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Fei Wang

Publications and source records attributed to Fei Wang.

At least 73 records · Page 4Linked to original sources

Self-supervised Learning Matters: A Simple Ensemble Solution for Micro-Gesture Recognition

In this paper, we present XInsight Lab's solution to the micro-gesture classification track of the 4th MiGA Challenge at IJCAI 2026, in which our solution ranked first and achieved a new state-of-the-art result. We propose a multimodal ensemble framework that integrates a self-supervised RGB-based model with supervised multi-stream models from previous solutions. The self-supervised RGB model is pretrained on 120K unlabeled clips via masked video modeling and then fine-tuned on iMiGUE. This simple yet effective RGB baseline achieves 69.224% top-1 accuracy on the iMiGUE test set, demonstrating the benefit of learning transferable representations from unlabeled in-domain videos. By incorporating this model as a complementary branch, the final ensemble reaches 74.419% top-1 accuracy, surpassing the previous state of the art by 1.206 percentage points. Experimental results on iMiGUE, including ablation studies on the ensemble strategy, validate the effectiveness of self-supervised RGB representation learning for micro-gesture recognition.

cs.CV↗

PosterText: Towards Unified Visual Text Generation and Editing for E-commerce Poster

Automated e-commerce poster design requires both high-quality poster generation and flexible editing of existing designs. However, most existing methods either target end-to-end poster generation or follow multi-stage design pipelines, with limited capability for flexible and precise editing of existing posters. To enable unified generation and editing of e-commerce posters, we introduce Text Patch Generation and Editing, a unified task formulation that treats text patches as atomic units and covers four operations: poster generation, patch addition, patch deletion, and patch modification, with optional reference-guided style control. Based on this, we propose PosterText, a unified model trained with a four-stage curriculum, including text rendering pretraining, instruction-following training, reinforcement learning for preference alignment, and spatial guidance self-distillation for execution refinement. We further construct a large-scale dataset with patch-level annotations and a comprehensive benchmark for evaluation. Extensive experiments demonstrate that PosterText achieves competitive performance against existing generation and editing approaches, validating the effectiveness of the proposed framework.

cs.CV↗

Text-Guided Visual Dependency Graph Learning with Cross-Modal Attention Priors

Estimating interpretable conditional-dependence structures from multimodal visual-linguistic features remains largely unexplored. We propose CM-GLasso (Cross-Modal Graphical Lasso), a framework that bridges vision-language representation learning and sparse Gaussian Graphical Models. CM-GLasso introduces three key components: (i) a text visualization strategy that renders class-attribute descriptions as images and processes them through the same SigLIP-2 vision encoder as natural images, yielding prototype-indexed patch-level attention footprints in a shared feature coordinate system; (ii) a cross-attention distillation mechanism that condenses high-dimensional patches into a small set of semantic graph nodes, whose attention-footprint similarities yield cross-modal structural priors for non-uniform L1 penalization; (iii) a joint ADMM formulation that estimates shared and class-specific precision components within a single convex objective, avoiding the need to first estimate and then decompose separate class-wise graphs. The learned sparse graph topologies directly support a parameter-free, precision-based classification rule and a lightweight topology-aware segmentation head. Extensive experiments on eight benchmarks demonstrate that CM-GLasso achieves competitive or superior performance compared with strong feature-based and task-specific baselines. Under the matched controlled protocol, it attains the highest average classification accuracy (91.97%) and the highest segmentation mIoU among the controlled baselines on VOC (74.75%) and ADE20K (64.01%), while also yielding explicit sparse conditional-dependence graphs with common-specific decomposition.

cs.CV↗

TransAnyText: Translating Arbitrary Text in E-commerce Images via Structured Visual Generation

Cross-border e-commerce image translation is essential for global retail, where product images, banners, and detail pages need to be produced in different languages. Existing methods struggle to achieve accurate translation, faithful visual identity preservation, and easy-to-edit outputs, simultaneously. To address these challenges, we introduce TransAnyText, a structured visual code framework that reformulates image text translation as generating renderable HTML patches from source images and target languages. Our framework decouples semantic generation from pixel rendering: a vision-language model (VLM) handles visual understanding, cross-lingual translation, and structured visual generation, while a diffusion model performs background inpainting and pixel-level refinement, followed by deterministic rendering to synthesize the final image. Based on this formulation, we develop a three-stage post-training framework, where supervised fine-tuning (SFT) establishes the image-to-code mapping, privilege-gap weighted self-distillation (PWSD) improves the learning of style and layout tokens, and reinforcement learning with verifiable rewards (RLVR) further optimizes task-level performance. We further introduce TransAnyDataset and TransAnyBench, a multilingual dataset and benchmark for e-commerce image translation. Extensive experiments demonstrate competitive performance against cascaded pipelines, open-source end-to-end models, and closed-source image editing systems, providing an effective, controllable, and editable solution for cross-border e-commerce image translation.

