SearcharxivSearch

arXiv subjects

Fei Yu

Publications and source records attributed to Fei Yu.

At least 19 recordsLinked to original sources

ARD-REFSM: Enhancing Reflection Symmetry Detection with Asymmetric Denoising and Rotation Equivariance

Reflection symmetry detection remains challenging due to interference from asymmetric regions and arbitrary orientations of symmetric patterns. Asymmetric regions introduce background clutter that disrupts symmetric pattern matching, whereas conventional convolutional neural networks lack rotation equivariance, leading to inconsistent feature representations under rotational transformations. To address these issues, we propose an Asymmetric Region Denoising (ARD) module and a Rotation Equivariant Feature Similarity Matching (REFSM) module. The ARD module suppresses asymmetric interference to refine symmetric patterns, while the REFSM module enhances rotation equivariance through feature similarity matching between original and rotated images. Specifically, our dual-input REFSM framework leverages rotation loss to maximize consistency between the score maps of original and rotated images, thereby enabling precise prediction of rotation-equivariant symmetry axes. Furthermore, we introduce GMSYM, a new benchmark dataset that categorizes images into diverse scenarios and incorporates various interferences to address the limitations of existing reflection symmetry detection benchmarks. Extensive experiments on four standard datasets (DENDI, NYU, LDRS, SDRW) and our proposed GMSYM dataset demonstrate that our method achieves state-of-the-art performance in both accuracy and robustness.

cs.CV

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA games, simulation engines, and internet videos to learn controllable world dynamics. WorldExplorer performs agent-driven collection guided by training feedback, while a unified pipeline applies 14 deterministic quality checks, VLM-based assessment, and synchronized action and text annotation. We progressively distill a bidirectional action-conditioned teacher into a causal student through teacher forcing and ODE distillation, and introduce LongForcing to align long student self-rollouts with an extended-horizon teacher, mitigating accumulated distribution shift and autoregressive drift. Raw keyboard actions provide a unified control interface for scene roaming and third-person character interaction, while reference-character memory provides persistent appearance cues for identity consistency during third-person rollouts. For deployment, we co-design a streaming inference stack with a lightweight VAE decoder, efficient attention, memory-aware scheduling, and low-bit DiT inference. Across optimized low-bit configurations, ABot-World-0 streams 720P video at up to 16 FPS on a single NVIDIA RTX 5090 desktop GPU, with 1.2s action-to-first-frame latency and approximately 19GiB peak VRAM. Experiments on WorldRoamBench and extended interactive rollouts demonstrate competitive controllability and coherent long-horizon world evolution.

cs.CV

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

cs.CV

Electron-beam Writing of Spectrally Uniform Green Single-photon Emitters in Hexagonal Boron Nitride

Scalable quantum photonic technologies require single-photon emitters whose positions and emission energies can be engineered simultaneously. Hexagonal boron nitride (hBN) is an attractive room-temperature host, but deterministic creation of spectrally reproducible emitters remains challenging. Here, we use a standard scanning electron microscope as a direct-writing tool to activate bright green single-photon emitters in hBN at predefined sites, without ion implantation or post-fabrication thermal annealing. The written emitters exhibit reproducible zero-phonon-line emission centered near 536 nm, room-temperature antibunching with g(2)(0) as low as 0.08, high brightness, strong linear polarization, and stable emission. Thickness-dependent activation, stacking experiments, cathodoluminescence spectroscopy, and first-principles calculations support a carbon-related defect complex as the most plausible origin of the emission. As a proof of nanophotonic compatibility, we further activate emitters in a nanoparticle-on-mirror plasmonic nanocavity and observe photoluminescence enhancement accompanied by shortened emission lifetimes. These results establish electron-beam direct writing as a practical route to site-selective, spectrally uniform green quantum emitters in hBN, offering a promising basis for integrated room-temperature quantum photonic architectures.

