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Fei Zhu

Publications and source records attributed to Fei Zhu.

At least 19 recordsLinked to original sources

Neural Centroidal Voronoi Tessellations

Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs with classical solvers remains expensive: each optimization step repeatedly constructs restricted Voronoi diagrams (RVDs) and integrates quantities over their surface cells. We introduce Neural CVT, a learning-based surface-CVT solver that replaces these costly geometric computations with a recurrent neural optimizer, accelerating CVT optimization by one to two orders of magnitude in our benchmarks while preserving geometric fidelity. Given an input surface, we sample a dense point cloud and extract multi-scale geometric descriptors with a graph neural encoder. A lightweight recurrent optimizer then refines seed positions over a small number of iterations, aggregating interpolated surface features and optimization history to predict per-seed displacements. The framework is trained self-supervised using CVT objectives that promote uniform distributions and, when desired, feature alignment. Across diverse organic and CAD-like shapes, Neural CVT generalizes to unseen geometry, initialization strategies, and seed densities, producing isotropic, feature-preserving remeshes comparable to state-of-the-art offline optimization methods at a fraction of the computational cost. Code and trained models will be released.

cs.GR

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.

cs.CV

Dual Modality Prompted Diffusion Priors for Zero Shot Hyperspectral Pansharpening

Hyperspectral pansharpening aims to reconstruct a high resolution hyperspectral (HRHS) image from a panchromatic (PAN) image and a low resolution hyperspectral (LRHS) image while preserving both spatial details and spectral fidelity. Recent diffusion based methods exploit pretrained image priors by generating a low dimensional representation and subsequently mapping it to the hyperspectral domain. However, the observed panchromatic and hyperspectral images are typically imposed only through external reconstruction objectives, limiting their direct interaction with the diffusion prior. To address this issue, we propose dual-modality image-prompted diffusion model (DIDM) for zero shot hyperspectral pansharpening. DIDM encodes the low resolution hyperspectral and panchromatic observations into spectral and spatial prompt tokens, respectively, and injects them into intermediate features of a frozen remote sensing diffusion model through cross attention, allowing complementary spectral and spatial information to directly guide diffusion feature evolution. In addition, we introduce a panchromatic guided weighted pixel aware total variation regularizer that combines low resolution hyperspectral degradation fidelity and panchromatic response fidelity with gradient adaptive structural regularization, thereby preserving structural discontinuities while suppressing spurious variations in homogeneous regions. Extensive experiments on Pavia, Chikusei, and Houston under reduced resolution protocols show that DIDM achieves the best performance across all evaluated metrics, while full resolution evaluation on FR1 yields the highest HQNR among the compared methods. These results demonstrate that internal dual modality prompting and panchromatic guided structural regularization provide an effective balance between spatial detail enhancement and spectral preservation.

cs.CV

Denser $\neq$ Better: Limits of On-Policy Self-Distillation for Continual Post-Training

Continual post-training enables foundation models to acquire new knowledge while preserving existing capabilities. Recent work suggests that on-policy learning can mitigate forgetting, with on-policy self-distillation emerging as a particularly attractive approach. In this work, we revisit this optimistic view through self-distillation policy optimization (SDPO). Our experiments show that SDPO can accelerate in-domain specialization when teacher signals are stable and well aligned, but it struggles to generalize to out-of-distribution scenarios. In continual post-training, SDPO exhibits stronger forgetting and can even collapse, whereas on-policy reinforcement learning methods such as GRPO adapt more conservatively and better preserve prior capabilities. Further analyses reveal that denser self-distillation induces larger drift in both parameter space and response space, and can amplify high-frequency formatting artifacts through a self-reinforcing teacher--student loop. These findings suggest that on-policy data alone is insufficient for continual learning. Dense self-distillation can accelerate specialization when teacher targets are stable and token-level supervision is reliable, but it should not be treated as a default stabilizer for continual post-training. Our code is available at https://github.com/Moenupa/SDPO-CL.

cs.LG

Spin-orbit coupling induced geometric squeezing in rotating Bose-Einstein condensates

