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Federico Tombari

Publications and source records attributed to Federico Tombari.

At least 109 records · Page 6Linked to original sources

Towards Real-Time Open-Vocabulary Video Instance Segmentation

In this paper, we address the challenge of performing open-vocabulary video instance segmentation (OV-VIS) in real-time. We analyze the computational bottlenecks of state-of-the-art foundation models that performs OV-VIS, and propose a new method, TROY-VIS, that significantly improves processing speed while maintaining high accuracy. We introduce three key techniques: (1) Decoupled Attention Feature Enhancer to speed up information interaction between different modalities and scales; (2) Flash Embedding Memory for obtaining fast text embeddings of object categories; and, (3) Kernel Interpolation for exploiting the temporal continuity in videos. Our experiments demonstrate that TROY-VIS achieves the best trade-off between accuracy and speed on two large-scale OV-VIS benchmarks, BURST and LV-VIS, running 20x faster than GLEE-Lite (25 FPS v.s. 1.25 FPS) with comparable or even better accuracy. These results demonstrate TROY-VIS's potential for real-time applications in dynamic environments such as mobile robotics and augmented reality. Code and model will be released at https://github.com/google-research/troyvis.

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KP-RED: Exploiting Semantic Keypoints for Joint 3D Shape Retrieval and Deformation

In this paper, we present KP-RED, a unified KeyPoint-driven REtrieval and Deformation framework that takes object scans as input and jointly retrieves and deforms the most geometrically similar CAD models from a pre-processed database to tightly match the target. Unlike existing dense matching based methods that typically struggle with noisy partial scans, we propose to leverage category-consistent sparse keypoints to naturally handle both full and partial object scans. Specifically, we first employ a lightweight retrieval module to establish a keypoint-based embedding space, measuring the similarity among objects by dynamically aggregating deformation-aware local-global features around extracted keypoints. Objects that are close in the embedding space are considered similar in geometry. Then we introduce the neural cage-based deformation module that estimates the influence vector of each keypoint upon cage vertices inside its local support region to control the deformation of the retrieved shape. Extensive experiments on the synthetic dataset PartNet and the real-world dataset Scan2CAD demonstrate that KP-RED surpasses existing state-of-the-art approaches by a large margin. Codes and trained models are released on https://github.com/lolrudy/KP-RED.

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ESCAPE: Equivariant Shape Completion via Anchor Point Encoding

Shape completion, a crucial task in 3D computer vision, involves predicting and filling the missing regions of scanned or partially observed objects. Current methods expect known pose or canonical coordinates and do not perform well under varying rotations, limiting their real-world applicability. We introduce ESCAPE (Equivariant Shape Completion via Anchor Point Encoding), a novel framework designed to achieve rotation-equivariant shape completion. Our approach employs a distinctive encoding strategy by selecting anchor points from a shape and representing all points as a distance to all anchor points. This enables the model to capture a consistent, rotation-equivariant understanding of the object's geometry. ESCAPE leverages a transformer architecture to encode and decode the distance transformations, ensuring that generated shape completions remain accurate and equivariant under rotational transformations. Subsequently, we perform optimization to calculate the predicted shapes from the encodings. Experimental evaluations demonstrate that ESCAPE achieves robust, high-quality reconstructions across arbitrary rotations and translations, showcasing its effectiveness in real-world applications without additional pose estimation modules.

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SmileSplat: Generalizable Gaussian Splats for Unconstrained Sparse Images

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-life when ground-truth camera parameters are not required as inputs. In this paper, a novel generalizable Gaussian Splatting method, SmileSplat, is proposed to reconstruct pixel-aligned Gaussian surfels for diverse scenarios only requiring unconstrained sparse multi-view images. First, Gaussian surfels are predicted based on the multi-head Gaussian regression decoder, which can are represented with less degree-of-freedom but have better multi-view consistency. Furthermore, the normal vectors of Gaussian surfel are enhanced based on high-quality of normal priors. Second, the Gaussians and camera parameters (both extrinsic and intrinsic) are optimized to obtain high-quality Gaussian radiance fields for novel view synthesis tasks based on the proposed Bundle-Adjusting Gaussian Splatting module. Extensive experiments on novel view rendering and depth map prediction tasks are conducted on public datasets, demonstrating that the proposed method achieves state-of-the-art performance in various 3D vision tasks. More information can be found on our project page (https://yanyan-li.github.io/project/gs/smilesplat)

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Human Pose Descriptions and Subject-Focused Attention for Improved Zero-Shot Transfer in Human-Centric Classification Tasks

