RANSAC. Our parametrization scheme then represents co-planar points and lines as their 2D image coordinates and parameters of planes. We demonstrate the effectiveness of the proposed method by comparing it to traditional parametrizations in a novel Monte-Carlo simulation set. Further, the whole stereo SLAM and VIO system is compared with state-of-the-art methods on the public real-world dataset EuRoC. Our method shows better results in terms of accuracy and efficiency than the state-of-the-art. The code is released at https://github.com/LiXin97/Co-Planar-Parametrization.

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Quaternion Equivariant Capsule Networks for 3D Point Clouds

We present a 3D capsule module for processing point clouds that is equivariant to 3D rotations and translations, as well as invariant to permutations of the input points. The operator receives a sparse set of local reference frames, computed from an input point cloud and establishes end-to-end transformation equivariance through a novel dynamic routing procedure on quaternions. Further, we theoretically connect dynamic routing between capsules to the well-known Weiszfeld algorithm, a scheme for solving \emph{iterative re-weighted least squares} (IRLS) problems with provable convergence properties. It is shown that such group dynamic routing can be interpreted as robust IRLS rotation averaging on capsule votes, where information is routed based on the final inlier scores. Based on our operator, we build a capsule network that disentangles geometry from pose, paving the way for more informative descriptors and a structured latent space. Our architecture allows joint object classification and orientation estimation without explicit supervision of rotations. We validate our algorithm empirically on common benchmark datasets.

cs.LG↗

SoftPoolNet: Shape Descriptor for Point Cloud Completion and Classification

Point clouds are often the default choice for many applications as they exhibit more flexibility and efficiency than volumetric data. Nevertheless, their unorganized nature -- points are stored in an unordered way -- makes them less suited to be processed by deep learning pipelines. In this paper, we propose a method for 3D object completion and classification based on point clouds. We introduce a new way of organizing the extracted features based on their activations, which we name soft pooling. For the decoder stage, we propose regional convolutions, a novel operator aimed at maximizing the global activation entropy. Furthermore, inspired by the local refining procedure in Point Completion Network (PCN), we also propose a patch-deforming operation to simulate deconvolutional operations for point clouds. This paper proves that our regional activation can be incorporated in many point cloud architectures like AtlasNet and PCN, leading to better performance for geometric completion. We evaluate our approach on different 3D tasks such as object completion and classification, achieving state-of-the-art accuracy.

cs.CV↗

Structure-SLAM: Low-Drift Monocular SLAM in Indoor Environments

In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces. Our approach decouples rotation and translation estimation of the tracking process to reduce the long-term drift in indoor environments. In order to take full advantage of the available geometric information in the scene, surface normals are predicted by a convolutional neural network from each input RGB image in real-time. First, a drift-free rotation is estimated based on lines and surface normals using spherical mean-shift clustering, leveraging the weak Manhattan World assumption. Then translation is computed from point and line features. Finally, the estimated poses are refined with a map-to-frame optimization strategy. The proposed method outperforms the state of the art on common SLAM benchmarks such as ICL-NUIM and TUM RGB-D.

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Beyond Controlled Environments: 3D Camera Re-Localization in Changing Indoor Scenes

Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan - a recently introduced indoor RGB-D dataset designed for object instance re-localization - to create RIO10, a new long-term camera re-localization benchmark focused on indoor scenes. We propose new metrics for evaluating camera re-localization and explore how state-of-the-art camera re-localizers perform according to these metrics. We also examine in detail how different types of scene change affect the performance of different methods, based on novel ways of detecting such changes in a given RGB-D frame. Our results clearly show that long-term indoor re-localization is an unsolved problem. Our benchmark and tools are publicly available at waldjohannau.github.io/RIO10

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Self6D: Self-Supervised Monocular 6D Object Pose Estimation

