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Felipe Meneguzzi

Publications and source records attributed to Felipe Meneguzzi.

At least 19 recordsLinked to original sources

Multi-Agent Goal Recognition with Team- and Goal-Conditioned Reinforcement Learning and Factorized Branch-and-Bound

Multi-agent goal recognition asks an observer to jointly infer which agents act together and what each team is trying to achieve, so the hypothesis space grows combinatorially with the number of team partitions and goals per team. Real applications such as drone surveillance and collaborative robotics expose only the agents' trajectory, which forces the observer to rank team-goal hypotheses from behavior alone. Multi-Agent Goal Recognition with Branch-and-Bound (MAGR-BB) addresses this setting with a shared team- and goal-conditioned policy used as the scoring model inside a factorized branch-and-bound search. On a controlled multi-agent Blocksworld benchmark, MAGR-BB returns the same top-ranked hypothesis as exhaustive search throughout the trajectory while cutting hypothesis materialization by orders of magnitude and reducing cumulative recognition runtime substantially.

cs.MA

RAGe: A Retrieval-Augmented Generation Evaluation Framework

Deploying Large Language Model (LLM) applications, particularly those relying on Retrieval-Augmented Generation (RAG), remains challenging due to high computational demands, outdated knowledge bases, and the need to manually select optimal pipeline components. In this work, we propose a modular framework for benchmarking and guiding the efficient development of RAG applications by focusing on resource telemetry and component recommendation, suggesting the best components for a domain-specific dataset. Our approach leverages core techniques in LLM applications, including document chunking, vector databases, embedding models, and retrievers, to evaluate trade-offs among accuracy, efficiency, and scalability. By directly correlating retrieval and generation quality with underlying hardware constraints, RAGe supports researchers to identify the most effective, domain-specific RAG setups for their specific operational needs, facilitating rapid prototyping even on consumer-grade hardware.

cs.IR

Zero-Shot Goal Recognition with Large Language Models

Large language models have recently reached near-parity with classical planners on well-known planning domains, yet this competence relies on world-knowledge exploitation rather than genuine symbolic reasoning. Goal recognition is a complementary abductive task structurally better suited to LLM strengths: it consists of evaluating consistency with world knowledge rather than generating novel action sequences. This paper provides the first systematic zero-shot evaluation of frontier LLMs as goal recognisers on key classical PDDL benchmarks. Our results show that LLM competence on goal recognition is uneven: some models scale with evidence and approach landmark-based accuracy at full observations, while others remain anchored to world-knowledge priors regardless of how much evidence accumulates. Qualitative analysis of model reasoning traces reveals that this divergence reflects a fundamental difference in evidence integration rather than domain familiarity. These findings position goal recognition as a principled benchmark for the foundational planning knowledge of LLMs.

cs.AI

Hierarchical Task Network Planning with LLM-Generated Heuristics

HTN planning is a variation of classical planning where, instead of searching for a linear sequence of actions, an algorithm decomposes higher-level tasks using a method library until only executable actions remain. On one hand, this allows one to introduce domain knowledge that can speed up the search for a solution through the method library. On the other hand, it creates challenges that go beyond those of classical state-space search. While recent research produced a number of heuristics and novel algorithms that speed up HTN planning, these heuristics are not yet as informative as those available in classical planning algorithms. We investigate whether large language models (LLMs) can generate effective search heuristics for HTN planning, extending the methodology of Corr\^ea, Pereira, and Seipp (2025) from classical to hierarchical planning. Using the Pytrich planner on six standard total-order HTN benchmark domains, we evaluate heuristics generated by nine LLMs under domain-specific prompting and compare them against the TDG and LMCount domain-independent baselines and the PANDA planner. Our results show that LLM-generated heuristics nearly match the coverage of the best available HTN planner, while substantially reducing search effort on 83% of shared problems.

cs.AI

Online Goal Recognition using Path Signature and Dynamic Time Warping

Online goal recognition in continuous domains poses two central challenges: efficiently encoding large trajectories and effectively comparing them. Recent work addresses these challenges by using custom state-space representations and metrics to compare observations against hypotheses. However, these approaches often overlook well-established encoding techniques used in other domains that offer substantial advantages. This paper introduces a novel method for online goal recognition that leverages path signatures, a compact, expressive representation of rough path theory that efficiently captures key semantic features of trajectories, enabling more meaningful comparisons between them. Experiments show that our method consistently outperforms the state of the art in predictive accuracy and online planning efficiency, while remaining competitive offline.

cs.AI

Beyond Mimicry: Toward Lifelong Adaptability in Imitation Learning

Imitation learning stands at a crossroads: despite decades of progress, current imitation learning agents remain sophisticated memorisation machines, excelling at replay but failing when contexts shift or goals evolve. This paper argues that this failure is not technical but foundational: imitation learning has been optimised for the wrong objective. We propose a research agenda that redefines success from perfect replay to compositional adaptability. Such adaptability hinges on learning behavioural primitives once and recombining them through novel contexts without retraining. We establish metrics for compositional generalisation, propose hybrid architectures, and outline interdisciplinary research directions drawing on cognitive science and cultural evolution. Agents that embed adaptability at the core of imitation learning thus have an essential capability for operating in an open-ended world.

