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Federico Tombari

Publications and source records attributed to Federico Tombari.

At least 55 records · Page 3Linked to original sources

R-CoV: Region-Aware Chain-of-Verification for Alleviating Object Hallucinations in LVLMs

Large vision-language models (LVLMs) have demonstrated impressive performance in various multimodal understanding and reasoning tasks. However, they still struggle with object hallucinations, i.e., the claim of nonexistent objects in the visual input. To address this challenge, we propose Region-aware Chain-of-Verification (R-CoV), a visual chain-of-verification method to alleviate object hallucinations in LVLMs in a post-hoc manner. Motivated by how humans comprehend intricate visual information -- often focusing on specific image regions or details within a given sample -- we elicit such region-level processing from LVLMs themselves and use it as a chaining cue to detect and alleviate their own object hallucinations. Specifically, our R-CoV consists of six steps: initial response generation, entity extraction, coordinate generation, region description, verification execution, and final response generation. As a simple yet effective method, R-CoV can be seamlessly integrated into various LVLMs in a training-free manner and without relying on external detection models. Extensive experiments on several widely used hallucination benchmarks across multiple LVLMs demonstrate that R-CoV can significantly alleviate object hallucinations in LVLMs. Project page: https://github.com/Jiahao000/R-CoV.

cs.CV↗

SSL-R1: Self-Supervised Visual Reinforcement Post-Training for Multimodal Large Language Models

Reinforcement learning (RL) with verifiable rewards (RLVR) has demonstrated the great potential of enhancing the reasoning abilities in multimodal large language models (MLLMs). However, the reliance on language-centric priors and expensive manual annotations prevents MLLMs' intrinsic visual understanding and scalable reward designs. In this work, we introduce SSL-R1, a generic self-supervised RL framework that derives verifiable rewards directly from images. To this end, we revisit self-supervised learning (SSL) in visual domains and reformulate widely-used SSL tasks into a set of verifiable visual puzzles for RL post-training, requiring neither human nor external model supervision. Training MLLMs on these tasks substantially improves their performance on multimodal understanding and reasoning benchmarks, highlighting the potential of leveraging vision-centric self-supervised tasks for MLLM post-training. We think this work will provide useful experience in devising effective self-supervised verifiable rewards to enable RL at scale. Project page: https://github.com/Jiahao000/SSL-R1.

cs.CV↗

TAPNext++: What's Next for Tracking Any Point (TAP)?

Tracking-Any-Point (TAP) models aim to track any point through a video which is a crucial task in AR/XR and robotics applications. The recently introduced TAPNext approach proposes an end-to-end, recurrent transformer architecture to track points frame-by-frame in a purely online fashion -- demonstrating competitive performance at minimal latency. However, we show that TAPNext struggles with longer video sequences and also frequently fails to re-detect query points that reappear after being occluded or leaving the frame. In this work, we present TAPNext++, a model that tracks points in sequences that are orders of magnitude longer while preserving the low memory and compute footprint of the architecture. We train the recurrent video transformer using several data-driven solutions, including training on long 1024-frame sequences enabled by sequence parallelism techniques. We highlight that re-detection performance is a blind spot in the current literature and introduce a new metric, Re-Detection Average Jaccard ($AJ_{RD}$), to explicitly evaluate tracking on re-appearing points. To improve re-detection of points, we introduce tailored geometric augmentations, such as periodic roll that simulates point re-entries, and supervising occluded points. We demonstrate that recurrent transformers can be substantially improved for point tracking and set a new state-of-the-art on multiple benchmarks. Model and code can be found at https://tap-next-plus-plus.github.io.

cs.CV↗

SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors

Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global reconstruction, as required in SLAM systems, remains challenging. Without explicit modeling of global geometric consistency, existing approaches often suffer from accumulated drift, scale inconsistency, and suboptimal local geometry. To address these issues, we propose SING3R-SLAM, a globally consistent Gaussian-based monocular indoor SLAM framework. Our approach represents the scene with a Global Gaussian Map that serves as a persistent, differentiable memory, incorporates local geometric reconstruction via submap-level global alignment, and leverages global map's consistency to further refine local geometry. This design enables efficient and versatile 3D mapping for multiple downstream applications. Extensive experiments show that SING3R-SLAM achieves state-of-the-art performance in pose estimation, 3D reconstruction, and novel view rendering. It improves pose accuracy by over 10%, produces finer and more detailed geometry, and maintains a compact and memory-efficient global representation on real-world datasets.

