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Felix Zhou

Publications and source records attributed to Felix Zhou.

At least 19 recordsLinked to original sources

Learning the Geometry of Data: A Mathematical Review of Shape Space Analysis

A central objective of machine learning is to identify structure and patterns in data. Advances in data acquisition have increasingly produced datasets whose observations possess rich geometric form, giving rise to shape spaces that encode variability in object geometry. Such datasets arise across a wide range of disciplines, including biology, medicine, anthropology, and computer vision, where subtle geometric differences often carry important scientific information. Traditional machine learning methods, however, are frequently ill-equipped to account for the nonlinear geometric structure underlying these data. This survey synthesizes a rapidly growing body of work on shape space analysis, which provides a mathematical and computational framework for the study of geometric data. Drawing on ideas from differential geometry, statistics, and machine learning, we organize the literature around a common analytical pipeline: shape representation and parameterization, the rigorous construction of robust geodesic metrics, statistical analysis on shape spaces, and geometry-aware learning methods. We discuss how these tools enable the characterization of shape variability, the comparison of geometric objects, and the analysis of structural trajectories across populations and time. To illustrate the breadth of the field, we highlight applications spanning multiple scales of biological organization, including studies of subcellular morphology and primate tooth evolution. Across these and many other domains, researchers face common challenges arising from complex, nonlinear, and often unaligned geometric variation. The review concludes by identifying key theoretical and computational challenges, as well as emerging opportunities driven by increasingly large and diverse geometric datasets.

math.ST

Reasoning with Sampling: Cutting at Decision Points

Frontier reasoning models are produced by posttraining base language models with reinforcement learning. Recent work has challenged this by showing that sampling from a sharpened version of the base model's distribution, a so-called power distribution, elicits comparable reasoning without additional training, curated datasets, or verifiers. However, making this method practical requires efficiently sampling from the power distribution. A sampler needs to "mix" to the power distribution, which necessitates moving between modes of the target distribution; intuitively, e.g., trying different reasoning strategies. The samplers proposed in prior works repeatedly select a "cut" position in the current reasoning trace uniformly at random and resample the suffix from that position onward. However, reasoning traces typically contain a few consequential decisions (e.g., the choice of proof strategy or algorithm), and we observe that a uniformly chosen cut tends to rewrite local details rather than revisit decision points. We introduce an algorithm (Entropy-Cut Metropolis-Hastings) that uses the base model's next-token entropy as a proxy to identify key decision points and resample from those positions. We empirically verify that entropy jumps are a useful proxy for decision points and, in a stylized model of reasoning, prove that our method's mixing time scales with the number of decisions in a trace rather than with the number of tokens, which can be much larger. Across MATH500, HumanEval, GPQA Diamond, and AIME26, our method consistently improves over baselines and RL-trained models.

cs.LG

Differentially Private Language Generation and Identification in the Limit

We initiate the study of language generation in the limit, a model recently introduced by Kleinberg and Mullainathan [KM24], under the constraint of differential privacy. We consider the continual release model, where a generator must eventually output a stream of valid strings while protecting the privacy of the entire input sequence. Our first main result is that for countable collections of languages, privacy comes at no qualitative cost: we provide an $\varepsilon$-differentially-private algorithm that generates in the limit from any countable collection. This stands in contrast to many learning settings where privacy renders learnability impossible. However, privacy does impose a quantitative cost: there are finite collections of size $k$ for which uniform private generation requires $\Omega(k/\varepsilon)$ samples, whereas just one sample suffices non-privately. We then turn to the harder problem of language identification in the limit. Here, we show that privacy creates fundamental barriers. We prove that no $\varepsilon$-DP algorithm can identify a collection containing two languages with an infinite intersection and a finite set difference, a condition far stronger than the classical non-private characterization of identification. Next, we turn to the stochastic setting where the sample strings are sampled i.i.d. from a distribution (instead of being generated by an adversary). Here, we show that private identification is possible if and only if the collection is identifiable in the adversarial model. Together, our results establish new dimensions along which generation and identification differ and, for identification, a separation between adversarial and stochastic settings induced by privacy constraints.