cs.AI

GRAIL: Goal Recognition Alignment through Imitation Learning

Understanding an agent's goals from its behavior is fundamental to aligning AI systems with human intentions. Existing goal recognition methods typically rely on an optimal goal-oriented policy representation, which may differ from the actor's true behavior and hinder the accurate recognition of their goal. To address this gap, this paper introduces Goal Recognition Alignment through Imitation Learning (GRAIL), which leverages imitation learning and inverse reinforcement learning to learn one goal-directed policy for each candidate goal directly from (potentially suboptimal) demonstration trajectories. By scoring an observed partial trajectory with each learned goal-directed policy in a single forward pass, GRAIL retains the one-shot inference capability of classical goal recognition while leveraging learned policies that can capture suboptimal and systematically biased behavior. Across the evaluated domains, GRAIL increases the F1-score by more than 0.5 under systematically biased optimal behavior, achieves gains of approximately 0.1-0.3 under suboptimal behavior, and yields improvements of up to 0.4 under noisy optimal trajectories, while remaining competitive in fully optimal settings. This work contributes toward scalable and robust models for interpreting agent goals in uncertain environments.

cs.AI

Automated Planning for Optimal Data Pipeline Instantiation

Data pipeline frameworks provide abstractions for implementing sequences of data-intensive transformation operators, automating the deployment and execution of such transformations in a cluster. Deploying a data pipeline, however, requires computing resources to be allocated in a data center, ideally minimizing the overhead for communicating data and executing operators in the pipeline while considering each operator's execution requirements. In this paper, we model the problem of optimal data pipeline deployment as planning with action costs, where we propose heuristics aiming to minimize total execution time. Experimental results indicate that the heuristics can outperform the baseline deployment and that a heuristic based on connections outperforms other strategies.

cs.AI

Intention Recognition in Real-Time Interactive Navigation Maps

In this demonstration, we develop IntentRec4Maps, a system to recognise users' intentions in interactive maps for real-world navigation. IntentRec4Maps uses the Google Maps Platform as the real-world interactive map, and a very effective approach for recognising users' intentions in real-time. We showcase the recognition process of IntentRec4Maps using two different Path-Planners and a Large Language Model (LLM). GitHub: https://github.com/PeijieZ/IntentRec4Maps

cs.AI

Goal Recognition using Actor-Critic Optimization

Goal Recognition aims to infer an agent's goal from a sequence of observations. Existing approaches often rely on manually engineered domains and discrete representations. Deep Recognition using Actor-Critic Optimization (DRACO) is a novel approach based on deep reinforcement learning that overcomes these limitations by providing two key contributions. First, it is the first goal recognition algorithm that learns a set of policy networks from unstructured data and uses them for inference. Second, DRACO introduces new metrics for assessing goal hypotheses through continuous policy representations. DRACO achieves state-of-the-art performance for goal recognition in discrete settings while not using the structured inputs used by existing approaches. Moreover, it outperforms these approaches in more challenging, continuous settings at substantially reduced costs in both computing and memory. Together, these results showcase the robustness of the new algorithm, bridging traditional goal recognition and deep reinforcement learning.

cs.LG

Explorative Imitation Learning: A Path Signature Approach for Continuous Environments

Some imitation learning methods combine behavioural cloning with self-supervision to infer actions from state pairs. However, most rely on a large number of expert trajectories to increase generalisation and human intervention to capture key aspects of the problem, such as domain constraints. In this paper, we propose Continuous Imitation Learning from Observation (CILO), a new method augmenting imitation learning with two important features: (i) exploration, allowing for more diverse state transitions, requiring less expert trajectories and resulting in fewer training iterations; and (ii) path signatures, allowing for automatic encoding of constraints, through the creation of non-parametric representations of agents and expert trajectories. We compared CILO with a baseline and two leading imitation learning methods in five environments. It had the best overall performance of all methods in all environments, outperforming the expert in two of them.

cs.LG

A Survey of Imitation Learning Methods, Environments and Metrics

Imitation learning is an approach in which an agent learns how to execute a task by trying to mimic how one or more teachers perform it. This learning approach offers a compromise between the time it takes to learn a new task and the effort needed to collect teacher samples for the agent. It achieves this by balancing learning from the teacher, who has some information on how to perform the task, and deviating from their examples when necessary, such as states not present in the teacher samples. Consequently, the field of imitation learning has received much attention from researchers in recent years, resulting in many new methods and applications. However, with this increase in published work and past surveys focusing mainly on methodology, a lack of standardisation became more prominent in the field. This non-standardisation is evident in the use of environments, which appear in no more than two works, and evaluation processes, such as qualitative analysis, that have become rare in current literature. In this survey, we systematically review current imitation learning literature and present our findings by (i) classifying imitation learning techniques, environments and metrics by introducing novel taxonomies; (ii) reflecting on main problems from the literature; and (iii) presenting challenges and future directions for researchers.

