A Space-Agnostic Visual Game Analytics Tool with Adaptive Spatial Reconstruction for Mixed Reality Game Development
Recent years have seen an increasing need for MR tools for game development and visual game analytics. However, the number of visual game analytics tools for MR games remains scarce due to the unique complexities in integrating real components from both the physical and the digital worlds in MR games. Existing visual analytics tools for such games are not suitable for space-agnostic generalization. To tackle this problem, we introduce a space-agnostic visual game analytics tool that incorporates adaptive spatial reconstruction and real-time object detection built for the Microsoft HoloLens 2 MR headset. We believe that the outcomes of our work will increase insights into player environment and pave a new direction for visual game analytics for MR game development.