Squeezed states play a key role in diverse frontiers of quantum physics. Geometrically squeezed states, a squeezed state in the orbital phase space of rotating Bose-Einstein condensates (BEC), have been conventionally generated by anisotropic trapping potentials. In this work, we propose a different route to generate geometric squeezing via spin-orbit coupling (SOC) in a pseudospin-1/2 BEC. We show that the SOC enables effective two-phonon transitions within the lowest Landau level via virtual spin-flip processes, leading to exponential squeezing dynamics in both spin components. Furthermore, by applying a $\pi/2$ spin rotation, the two spin channels can be coherently coupled to produce two-mode geometric squeezing. We also investigate the influence of interatomic interactions on squeezing performance and identify parameters where robust squeezing can be achieved. Our work provides a viable pathway to realize and manipulate geometric squeezing in spinor quantum gases.

cond-mat.quant-gas

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gaussian inverse rendering methods typically assign independent BRDF parameters to individual primitives. While flexible, this local fitting strategy makes material recovery highly under-constrained: shadows, indirect illumination, geometric errors, and visibility residuals can be absorbed into thousands of slightly different local material estimates. Meanwhile, recent palette-based appearance methods operate solely in RGB space without modeling physical materials or illumination. To bridge this gap, we represent scene materials using a compact global palette of shared BRDF prototypes assigned via a continuous spatial material field. Without shared material structure, editing one region does not propagate consistently to others of the same material, making per-primitive decompositions impractical for editing. We jointly optimize the material field, palette prototypes, and environment lighting under a physically based rendering objective. The resulting framework recovers compact, spatially coherent attributes directly usable for material editing, relighting, and transfer.

cs.GR

PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields

Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimization to be defined within a consistent light-transport pipeline. Existing Gaussian inverse-rendering methods typically rely on splatting-derived G-buffers and screen-space optimization. The local affine approximation of perspective projection can introduce inconsistencies with path tracing, while simplified rendering formulations often neglect or approximate indirect illumination and visibility. Therefore, we propose a splatting-free path-traced inverse-rendering framework for 3D Gaussian fields that unifies forward rendering and backward optimization within the same recursive multi-bounce light-transport pipeline. We formulate light transport over overlapping Gaussian primitives directly in path space, enabling Monte Carlo path tracing and pathwise gradient replay over the same recursively sampled transport paths. The framework jointly optimizes materials and environment light under the full rendering equation, with ray-traced visibility and global illumination explicitly evaluated. Extensive experiments demonstrate competitive material estimation and improved path-traced rendering quality, producing more plausible shadows, reflections, and relighting under global illumination.

cs.GR

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based radiance caching methods commonly rely on positional feature encodings or spatially organized caches, which makes it difficult to represent sharp directional radiance variations without increasing the model complexity or sampling cost. To address this challenge, we propose OctaOctree, an efficient spatial-angular radiance representation for global illumination. OctaOctree organizes outgoing radiance with an adaptive octree in 3D space, and associates each spatial node with an octahedral directional map. By coupling the spatial hierarchy with direction-dependent storage, our representation allocates fine spatial resolution to local illumination and visibility changes, while using coarser spatial levels with richer angular resolution to capture glossy and specular radiance distributions. This design embeds a reflectance-aware spatial-angular prior directly into the radiance representation, reducing the burden on neural networks or reconstruction modules to recover high-frequency view-dependent effects from positional features alone. As a result, OctaOctree provides a compact and expressive neural encoding for a wide range of indirect illumination effects, from diffuse interreflection to sharp glossy reflections. Experiments demonstrate that our method produces high-quality, direction-aware global illumination with single network query at primary intersections, achieving improved fidelity and real-time performance compared with baseline neural radiosity and radiance caching approaches.