We present a novel LLM-based pipeline for creating contextual descriptions of human body poses in images using only auxiliary attributes. This approach facilitates the creation of the MPII Pose Descriptions dataset, which includes natural language annotations for 17,367 images containing people engaged in 410 distinct activities. We demonstrate the effectiveness of our pose descriptions in enabling zero-shot human-centric classification using CLIP. Moreover, we introduce the FocusCLIP framework, which incorporates Subject-Focused Attention (SFA) in CLIP for improved text-to-image alignment. Our models were pretrained on the MPII Pose Descriptions dataset and their zero-shot performance was evaluated on five unseen datasets covering three tasks. FocusCLIP outperformed the baseline CLIP model, achieving an average accuracy increase of 8.61\% (33.65\% compared to CLIP's 25.04\%). Notably, our approach yielded improvements of 3.98\% in activity recognition, 14.78\% in age classification, and 7.06\% in emotion recognition. These results highlight the potential of integrating detailed pose descriptions and subject-level guidance into general pretraining frameworks for enhanced performance in downstream tasks.

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Open-Structure: Structural Benchmark Dataset for SLAM Algorithms

This paper presents Open-Structure, a novel benchmark dataset for evaluating visual odometry and SLAM methods. Compared to existing public datasets that primarily offer raw images, Open-Structure provides direct access to point and line measurements, correspondences, structural associations, and co-visibility factor graphs, which can be fed to various stages of SLAM pipelines to mitigate the impact of data preprocessing modules in ablation experiments. The dataset comprises two distinct types of sequences from the perspective of scenarios. The first type maintains reasonable observation and occlusion relationships, as these critical elements are extracted from public image-based sequences using our dataset generator. In contrast, the second type consists of carefully designed simulation sequences that enhance dataset diversity by introducing a wide range of trajectories and observations. Furthermore, a baseline is proposed using our dataset to evaluate widely used modules, including camera pose tracking, parametrization, and factor graph optimization, within SLAM systems. By evaluating these state-of-the-art algorithms across different scenarios, we discern each module's strengths and weaknesses in the context of camera tracking and optimization processes. The Open-Structure dataset and baseline system are openly accessible on website: \url{https://open-structure.github.io}, encouraging further research and development in the field of SLAM.

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Neural Semantic Map-Learning for Autonomous Vehicles

Autonomous vehicles demand detailed maps to maneuver reliably through traffic, which need to be kept up-to-date to ensure a safe operation. A promising way to adapt the maps to the ever-changing road-network is to use crowd-sourced data from a fleet of vehicles. In this work, we present a mapping system that fuses local submaps gathered from a fleet of vehicles at a central instance to produce a coherent map of the road environment including drivable area, lane markings, poles, obstacles and more as a 3D mesh. Each vehicle contributes locally reconstructed submaps as lightweight meshes, making our method applicable to a wide range of reconstruction methods and sensor modalities. Our method jointly aligns and merges the noisy and incomplete local submaps using a scene-specific Neural Signed Distance Field, which is supervised using the submap meshes to predict a fused environment representation. We leverage memory-efficient sparse feature-grids to scale to large areas and introduce a confidence score to model uncertainty in scene reconstruction. Our approach is evaluated on two datasets with different local mapping methods, showing improved pose alignment and reconstruction over existing methods. Additionally, we demonstrate the benefit of multi-session mapping and examine the required amount of data to enable high-fidelity map learning for autonomous vehicles.

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Self-supervised Shape Completion via Involution and Implicit Correspondences

3D shape completion is traditionally solved using supervised training or by distribution learning on complete shape examples. Recently self-supervised learning approaches that do not require any complete 3D shape examples have gained more interests. In this paper, we propose a non-adversarial self-supervised approach for the shape completion task. Our first finding is that completion problems can be formulated as an involutory function trivially, which implies a special constraint on the completion function G, such that G(G(X)) = X. Our second constraint on self-supervised shape completion relies on the fact that shape completion becomes easier to solve with correspondences and similarly, completion can simplify the correspondences problem. We formulate a consistency measure in the canonical space in order to supervise the completion function. We efficiently optimize the completion and correspondence modules using "freeze and alternate" strategy. The overall approach performs well for rigid shapes in a category as well as dynamic non-rigid shapes. We ablate our design choices and compare our solution against state-of-the-art methods, showing remarkable accuracy approaching supervised accuracy in some cases.

