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Fei Yin

Publications and source records attributed to Fei Yin.

At least 37 records · Page 2Linked to original sources

Do computer vision foundation models learn the low-level characteristics of the human visual system?

Computer vision foundation models, such as DINO or OpenCLIP, are trained in a self-supervised manner on large image datasets. Analogously, substantial evidence suggests that the human visual system (HVS) is influenced by the statistical distribution of colors and patterns in the natural world, characteristics also present in the training data of foundation models. The question we address in this paper is whether foundation models trained on natural images mimic some of the low-level characteristics of the human visual system, such as contrast detection, contrast masking, and contrast constancy. Specifically, we designed a protocol comprising nine test types to evaluate the image encoders of 45 foundation and generative models. Our results indicate that some foundation models (e.g., DINO, DINOv2, and OpenCLIP), share some of the characteristics of human vision, but other models show little resemblance. Foundation models tend to show smaller sensitivity to low contrast and rather irregular responses to contrast across frequencies. The foundation models show the best agreement with human data in terms of contrast masking. Our findings suggest that human vision and computer vision may take both similar and different paths when learning to interpret images of the real world. Overall, while differences remain, foundation models trained on vision tasks start to align with low-level human vision, with DINOv2 showing the closest resemblance.

cs.CV↗

LayoutDiT: Exploring Content-Graphic Balance in Layout Generation with Diffusion Transformer

Layout generation is a foundation task of graphic design, which requires the integration of visual aesthetics and harmonious expression of content delivery. However, existing methods still face challenges in generating precise and visually appealing layouts, including blocking, overlapping, small-sized, or spatial misalignment. We found that these methods overlook the crucial balance between learning content-aware and graphic-aware features. This oversight results in their limited ability to model the graphic structure of layouts and generate reasonable layout arrangements. To address these challenges, we introduce LayoutDiT, an effective framework that balances content and graphic features to generate high-quality, visually appealing layouts. Specifically, we first design an adaptive factor that optimizes the model's awareness of the layout generation space, balancing the model's performance in both content and graphic aspects. Secondly, we introduce a graphic condition, the saliency bounding box, to bridge the modality difference between images in the visual domain and layouts in the geometric parameter domain. In addition, we adapt a diffusion transformer model as the backbone, whose powerful generative capability ensures the quality of layout generation. Benefiting from the properties of diffusion models, our method excels in constrained settings without introducing additional constraint modules. Extensive experimental results demonstrate that our method achieves superior performance in both constrained and unconstrained settings, significantly outperforming existing methods.

cs.CV↗

Fuse, Reason and Verify: Geometry Problem Solving with Parsed Clauses from Diagram

Geometry problem solving (GPS) requires capacities of multi-modal understanding, multi-hop reasoning and theorem knowledge application. In this paper, we propose a neural-symbolic model for plane geometry problem solving (PGPS), named PGPSNet-v2, with three key steps: modal fusion, reasoning process and knowledge verification. In modal fusion, we leverage textual clauses to express fine-grained structural and semantic content of geometry diagram, and fuse diagram with textual problem efficiently through structural-semantic pre-training. For reasoning, we design an explicable solution program to describe the geometric reasoning process, and employ a self-limited decoder to generate solution program autoregressively. To reduce solution errors, a multi-level theorem verifier is proposed to eliminate solutions that do not match geometric principles, alleviating the hallucination of the neural model. We also construct a large-scale geometry problem dataset called PGPS9K, containing fine-grained annotations of textual clauses, solution program and involved knowledge tuples. Extensive experiments on datasets Geometry3K and PGPS9K show that our PGPSNet solver outperforms existing symbolic and neural solvers in GPS performance, while maintaining good explainability and reliability, and the solver components (fusion, reasoning, verification) are all justified effective.

cs.AI↗

CMMaTH: A Chinese Multi-modal Math Skill Evaluation Benchmark for Foundation Models

