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Felix Buld

Publications and source records attributed to Felix Buld.

3 recordsLinked to original sources

Scheduling with Testing: Competitive Algorithms for Minimizing the Total Weighted Completion Time in the Adversarial Model

We study scheduling with testing on a single machine and on identical parallel machines to minimize the total \emph{weighted} completion time in the adversarial model. In this setting, each job is equipped with a weight, an upper bound on its processing time, and a testing time. An algorithm can either execute a job for an amount of time equal to the upper bound or test it first to reveal a potentially lower processing time used to schedule the job later. We establish the first constant-competitive algorithms for this problem with job-dependent weights that reflect each job's relative importance. For single-machine scheduling, we present a deterministic algorithm with a competitive ratio of 2.3166 and show that a randomized variant has a competitive ratio of 2.1523. These guarantees match the best-known upper bounds in the unweighted setting. Combining these algorithms with list scheduling yields competitive ratios of 2.7763 and 2.5110 for identical-parallel-machine scheduling, improving the previously best-known bounds even in the unweighted case.

cs.DS

Flow Shop Scheduling with Stochastic Reentry

We study flow shop scheduling with stochastic reentry, where jobs must complete multiple passes through the entire shop, and the number of passes that a job requires for completion is drawn from a discrete probability distribution. The goal is to find policies that minimize performance measures in expectation. Our main contribution is a reduction to a stochastic scheduling problem on identical parallel machines augmented by machine arrivals. This reduction preserves objective values and enables the transfer of structural results and performance guarantees from the auxiliary problems to the reentrant flow shop setting. We demonstrate the usefulness of this reduction by proving the optimality of simple priority policies for minimizing the makespan and the total completion time in expectation under geometric and, more generally, monotone hazard rate distributions. For minimizing the total weighted completion time, we derive an approximation guarantee for a simple priority policy that depends only on the squared coefficient of variation of the underlying distributions. Our results constitute the first optimality and approximation guarantees for flow shops with stochastic reentry and demonstrate that established scheduling policies naturally extend to this setting through the proposed reduction.

cs.DS

Flow shops with reentry: The total weighted completion time objective

Flow shops are widely studied machine environments in which all jobs must visit all machines in the same order. While conventional flow shops assume that each job traverses the shop only once, many industrial environments require jobs to loop through the shop multiple times before completion. This means that after traversing the shop and completing its processing on the last machine, a job must return to the first machine and traverse the shop again until it has completed all its required loops. Such a setting, referred to as a flow shop with reentry, has numerous applications in industry, e.g., semiconductor manufacturing. The planning problem is to schedule all loops of all jobs while minimizing the total weighted completion time. In this paper, we consider reentrant flow shops with unit processing times. We show that this problem is strongly NP-hard if the number of machines is part of the input. We propose the Least Remaining Loops First (LRL) priority rule and show that it minimizes the total unweighted completion time. Then, we analyze the Weighted Least Remaining Loops First (WLRL) priority rule and show that it has a worst-case performance ratio of $(1+\sqrt{2})/2$ (about 1.2). Additionally, we present a fully polynomial time approximation scheme (FPTAS) and a pseudo-polynomial time algorithm if the number of machines in the flow shop is fixed.

math.OC