physics.optics

Socratic agents for autonomous scientific discovery in high-dimensional physical systems

The automation of scientific discovery has reached an inflection point. While AI systems now operate instruments, optimize parameters and generate hypotheses, most remain procedural: they execute workflows fixed by human designers. True autonomous science demands epistemic autonomy--the capacity to construct, challenge and revise physical explanations in response to evidence. Here we introduce AHOIS, a multi-agent AI scientist that embeds Socratic midwifery into closed-loop experimentation. A physics-critic agent interrogates hypotheses through causal questioning, constraint checking, counterexample generation and falsification-criteria formulation. We evaluate AHOIS on a real multimode-fibre optical platform, a high-dimensional system with complex wave transformations, indirect detection, environmental drift and multi-modal acquisition. Without prior encoding schemes, classifiers or speckle models, the system autonomously proposed and validated a random-interference encoding hypothesis, discovered task-adaptive sparse-measurement strategies, diagnosed distinct failure modes (encoding instability, fluorescence contamination and detector noise) and translated a published imaging protocol into an executable workflow on a non-original configuration. The discovered encoding yielded 16x16 measurements with effective rank 56.9 and classification accuracies of 76.97% on MNIST and 83.17% on Fashion-MNIST. Ablations show that Socratic interrogation improves physical consistency, hypothesis completeness, uncertainty calibration and experimental-plan validity. These results establish a route from workflow automation towards evidence-grounded, self-correcting autonomous discovery in complex physical environments.

cs.AI

Non-asphericity of strata of genus-one differentials and stability spaces

We show that when the number of zeros or poles is at least four, every connected component of the strata of differentials in genus one with prescribed zero and pole orders is not an orbifold $K(\pi,1)$. For quadratic differentials, this provides infinitely many counterexamples to a conjecture attributed to Kontsevich, as well as to a folklore conjecture concerning the contractibility of spaces of Bridgeland stability conditions.

math.GT

ADaPT: Token-Level Decoupling for Efficient Large Reasoning Models

Large reasoning models rely on long chain-of-thought to achieve strong performance, but applying such reasoning uniformly incurs high computational cost. Existing efficiency-oriented methods attempt to shorten or mix reasoning strategies, yet often degrade reasoning capability. We identify the root cause as sequence-level coupling between efficiency incentives and correctness optimization, which implicitly penalizes long but correct reasoning trajectories. To address this issue, we propose Adaptive Dual-Process Thinking (ADaPT), a token-level dual-process framework that explicitly decouples efficiency and correctness signals during training. ADaPT introduces a mode-selection token to control fast and slow reasoning, applying efficiency-related rewards exclusively to this token to avoid penalizing correct long reasoning while encouraging efficiency when appropriate. Moreover, ADaPT enables precise and continuous control over the efficiency-performance trade-off at inference time: by adjusting the generation probability of the mode-selection token, a single trained model can smoothly move along the efficiency-performance Pareto frontier. Extensive experiments demonstrate that ADaPT significantly reduces inference cost while maintaining strong reasoning performance across multiple benchmarks.

cs.LG

MaxProof: Scaling Mathematical Proof with Generative-Verifier RL and Population-Level Test-Time Scaling

We present MaxProof, a population-level test-time scaling framework for competition-level mathematical proof in the MiniMax-M3 series. M3 first trains three proof-oriented capabilities -- proof generation, proof verification, and critique-conditioned proof repair -- using a defense-in-depth generative verifier engineered for low false-positive rate. These capabilities are merged into a single released M3 model. At test time, MaxProof treats the model as a generator, verifier, refiner, and ranker, searches over a population of candidate proofs, and returns one final proof through tournament selection. With MaxProof test-time scaling, the M3 model reaches 35/42 on IMO 2025 and 36/42 on USAMO 2026, exceeding the human gold-medal threshold on both.