stat.ML

Mean Estimation from Coarse Data: Characterizations and Efficient Algorithms

Coarse data arise when learners observe only partial information about samples; namely, a set containing the sample rather than its exact value. This occurs naturally through measurement rounding, sensor limitations, and lag in economic systems. We study Gaussian mean estimation from coarse data, where each true sample $x$ is drawn from a $d$-dimensional Gaussian distribution with identity covariance, but is revealed only through the set of a partition containing $x$. When the coarse samples, roughly speaking, have ``low'' information, the mean cannot be uniquely recovered from observed samples (i.e., the problem is not identifiable). Recent work by Fotakis, Kalavasis, Kontonis, and Tzamos [FKKT21] established that sample-efficient mean estimation is possible when the unknown mean is identifiable and the partition consists of only convex sets. Moreover, they showed that without convexity, mean estimation becomes NP-hard. However, two fundamental questions remained open: (1) When is the mean identifiable under convex partitions? (2) Is computationally efficient estimation possible under identifiability and convex partitions? This work resolves both questions. [...]

cs.LG

Language Generation with Infinite Contamination

We study language generation in the limit, where an algorithm observes an adversarial enumeration of strings from an unknown target language $K$ and must eventually generate new, unseen strings from $K$. Kleinberg and Mullainathan [KM24] proved that generation is achievable in surprisingly general settings. But their generator suffers from ``mode collapse,'' producing from an ever-smaller subset of the target. To address this, Kleinberg and Wei [KW25] require the generator's output to be ``dense'' in the target language. They showed that generation with density, surprisingly, remains achievable at the same generality. Both results assume perfect data: no noisy insertions and no omissions. This raises a central question: how much contamination can generation tolerate? Recent works made partial progress on this question by studying (non-dense) generation with either finite amounts of noise (but no omissions) or omissions (but no noise). We characterize robustness under contaminated enumerations: 1. Generation under Contamination: Language generation in the limit is achievable for all countable collections iff the fraction of contaminated examples converges to zero. When this fails, we characterize which collections are generable. 2. Dense Generation under Contamination: Dense generation is strictly less robust to contamination than generation. As a byproduct, we resolve an open question of Raman and Raman [ICML25] by showing that generation is possible with only membership oracle access under finitely many contaminated examples. Finally, we introduce a beyond-worst-case model inspired by curriculum learning and prove that dense generation is achievable even with infinite contamination provided the fraction of contaminated examples converges to zero. This suggests curriculum learning may be crucial for learning from noisy web data.

stat.ML

Continual Release of Densest Subgraphs: Privacy Amplification & Sublinear Space via Subsampling

We study the sublinear space continual release model for edge-differentially private (DP) graph algorithms, with a focus on the densest subgraph problem (DSG) in the insertion-only setting. Our main result is the first continual release DSG algorithm that matches the additive error of the best static DP algorithms and the space complexity of the best non-private streaming algorithms, up to constants. The key idea is a refined use of subsampling that simultaneously achieves privacy amplification and sparsification, a connection not previously formalized in graph DP. Via a simple black-box reduction to the static setting, we obtain both pure and approximate-DP algorithms with $O(\log n)$ additive error and $O(n\log n)$ space, improving both accuracy and space complexity over the previous state of the art. Along the way, we introduce graph densification in the graph DP setting, adding edges to trigger earlier subsampling, which removes the extra logarithmic factors in error and space incurred by prior work [ELMZ25]. We believe this simple idea may be of independent interest.

cs.DS

Private Training & Data Generation by Clustering Embeddings

Deep neural networks often use large, high-quality datasets to achieve high performance on many machine learning tasks. When training involves potentially sensitive data, this process can raise privacy concerns, as large models have been shown to unintentionally memorize and reveal sensitive information, including reconstructing entire training samples. Differential privacy (DP) provides a robust framework for protecting individual data and in particular, a new approach to privately training deep neural networks is to approximate the input dataset with a privately generated synthetic dataset, before any subsequent training algorithm. We introduce a novel principled method for DP synthetic image embedding generation, based on fitting a Gaussian Mixture Model (GMM) in an appropriate embedding space using DP clustering. Our method provably learns a GMM under separation conditions. Empirically, a simple two-layer neural network trained on synthetically generated embeddings achieves state-of-the-art (SOTA) classification accuracy on standard benchmark datasets. Additionally, we demonstrate that our method can generate realistic synthetic images that achieve downstream classification accuracy comparable to SOTA methods. Our method is quite general, as the encoder and decoder modules can be freely substituted to suit different tasks. It is also highly scalable, consisting only of subroutines that scale linearly with the number of samples and/or can be implemented efficiently in distributed systems.