cs.GR

Reasoning Portability: Guiding Continual Learning for MLLMs in the RLVR Era

Vision-Language Models in Continual Learning (VLM-CL) aim to continuously adapt to new multimodal tasks while retaining prior knowledge. The emerging paradigm that couples Multimodal Large Language Models (MLLMs) with Reinforcement Learning with Verifiable Rewards (RLVR) calls for a new pattern to guide continual adaptation. Advances in reasoning capability now make it feasible to impose constraints at the reasoning level. We formalize portability, a sample-level measure of how reusable the previous policy's behavior is on a new task, and empirically show that reasoning-level signals remain reliable on out-of-distribution samples while answer-level signals do not. We instantiate this as Reasoning Portability (RP) and propose Reasoning-based Dynamic Balance Continual Learning (RDB-CL), which modulates the per-sample Kullback-Leibler regularization in RLVR according to RP: a tight anchor preserves reusable reasoning on high-RP samples, while a relaxed anchor on low-RP samples permits exploration of new reasoning pathways. Experiments show that RDB-CL consistently outperforms baselines, improving Last accuracy by +12.0% over the vanilla RLVR baseline.

cs.LG

BlitzGS: City-Scale Gaussian Splatting at Lightning Speed

Large-scale 3D Gaussian Splatting underpins digital twins, simulation, and aerial mapping, yet city-scale training remains computationally expensive even with multi-GPU execution because every iteration must preprocess, communicate, and rasterize an overly dense set of primitives. At any given step, only a small fraction of these primitives contribute meaningfully to the loss; the rest incur redundant storage, communication, and rasterization costs. Existing approaches improve individual cost factors but do not fully address the underlying question: which Gaussians should be stored on each GPU, rendered for each view, and retained after early geometry formation? We present BlitzGS, a distributed 3DGS framework that reduces the active Gaussian workload at three coupled levels. At the system level, it shards Gaussians across GPUs by index parity rather than spatial blocks, mitigating the cross-block visibility redundancy of spatial partitioning, and distributes each render step through a single cross-GPU exchange that routes projected Gaussians to their tile owners. At the model level, it controls the population from both ends of densification. Scheduled importance-scoring passes prune redundant survivors, and a lightweight spawn gate withholds candidates predicted not to survive. The same importance signal also feeds back into density control. At the view level, a distance-based LOD gate and an importance-based mask trim each camera's active set. On large-scale benchmarks, BlitzGS matches the rendering quality of recent large-scale baselines while delivering nearly an order-of-magnitude speedup, training city-scale scenes in tens of minutes. Our code is available at https://github.com/AkierRaee/BlitzGS.

cs.GR

Unconstrained Multi-view Human Pose Estimation with Algebraic Priors

Recovering 3D human pose from multi-view imagery typically relies on precise camera calibration, which is often unavailable in real-world scenarios, thereby severely limiting the applicability of existing methods. To overcome this challenge, we propose an unconstrained framework that synergizes deep neural networks, algebraic priors, and temporal dynamics for uncalibrated multi-view human pose estimation. First, we introduce the Triangulation with Transformer Regressor (TTR), which reformulates classical triangulation into a data-driven token fusion process to bypass the dependency on explicit camera parameters. Second, to explicitly embed the inherent algebraic relations of the multi-view variety into the learning process, we propose the Gr\"{o}bner basis Corrector (GC). This pioneering loss formulation enforces constraints derived from the multi-view variety to ensure the neural predictions strictly adhere to the laws of projective geometry. Finally, we devise the Temporal Equivariant Rectifier (TER), which exploits the equivariance property of human motion to impose temporal coherence and structural consistency, effectively mitigating scale ambiguity in uncalibrated settings. Extensive evaluations on standard benchmarks demonstrate that our framework establishes a new state-of-the-art for uncalibrated multi-view human pose estimation. Notably, our approach significantly closes the performance gap between calibration-free methods and fully calibrated oracles.