cs.CV↗

OVI-MAP:Open-Vocabulary Instance-Semantic Mapping

Incremental open-vocabulary 3D instance-semantic mapping is essential for autonomous agents operating in complex everyday environments. However, it remains challenging due to the need for robust instance segmentation, real-time processing, and flexible open-set reasoning. Existing methods often rely on the closed-set assumption or dense per-pixel language fusion, which limits scalability and temporal consistency. We introduce OVI-MAP that decouples instance reconstruction from semantic inference. We propose to build a class-agnostic 3D instance map that is incrementally constructed from RGB-D input, while semantic features are extracted only from a small set of automatically selected views using vision-language models. This design enables stable instance tracking and zero-shot semantic labeling throughout online exploration. Our system operates in real time and outperforms state-of-the-art open-vocabulary mapping baselines on standard benchmarks.

cs.CV↗

Text-to-3D by Stitching a Multi-view Reconstruction Network to a Video Generator

The rapid progress of large, pretrained models for both visual content generation and 3D reconstruction opens up new possibilities for text-to-3D generation. Intuitively, one could obtain a formidable 3D scene generator if one were able to combine the power of a modern latent text-to-video model as "generator" with the geometric abilities of a recent (feedforward) 3D reconstruction system as "decoder". We introduce VIST3A, a general framework that does just that, addressing two main challenges. First, the two components must be joined in a way that preserves the rich knowledge encoded in their weights. We revisit model stitching, i.e., we identify the layer in the 3D decoder that best matches the latent representation produced by the text-to-video generator and stitch the two parts together. That operation requires only a small dataset and no labels. Second, the text-to-video generator must be aligned with the stitched 3D decoder, to ensure that the generated latents are decodable into consistent, perceptually convincing 3D scene geometry. To that end, we adapt direct reward finetuning, a popular technique for human preference alignment. We evaluate the proposed VIST3A approach with different video generators and 3D reconstruction models. All tested pairings markedly improve over prior text-to-3D models that output Gaussian splats. Moreover, by choosing a suitable 3D base model, VIST3A also enables high-quality text-to-pointmap generation.

cs.CV↗

AnyUp: Universal Feature Upsampling

We introduce AnyUp, a method for feature upsampling that can be applied to any vision feature at any resolution, without encoder-specific training. Existing learning-based upsamplers for features like DINO or CLIP need to be re-trained for every feature extractor and thus do not generalize to different feature types at inference time. In this work, we propose an inference-time feature-agnostic upsampling architecture to alleviate this limitation and improve upsampling quality. In our experiments, AnyUp sets a new state of the art for upsampled features, generalizes to different feature types, and preserves feature semantics while being efficient and easy to apply to a wide range of downstream tasks.

cs.CV↗

SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians

3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language features. However, storing additional high-dimensional features per Gaussian for semantic information is memory-intensive, which limits their ability to segment and interpret challenging scenes. To this end, we introduce SuperGSeg, a novel approach that fosters cohesive, context-aware hierarchical scene representation by disentangling segmentation and language field distillation. SuperGSeg first employs neural 3D Gaussians to learn geometry, instance and hierarchical segmentation features from multi-view images with the aid of off-the-shelf 2D masks. These features are then leveraged to create a sparse set of \acrlong{superg}s. \acrlong{superg}s facilitate the lifting and distillation of 2D language features into 3D space. They enable hierarchical scene understanding with high-dimensional language feature rendering at moderate GPU memory costs. Extensive experiments demonstrate that SuperGSeg achieves remarkable performance on both open-vocabulary object selection and semantic segmentation tasks.

cs.CV↗

RiemanLine: Riemannian Manifold Representation of 3D Lines for Factor Graph Optimization

Minimal parametrization of 3D lines plays a critical role in camera localization and structural mapping. Existing representations in robotics and computer vision predominantly handle independent lines, overlooking structural regularities such as sets of parallel lines that are pervasive in man-made environments. This paper introduces \textbf{RiemanLine}, a unified minimal representation for 3D lines formulated on Riemannian manifolds that jointly accommodates both individual lines and parallel-line groups. Our key idea is to decouple each line landmark into global and local components: a shared vanishing direction optimized on the unit sphere $\mathcal{S}^2$, and scaled normal vectors constrained on orthogonal subspaces, enabling compact encoding of structural regularities. For $n$ parallel lines, the proposed representation reduces the parameter space from $4n$ (orthonormal form) to $2n+2$, naturally embedding parallelism without explicit constraints. We further integrate this parameterization into a factor graph framework, allowing global direction alignment and local reprojection optimization within a unified manifold-based bundle adjustment. Extensive experiments on ICL-NUIM, TartanAir, and synthetic benchmarks demonstrate that our method achieves significantly more accurate pose estimation and line reconstruction, while reducing parameter dimensionality and improving convergence stability.