cs.LG

Goal Recognition via Linear Programming

Goal Recognition is the task by which an observer aims to discern the goals that correspond to plans that comply with the perceived behavior of subject agents given as a sequence of observations. Research on Goal Recognition as Planning encompasses reasoning about the model of a planning task, the observations, and the goals using planning techniques, resulting in very efficient recognition approaches. In this article, we design novel recognition approaches that rely on the Operator-Counting framework, proposing new constraints, and analyze their constraints' properties both theoretically and empirically. The Operator-Counting framework is a technique that efficiently computes heuristic estimates of cost-to-goal using Integer/Linear Programming (IP/LP). In the realm of theory, we prove that the new constraints provide lower bounds on the cost of plans that comply with observations. We also provide an extensive empirical evaluation to assess how the new constraints improve the quality of the solution, and we found that they are especially informed in deciding which goals are unlikely to be part of the solution. Our novel recognition approaches have two pivotal advantages: first, they employ new IP/LP constraints for efficiently recognizing goals; second, we show how the new IP/LP constraints can improve the recognition of goals under both partial and noisy observability.

cs.AI

Real-time goal recognition using approximations in Euclidean space

While recent work on online goal recognition efficiently infers goals under low observability, comparatively less work focuses on online goal recognition that works in both discrete and continuous domains. Online goal recognition approaches often rely on repeated calls to the planner at each new observation, incurring high computational costs. Recognizing goals online in continuous space quickly and reliably is critical for any trajectory planning problem since the real physical world is fast-moving, e.g. robot applications. We develop an efficient method for goal recognition that relies either on a single call to the planner for each possible goal in discrete domains or a simplified motion model that reduces the computational burden in continuous ones. The resulting approach performs the online component of recognition orders of magnitude faster than the current state of the art, making it the first online method effectively usable for robotics applications that require sub-second recognition.

cs.AI

Temporally Extended Goal Recognition in Fully Observable Non-Deterministic Domain Models

Goal Recognition is the task of discerning the correct intended goal that an agent aims to achieve, given a set of goal hypotheses, a domain model, and a sequence of observations (i.e., a sample of the plan executed in the environment). Existing approaches assume that goal hypotheses comprise a single conjunctive formula over a single final state and that the environment dynamics are deterministic, preventing the recognition of temporally extended goals in more complex settings. In this paper, we expand goal recognition to temporally extended goals in Fully Observable Non-Deterministic (FOND) planning domain models, focusing on goals on finite traces expressed in Linear Temporal Logic (LTLf) and Pure Past Linear Temporal Logic (PLTLf). We develop the first approach capable of recognizing goals in such settings and evaluate it using different LTLf and PLTLf goals over six FOND planning domain models. Empirical results show that our approach is accurate in recognizing temporally extended goals in different recognition settings.

cs.AI

Self-Supervised Adversarial Imitation Learning

Behavioural cloning is an imitation learning technique that teaches an agent how to behave via expert demonstrations. Recent approaches use self-supervision of fully-observable unlabelled snapshots of the states to decode state pairs into actions. However, the iterative learning scheme employed by these techniques is prone to get trapped into bad local minima. Previous work uses goal-aware strategies to solve this issue. However, this requires manual intervention to verify whether an agent has reached its goal. We address this limitation by incorporating a discriminator into the original framework, offering two key advantages and directly solving a learning problem previous work had. First, it disposes of the manual intervention requirement. Second, it helps in learning by guiding function approximation based on the state transition of the expert's trajectories. Third, the discriminator solves a learning issue commonly present in the policy model, which is to sometimes perform a `no action' within the environment until the agent finally halts.

cs.LG

HyperTensioN and Total-order Forward Decomposition optimizations

Hierarchical Task Networks (HTN) planners generate plans using a decomposition process with extra domain knowledge to guide search towards a planning task. While domain experts develop HTN descriptions, they may repeatedly describe the same preconditions, or methods that are rarely used or possible to be decomposed. By leveraging a three-stage compiler design we can easily support more language descriptions and preprocessing optimizations that when chained can greatly improve runtime efficiency in such domains. In this paper we evaluate such optimizations with the HyperTensioN HTN planner, used in the HTN IPC 2020.

cs.AI

Goal Recognition as Reinforcement Learning

Most approaches for goal recognition rely on specifications of the possible dynamics of the actor in the environment when pursuing a goal. These specifications suffer from two key issues. First, encoding these dynamics requires careful design by a domain expert, which is often not robust to noise at recognition time. Second, existing approaches often need costly real-time computations to reason about the likelihood of each potential goal. In this paper, we develop a framework that combines model-free reinforcement learning and goal recognition to alleviate the need for careful, manual domain design, and the need for costly online executions. This framework consists of two main stages: Offline learning of policies or utility functions for each potential goal, and online inference. We provide a first instance of this framework using tabular Q-learning for the learning stage, as well as three measures that can be used to perform the inference stage. The resulting instantiation achieves state-of-the-art performance against goal recognizers on standard evaluation domains and superior performance in noisy environments.

cs.AI