cs.CV

A Deep Equilibrium Network for Hyperspectral Unmixing

Hyperspectral unmixing (HU) is crucial for analyzing hyperspectral imagery, yet achieving accurate unmixing remains challenging. While traditional methods struggle to effectively model complex spectral-spatial features, deep learning approaches often lack physical interpretability. Unrolling-based methods, despite offering network interpretability, inadequately exploit spectral-spatial information and incur high memory costs and numerical precision issues during backpropagation. To address these limitations, we propose DEQ-Unmix, which reformulates abundance estimation as a deep equilibrium model, enabling efficient constant-memory training via implicit differentiation. It replaces the gradient operator of the data reconstruction term with a trainable convolutional network to capture spectral-spatial information. By leveraging implicit differentiation, DEQ-Unmix enables efficient and constant-memory backpropagation. Experiments on synthetic and two real-world datasets demonstrate that DEQ-Unmix achieves superior unmixing performance while maintaining constant memory cost.

cs.CV

CL-VISTA: Benchmarking Continual Learning in Video Large Language Models

Video Large Language Models (Video-LLMs) require continual learning to adapt to non-stationary real-world data. However, existing benchmarks fall short of evaluating modern foundation models: many still rely on models without large-scale pre-training, and prevailing benchmarks typically partition a single dataset into sub-tasks, resulting in high task redundancy and negligible forgetting on pre-trained Video-LLMs. To address these limitations, we propose CL-VISTA, a benchmark tailored for continual video understanding of Video-LLMs. By curating 8 diverse tasks spanning perception, understanding, and reasoning, CL-VISTA induces substantial distribution shifts that effectively expose catastrophic forgetting. To systematically assess CL methods, we establish a comprehensive evaluation framework comprising 6 distinct protocols across 3 critical dimensions: performance, computational efficiency, and memory footprint. Notably, the performance dimension incorporates a general video understanding assessment to assess whether CL methods genuinely enhance foundational intelligence or merely induce task-specific overfitting. Extensive benchmarking of 10 mainstream CL methods reveals a fundamental trade-off: no single approach achieves universal superiority across all dimensions. Methods that successfully mitigate catastrophic forgetting tend to compromise generalization or incur prohibitive computational and memory overheads. We hope CL-VISTA provides critical insights for advancing continual learning in multimodal foundation models.

cs.CV

Intent Mismatch Causes LLMs to Get Lost in Multi-Turn Conversation

Multi-turn conversation has emerged as a predominant interaction paradigm for Large Language Models (LLMs). Users often employ follow-up questions to refine their intent, expecting LLMs to adapt dynamically. However, recent research reveals that LLMs suffer a substantial performance drop in multi-turn settings compared to single-turn interactions with fully specified instructions, a phenomenon termed ``Lost in Conversation'' (LiC). While this prior work attributes LiC to model unreliability, we argue that the root cause lies in an intent alignment gap rather than intrinsic capability deficits. In this paper, we first demonstrate that LiC is not a failure of model capability but rather a breakdown in interaction between users and LLMs. We theoretically show that scaling model size or improving training alone cannot resolve this gap, as it arises from structural ambiguity in conversational context rather than representational limitations. To address this, we propose to decouple intent understanding from task execution through a Mediator-Assistant architecture. By utilizing an experience-driven Mediator to explicate user inputs into explicit, well-structured instructions based on historical interaction patterns, our approach effectively bridges the gap between vague user intent and model interpretation. Experimental results demonstrate that this method significantly mitigates performance degradation in multi-turn conversations across diverse LLMs.

cs.CL

Self-Consolidation for Self-Evolving Agents

While large language model (LLM) agents have demonstrated impressive problem-solving capabilities, they typically operate as static systems, lacking the ability to evolve through lifelong interaction. Existing attempts to bridge this gap primarily rely on retrieving successful past trajectories as demonstrations. However, this paradigm faces two critical limitations. First, by focusing solely on success, agents overlook the rich pedagogical value embedded in failed attempts, preventing them from identifying and avoiding recurrent pitfalls. Second, continually accumulating textual experiences not only increases the time consumption during retrieval but also inevitably introduces noise and exhausts the largest context window of current LLMs. To address these challenges, we propose a novel self-evolving framework for LLM agents that introduces a complementary evolution mechanism: First, a contrastive reflection strategy is introduced to explicitly summarize error-prone patterns and capture reusable insights. Second, we propose a self-consolidation mechanism that distills non-parametric textual experience into compact learnable parameters. This enables the agent to internalize extensive historical experience directly into its latent space. Extensive experiments demonstrate the advantages of our method in long-term agent evolution.