6D object pose estimation is a fundamental problem in computer vision. Convolutional Neural Networks (CNNs) have recently proven to be capable of predicting reliable 6D pose estimates even from monocular images. Nonetheless, CNNs are identified as being extremely data-driven, and acquiring adequate annotations is oftentimes very time-consuming and labor intensive. To overcome this shortcoming, we propose the idea of monocular 6D pose estimation by means of self-supervised learning, removing the need for real annotations. After training our proposed network fully supervised with synthetic RGB data, we leverage recent advances in neural rendering to further self-supervise the model on unannotated real RGB-D data, seeking for a visually and geometrically optimal alignment. Extensive evaluations demonstrate that our proposed self-supervision is able to significantly enhance the model's original performance, outperforming all other methods relying on synthetic data or employing elaborate techniques from the domain adaptation realm.

cs.CV↗

Binary DAD-Net: Binarized Driveable Area Detection Network for Autonomous Driving

Driveable area detection is a key component for various applications in the field of autonomous driving (AD), such as ground-plane detection, obstacle detection and maneuver planning. Additionally, bulky and over-parameterized networks can be easily forgone and replaced with smaller networks for faster inference on embedded systems. The driveable area detection, posed as a two class segmentation task, can be efficiently modeled with slim binary networks. This paper proposes a novel binarized driveable area detection network (binary DAD-Net), which uses only binary weights and activations in the encoder, the bottleneck, and the decoder part. The latent space of the bottleneck is efficiently increased (x32 -> x16 downsampling) through binary dilated convolutions, learning more complex features. Along with automatically generated training data, the binary DAD-Net outperforms state-of-the-art semantic segmentation networks on public datasets. In comparison to a full-precision model, our approach has a x14.3 reduced compute complexity on an FPGA and it requires only 0.9MB memory resources. Therefore, commodity SIMD-based AD-hardware is capable of accelerating the binary DAD-Net.

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Restricting the Flow: Information Bottlenecks for Attribution

Attribution methods provide insights into the decision-making of machine learning models like artificial neural networks. For a given input sample, they assign a relevance score to each individual input variable, such as the pixels of an image. In this work we adapt the information bottleneck concept for attribution. By adding noise to intermediate feature maps we restrict the flow of information and can quantify (in bits) how much information image regions provide. We compare our method against ten baselines using three different metrics on VGG-16 and ResNet-50, and find that our methods outperform all baselines in five out of six settings. The method's information-theoretic foundation provides an absolute frame of reference for attribution values (bits) and a guarantee that regions scored close to zero are not necessary for the network's decision. For reviews: https://openreview.net/forum?id=S1xWh1rYwB For code: https://github.com/BioroboticsLab/IBA

stat.ML↗

Joint Detection and Tracking in Videos with Identification Features

Recent works have shown that combining object detection and tracking tasks, in the case of video data, results in higher performance for both tasks, but they require a high frame-rate as a strict requirement for performance. This is assumption is often violated in real-world applications, when models run on embedded devices, often at only a few frames per second. Videos at low frame-rate suffer from large object displacements. Here re-identification features may support to match large-displaced object detections, but current joint detection and re-identification formulations degrade the detector performance, as these two are contrasting tasks. In the real-world application having separate detector and re-id models is often not feasible, as both the memory and runtime effectively double. Towards robust long-term tracking applicable to reduced-computational-power devices, we propose the first joint optimization of detection, tracking and re-identification features for videos. Notably, our joint optimization maintains the detector performance, a typical multi-task challenge. At inference time, we leverage detections for tracking (tracking-by-detection) when the objects are visible, detectable and slowly moving in the image. We leverage instead re-identification features to match objects which disappeared (e.g. due to occlusion) for several frames or were not tracked due to fast motion (or low-frame-rate videos). Our proposed method reaches the state-of-the-art on MOT, it ranks 1st in the UA-DETRAC'18 tracking challenge among online trackers, and 3rd overall.

cs.CV↗

Explicit Domain Adaptation with Loosely Coupled Samples

Transfer learning is an important field of machine learning in general, and particularly in the context of fully autonomous driving, which needs to be solved simultaneously for many different domains, such as changing weather conditions and country-specific driving behaviors. Traditional transfer learning methods often focus on image data and are black-box models. In this work we propose a transfer learning framework, core of which is learning an explicit mapping between domains. Due to its interpretability, this is beneficial for safety-critical applications, like autonomous driving. We show its general applicability by considering image classification problems and then move on to time-series data, particularly predicting lane changes. In our evaluation we adapt a pre-trained model to a dataset exhibiting different driving and sensory characteristics.

