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Feihong Zhang

Publications and source records attributed to Feihong Zhang.

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Factor-Aware Mixture-of-Experts with Pretrained Encoder for Combinatorial Generalization

The integration of pretrained encoders with diffusion policies has become a dominant paradigm for visual robotic manipulation. However, it still struggles to generalize across complex environments with varying factors such as lighting and surface textures. To address this, we propose FAME, a framework that integrates a factor-aware mixture-of-experts (MoE) with a pretrained encoder to enhance generalization to environmental variations. FAME follows a three-stage training process: (1) policy warmup, where a diffusion policy is trained on standard-environment data with a frozen encoder; (2) factor-specific adapter training, where lightweight adapters inserted between the frozen encoder and the temporarily frozen policy are trained on customized datasets, each targeting a distinct environmental variation; and (3) joint fine-tuning, where a central router and the warmed policy are trained on mixed data to handle multiple factors jointly. FAME is ``factor-aware'' because the central router softly weights frozen factor-specific adapters as a dense MoE, enabling combinatorial generalization across multiple factors. Evaluations on the Meta-World benchmark show that FAME outperforms diffusion policy baselines by 34%. We further validate FAME in a real-world pick-and-place task using a compact model trained on newly collected data, where FAME achieves a 35% improvement in generalization under real-world variations.

cs.RO

M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42\% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC

cs.RO

UniDex: A Robot Foundation Suite for Universal Dexterous Hand Control from Egocentric Human Videos

Dexterous manipulation remains challenging due to the cost of collecting real-robot teleoperation data, the heterogeneity of hand embodiments, and the high dimensionality of control. We present UniDex, a robot foundation suite that couples a large-scale robot-centric dataset with a unified vision-language-action (VLA) policy and a practical human-data capture setup for universal dexterous hand control. First, we construct UniDex-Dataset, a robot-centric dataset over 50K trajectories across eight dexterous hands (6--24 DoFs), derived from egocentric human video datasets. To transform human data into robot-executable trajectories, we employ a human-in-the-loop retargeting procedure to align fingertip trajectories while preserving plausible hand-object contacts, and we operate on explicit 3D pointclouds with human hands masked to narrow kinematic and visual gaps. Second, we introduce the Function-Actuator-Aligned Space (FAAS), a unified action space that maps functionally similar actuators to shared coordinates, enabling cross-hand transfer. Leveraging FAAS as the action parameterization, we train UniDex-VLA, a 3D VLA policy pretrained on UniDex-Dataset and finetuned with task demonstrations. In addition, we build UniDex-Cap, a simple portable capture setup that records synchronized RGB-D streams and human hand poses and converts them into robot-executable trajectories to enable human-robot data co-training that reduces reliance on costly robot demonstrations. On challenging tool-use tasks across two different hands, UniDex-VLA achieves 81% average task progress and outperforms prior VLA baselines by a large margin, while exhibiting strong spatial, object, and zero-shot cross-hand generalization. Together, UniDex-Dataset, UniDex-VLA, and UniDex-Cap provide a scalable foundation suite for universal dexterous manipulation.

cs.RO

Real-Time Generative Policy via Langevin-Guided Flow Matching for Autonomous Driving

Reinforcement learning (RL) is a fundamental methodology in autonomous driving systems, where generative policies exhibit considerable potential by leveraging their ability to model complex distributions to enhance exploration. However, their inherent high inference latency severely impedes their deployment in real-time decision-making and control. To address this issue, we propose diffusion actor-critic with entropy regulator via flow matching (DACER-F) by introducing flow matching into online RL, enabling the generation of competitive actions in a single inference step. By leveraging Langevin dynamics and gradients of the Q-function, DACER-F dynamically optimizes actions from experience replay toward a target distribution that balances high Q-value information with exploratory behavior. The flow policy is then trained to efficiently learn a mapping from a simple prior distribution to this dynamic target. In complex multi-lane and intersection simulations, DACER-F outperforms baselines diffusion actor-critic with entropy regulator (DACER) and distributional soft actor-critic (DSAC), while maintaining an ultra-low inference latency. DACER-F further demonstrates its scalability on standard RL benchmark DeepMind Control Suite (DMC), achieving a score of 775.8 in the humanoid-stand task and surpassing prior methods. Collectively, these results establish DACER-F as a high-performance and computationally efficient RL algorithm.