cs.LG

GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction

3D Gaussian Splatting (3DGS) enables efficient rendering, yet accurate surface reconstruction remains challenging due to unreliable geometric supervision. Existing approaches predominantly rely on depth-based reprojection to infer visibility and enforce multi-view consistency, leading to a fundamental circular dependency: visibility estimation requires accurate depth, while depth supervision itself is conditioned on visibility. In this work, we revisit multi-view geometric supervision from the perspective of visibility modeling. Instead of inferring visibility from pixel-wise depth consistency, we explicitly model visibility at the level of Gaussian primitives. We introduce a Gaussian visibility-aware multi-view geometric consistency (GVMV) formulation, which aggregates cross-view visibility of shared Gaussians to construct reliable supervision over co-visible regions. To further incorporate monocular priors, we propose a progressive quadtree-calibrated depth alignment (QDC) strategy that performs block-wise affine calibration under visibility-aware guidance, effectively mitigating scale ambiguity while preserving local geometric structures. Extensive experiments on DTU and Tanks and Temples demonstrate that our method consistently improves reconstruction accuracy over prior Gaussian-based approaches. Our code is fully open-sourced and available at an anonymous repository: https://github.com/GVGScode/GVGS.

cs.CV

VTCBench: Can Vision-Language Models Understand Long Context with Vision-Text Compression?

The computational and memory overheads associated with expanding the context window of LLMs severely limit their scalability. A noteworthy solution is vision-text compression (VTC), exemplified by frameworks like DeepSeek-OCR and Glyph, which convert long texts into dense 2D visual representations, thereby achieving token compression ratios of 3x-20x. However, the impact of this high information density on the core long-context capabilities of vision-language models (VLMs) remains under-investigated. To address this gap, we introduce the first benchmark for VTC and systematically assess the performance of VLMs across three long-context understanding settings: VTC-Retrieval, which evaluates the model's ability to retrieve and aggregate information; VTC-Reasoning, which requires models to infer latent associations to locate facts with minimal lexical overlap; and VTC-Memory, which measures comprehensive question answering within long-term dialogue memory. Furthermore, we establish the VTCBench-Wild to simulate diverse input scenarios.We comprehensively evaluate leading open-source and proprietary models on our benchmarks. The results indicate that, despite being able to decode textual information (e.g., OCR) well, most VLMs exhibit a surprisingly poor long-context understanding ability with VTC-processed information, failing to capture long associations or dependencies in the context.This study provides a deep understanding of VTC and serves as a foundation for designing more efficient and scalable VLMs.

cs.CV

ChronoGS: Disentangling Invariants and Changes in Multi-Period Scenes

Multi-period image collections are common in real-world applications. Cities are re-scanned for mapping, construction sites are revisited for progress tracking, and natural regions are monitored for environmental change. Such data form multi-period scenes, where geometry and appearance evolve. Reconstructing such scenes is an important yet underexplored problem. Existing pipelines rely on incompatible assumptions: static and in-the-wild methods enforce a single geometry, while dynamic ones assume smooth motion, both failing under long-term, discontinuous changes. To solve this problem, we introduce ChronoGS, a temporally modulated Gaussian representation that reconstructs all periods within a unified anchor scaffold. It's also designed to disentangle stable and evolving components, achieving temporally consistent reconstruction of multi-period scenes. To catalyze relevant research, we release ChronoScene dataset, a benchmark of real and synthetic multi-period scenes, capturing geometric and appearance variation. Experiments demonstrate that ChronoGS consistently outperforms baselines in reconstruction quality and temporal consistency. Our code and the ChronoScene dataset are publicly available at https://github.com/ZhongtaoWang/ChronoGS.

cs.GR