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LiLoc: Lifelong Localization using Adaptive Submap Joining and Egocentric Factor Graph

This paper proposes a versatile graph-based lifelong localization framework, LiLoc, which enhances its timeliness by maintaining a single central session while improves the accuracy through multi-modal factors between the central and subsidiary sessions. First, an adaptive submap joining strategy is employed to generate prior submaps (keyframes and poses) for the central session, and to provide priors for subsidiaries when constraints are needed for robust localization. Next, a coarse-to-fine pose initialization for subsidiary sessions is performed using vertical recognition and ICP refinement in the global coordinate frame. To elevate the accuracy of subsequent localization, we propose an egocentric factor graph (EFG) module that integrates the IMU preintegration, LiDAR odometry and scan match factors in a joint optimization manner. Specifically, the scan match factors are constructed by a novel propagation model that efficiently distributes the prior constrains as edges to the relevant prior pose nodes, weighted by noises based on keyframe registration errors. Additionally, the framework supports flexible switching between two modes: relocalization (RLM) and incremental localization (ILM) based on the proposed overlap-based mechanism to select or update the prior submaps from central session. The proposed LiLoc is tested on public and custom datasets, demonstrating accurate localization performance against state-of-the-art methods. Our codes will be publicly available on https://github.com/Yixin-F/LiLoc.

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Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos

Gaussian splatting has become a popular representation for novel-view synthesis, exhibiting clear strengths in efficiency, photometric quality, and compositional edibility. Following its success, many works have extended Gaussians to 4D, showing that dynamic Gaussians maintain these benefits while also tracking scene geometry far better than alternative representations. Yet, these methods assume dense multi-view videos as supervision. In this work, we are interested in extending the capability of Gaussian scene representations to casually captured monocular videos. We show that existing 4D Gaussian methods dramatically fail in this setup because the monocular setting is underconstrained. Building off this finding, we propose a method we call Dynamic Gaussian Marbles, which consist of three core modifications that target the difficulties of the monocular setting. First, we use isotropic Gaussian "marbles'', reducing the degrees of freedom of each Gaussian. Second, we employ a hierarchical divide and-conquer learning strategy to efficiently guide the optimization towards solutions with globally coherent motion. Finally, we add image-level and geometry-level priors into the optimization, including a tracking loss that takes advantage of recent progress in point tracking. By constraining the optimization, Dynamic Gaussian Marbles learns Gaussian trajectories that enable novel-view rendering and accurately capture the 3D motion of the scene elements. We evaluate on the Nvidia Dynamic Scenes dataset and the DyCheck iPhone dataset, and show that Gaussian Marbles significantly outperforms other Gaussian baselines in quality, and is on-par with non-Gaussian representations, all while maintaining the efficiency, compositionality, editability, and tracking benefits of Gaussians. Our project page can be found here https://geometry.stanford.edu/projects/dynamic-gaussian-marbles.github.io/.

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D-SCo: Dual-Stream Conditional Diffusion for Monocular Hand-Held Object Reconstruction

Reconstructing hand-held objects from a single RGB image is a challenging task in computer vision. In contrast to prior works that utilize deterministic modeling paradigms, we employ a point cloud denoising diffusion model to account for the probabilistic nature of this problem. In the core, we introduce centroid-fixed dual-stream conditional diffusion for monocular hand-held object reconstruction (D-SCo), tackling two predominant challenges. First, to avoid the object centroid from deviating, we utilize a novel hand-constrained centroid fixing paradigm, enhancing the stability of diffusion and reverse processes and the precision of feature projection. Second, we introduce a dual-stream denoiser to semantically and geometrically model hand-object interactions with a novel unified hand-object semantic embedding, enhancing the reconstruction performance of the hand-occluded region of the object. Experiments on the synthetic ObMan dataset and three real-world datasets HO3D, MOW and DexYCB demonstrate that our approach can surpass all other state-of-the-art methods.

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P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising

In this work, we tackle the task of point cloud denoising through a novel framework that adapts Diffusion Schrödinger bridges to points clouds. Unlike previous approaches that predict point-wise displacements from point features or learned noise distributions, our method learns an optimal transport plan between paired point clouds. Experiments on object datasets like PU-Net and real-world datasets such as ScanNet++ and ARKitScenes show that P2P-Bridge achieves significant improvements over existing methods. While our approach demonstrates strong results using only point coordinates, we also show that incorporating additional features, such as color information or point-wise DINOv2 features, further enhances the performance. Code and pretrained models are available at https://p2p-bridge.github.io.