cs.LG

ABot-Earth 0.5: Generative 3D Earth Model

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve this, we propose a novel generative model formulated directly with the 3D Gaussian Splatting (3DGS) representation. The model is trained on a diverse corpus of existing real-world urban reconstructions, learning to generate realistic geometry and textures. At inference, it synthesizes novel 3D scenes conditioned solely on satellite imagery at a scalable rate of under 10 minutes per square kilometer, while demonstrating exceptional realism. The framework is designed for accessibility, with integrated hierarchical level-of-detail (LOD) structures that permit real-time, interactive visualization on web-based map engines. This high-fidelity simulation sandbox effectively mitigates the sim-to-real domain gap, enabling critical downstream Embodied AI applications like closed-loop UAV navigation. By providing an ultra-low-cost and high-efficiency solution, ABot-Earth 0.5 significantly lowers the technical and financial barriers to large-scale 3D reconstruction and empowers the future of global digital earth visualization.

cs.CV

Are Large Language Models Reliable Reviewers? A Benchmark for Error Detection in Financial Documents

Ensuring the accuracy of financial documents is critical for economic analysis, regulatory compliance, and corporate decision-making. Several studies have shown that Large Language Models (LLMs) perform well in many financial tasks, such as stock price movements and financial analytics. However, a critical task remains unexplored: the ability of LLMs to identify errors in financial documents. In this paper, we introduce \textbf{FinED-Bench}, the first publicly \textbf{Bench}mark for \textbf{Fin}ancial \textbf{E}rror \textbf{D}etection across three levels of cognitive complexity. FinED-Bench covers nine real-world financial scenarios, and includes over 900 documents reported in 2025 that are unseen by existing language models. We detail the benchmark construction process and evaluate several advanced LLMs (e.g., GPT-4o, Qwen3-14B) on this tasks, which requires both financial domain knowledge and reasoning capabilities. Experimental results show that current LLMs still struggle with this task, especially in high-complexity cases. Besides, supervised fine-tuning can significantly improve the performance of weaker LLMs on this task. Our data and code are available at https://github.com/hedyHe/FinED-Bench.

cs.CL

The MiniMax-M2 Series: Mini Activations Unleashing Max Real-World Intelligence

We introduce the MiniMax-M2 series, a family of Mixture-of-Experts language models built around the principle that mini activations can unleash maximum real-world intelligence. The flagship M2 contains 229.9B total parameters with only 9.8B activated per token. Designed end-to-end for agentic deployment, the M2 series rests on three components: (i) agent-driven data pipelines producing large-scale, verifiable trajectories across agentic coding and agentic cowork, each grounded in an executable workspace and an artifact-aligned reward; (ii) Forge, a scalable agent-native RL system that adapts to long-horizon agent trajectories, paired with windowed-FIFO scheduling, prefix-tree merging, inference optimization, and a clean training-inference-agent decoupling that supports both white-box and black-box agents; (iii) the latest M2.7 checkpoint takes an early step toward self-evolution -- autonomously debugging training runs and modifying its own scaffold. Across M2 through M2.7, this combination translates a mini-activation footprint into frontier-tier performance on agentic coding, deep search, office-task, and reasoning benchmarks.

cs.AI

TextSculptor: Training and Benchmarking Scene Text Editing

Recent advances in Multimodal Large Language Models (MLLMs) and diffusion-based generative models have substantially improved prompt-driven image editing. However, scene text editing remains challenging, as it requires models to precisely modify textual content while preserving visual realism and non-target regions. Current open-source models still lag behind proprietary systems, largely due to the scarcity of high-quality training data and the lack of standardized benchmarks tailored to text editing. To address these challenges, we present TextSculptor, a comprehensive framework for data construction and evaluation of scene text editing. We first develop an automated data construction pipeline that combines text-aware image synthesis with programmatic text rendering and compositing. Based on this pipeline, we build TextSculpt-Data, a large-scale dataset containing 3.2M training samples, including 1.2M OCR-verified text-to-image samples and 2M paired text editing samples with naturally aligned source-target images and strong background consistency. We further introduce TextSculpt-Bench, a benchmark covering four fundamental text editing tasks: text addition, text replacement, text removal, and hybrid editing. To support reliable evaluation, we design a tailored protocol that measures text accuracy, visual quality, and background preservation through OCR-based text alignment, multimodal judgment, and background-region similarity. Extensive experiments show that TextSculptor improves open-source text editing performance and narrows the gap to proprietary models. The data and benchmark are available at https://github.com/linyiheng123/TextSculptor.