cs.CV↗

3D-LATTE: Latent Space 3D Editing from Textual Instructions

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent approaches using 2D priors suffer from view-inconsistent editing signals. Going beyond 2D prior distillation methods and multi-view editing strategies, we propose a training-free editing method that operates within the latent space of a native 3D diffusion model, allowing us to directly manipulate 3D geometry. We guide the edit synthesis by blending 3D attention maps from the generation with the source object. Coupled with geometry-aware regularization guidance, a spectral modulation strategy in the Fourier domain and a refinement step for 3D enhancement, our method outperforms previous 3D editing methods enabling high-fidelity and precise edits across a wide range of shapes and semantic manipulations. Our project webpage is https://mparelli.github.io/3d-latte

cs.GR↗

Language-Guided Open-World Anomaly Segmentation

Open-world and anomaly segmentation methods seek to enable autonomous driving systems to detect and segment both known and unknown objects in real-world scenes. However, existing methods do not assign semantically meaningful labels to unknown regions, and distinguishing and learning representations for unknown classes remains difficult. While open-vocabulary segmentation methods show promise in generalizing to novel classes, they require a fixed inference vocabulary and thus cannot be directly applied to anomaly segmentation where unknown classes are unconstrained. We propose Clipomaly, the first CLIP-based open-world and anomaly segmentation method for autonomous driving. Our zero-shot approach requires no anomaly-specific training data and leverages CLIP's shared image-text embedding space to both segment unknown objects and assign human-interpretable names to them. Unlike open-vocabulary methods, our model dynamically extends its vocabulary at inference time without retraining, enabling robust detection and naming of anomalies beyond common class definitions such as those in Cityscapes. Clipomaly achieves state-of-the-art performance on established anomaly segmentation benchmarks while providing interpretability and flexibility essential for practical deployment.

cs.CV↗

M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion

We tackle the problem of monocular-to-stereo video conversion and propose a novel architecture for inpainting and refinement of the warped right view obtained by depth-based reprojection of the input left view. We extend the Stable Video Diffusion (SVD) model to utilize the input left video, the warped right video, and the disocclusion masks as conditioning input to generate a high-quality right camera view. In order to effectively exploit information from neighboring frames for inpainting, we modify the attention layers in SVD to compute full attention for discoccluded pixels. Our model is trained to generate the right view video in an end-to-end manner without iterative diffusion steps by minimizing image space losses to ensure high-quality generation. Our approach outperforms previous state-of-the-art methods, being ranked best 2.6x more often than the second-place method in a user study, while being 6x faster.

cs.CV↗

Reading Between the Lines: Abstaining from VLM-Generated OCR Errors via Latent Representation Probes

As VLMs are deployed in safety-critical applications, their ability to abstain from answering when uncertain becomes crucial for reliability, especially in Scene Text Visual Question Answering (STVQA) tasks. For example, OCR errors like misreading "50 mph" as "60 mph" could cause severe traffic accidents. This leads us to ask: Can VLMs know when they can't see? Existing abstention methods suggest pessimistic answers: they either rely on miscalibrated output probabilities or require semantic agreement unsuitable for OCR tasks. However, this failure may indicate we are looking in the wrong place: uncertainty signals could be hidden in VLMs' internal representations. Building on this insight, we propose Latent Representation Probing (LRP): training lightweight probes on hidden states or attention patterns. We explore three probe designs: concatenating representations across all layers, aggregating attention over visual tokens, and ensembling single layer probes by majority vote. Experiments on four benchmarks across image and video modalities show LRP improves abstention accuracy by 7.6\% over best baselines. Our analysis reveals: probes generalize across various uncertainty sources and datasets, and optimal signals emerge from intermediate rather than final layers. This establishes a principled framework for building deployment-ready AI systems by detecting confidence signals from internal states rather than unreliable outputs.