cs.LG

Private Statistical Estimation via Truncation

We introduce a novel framework for differentially private (DP) statistical estimation via data truncation, addressing a key challenge in DP estimation when the data support is unbounded. Traditional approaches rely on problem-specific sensitivity analysis, limiting their applicability. By leveraging techniques from truncated statistics, we develop computationally efficient DP estimators for exponential family distributions, including Gaussian mean and covariance estimation, achieving near-optimal sample complexity. Previous works on exponential families only consider bounded or one-dimensional families. Our approach mitigates sensitivity through truncation while carefully correcting for the introduced bias using maximum likelihood estimation and DP stochastic gradient descent. Along the way, we establish improved uniform convergence guarantees for the log-likelihood function of exponential families, which may be of independent interest. Our results provide a general blueprint for DP algorithm design via truncated statistics.

cs.LG

Can SGD Select Good Fishermen? Local Convergence under Self-Selection Biases and Beyond

We revisit the problem of estimating $k$ linear regressors with self-selection bias in $d$ dimensions with the maximum selection criterion, as introduced by Cherapanamjeri, Daskalakis, Ilyas, and Zampetakis [CDIZ23, STOC'23]. Our main result is a $\operatorname{poly}(d,k,1/\varepsilon) + {k}^{O(k)}$ time algorithm for this problem, which yields an improvement in the running time of the algorithms of [CDIZ23] and [GM24, arXiv]. We achieve this by providing the first local convergence algorithm for self-selection, thus resolving the main open question of [CDIZ23]. To obtain this algorithm, we reduce self-selection to a seemingly unrelated statistical problem called coarsening. Coarsening occurs when one does not observe the exact value of the sample but only some set (a subset of the sample space) that contains the exact value. Inference from coarse samples arises in various real-world applications due to rounding by humans and algorithms, limited precision of instruments, and lag in multi-agent systems. Our reduction to coarsening is intuitive and relies on the geometry of the self-selection problem, which enables us to bypass the limitations of previous analytic approaches. To demonstrate its applicability, we provide a local convergence algorithm for linear regression under another self-selection criterion, which is related to second-price auction data. Further, we give the first polynomial time local convergence algorithm for coarse Gaussian mean estimation given samples generated from a convex partition. Previously, only a sample-efficient algorithm was known due to Fotakis, Kalavasis, Kontonis, and Tzamos [FKKT21, COLT'21].

stat.ML

Differentially Private Matchings

Computing matchings in graphs is a foundational algorithmic task. Despite extensive interest in differentially private (DP) graph analysis, work on privately computing matching solutions, rather than just their size, has been sparse. The sole prior work in the standard model of pure $\varepsilon$-differential privacy, by Hsu, Huang, Roth, Roughgarden, and Wu [HHR+14, STOC'14], focused on allocations and was thus restricted to bipartite graphs. We present a comprehensive study of DP algorithms for maximum matching and b-matching in general graphs, which also yields techniques that improve upon the bipartite setting. En route to solving these matching problems, we develop a set of novel techniques with broad applicability, including a new symmetry argument for DP lower bounds, the first arboricity-based sparsifiers for node-DP, and the novel Public Vertex Subset Mechanism.

cs.DS

Sublinear Space Graph Algorithms in the Continual Release Model

The graph continual release model of differential privacy seeks to produce differentially private solutions to graph problems under a stream of edge updates where new private solutions are released after each update. Thus far, previously known edge-differentially private algorithms for most graph problems including densest subgraph and matchings in the continual release setting only output real-value estimates (not vertex subset solutions) and do not use sublinear space. Instead, they rely on computing exact graph statistics on the input [FHO21,SLMVC18]. In this paper, we leverage sparsification to address the above shortcomings for edge-insertion streams. Our edge-differentially private algorithms use sublinear space with respect to the number of edges in the graph while some also achieve sublinear space in the number of vertices in the graph. In addition, for the densest subgraph problem, we also output edge-differentially private vertex subset solutions; no previous graph algorithms in the continual release model output such subsets. We make novel use of assorted sparsification techniques from the non-private streaming and static graph algorithms literature to achieve new results in the sublinear space, continual release setting. This includes algorithms for densest subgraph, maximum matching, as well as the first continual release $k$-core decomposition algorithm. We also develop a novel sparse level data structure for $k$-core decomposition that may be of independent interest. To complement our insertion-only algorithms, we conclude with polynomial additive error lower bounds for edge-privacy in the fully dynamic setting, where only logarithmic lower bounds were previously known.