Due to the rapid advancements in multimodal large language models, evaluating their multimodal mathematical capabilities continues to receive wide attention. Despite the datasets like MathVista proposed benchmarks for assessing mathematical capabilities in multimodal scenarios, there is still a lack of corresponding evaluation tools and datasets for fine-grained assessment in the context of K12 education in Chinese language. To systematically evaluate the capability of multimodal large models in solving Chinese multimodal mathematical problems, we propose a Chinese Multi-modal Math Skill Evaluation Benchmark, named CMMaTH, contraining 23k multimodal K12 math related questions, forming the largest Chinese multimodal mathematical problem benchmark to date. CMMaTH questions from elementary to high school levels, provide increased diversity in problem types, solution objectives, visual elements, detailed knowledge points, and standard solution annotations. We have constructed an open-source tool GradeGPT integrated with the CMMaTH dataset, facilitating stable, rapid, and cost-free model evaluation. Our data and code are available.

cs.CL↗

GeoEval: Benchmark for Evaluating LLMs and Multi-Modal Models on Geometry Problem-Solving

Recent advancements in large language models (LLMs) and multi-modal models (MMs) have demonstrated their remarkable capabilities in problem-solving. Yet, their proficiency in tackling geometry math problems, which necessitates an integrated understanding of both textual and visual information, has not been thoroughly evaluated. To address this gap, we introduce the GeoEval benchmark, a comprehensive collection that includes a main subset of 2,000 problems, a 750 problems subset focusing on backward reasoning, an augmented subset of 2,000 problems, and a hard subset of 300 problems. This benchmark facilitates a deeper investigation into the performance of LLMs and MMs in solving geometry math problems. Our evaluation of ten LLMs and MMs across these varied subsets reveals that the WizardMath model excels, achieving a 55.67\% accuracy rate on the main subset but only a 6.00\% accuracy on the hard subset. This highlights the critical need for testing models against datasets on which they have not been pre-trained. Additionally, our findings indicate that GPT-series models perform more effectively on problems they have rephrased, suggesting a promising method for enhancing model capabilities.

cs.AI↗

Accelerating Diffusion Models for Inverse Problems through Shortcut Sampling

Diffusion models have recently demonstrated an impressive ability to address inverse problems in an unsupervised manner. While existing methods primarily focus on modifying the posterior sampling process, the potential of the forward process remains largely unexplored. In this work, we propose Shortcut Sampling for Diffusion(SSD), a novel approach for solving inverse problems in a zero-shot manner. Instead of initiating from random noise, the core concept of SSD is to find a specific transitional state that bridges the measurement image y and the restored image x. By utilizing the shortcut path of "input - transitional state - output", SSD can achieve precise restoration with fewer steps. To derive the transitional state during the forward process, we introduce Distortion Adaptive Inversion. Moreover, we apply back projection as additional consistency constraints during the generation process. Experimentally, we demonstrate SSD's effectiveness on multiple representative IR tasks. Our method achieves competitive results with only 30 NFEs compared to state-of-the-art zero-shot methods(100 NFEs) and outperforms them with 100 NFEs in certain tasks. Code is available at https://github.com/GongyeLiu/SSD

cs.CV↗

Ensemble Quadratic Assignment Network for Graph Matching

Graph matching is a commonly used technique in computer vision and pattern recognition. Recent data-driven approaches have improved the graph matching accuracy remarkably, whereas some traditional algorithm-based methods are more robust to feature noises, outlier nodes, and global transformation (e.g.~rotation). In this paper, we propose a graph neural network (GNN) based approach to combine the advantages of data-driven and traditional methods. In the GNN framework, we transform traditional graph-matching solvers as single-channel GNNs on the association graph and extend the single-channel architecture to the multi-channel network. The proposed model can be seen as an ensemble method that fuses multiple algorithms at every iteration. Instead of averaging the estimates at the end of the ensemble, in our approach, the independent iterations of the ensembled algorithms exchange their information after each iteration via a 1x1 channel-wise convolution layer. Experiments show that our model improves the performance of traditional algorithms significantly. In addition, we propose a random sampling strategy to reduce the computational complexity and GPU memory usage, so the model applies to matching graphs with thousands of nodes. We evaluate the performance of our method on three tasks: geometric graph matching, semantic feature matching, and few-shot 3D shape classification. The proposed model performs comparably or outperforms the best existing GNN-based methods.