cs.CV

What Happens Before Decoding? Prefill Determines GUI Grounding in VLMs

Existing training-free approaches for GUI grounding often rely on multiple inference runs, such as iterative cropping or candidate aggregation, to identify target elements. Despite this additional computation, each forward pass still independently interprets the instruction and parses the visual layout, without enabling progressive interaction among visual tokens. In this paper, we study what happens during GUI grounding in Vision-Language Models (VLMs) and identify a previously overlooked bottleneck. We show that grounding follows a two-stage paradigm: the prefill stage determines candidate UI elements, while the decoding stage subsequently refines the final coordinates. This asymmetry establishes prefill as the critical step, as errors in candidate selection cannot be effectively corrected during decoding. Based on this observation, we propose Re-Prefill, a training-free method that revisits inference by introducing an attention-guided second prefill stage to refine target selection. Specifically, visual tokens that consistently receive high attention from the query position, i.e., the final token, across layers are extracted as a preliminary target hypothesis and appended to the input, together with the instruction hidden states, enabling the model to deeply re-think its decision before coordinate generation. Experiments across four VLMs and five benchmarks, including ScreenSpot-Pro, ScreenSpot-V2, OSWorld-G, UI-Vision, and MMBench-GUI, demonstrate consistent improvements without additional training, with gains of up to 4.3% on ScreenSpot-Pro. Code will be available at https://github.com/linjiaping1/Re-Prefill.

cs.CV

SEIF: Self-Evolving Reinforcement Learning for Instruction Following

Instruction following is a fundamental capability of large language models (LLMs), yet continuously improving this capability remains challenging. Existing methods typically rely either on costly external supervision from humans or strong teacher models, or on self-play training with static-difficulty instructions that cannot evolve as the model's capabilities improve. To address these limitations, we propose SEIF (Self-Evolving Reinforcement Learning for Instruction Following), a self-evolving framework for enhancing the instruction-following ability of LLMs. SEIF forms a closed self-evolution loop that improves the model's instruction-following ability, where instruction difficulty evolution and model capability evolution reinforce each other. SEIF consists of four roles: an Instructor that generates increasingly challenging instructions, a Filter that removes conflicting or invalid instructions to ensure data quality, a Follower that learns to follow evolved instructions, and a Judger that provides reward signals for reinforcement learning. The Instructor and Follower are alternately trained and co-evolve throughout the process. Experiments across multiple model scales and architectures show that SEIF consistently improves instruction-following performance, suggesting strong generality. Further analyses reveal the sources of improvement and identify an effective training strategy for self-evolution on open-ended tasks: sufficient early-stage training to build a solid foundation, followed by moderate late-stage training to mitigate overfitting and achieve better final performance. The code and data are publicly available at https://github.com/Rainier-rq1/SEIF.