cs.DS

On the Computational Landscape of Replicable Learning

We study computational aspects of algorithmic replicability, a notion of stability introduced by Impagliazzo, Lei, Pitassi, and Sorrell [2022]. Motivated by a recent line of work that established strong statistical connections between replicability and other notions of learnability such as online learning, private learning, and SQ learning, we aim to understand better the computational connections between replicability and these learning paradigms. Our first result shows that there is a concept class that is efficiently replicably PAC learnable, but, under standard cryptographic assumptions, no efficient online learner exists for this class. Subsequently, we design an efficient replicable learner for PAC learning parities when the marginal distribution is far from uniform, making progress on a question posed by Impagliazzo et al. [2022]. To obtain this result, we design a replicable lifting framework inspired by Blanc, Lange, Malik, and Tan [2023] that transforms in a black-box manner efficient replicable PAC learners under the uniform marginal distribution over the Boolean hypercube to replicable PAC learners under any marginal distribution, with sample and time complexity that depends on a certain measure of the complexity of the distribution. Finally, we show that any pure DP learner can be transformed to a replicable one in time polynomial in the accuracy, confidence parameters and exponential in the representation dimension of the underlying hypothesis class.

cs.LG

Pointwise Lipschitz Continuous Graph Algorithms

In many real-world applications, it is undesirable to drastically change the problem solution after a small perturbation in the input, as unstable outputs can lead to costly transaction fees, privacy and security concerns, reduced user trust, and lack of replicability. Despite the widespread application of graph algorithms, many classical algorithms are not robust to small input disturbances. Towards addressing this issue, we study the pointwise Lipschitz continuity of graph algorithms, a notion of stability introduced by Kumabe and Yoshida [KY23, FOCS'23] and further studied in related settings [KY24, ICALP'24], [KY25, SODA'25], [GKY25, ESA'25]. Our main result is a linear programming (LP) based minimum $S$-$T$ cut algorithm with a provably optimal Lipschitz constant, as witnessed by an accompanying lower bound. As a direct corollary, we give the first dynamic minimum $S$-$T$ cut algorithm with non-trivial recourse bound. At the core of our techniques is a novel framework for analyzing the Lipschitz constant of regularized LP relaxations. Our framework crucially unlocks the use of weighted regularizers, which could not be analyzed through previous methods, and leads to polynomial improvements in the Lipschitz constant compared to what is achievable through previous techniques. To demonstrate the flexibility of our methods, we also design an LP-based $b$-matching algorithm that improves on the state-of-the-art [KY23] Lipschitz constant in certain input regimes when $b\equiv 1$. Moreover, our algorithm cleanly extends to the general case when $b\geq 1$, whereas [KY23] is specialized to the case of $b\equiv 1$.

cs.DS

Replicable Learning of Large-Margin Halfspaces

We provide efficient replicable algorithms for the problem of learning large-margin halfspaces. Our results improve upon the algorithms provided by Impagliazzo, Lei, Pitassi, and Sorrell [STOC, 2022]. We design the first dimension-independent replicable algorithms for this task which runs in polynomial time, is proper, and has strictly improved sample complexity compared to the one achieved by Impagliazzo et al. [2022] with respect to all the relevant parameters. Moreover, our first algorithm has sample complexity that is optimal with respect to the accuracy parameter $\epsilon$. We also design an SGD-based replicable algorithm that, in some parameters' regimes, achieves better sample and time complexity than our first algorithm. Departing from the requirement of polynomial time algorithms, using the DP-to-Replicability reduction of Bun, Gaboardi, Hopkins, Impagliazzo, Lei, Pitassi, Sorrell, and Sivakumar [STOC, 2023], we show how to obtain a replicable algorithm for large-margin halfspaces with improved sample complexity with respect to the margin parameter $\tau$, but running time doubly exponential in $1/\tau^2$ and worse sample complexity dependence on $\epsilon$ than one of our previous algorithms. We then design an improved algorithm with better sample complexity than all three of our previous algorithms and running time exponential in $1/\tau^{2}$.

