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Fedwa Laamarti

Publications and source records attributed to Fedwa Laamarti.

6 recordsLinked to original sources

Visual-to-Haptic Augmentation in XR: A Wearable Glove for Perceptual Grounding in Multimodal Interaction

Extended Reality (XR) systems increasingly deliver high-fidelity visual and auditory experiences, yet tactile perception remains comparatively underutilized as a modality for enriching embodied interaction. This work presents a visual-to-haptic wearable glove and a feature-based visual-to-haptic mapping algorithm that translates spatial and temporal visual features from images and videos into distributed vibrotactile patterns. The proposed method extracts motion, edge, and brightness cues and fuses them into actuator-level intensity maps aligned with a 29-actuator glove arranged in a five-by-seven layout. The system is implemented through a modular four-layer architecture comprising the XR environment, media content handling, visual-to-haptic processing, and embedded haptic hardware. A within-subject user study (N = 20) compared visual-only interaction with visual-plus-haptic augmentation across texture-based and dynamic video scenarios. Results indicate that tactile augmentation significantly improves perceived realism in dynamic video scenarios and enhances immersion and visual-tactile correspondence across conditions, with stronger and more consistent effects observed for dynamic visual events. While the current implementation operates in a single-user, offline-synchronized configuration, the findings demonstrate that vision-driven tactile augmentation can function as a perceptual enhancement layer within multimodal XR systems. Such a layer may provide a foundation for future socially enriched XR environments where coherent multisensory grounding supports higher-level interaction and communication.

cs.HC↗

Introducing WARM-VR: Benchmark Dataset for Multimodal Wearable Affect Recognition in Virtual Reality

With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on static environments, limiting their applicability to immersive multimedia contexts such as Virtual Reality (VR). In this paper, we introduce WARM-VR, a novel publicly available multimodal dataset designed to support affect recognition in immersive, multisensory environments using wearable sensing instrumentation. Data were collected from 31 participants aged 19-37 using wearable sensors: a wristband measuring Blood Volume Pulse (BVP), EDA, skin Temperature, three-axis Acceleration, and a chest strap recording ECG signals. Participants engaged in immersive VR experiences designed to elicit relaxation through a calming beach environment following stress induction via an arithmetic task. These sessions incorporated synchronized multimedia stimuli: visual, auditory, and olfactory. Affective states were assessed subjectively through validated self-report questionnaires and objectively through the analysis of physiological measurements. Statistical analysis of the questionnaires confirmed that VR relaxation significantly reduced negative affect, particularly with olfactory enhancement. Furthermore, we established a benchmark on the dataset using widely recognized machine learning algorithms. The best performance for binary classification from BVP data of valence, was obtained with a CNN and a CNN-Bi-GRU model, both achieving an average F1-score of 0.63 and an AUC of 0.69. For arousal, a lightweight Transformer architecture provided the most balanced results (F1-0 0.54 and F1-1 0.63), outperforming recurrent hybrids. In the relaxation task, a CNN-Bi-GRU model reached the highest overall performance (average F1-score 0.64, AUC 0.69).

cs.LG↗

The Potential of Olfactory Stimuli in Stress Reduction through Virtual Reality

Immersive virtual reality (VR) is a promising tool for stress reduction and relaxation, traditionally relying on visual and auditory stimuli. This study examines the role of olfactory stimuli in enhancing these effects, using a randomized within-subject design. Thirty participants aged 18-60 experienced VR scenarios simulating a calming seaside environment, with sessions lasting 45 minutes, in two conditions: with and without a "Beach" essential oil scent (Yankee Candle) administered via diffuser. Stress and relaxation were assessed through self-reported surveys and physiological measures, specifically ECG-based heart rate variability (HRV). Results showed no significant difference in self-reported relaxation scores (p=0.371) between conditions, but HRV analysis revealed a significant stress reduction (p=0.002) with olfactory input, with HF increasing 108% from the Math Stress Test to the scented relaxation condition, compared to 44% without scent. Additionally, 71.4% of participants expressed willingness to use olfactory-enhanced VR for relaxation, suggesting practical appeal. These findings indicate that olfactory stimuli may enhance relaxation subconsciously, underscoring the importance of multisensory integration in VR. Future work could explore personalized scents and long-term effects to optimize VR- based interventions for emotional and physical well-being.

cs.MM↗

Generative Model-Driven Synthetic Training Image Generation: An Approach to Cognition in Rail Defect Detection

Recent advancements in cognitive computing, with the integration of deep learning techniques, have facilitated the development of intelligent cognitive systems (ICS). This is particularly beneficial in the context of rail defect detection, where the ICS would emulate human-like analysis of image data for defect patterns. Despite the success of Convolutional Neural Networks (CNN) in visual defect classification, the scarcity of large datasets for rail defect detection remains a challenge due to infrequent accident events that would result in defective parts and images. Contemporary researchers have addressed this data scarcity challenge by exploring rule-based and generative data augmentation models. Among these, Variational Autoencoder (VAE) models can generate realistic data without extensive baseline datasets for noise modeling. This study proposes a VAE-based synthetic image generation technique for rail defects, incorporating weight decay regularization and image reconstruction loss to prevent overfitting. The proposed method is applied to create a synthetic dataset for the Canadian Pacific Railway (CPR) with just 50 real samples across five classes. Remarkably, 500 synthetic samples are generated with a minimal reconstruction loss of 0.021. A Visual Transformer (ViT) model underwent fine-tuning using this synthetic CPR dataset, achieving high accuracy rates (98%-99%) in classifying the five defect classes. This research offers a promising solution to the data scarcity challenge in rail defect detection, showcasing the potential for robust ICS development in this domain.

cs.CV↗

A Reusable AI-Enabled Defect Detection System for Railway Using Ensembled CNN

Accurate Defect detection is crucial for ensuring the trustworthiness of intelligent railway systems. Current approaches rely on single deep-learning models, like CNNs, which employ a large amount of data to capture underlying patterns. Training a new defect classifier with limited samples often leads to overfitting and poor performance on unseen images. To address this, researchers have advocated transfer learning and fine-tuning the pre-trained models. However, using a single backbone network in transfer learning still may cause bottleneck issues and inconsistent performance if it is not suitable for a specific problem domain. To overcome these challenges, we propose a reusable AI-enabled defect detection approach. By combining ensemble learning with transfer learning models (VGG-19, MobileNetV3, and ResNet-50), we improved the classification accuracy and achieved consistent performance at a certain phase of training. Our empirical analysis demonstrates better and more consistent performance compared to other state-of-the-art approaches. The consistency substantiates the reusability of the defect detection system for newly evolved defected rail parts. Therefore we anticipate these findings to benefit further research and development of reusable AI-enabled solutions for railway systems.

cs.CV↗

Exploring User Perceptions of Virtual Reality Scene Design in Metaverse Learning Environments

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating effective learning experiences in the Metaverse. However, there is limited research on the impact of different design elements on user's learning experiences in VR scenes. To address this, a study was conducted with 16 participants who interacted with two VR scenes, each with varying design elements such as style, color, texture, object, and background, while watching a short tutorial. Participant rankings of the scenes for learning were obtained using a seven-point Likert scale, and the Mann-Whitney U test was used to validate differences in preference between the scenes. The results showed a significant difference in preference between the scenes. Further analysis using the NASA TLX questionnaire was conducted to examine the impact of this difference on cognitive load, and participant feedback was also considered. The study emphasizes the importance of careful VR scene design to improve the user's learning experience.

cs.HC↗