cs.LG↗

Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions

Scene understanding has been of high interest in computer vision. It encompasses not only identifying objects in a scene, but also their relationships within the given context. With this goal, a recent line of works tackles 3D semantic segmentation and scene layout prediction. In our work we focus on scene graphs, a data structure that organizes the entities of a scene in a graph, where objects are nodes and their relationships modeled as edges. We leverage inference on scene graphs as a way to carry out 3D scene understanding, mapping objects and their relationships. In particular, we propose a learned method that regresses a scene graph from the point cloud of a scene. Our novel architecture is based on PointNet and Graph Convolutional Networks (GCN). In addition, we introduce 3DSSG, a semi-automatically generated dataset, that contains semantically rich scene graphs of 3D scenes. We show the application of our method in a domain-agnostic retrieval task, where graphs serve as an intermediate representation for 3D-3D and 2D-3D matching.

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Semantic Image Manipulation Using Scene Graphs

Image manipulation can be considered a special case of image generation where the image to be produced is a modification of an existing image. Image generation and manipulation have been, for the most part, tasks that operate on raw pixels. However, the remarkable progress in learning rich image and object representations has opened the way for tasks such as text-to-image or layout-to-image generation that are mainly driven by semantics. In our work, we address the novel problem of image manipulation from scene graphs, in which a user can edit images by merely applying changes in the nodes or edges of a semantic graph that is generated from the image. Our goal is to encode image information in a given constellation and from there on generate new constellations, such as replacing objects or even changing relationships between objects, while respecting the semantics and style from the original image. We introduce a spatio-semantic scene graph network that does not require direct supervision for constellation changes or image edits. This makes it possible to train the system from existing real-world datasets with no additional annotation effort.

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Ambiguity in Sequential Data: Predicting Uncertain Futures with Recurrent Models

Ambiguity is inherently present in many machine learning tasks, but especially for sequential models seldom accounted for, as most only output a single prediction. In this work we propose an extension of the Multiple Hypothesis Prediction (MHP) model to handle ambiguous predictions with sequential data, which is of special importance, as often multiple futures are equally likely. Our approach can be applied to the most common recurrent architectures and can be used with any loss function. Additionally, we introduce a novel metric for ambiguous problems, which is better suited to account for uncertainties and coincides with our intuitive understanding of correctness in the presence of multiple labels. We test our method on several experiments and across diverse tasks dealing with time series data, such as trajectory forecasting and maneuver prediction, achieving promising results.

stat.ML↗

Sampling-free Epistemic Uncertainty Estimation Using Approximated Variance Propagation

We present a sampling-free approach for computing the epistemic uncertainty of a neural network. Epistemic uncertainty is an important quantity for the deployment of deep neural networks in safety-critical applications, since it represents how much one can trust predictions on new data. Recently promising works were proposed using noise injection combined with Monte-Carlo sampling at inference time to estimate this quantity (e.g. Monte-Carlo dropout). Our main contribution is an approximation of the epistemic uncertainty estimated by these methods that does not require sampling, thus notably reducing the computational overhead. We apply our approach to large-scale visual tasks (i.e., semantic segmentation and depth regression) to demonstrate the advantages of our method compared to sampling-based approaches in terms of quality of the uncertainty estimates as well as of computational overhead.

cs.LG↗

Real-Time 3D Model Tracking in Color and Depth on a Single CPU Core

We present a novel method to track 3D models in color and depth data. To this end, we introduce approximations that accelerate the state-of-the-art in region-based tracking by an order of magnitude while retaining similar accuracy. Furthermore, we show how the method can be made more robust in the presence of depth data and consequently formulate a new joint contour and ICP tracking energy. We present better results than the state-of-the-art while being much faster then most other methods and achieving all of the above on a single CPU core.

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