cs.CL

Recovering 3D Shapes from Ultra-Fast Motion-Blurred Images

We consider the problem of 3D shape recovery from ultra-fast motion-blurred images. While 3D reconstruction from static images has been extensively studied, recovering geometry from extreme motion-blurred images remains challenging. Such scenarios frequently occur in both natural and industrial settings, such as fast-moving objects in sports (e.g., balls) or rotating machinery, where rapid motion distorts object appearance and makes traditional 3D reconstruction techniques like Multi-View Stereo (MVS) ineffective. In this paper, we propose a novel inverse rendering approach for shape recovery from ultra-fast motion-blurred images. While conventional rendering techniques typically synthesize blur by averaging across multiple frames, we identify a major computational bottleneck in the repeated computation of barycentric weights. To address this, we propose a fast barycentric coordinate solver, which significantly reduces computational overhead and achieves a speedup of up to 4.57x, enabling efficient and photorealistic simulation of high-speed motion. Crucially, our method is fully differentiable, allowing gradients to propagate from rendered images to the underlying 3D shape, thereby facilitating shape recovery through inverse rendering. We validate our approach on two representative motion types: rapid translation and rotation. Experimental results demonstrate that our method enables efficient and realistic modeling of ultra-fast moving objects in the forward simulation. Moreover, it successfully recovers 3D shapes from 2D imagery of objects undergoing extreme translational and rotational motion, advancing the boundaries of vision-based 3D reconstruction. Project page: https://maxmilite.github.io/rec-from-ultrafast-blur/

cs.CV

An algebro-geometric perspective on the topology of moduli spaces of differentials

Differentials on Riemann surfaces correspond to translation surfaces with conical singularities, and affine transformations acting on them preserve the orders of these singularities. This viewpoint allows the moduli spaces of differentials to appear in various guises across many areas, including algebraic geometry, dynamical systems, combinatorial enumeration, and mathematical physics. Over the past few decades, remarkable progress has been made in computing invariants of these moduli spaces, classifying linear subvarieties, understanding degenerations and compactifications, and developing intersection theory on these spaces. Despite these advances, our understanding of the topology of moduli spaces of differentials remains limited, and many fundamental questions are still open. In this survey, we aim to present, from an algebro-geometric perspective, the known results and open problems concerning the topology of moduli spaces of differentials, as well as their connections to other aspects of the field, with the hope of inspiring further developments in the coming decade.

math.AG

M3SR: Multi-Scale Multi-Perceptual Mamba for Efficient Spectral Reconstruction

The Mamba architecture has been widely applied to various low-level vision tasks due to its exceptional adaptability and strong performance. Although the Mamba architecture has been adopted for spectral reconstruction, it still faces the following two challenges: (1) Single spatial perception limits the ability to fully understand and analyze hyperspectral images; (2) Single-scale feature extraction struggles to capture the complex structures and fine details present in hyperspectral images. To address these issues, we propose a multi-scale, multi-perceptual Mamba architecture for the spectral reconstruction task, called M3SR. Specifically, we design a multi-perceptual fusion block to enhance the ability of the model to comprehensively understand and analyze the input features. By integrating the multi-perceptual fusion block into a U-Net structure, M3SR can effectively extract and fuse global, intermediate, and local features, thereby enabling accurate reconstruction of hyperspectral images at multiple scales. Extensive quantitative and qualitative experiments demonstrate that the proposed M3SR outperforms existing state-of-the-art methods while incurring a lower computational cost.

cs.CV

LsrIF: Enhancing Logic-Structured Instruction Following of Large Language Models

Instruction following is critical for large language models, yet real-world instructions often involve multiple constraints with logical structures, such as parallel composition, sequential dependencies, and conditional branching. Existing methods typically construct data by simply combining constraints and aggregate rewards by averaging individual constraint scores during training, overlooking logical dependencies and introducing noisy signals. We propose LsrIF, a training framework for logic-structured instruction following. LsrIF constructs data by organizing atomic constraints into parallel, sequential, conditional, and nested structures, and applies structure-aware reward aggregation aligned with their execution semantics: averaging rewards for parallel constraints, decaying later rewards after early failures in sequential structures, and rewarding only active branches in conditional structures. Experiments show that LsrIF improves instruction following in both in-domain and out-of-domain settings while also benefiting logic reasoning. Further analysis indicates that logic-structured training increases attention to constraint-related tokens and logical connectors, suggesting improved modeling of instruction logic. We will release our data and code for future research.

cs.AI