cs.CV↗

LANS: A Layout-Aware Neural Solver for Plane Geometry Problem

Geometry problem solving (GPS) is a challenging mathematical reasoning task requiring multi-modal understanding, fusion, and reasoning. Existing neural solvers take GPS as a vision-language task but are short in the representation of geometry diagrams that carry rich and complex layout information. In this paper, we propose a layout-aware neural solver named LANS, integrated with two new modules: multimodal layout-aware pre-trained language module (MLA-PLM) and layout-aware fusion attention (LA-FA). MLA-PLM adopts structural-semantic pre-training (SSP) to implement global relationship modeling, and point-match pre-training (PMP) to achieve alignment between visual points and textual points. LA-FA employs a layout-aware attention mask to realize point-guided cross-modal fusion for further boosting layout awareness of LANS. Extensive experiments on datasets Geometry3K and PGPS9K validate the effectiveness of the layout-aware modules and superior problem-solving performance of our LANS solver, over existing symbolic and neural solvers. The code will be made public available soon.

cs.CV↗

ToonTalker: Cross-Domain Face Reenactment

We target cross-domain face reenactment in this paper, i.e., driving a cartoon image with the video of a real person and vice versa. Recently, many works have focused on one-shot talking face generation to drive a portrait with a real video, i.e., within-domain reenactment. Straightforwardly applying those methods to cross-domain animation will cause inaccurate expression transfer, blur effects, and even apparent artifacts due to the domain shift between cartoon and real faces. Only a few works attempt to settle cross-domain face reenactment. The most related work AnimeCeleb requires constructing a dataset with pose vector and cartoon image pairs by animating 3D characters, which makes it inapplicable anymore if no paired data is available. In this paper, we propose a novel method for cross-domain reenactment without paired data. Specifically, we propose a transformer-based framework to align the motions from different domains into a common latent space where motion transfer is conducted via latent code addition. Two domain-specific motion encoders and two learnable motion base memories are used to capture domain properties. A source query transformer and a driving one are exploited to project domain-specific motion to the canonical space. The edited motion is projected back to the domain of the source with a transformer. Moreover, since no paired data is provided, we propose a novel cross-domain training scheme using data from two domains with the designed analogy constraint. Besides, we contribute a cartoon dataset in Disney style. Extensive evaluations demonstrate the superiority of our method over competing methods.

cs.CV↗

NOFA: NeRF-based One-shot Facial Avatar Reconstruction

3D facial avatar reconstruction has been a significant research topic in computer graphics and computer vision, where photo-realistic rendering and flexible controls over poses and expressions are necessary for many related applications. Recently, its performance has been greatly improved with the development of neural radiance fields (NeRF). However, most existing NeRF-based facial avatars focus on subject-specific reconstruction and reenactment, requiring multi-shot images containing different views of the specific subject for training, and the learned model cannot generalize to new identities, limiting its further applications. In this work, we propose a one-shot 3D facial avatar reconstruction framework that only requires a single source image to reconstruct a high-fidelity 3D facial avatar. For the challenges of lacking generalization ability and missing multi-view information, we leverage the generative prior of 3D GAN and develop an efficient encoder-decoder network to reconstruct the canonical neural volume of the source image, and further propose a compensation network to complement facial details. To enable fine-grained control over facial dynamics, we propose a deformation field to warp the canonical volume into driven expressions. Through extensive experimental comparisons, we achieve superior synthesis results compared to several state-of-the-art methods.

cs.CV↗

Efficient Text-Guided 3D-Aware Portrait Generation with Score Distillation Sampling on Distribution