cs.CV↗

GRNEdit: Efficient General Video Editing from a New Binary-Evidence Perspective in Generative Refinement Networks

Instruction-based general video editing seeks to unify diverse editing operations within a single, intuitive interface. Existing approaches often rely on resource-intensive conditioning, using either heavyweight branches or costly source concatenation. Is there any efficient way to model editing intent? Thus, we introduce GRNEdit, a lightweight two-stage framework. GRN inspires our approach by encoding visual semantics through combinations of bits. Through task-specific fine-tuning, we take this representation further and recast editing semantics as local retain-or-flip decisions over individual bits. Source information is consequently modeled as coordinate-wise evidence supporting the observed binary states, while the GRN backbone remains responsible for resolving their global composition into coherent generative semantics. In Stage I, a compact encoder translates discrete source codes into continuous evidence signals, which GRN assimilates throughout binary refinement. Inspired by null-prompt training for classifier-free guidance, we further assign the null condition an editing-specific meaning: an empty instruction denotes no edit and is supervised through source reconstruction. This identity pathway not only implicitly strengthens evidence utilization and content preservation in Stage I, but also produces a source-preserving state in the same representation space as the edited state. Stage II can therefore directly compare each edited state with its source-preserving counterpart and use their discrepancy to revise unresolved target-bit decisions. Trained on only 0.6M pairs with less than 3\% conditioning parameters, GRNEdit-2B and GRNEdit-8B achieve scores of 4.03 and 4.18 on OpenVE-Bench. The 2B model outperforms multiple 14B open-source editors, while the 8B model performs on par with leading open-source editors.

cs.CV↗

BrickAnything: Geometry-Conditioned Buildable Brick Generation with Structure-Aware Tokenization

Generating physically buildable brick structures from 3D shapes requires more than geometric reconstruction: the output must also satisfy discrete part constraints and structural stability. Existing brick generation methods either rely on heuristic optimization, which can break down when the target 3D shape does not admit a feasible structure under predefined constraints, or generate brick sequences without explicitly modeling the underlying 3D geometry and assembly relations. In this work, we present BrickAnything, a geometry-conditioned autoregressive framework for generating buildable brick structures from diverse 3D representations. BrickAnything uses point clouds as a unified geometric interface and predicts brick sequences that reconstruct the target shape under assembly constraints. To model structural dependencies among bricks, we introduce a structure-aware tree tokenization, which represents brick structures through local attachment relations. This formulation makes sequence generation more consistent with the physical construction process, and reduces invalid intermediate states. We further introduce preference-based alignment post-training, validity-constrained decoding and adaptive rollback to improve buildability objectives such as stability and geometric fidelity. Extensive experiments demonstrate that BrickAnything produces geometrically faithful and physically realizable brick structures, and that the proposed tokenization effectively reduces rollback and regeneration compared with conventional ordering strategies.

cs.AI↗

From Synthesis to Removal: Physics-Grounded Reflection Simulation and Diffusion-Based Video Dereflection

Videos captured through glass often contain reflections that degrade visual quality and interfere with downstream vision tasks. Although single-image reflection removal has been extensively studied, video reflection removal remains largely underexplored due to the lack of paired video data, temporally coherent removal models, and dedicated evaluation benchmarks. We present a closed-loop framework that unifies physics-grounded reflection simulation, diffusion-based video dereflection, and benchmark evaluation. Our S2R-Synthesis pipeline generates paired reflected and reflection-free videos by performing physics-grounded augmentation in the structure space and rendering realistic reflected videos with a trained video diffusion renderer; the augmentation models key glass-related effects including roughness-induced blur, thickness-induced ghosting, and reflectance variation. Based on the synthesized data, we introduce S2R-Removal, the first diffusion-based video reflection removal model, which adapts a pretrained video diffusion prior through reflection-aware latent adaptation and one-step pixel-geometric refinement, recovering the clean transmission in a single denoising step. We further build S2R-Bench, the first benchmark for video reflection removal, supporting both full-reference evaluation and real-world human perceptual assessment. Experiments on S2R-Bench and multiple public image benchmarks demonstrate state-of-the-art performance and faster inference than even non-diffusion baselines, and validate the effectiveness of S2R-Synthesis. Project page: https://codingwzp.github.io/VideoDereflection_S2R.