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Re-Nerfing: Improving Novel View Synthesis through Novel View Synthesis

Recent neural rendering and reconstruction techniques, such as NeRFs or Gaussian Splatting, have shown remarkable novel view synthesis capabilities but require hundreds of images of the scene from diverse viewpoints to render high-quality novel views. With fewer images available, these methods start to fail since they can no longer correctly triangulate the underlying 3D geometry and converge to a non-optimal solution. These failures can manifest as floaters or blurry renderings in sparsely observed areas of the scene. In this paper, we propose Re-Nerfing, a simple and general add-on approach that leverages novel view synthesis itself to tackle this problem. Using an already trained NVS method, we render novel views between existing ones and augment the training data to optimize a second model. This introduces additional multi-view constraints and allows the second model to converge to a better solution. With Re-Nerfing we achieve significant improvements upon multiple pipelines based on NeRF and Gaussian-Splatting in sparse view settings of the mip-NeRF 360 and LLFF datasets. Notably, Re-Nerfing does not require prior knowledge or extra supervision signals, making it a flexible and practical add-on.

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Text-Conditioned Resampler For Long Form Video Understanding

In this paper we present a text-conditioned video resampler (TCR) module that uses a pre-trained and frozen visual encoder and large language model (LLM) to process long video sequences for a task. TCR localises relevant visual features from the video given a text condition and provides them to a LLM to generate a text response. Due to its lightweight design and use of cross-attention, TCR can process more than 100 frames at a time with plain attention and without optimised implementations. We make the following contributions: (i) we design a transformer-based sampling architecture that can process long videos conditioned on a task, together with a training method that enables it to bridge pre-trained visual and language models; (ii) we identify tasks that could benefit from longer video perception; and (iii) we empirically validate its efficacy on a wide variety of evaluation tasks including NextQA, EgoSchema, and the EGO4D-LTA challenge.

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Zero123-6D: Zero-shot Novel View Synthesis for RGB Category-level 6D Pose Estimation

Estimating the pose of objects through vision is essential to make robotic platforms interact with the environment. Yet, it presents many challenges, often related to the lack of flexibility and generalizability of state-of-the-art solutions. Diffusion models are a cutting-edge neural architecture transforming 2D and 3D computer vision, outlining remarkable performances in zero-shot novel-view synthesis. Such a use case is particularly intriguing for reconstructing 3D objects. However, localizing objects in unstructured environments is rather unexplored. To this end, this work presents Zero123-6D, the first work to demonstrate the utility of Diffusion Model-based novel-view-synthesizers in enhancing RGB 6D pose estimation at category-level, by integrating them with feature extraction techniques. Novel View Synthesis allows to obtain a coarse pose that is refined through an online optimization method introduced in this work to deal with intra-category geometric differences. In such a way, the outlined method shows reduction in data requirements, removal of the necessity of depth information in zero-shot category-level 6D pose estimation task, and increased performance, quantitatively demonstrated through experiments on the CO3D dataset.

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GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering

During the Gaussian Splatting optimization process, the scene's geometry can gradually deteriorate if its structure is not deliberately preserved, especially in non-textured regions such as walls, ceilings, and furniture surfaces. This degradation significantly affects the rendering quality of novel views that deviate significantly from the viewpoints in the training data. To mitigate this issue, we propose a novel approach called GeoGaussian. Based on the smoothly connected areas observed from point clouds, this method introduces a novel pipeline to initialize thin Gaussians aligned with the surfaces, where the characteristic can be transferred to new generations through a carefully designed densification strategy. Finally, the pipeline ensures that the scene's geometry and texture are maintained through constrained optimization processes with explicit geometry constraints. Benefiting from the proposed architecture, the generative ability of 3D Gaussians is enhanced, especially in structured regions. Our proposed pipeline achieves state-of-the-art performance in novel view synthesis and geometric reconstruction, as evaluated qualitatively and quantitatively on public datasets.

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SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given the available modalities, the proposed method SceneGraphLoc learns a fixed-sized embedding for each node (i.e., representing an object instance) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map embeddings. When images are leveraged, SceneGraphLoc achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. The code will be made public.

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Extracting Training Data from Document-Based VQA Models

Vision-Language Models (VLMs) have made remarkable progress in document-based Visual Question Answering (i.e., responding to queries about the contents of an input document provided as an image). In this work, we show these models can memorize responses for training samples and regurgitate them even when the relevant visual information has been removed. This includes Personal Identifiable Information (PII) repeated once in the training set, indicating these models could divulge memorised sensitive information and therefore pose a privacy risk. We quantitatively measure the extractability of information in controlled experiments and differentiate between cases where it arises from generalization capabilities or from memorization. We further investigate the factors that influence memorization across multiple state-of-the-art models and propose an effective heuristic countermeasure that empirically prevents the extractability of PII.

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