cs.CV↗

SegSplat: Feed-forward Gaussian Splatting and Open-Set Semantic Segmentation

We have introduced SegSplat, a novel framework designed to bridge the gap between rapid, feed-forward 3D reconstruction and rich, open-vocabulary semantic understanding. By constructing a compact semantic memory bank from multi-view 2D foundation model features and predicting discrete semantic indices alongside geometric and appearance attributes for each 3D Gaussian in a single pass, SegSplat efficiently imbues scenes with queryable semantics. Our experiments demonstrate that SegSplat achieves geometric fidelity comparable to state-of-the-art feed-forward 3D Gaussian Splatting methods while simultaneously enabling robust open-set semantic segmentation, crucially \textit{without} requiring any per-scene optimization for semantic feature integration. This work represents a significant step towards practical, on-the-fly generation of semantically aware 3D environments, vital for advancing robotic interaction, augmented reality, and other intelligent systems.

cs.CV↗

MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction

Accurate meshing from monocular images remains a key challenge in 3D vision. While state-of-the-art 3D Gaussian Splatting (3DGS) methods excel at synthesizing photorealistic novel views through rasterization-based rendering, their reliance on sparse, explicit primitives severely limits their ability to recover watertight and topologically consistent 3D surfaces.We introduce MonoGSDF, a novel method that couples Gaussian-based primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction. During training, the SDF guides Gaussians' spatial distribution, while at inference, Gaussians serve as priors to reconstruct surfaces, eliminating the need for memory-intensive Marching Cubes. To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization. A multi-resolution training scheme further refines details and monocular geometric cues from off-the-shelf estimators enhance reconstruction quality. Experiments on real-world datasets show MonoGSDF outperforms prior methods while maintaining efficiency.

cs.CV↗

Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations

Learning effective multi-modal 3D representations of objects is essential for numerous applications, such as augmented reality and robotics. Existing methods often rely on task-specific embeddings that are tailored either for semantic understanding or geometric reconstruction. As a result, these embeddings typically cannot be decoded into explicit geometry and simultaneously reused across tasks. In this paper, we propose Object-X, a versatile multi-modal object representation framework capable of encoding rich object embeddings (e.g. images, point cloud, text) and decoding them back into detailed geometric and visual reconstructions. Object-X operates by geometrically grounding the captured modalities in a 3D voxel grid and learning an unstructured embedding fusing the information from the voxels with the object attributes. The learned embedding enables 3D Gaussian Splatting-based object reconstruction, while also supporting a range of downstream tasks, including scene alignment, single-image 3D object reconstruction, and localization. Evaluations on two challenging real-world datasets demonstrate that Object-X produces high-fidelity novel-view synthesis comparable to standard 3D Gaussian Splatting, while significantly improving geometric accuracy. Moreover, Object-X achieves competitive performance with specialized methods in scene alignment and localization. Critically, our object-centric descriptors require 3-4 orders of magnitude less storage compared to traditional image- or point cloud-based approaches, establishing Object-X as a scalable and highly practical solution for multi-modal 3D scene representation.

cs.CV↗

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camera distance, thus largely reducing both rendering time and GPU memory usage. We construct each LOD level by applying a depth-aware 3D smoothing filter, followed by importance-based pruning and fine-tuning to maintain visual fidelity. To further reduce memory overhead, we partition the scene into spatial chunks and dynamically load only relevant Gaussians during rendering, employing an opacity-blending mechanism to avoid visual artifacts at chunk boundaries. Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets, delivering high-quality renderings with reduced latency and memory requirements.

cs.CV↗

Gatekeeper: Improving Model Cascades Through Confidence Tuning

Large-scale machine learning models deliver strong performance across a wide range of tasks but come with significant computational and resource constraints. To mitigate these challenges, local smaller models are often deployed alongside larger models, relying on routing and deferral mechanisms to offload complex tasks. However, existing approaches inadequately balance the capabilities of these models, often resulting in unnecessary deferrals or sub-optimal resource usage. In this work we introduce a novel loss function called Gatekeeper for calibrating smaller models in cascade setups. Our approach fine-tunes the smaller model to confidently handle tasks it can perform correctly while deferring complex tasks to the larger model. Moreover, it incorporates a mechanism for managing the trade-off between model performance and deferral accuracy, and is broadly applicable across various tasks and domains without any architectural changes. We evaluate our method on encoder-only, decoder-only, and encoder-decoder architectures. Experiments across image classification, language modeling, and vision-language tasks show that our approach substantially improves deferral performance.

cs.LG↗