cs.CV↗

Aicir: A Full-Stack Quantum Circuit Simulator with AscendNPU Support

Quantum computing is a promising way to study problems that are difficult for classical methods, but current quantum hardware still faces limits in scale, noise, and fidelity. Running quantum algorithms on physical machines can also be costly. Quantum circuit simulators therefore remain important because they let researchers design and test algorithms on classical computers before using quantum hardware. Most high-performance simulators provide GPU backends, while few offer native support for NPUs. This gap limits the computing platforms available for quantum-algorithm research. We developed Aicir to provide a full-stack quantum circuit simulator with a native Huawei Ascend NPU backend. Aicir connects circuit construction, several state representations, measurement, differentiation, variational algorithms, quantum machine learning, and quantum architecture search through one programming model. It also supports noise simulation, tensor-network and matrix-product-state engines, and distributed state simulation. On the NPU, paired real tensors, fixed-rank gate views, and hardware-specific formulas keep the tested simulation paths on the device. The same representation lets Aicir partition a state across $2^{p}$ NPUs while retaining reverse-mode differentiation. We validated native execution with CPU fallback disabled and checked distributed communication and gradients on 2, 4, and 8 NPUs. For the tested fused layered circuits, Aicir's CPU runtime is within $0.97$--$1.28\times$ that of Qiskit Aer and $0.76$--$1.10\times$ that of Cirq. These results place its CPU execution in the same range as established simulators for this workload, while the NPU tests establish correct native execution rather than CPU-to-NPU speedup.

quant-ph↗

Decoding Mixture Perception through Computational Modeling of Component Interactions

Olfaction played an indispensable role throughout human evolution and civilization. Even in the contemporary era of advanced technology, olfaction remains a critical channel for person to conduct danger discrimination, emotional experience, and memory formation. However, most substances in nature exist as multi-molecule mixtures. The complexity of mixture compositions, as well as concentration dependent saturation effects and receptor specific activation thresholds, pose substantial challenges in identifying olfactory characteristics. In this study, we proposed a novel bio inspired deep learning framework for accurate odor perception recognition of mixtures. We robustly constructed neural response curves for molecule-receptor interactions, and developed a fusion strategy that integrates attention-weighted multi-receptor curves with concentration-dependent multi-molecule curves, replicating the competitive activation and synergistic integration of mixture components. Furthermore, by comparing the consistency of response curve patterns, the model can transfer knowledge from the semantically rich space of molecular associations to guide recognition of mixture perception characteristics. Therefore, we established a complete computational pathway from chemical blending, neural encoding, to perceptual formation. Finally, we conducted comprehensive evaluation, and results demonstrated exceptional superiority, achieving an accuracy of 92.2%. Consequently, our work provides a generalizable solution to the long standing mixture perception challenge. More importantly, it can be integrated into embodied cognitive systems to enhance the agents perceptual and interactive capabilities in complex scenarios.

cs.LG↗

Geometric phase-space nonseparability triggers giant optical shifts

Nonseparability among multiple degrees of freedom has enabled fundamental advances in structured light and related applications. Here we unveil a previously overlooked form of nonseparability in phase space, which we term geometric phase-space nonseparability. The latter arises solely from the wavefront curvature of a conventional wave packet, such as a fundamental Gaussian beam. This phase-space structure manifests as a position-dependent transverse-momentum distribution across the beam profile leading to the giant spatial and angular beam shifts upon reflection at a planar interface that we predict analytically and observe experimentally. Remarkably, the curvature-induced phase-space correlation remains robust against spatial-coherence degradation, allowing the giant shifts to persist even in the nearly incoherent regime. Our results establish wavefront curvature as a general mechanism for engineering beam shifts across optical, acoustic, and matter-wave systems.

physics.optics↗

NTIRE 2026 Challenge on Single Image Reflection Removal in the Wild: Datasets, Results, and Methods

