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Felix Wiebe

Publications and source records attributed to Felix Wiebe.

7 recordsLinked to original sources

Iterative linear quadratic regulator on SU(N) for multi-qubit gate synthesis

In quantum optimal control theory, gradient-based trajectory optimization techniques have proven versatile in designing multi-qubit quantum gates. Furthermore, incorporating the underlying Lie-group structure can accelerate the optimization process. In this work, we adapt the Lie-group formulation of the iterative linear quadratic regulator (iLQR) to the special unitary group SU(N) and apply it to quantum gate synthesis, systematically comparing it against the standard Euclidean iLQR formulation across multiple two- to five-qubit gates. We find that in the idealized, unconstrained setting, where all Lie-algebra basis elements are available as drive Hamiltonian terms, the Lie-group formulation converges faster than the Euclidean iLQR formulation. If drive terms are constrained to 2-local Hamiltonian terms, the Lie-group variant converges faster in early optimization iterations, but exhibits greater sensitivity to initialization and a stronger tendency towards local minima. These results demonstrate that incorporating Lie-group geometry into iLQR substantially improves convergence and highlight important next steps for improvements in constrained control settings.

quant-ph

Right Model, Right Time: Real-Time Cascaded-Fidelity MPC for Bipedal Walking

This paper presents a multi-phase whole-body model predictive control (MPC) approach for bipedal walking, combining a detailed whole-body model in the near horizon with a simplified single-rigid-body model in the later prediction steps. This reduces computational complexity while retaining prediction capabilities. The resulting nonlinear optimal control problem is solved entirely within the general-purpose, off-the-shelf nonlinear MPC framework acados, using sequential quadratic programming (SQP). Given a contact schedule and a target walking speed, the controller optimizes joint torques without depending on preselected footstep locations. The controller is validated in MuJoCo simulation on the 18-DoF bipedal robot HyPer-2.

cs.RO

Iterative Linear Quadratic Regulator for Quantum Optimal Control

Quantum optimal control for gate optimization aims to provide accurate, robust, and fast pulse sequences to achieve gate fidelities on quantum systems below the error correction threshold. Many methods have been developed and successfully applied in simulation and on quantum hardware. In this paper, we establish a connection between the iterative linear quadratic regulator and quantum optimal control by adapting it to gate optimization of quantum systems. We include constraints on the controls and their derivatives to enable smoother pulses. We achieve high-fidelity simulation results for X and cross-resonance gates on one- and two-qubit fixed-frequency transmons simulated with two and three levels.

quant-ph

Reinforcement Learning for Robust Athletic Intelligence: Lessons from the 2nd 'AI Olympics with RealAIGym' Competition

In the field of robotics many different approaches ranging from classical planning over optimal control to reinforcement learning (RL) are developed and borrowed from other fields to achieve reliable control in diverse tasks. In order to get a clear understanding of their individual strengths and weaknesses and their applicability in real world robotic scenarios is it important to benchmark and compare their performances not only in a simulation but also on real hardware. The '2nd AI Olympics with RealAIGym' competition was held at the IROS 2024 conference to contribute to this cause and evaluate different controllers according to their ability to solve a dynamic control problem on an underactuated double pendulum system with chaotic dynamics. This paper describes the four different RL methods submitted by the participating teams, presents their performance in the swing-up task on a real double pendulum, measured against various criteria, and discusses their transferability from simulation to real hardware and their robustness to external disturbances.

cs.RO

Quantum Deep Reinforcement Learning for Robot Navigation Tasks

We utilize hybrid quantum deep reinforcement learning to learn navigation tasks for a simple, wheeled robot in simulated environments of increasing complexity. For this, we train parameterized quantum circuits (PQCs) with two different encoding strategies in a hybrid quantum-classical setup as well as a classical neural network baseline with the double deep Q network (DDQN) reinforcement learning algorithm. Quantum deep reinforcement learning (QDRL) has previously been studied in several relatively simple benchmark environments, mainly from the OpenAI gym suite. However, scaling behavior and applicability of QDRL to more demanding tasks closer to real-world problems e. g., from the robotics domain, have not been studied previously. Here, we show that quantum circuits in hybrid quantum-classic reinforcement learning setups are capable of learning optimal policies in multiple robotic navigation scenarios with notably fewer trainable parameters compared to a classical baseline. Across a large number of experimental configurations, we find that the employed quantum circuits outperform the classical neural network baselines when equating for the number of trainable parameters. Yet, the classical neural network consistently showed better results concerning training times and stability, with at least one order of magnitude of trainable parameters more than the best-performing quantum circuits. However, validating the robustness of the learning methods in a large and dynamic environment, we find that the classical baseline produces more stable and better performing policies overall.

cs.RO

A Development Cycle for Automated Self-Exploration of Robot Behaviors

In this paper we introduce Q-Rock, a development cycle for the automated self-exploration and qualification of robot behaviors. With Q-Rock, we suggest a novel, integrative approach to automate robot development processes. Q-Rock combines several machine learning and reasoning techniques to deal with the increasing complexity in the design of robotic systems. The Q-Rock development cycle consists of three complementary processes: (1) automated exploration of capabilities that a given robotic hardware provides, (2) classification and semantic annotation of these capabilities to generate more complex behaviors, and (3) mapping between application requirements and available behaviors. These processes are based on a graph-based representation of a robot's structure, including hardware and software components. A central, scalable knowledge base enables collaboration of robot designers including mechanical, electrical and systems engineers, software developers and machine learning experts. In this paper we formalize Q-Rock's integrative development cycle and highlight its benefits with a proof-of-concept implementation and a use case demonstration.

cs.RO

Combinatorics of a Discrete Trajectory Space for Robot Motion Planning

Motion planning is a difficult problem in robot control. The complexity of the problem is directly related to the dimension of the robot's configuration space. While in many theoretical calculations and practical applications the configuration space is modeled as a continuous space, we present a discrete robot model based on the fundamental hardware specifications of a robot. Using lattice path methods, we provide estimates for the complexity of motion planning by counting the number of possible trajectories in a discrete robot configuration space.

cs.RO