cs.LG

X-Distill: Cross-Architecture Vision Distillation for Visuomotor Learning

Visuomotor policies often leverage large pre-trained Vision Transformers (ViTs) for their powerful generalization capabilities. However, their significant data requirements present a major challenge in the data-scarce context of most robotic learning settings, where compact CNNs with strong inductive biases can be more easily optimized. To address this trade-off, we introduce X-Distill, a simple yet highly effective method that synergizes the strengths of both architectures. Our approach involves an offline, cross-architecture knowledge distillation, transferring the rich visual representations of a large, frozen DINOv2 teacher to a compact ResNet-18 student on the general-purpose ImageNet dataset. This distilled encoder, now endowed with powerful visual priors, is then jointly fine-tuned with a diffusion policy head on the target manipulation tasks. Extensive experiments on $34$ simulated benchmarks and $5$ challenging real-world tasks demonstrate that our method consistently outperforms policies equipped with from-scratch ResNet or fine-tuned DINOv2 encoders. Notably, X-Distill also surpasses 3D encoders that utilize privileged point cloud observations or much larger Vision-Language Models. Our work highlights the efficacy of a simple, well-founded distillation strategy for achieving state-of-the-art performance in data-efficient robotic manipulation.

cs.CV

MoE-DP: An MoE-Enhanced Diffusion Policy for Robust Long-Horizon Robotic Manipulation with Skill Decomposition and Failure Recovery

Diffusion policies have emerged as a powerful framework for robotic visuomotor control, yet they often lack the robustness to recover from subtask failures in long-horizon, multi-stage tasks and their learned representations of observations are often difficult to interpret. In this work, we propose the Mixture of Experts-Enhanced Diffusion Policy (MoE-DP), where the core idea is to insert a Mixture of Experts (MoE) layer between the visual encoder and the diffusion model. This layer decomposes the policy's knowledge into a set of specialized experts, which are dynamically activated to handle different phases of a task. We demonstrate through extensive experiments that MoE-DP exhibits a strong capability to recover from disturbances, significantly outperforming standard baselines in robustness. On a suite of 6 long-horizon simulation tasks, this leads to a 36% average relative improvement in success rate under disturbed conditions. This enhanced robustness is further validated in the real world, where MoE-DP also shows significant performance gains. We further show that MoE-DP learns an interpretable skill decomposition, where distinct experts correspond to semantic task primitives (e.g., approaching, grasping). This learned structure can be leveraged for inference-time control, allowing for the rearrangement of subtasks without any re-training.Our video and code are available at the https://moe-dp-website.github.io/MoE-DP-Website/.

cs.RO

Mind Your Entropy: From Maximum Entropy to Trajectory Entropy-Constrained RL

Maximum entropy has become a mainstream off-policy reinforcement learning (RL) framework for balancing exploitation and exploration. However, two bottlenecks still limit further performance improvement: (1) non-stationary Q-value estimation caused by jointly injecting entropy and updating its weighting parameter, i.e., temperature; and (2) short-sighted local entropy tuning that adjusts temperature only according to the current single-step entropy, without considering the effect of cumulative entropy over time. In this paper, we extends maximum entropy framework by proposing a trajectory entropy-constrained reinforcement learning (TECRL) framework to address these two challenges. Within this framework, we first separately learn two Q-functions, one associated with reward and the other with entropy, ensuring clean and stable value targets unaffected by temperature updates. Then, the dedicated entropy Q-function, explicitly quantifying the expected cumulative entropy, enables us to enforce a trajectory entropy constraint and consequently control the policy long-term stochasticity. Building on this TECRL framework, we develop a practical off-policy algorithm, DSAC-E, by extending the state-of-the-art distributional soft actor-critic with three refinements (DSAC-T). Empirical results on the OpenAI Gym benchmark demonstrate that our DSAC-E can achieve higher returns and better stability.