In this paper, we review the NTIRE 2026 challenge on single-image reflection removal (SIRR) in the wild. SIRR is a fundamental task in image restoration. Despite progress in academic research, most methods are tested on synthetic images or limited real-world images, creating a gap in real-world applications. In this challenge, we provide participants with the OpenRR-5k dataset. This dataset requires participants to process real-world images covering a range of reflection scenarios and intensities, aiming to generate clean images without reflections. The challenge attracted more than 100 registrations, with eleven of them participating in the final testing phase. The top-ranked methods advanced the state-of-the-art reflection removal performance and earned unanimous recognition from five experts in the field. The proposed OpenRR-5k dataset is available at https://huggingface.co/datasets/qiuzhangTiTi/OpenRR-5k, and the homepage of this challenge is at https://github.com/caijie0620/OpenRR-5k.

cs.CV↗

Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation

We study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language models (LLMs) and vision-language models (VLMs) to generate structured scenes from text. However, most model inter-asset relations implicitly or rely on local pairwise constraints and local optimization. These formulations are poorly aligned with the global, highly non-convex layout space, often yielding locally plausible yet globally inconsistent or physically infeasible scenes. We address this problem with a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy. First, Global Semantic Verification (GSV) represents scenes as structured graphs and enforces semantic constraints through rule-based verification. This explicit validation removes contradictory configurations and produces a globally consistent semantic scaffold. Second, Global Physical Feasibility Search (GPFS) combines evolutionary search for global exploration with gradient-based refinement for local exploitation. It reduces dependence on VLM-proposed initialization and improves robustness in non-convex and discontinuous feasible spaces. Together, GSV and GPFS move layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and search. Experiments show that our method achieves state-of-the-art performance in open-vocabulary 3D indoor layout generation, improving both semantic consistency and physical plausibility.

cs.CV↗

Gluon condensate effects on heavy quarkonium spectral functions and thermal dissociation

We investigate how the gluon condensate modifies the thermal spectral functions and melting patterns of heavy vector mesons, specifically charmonium and bottomonium, using an improved soft-wall AdS/QCD model. The framework is extended to finite temperature via a dilaton black hole geometry that consistently incorporates the backreaction from the gluon condensate. We numerically track the evolution of spectral resonance peaks as functions of both temperature and gluon condensate strength. Our calculations reveal that increasing temperature systematically broadens and suppresses spectral peaks, signaling in-medium dissociation. In contrast, a stronger gluon condensate considerably mitigates peak broadening and enhances the spectral weight of both ground and excited states. This behavior indicates that the gluon condensate hinders thermal dissociation, thereby stabilizing heavy quarkonia within the quark-gluon plasma. These findings are consistent with existing studies and provide new holographic evidence for the stabilising role of the gluon condensate from the perspective of thermal spectral functions.

hep-ph↗

PROVE: A Perceptual RemOVal cohErence Benchmark for Visual Media

Evaluating object removal in images and videos remains challenging because the task is inherently one-to-many, yet existing metrics frequently disagree with human perception. Full-reference metrics reward copy-paste behaviors over genuine erasure; no-reference metrics suffer from systematic biases such as favoring blurry results; and global temporal metrics are insensitive to localized artifacts within edited regions. To address these limitations, we propose RC (Removal Coherence), a pair of perception-aligned metrics: RC-S, which measures spatial coherence via sliding-window feature comparison between masked and background regions, and RC-T, which measures temporal consistency via distribution tracking within shared restored regions across adjacent frames. To validate RC and support community benchmarking, we further introduce PROVE-Bench, a two-tier real-world benchmark comprising PROVE-M, an 80-video paired dataset with motion augmentation, and PROVE-H, a 100-video challenging subset without ground truth. Together, RC metrics and PROVE-Bench form the PROVE (Perceptual RemOVal cohErence) evaluation framework for visual media. Experiments across diverse image and video benchmarks demonstrate that RC achieves substantially stronger alignment with human judgments than existing evaluation protocols. Project page: https://xiaomi-research.github.io/prove/.