Text-to-3D is an emerging task that allows users to create 3D content with infinite possibilities. Existing works tackle the problem by optimizing a 3D representation with guidance from pre-trained diffusion models. An apparent drawback is that they need to optimize from scratch for each prompt, which is computationally expensive and often yields poor visual fidelity. In this paper, we propose DreamPortrait, which aims to generate text-guided 3D-aware portraits in a single-forward pass for efficiency. To achieve this, we extend Score Distillation Sampling from datapoint to distribution formulation, which injects semantic prior into a 3D distribution. However, the direct extension will lead to the mode collapse problem since the objective only pursues semantic alignment. Hence, we propose to optimize a distribution with hierarchical condition adapters and GAN loss regularization. For better 3D modeling, we further design a 3D-aware gated cross-attention mechanism to explicitly let the model perceive the correspondence between the text and the 3D-aware space. These elaborated designs enable our model to generate portraits with robust multi-view semantic consistency, eliminating the need for optimization-based methods. Extensive experiments demonstrate our model's highly competitive performance and significant speed boost against existing methods.

cs.CV↗

A Multi-Modal Neural Geometric Solver with Textual Clauses Parsed from Diagram

Geometry problem solving (GPS) is a high-level mathematical reasoning requiring the capacities of multi-modal fusion and geometric knowledge application. Recently, neural solvers have shown great potential in GPS but still be short in diagram presentation and modal fusion. In this work, we convert diagrams into basic textual clauses to describe diagram features effectively, and propose a new neural solver called PGPSNet to fuse multi-modal information efficiently. Combining structural and semantic pre-training, data augmentation and self-limited decoding, PGPSNet is endowed with rich knowledge of geometry theorems and geometric representation, and therefore promotes geometric understanding and reasoning. In addition, to facilitate the research of GPS, we build a new large-scale and fine-annotated GPS dataset named PGPS9K, labeled with both fine-grained diagram annotation and interpretable solution program. Experiments on PGPS9K and an existing dataset Geometry3K validate the superiority of our method over the state-of-the-art neural solvers. Our code, dataset and appendix material are available at \url{https://github.com/mingliangzhang2018/PGPS}.

cs.AI↗

3D GAN Inversion with Facial Symmetry Prior

Recently, a surge of high-quality 3D-aware GANs have been proposed, which leverage the generative power of neural rendering. It is natural to associate 3D GANs with GAN inversion methods to project a real image into the generator's latent space, allowing free-view consistent synthesis and editing, referred as 3D GAN inversion. Although with the facial prior preserved in pre-trained 3D GANs, reconstructing a 3D portrait with only one monocular image is still an ill-pose problem. The straightforward application of 2D GAN inversion methods focuses on texture similarity only while ignoring the correctness of 3D geometry shapes. It may raise geometry collapse effects, especially when reconstructing a side face under an extreme pose. Besides, the synthetic results in novel views are prone to be blurry. In this work, we propose a novel method to promote 3D GAN inversion by introducing facial symmetry prior. We design a pipeline and constraints to make full use of the pseudo auxiliary view obtained via image flipping, which helps obtain a robust and reasonable geometry shape during the inversion process. To enhance texture fidelity in unobserved viewpoints, pseudo labels from depth-guided 3D warping can provide extra supervision. We design constraints aimed at filtering out conflict areas for optimization in asymmetric situations. Comprehensive quantitative and qualitative evaluations on image reconstruction and editing demonstrate the superiority of our method.