cs.LG

Enhanced DACER Algorithm with High Diffusion Efficiency

Due to their expressive capacity, diffusion models have shown great promise in offline RL and imitation learning. Diffusion Actor-Critic with Entropy Regulator (DACER) extended this capability to online RL by using the reverse diffusion process as a policy approximator, achieving state-of-the-art performance. However, it still suffers from a core trade-off: more diffusion steps ensure high performance but reduce efficiency, while fewer steps degrade performance. This remains a major bottleneck for deploying diffusion policies in real-time online RL. To mitigate this, we propose DACERv2, which leverages a Q-gradient field objective with respect to action as an auxiliary optimization target to guide the denoising process at each diffusion step, thereby introducing intermediate supervisory signals that enhance the efficiency of single-step diffusion. Additionally, we observe that the independence of the Q-gradient field from the diffusion time step is inconsistent with the characteristics of the diffusion process. To address this issue, a temporal weighting mechanism is introduced, allowing the model to effectively eliminate large-scale noise during the early stages and refine its outputs in the later stages. Experimental results on OpenAI Gym benchmarks and multimodal tasks demonstrate that, compared with classical and diffusion-based online RL algorithms, DACERv2 achieves higher performance in most complex control environments with only five diffusion steps and shows greater multimodality.

cs.LG

Distributional Soft Actor-Critic with Harmonic Gradient for Safe and Efficient Autonomous Driving in Multi-lane Scenarios

Reinforcement learning (RL), known for its self-evolution capability, offers a promising approach to training high-level autonomous driving systems. However, handling constraints remains a significant challenge for existing RL algorithms, particularly in real-world applications. In this paper, we propose a new safety-oriented training technique called harmonic policy iteration (HPI). At each RL iteration, it first calculates two policy gradients associated with efficient driving and safety constraints, respectively. Then, a harmonic gradient is derived for policy updating, minimizing conflicts between the two gradients and consequently enabling a more balanced and stable training process. Furthermore, we adopt the state-of-the-art DSAC algorithm as the backbone and integrate it with our HPI to develop a new safe RL algorithm, DSAC-H. Extensive simulations in multi-lane scenarios demonstrate that DSAC-H achieves efficient driving performance with near-zero safety constraint violations.

cs.RO

NANO-SLAM : Natural Gradient Gaussian Approximation for Vehicle SLAM

Accurate localization is a challenging task for autonomous vehicles, particularly in GPS-denied environments such as urban canyons and tunnels. In these scenarios, simultaneous localization and mapping (SLAM) offers a more robust alternative to GPS-based positioning, enabling vehicles to determine their position using onboard sensors and surrounding environment's landmarks. Among various vehicle SLAM approaches, Rao-Blackwellized particle filter (RBPF) stands out as one of the most widely adopted methods due to its efficient solution with logarithmic complexity relative to the map size. RBPF approximates the posterior distribution of the vehicle pose using a set of Monte Carlo particles through two main steps: sampling and importance weighting. The key to effective sampling lies in solving a distribution that closely approximates the posterior, known as the sampling distribution, to accelerate convergence. Existing methods typically derive this distribution via linearization, which introduces significant approximation errors due to the inherent nonlinearity of the system. To address this limitation, we propose a novel vehicle SLAM method called \textit{N}atural Gr\textit{a}dient Gaussia\textit{n} Appr\textit{o}ximation (NANO)-SLAM, which avoids linearization errors by modeling the sampling distribution as the solution to an optimization problem over Gaussian parameters and solving it using natural gradient descent. This approach improves the accuracy of the sampling distribution and consequently enhances localization performance. Experimental results on the long-distance Sydney Victoria Park vehicle SLAM dataset show that NANO-SLAM achieves over 50\% improvement in localization accuracy compared to the most widely used vehicle SLAM algorithms, with minimal additional computational cost.

cs.RO

13C(alpha,n)16O background in a liquid scintillator based neutrino experiment

Alpha from natural radioactivity may interact with a nucleus and emit a neutron. The reaction introduces background to the liquid scintillator (LS) based neutrino experiments. In the LS detector, alpha comes from 238U, 232Th and 210Po decay chains. For Gadolinium-doped LS (Gd-LS) detector, alpha also comes from 227Ac. The nucleus 13C is a natural component of Carbon which is rich in the LS. The background rate and spectrum should be subtracted carefully from the neutrino candidates. This paper describes the calculation of neutron yield and spectrum with uncertainty estimated. The results are relevant for many existing neutrino experiments and future LS or Gd-LS based experiments.

physics.ins-det