cs.CV↗

Glyce: Glyph-vectors for Chinese Character Representations

It is intuitive that NLP tasks for logographic languages like Chinese should benefit from the use of the glyph information in those languages. However, due to the lack of rich pictographic evidence in glyphs and the weak generalization ability of standard computer vision models on character data, an effective way to utilize the glyph information remains to be found. In this paper, we address this gap by presenting Glyce, the glyph-vectors for Chinese character representations. We make three major innovations: (1) We use historical Chinese scripts (e.g., bronzeware script, seal script, traditional Chinese, etc) to enrich the pictographic evidence in characters; (2) We design CNN structures (called tianzege-CNN) tailored to Chinese character image processing; and (3) We use image-classification as an auxiliary task in a multi-task learning setup to increase the model's ability to generalize. We show that glyph-based models are able to consistently outperform word/char ID-based models in a wide range of Chinese NLP tasks. We are able to set new state-of-the-art results for a variety of Chinese NLP tasks, including tagging (NER, CWS, POS), sentence pair classification, single sentence classification tasks, dependency parsing, and semantic role labeling. For example, the proposed model achieves an F1 score of 80.6 on the OntoNotes dataset of NER, +1.5 over BERT; it achieves an almost perfect accuracy of 99.8\% on the Fudan corpus for text classification. Code found at https://github.com/ShannonAI/glyce.

cs.CL↗

Compressed Video Aggregator: Content-driven Module for Efficient Micro-Video Recommendation

We propose \textbf{Compressed Video Aggregator} (CVA), a lightweight micro-video recommendation module that decouples video information from preference learning. CVA first summarizes frozen VFM frame embeddings into a semantic-consensus anchor through masked mean pooling, projects this anchor into a compact latent space, and refines the projected representation with residual self-attention and feedforward blocks before producing a single video embedding for the recommender. Due to the redundancy in the frame count of the original benchmark and its overly coarse sampling, we used titles to re-select key frames based on CLIP. Experiments on MicroLens and Short-Video show consistent gains with orders-of-magnitude reductions in training time and GPU memory, and re-selected frames can further enhance the performance of all methods, including CVA. Furthermore, we also discussed the impact of several scenarios involving erroneous titles on our method.

cs.LG↗

CodexGraph: Bridging Large Language Models and Code Repositories via Code Graph Databases

Large Language Models (LLMs) excel in stand-alone code tasks like HumanEval and MBPP, but struggle with handling entire code repositories. This challenge has prompted research on enhancing LLM-codebase interaction at a repository scale. Current solutions rely on similarity-based retrieval or manual tools and APIs, each with notable drawbacks. Similarity-based retrieval often has low recall in complex tasks, while manual tools and APIs are typically task-specific and require expert knowledge, reducing their generalizability across diverse code tasks and real-world applications. To mitigate these limitations, we introduce CodexGraph, a system that integrates LLM agents with graph database interfaces extracted from code repositories. By leveraging the structural properties of graph databases and the flexibility of the graph query language, CodexGraph enables the LLM agent to construct and execute queries, allowing for precise, code structure-aware context retrieval and code navigation. We assess CodexGraph using three benchmarks: CrossCodeEval, SWE-bench, and EvoCodeBench. Additionally, we develop five real-world coding applications. With a unified graph database schema, CodexGraph demonstrates competitive performance and potential in both academic and real-world environments, showcasing its versatility and efficacy in software engineering. Our application demo: https://github.com/modelscope/modelscope-agent/tree/master/apps/codexgraph_agent.

cs.SE↗

Boundary-Phase Control of Sequentially Addressed Trapped-Ion ZZ Interactions

Motion-mediated trapped-ion interactions commonly coordinate state-dependent forces on both target ions. Sequential optical access reduces the number of concurrent target channels but makes the relative phase between disjoint force windows a control variable. We derive a complex near-resonant description in which each window generates a displacement vector and ordered symplectic products between vectors on different ions produce the ZZ phase. Only relative boundary phases affect this area; a common phase shift is a gauge transformation. Building on the experimental precedent for alternating single-ion addressing, we develop matched-envelope phase and contrast controls that isolate this boundary-phase dependence without target-window overlap or hidden force in the dark gaps. The analysis separates phase generation from differential closure, projector-common motion, deterministic local-Z phases, spectator coupling, and control-parameter transfer. A conditional-Ramsey sequence gives continuous and reset contrasts of 0.998 and 0.996, with a reset-induced phase separation of 0.581 rad modulo $π/2$. In the representative comparison, sequential control uses fewer concurrent target channels but greater normalized force action than independently calibrated simultaneous control. All results are model-level estimates within the stated Lamb-Dicke, rotating-wave, and apparatus-input limits.

quant-ph↗