cs.CV↗

Generalizable Black-Box Adversarial Attack with Meta Learning

In the scenario of black-box adversarial attack, the target model's parameters are unknown, and the attacker aims to find a successful adversarial perturbation based on query feedback under a query budget. Due to the limited feedback information, existing query-based black-box attack methods often require many queries for attacking each benign example. To reduce query cost, we propose to utilize the feedback information across historical attacks, dubbed example-level adversarial transferability. Specifically, by treating the attack on each benign example as one task, we develop a meta-learning framework by training a meta-generator to produce perturbations conditioned on benign examples. When attacking a new benign example, the meta generator can be quickly fine-tuned based on the feedback information of the new task as well as a few historical attacks to produce effective perturbations. Moreover, since the meta-train procedure consumes many queries to learn a generalizable generator, we utilize model-level adversarial transferability to train the meta-generator on a white-box surrogate model, then transfer it to help the attack against the target model. The proposed framework with the two types of adversarial transferability can be naturally combined with any off-the-shelf query-based attack methods to boost their performance, which is verified by extensive experiments.

cs.LG↗

VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild

We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical expression. This video, together with the given audio, is then fed into the lip-sync network to generate a lip-syncing video. Finally, we improve the photo-realism of the synthesized faces through an identity-aware face enhancement network and post-processing. We use learning-based approaches for all three steps and all our modules can be tackled in a sequential pipeline without any user intervention. Furthermore, our system is a generic approach that does not need to be retrained to a specific person. Evaluations on two widely-used datasets and in-the-wild examples demonstrate the superiority of our framework over other state-of-the-art methods in terms of lip-sync accuracy and visual quality.

cs.CV↗

Identity-guided Face Generation with Multi-modal Contour Conditions

Recent face generation methods have tried to synthesize faces based on the given contour condition, like a low-resolution image or sketch. However, the problem of identity ambiguity remains unsolved, which usually occurs when the contour is too vague to provide reliable identity information (e.g., when its resolution is extremely low). Thus feasible solutions of image restoration could be infinite. In this work, we propose a novel framework that takes the contour and an extra image specifying the identity as the inputs, where the contour can be of various modalities, including the low-resolution image, sketch, and semantic label map. Concretely, we propose a novel dual-encoder architecture, in which an identity encoder extracts the identity-related feature, accompanied by a main encoder to obtain the rough contour information and further fuse all the information together. The encoder output is iteratively fed into a pre-trained StyleGAN generator until getting a satisfying result. To the best of our knowledge, this is the first work that achieves identity-guided face generation conditioned on multi-modal contour images. Moreover, our method can produce photo-realistic results with 1024$\times$1024 resolution.

cs.CV↗

MobileCodec: Neural Inter-frame Video Compression on Mobile Devices

Realizing the potential of neural video codecs on mobile devices is a big technological challenge due to the computational complexity of deep networks and the power-constrained mobile hardware. We demonstrate practical feasibility by leveraging Qualcomm's technology and innovation, bridging the gap from neural network-based codec simulations running on wall-powered workstations, to real-time operation on a mobile device powered by Snapdragon technology. We show the first-ever inter-frame neural video decoder running on a commercial mobile phone, decoding high-definition videos in real-time while maintaining a low bitrate and high visual quality.

cs.CV↗

Learning Quality-aware Dynamic Memory for Video Object Segmentation

Recently, several spatial-temporal memory-based methods have verified that storing intermediate frames and their masks as memory are helpful to segment target objects in videos. However, they mainly focus on better matching between the current frame and the memory frames without explicitly paying attention to the quality of the memory. Therefore, frames with poor segmentation masks are prone to be memorized, which leads to a segmentation mask error accumulation problem and further affect the segmentation performance. In addition, the linear increase of memory frames with the growth of frame number also limits the ability of the models to handle long videos. To this end, we propose a Quality-aware Dynamic Memory Network (QDMN) to evaluate the segmentation quality of each frame, allowing the memory bank to selectively store accurately segmented frames to prevent the error accumulation problem. Then, we combine the segmentation quality with temporal consistency to dynamically update the memory bank to improve the practicability of the models. Without any bells and whistles, our QDMN achieves new state-of-the-art performance on both DAVIS and YouTube-VOS benchmarks. Moreover, extensive experiments demonstrate that the proposed Quality Assessment Module (QAM) can be applied to memory-based methods as generic plugins and significantly improves performance. Our source code is available at https://github.com/workforai/QDMN.

cs.CV↗