cs.LG

Replicability in Reinforcement Learning

We initiate the mathematical study of replicability as an algorithmic property in the context of reinforcement learning (RL). We focus on the fundamental setting of discounted tabular MDPs with access to a generative model. Inspired by Impagliazzo et al. [2022], we say that an RL algorithm is replicable if, with high probability, it outputs the exact same policy after two executions on i.i.d. samples drawn from the generator when its internal randomness is the same. We first provide an efficient $\rho$-replicable algorithm for $(\varepsilon, \delta)$-optimal policy estimation with sample and time complexity $\widetilde O\left(\frac{N^3\cdot\log(1/\delta)}{(1-\gamma)^5\cdot\varepsilon^2\cdot\rho^2}\right)$, where $N$ is the number of state-action pairs. Next, for the subclass of deterministic algorithms, we provide a lower bound of order $\Omega\left(\frac{N^3}{(1-\gamma)^3\cdot\varepsilon^2\cdot\rho^2}\right)$. Then, we study a relaxed version of replicability proposed by Kalavasis et al. [2023] called TV indistinguishability. We design a computationally efficient TV indistinguishable algorithm for policy estimation whose sample complexity is $\widetilde O\left(\frac{N^2\cdot\log(1/\delta)}{(1-\gamma)^5\cdot\varepsilon^2\cdot\rho^2}\right)$. At the cost of $\exp(N)$ running time, we transform these TV indistinguishable algorithms to $\rho$-replicable ones without increasing their sample complexity. Finally, we introduce the notion of approximate-replicability where we only require that two outputted policies are close under an appropriate statistical divergence (e.g., Renyi) and show an improved sample complexity of $\widetilde O\left(\frac{N\cdot\log(1/\delta)}{(1-\gamma)^5\cdot\varepsilon^2\cdot\rho^2}\right)$.

cs.LG

Replicable Clustering

We design replicable algorithms in the context of statistical clustering under the recently introduced notion of replicability from Impagliazzo et al. [2022]. According to this definition, a clustering algorithm is replicable if, with high probability, its output induces the exact same partition of the sample space after two executions on different inputs drawn from the same distribution, when its internal randomness is shared across the executions. We propose such algorithms for the statistical $k$-medians, statistical $k$-means, and statistical $k$-centers problems by utilizing approximation routines for their combinatorial counterparts in a black-box manner. In particular, we demonstrate a replicable $O(1)$-approximation algorithm for statistical Euclidean $k$-medians ($k$-means) with $\operatorname{poly}(d)$ sample complexity. We also describe an $O(1)$-approximation algorithm with an additional $O(1)$-additive error for statistical Euclidean $k$-centers, albeit with $\exp(d)$ sample complexity. In addition, we provide experiments on synthetic distributions in 2D using the $k$-means++ implementation from sklearn as a black-box that validate our theoretical results.

cs.LG

On the Complexity of Nucleolus Computation for Bipartite b-Matching Games

We explore the complexity of nucleolus computation in b-matching games on bipartite graphs. We show that computing the nucleolus of a simple b-matching game is NP-hard even on bipartite graphs of maximum degree 7. We complement this with partial positive results in the special case where b values are bounded by 2. In particular, we describe an efficient algorithm when a constant number of vertices satisfy b(v) = 2 as well as an efficient algorithm for computing the non-simple b-matching nucleolus when b = 2.

cs.GT

Endoscopy artifact detection (EAD 2019) challenge dataset

Endoscopic artifacts are a core challenge in facilitating the diagnosis and treatment of diseases in hollow organs. Precise detection of specific artifacts like pixel saturations, motion blur, specular reflections, bubbles and debris is essential for high-quality frame restoration and is crucial for realizing reliable computer-assisted tools for improved patient care. At present most videos in endoscopy are currently not analyzed due to the abundant presence of multi-class artifacts in video frames. Through the endoscopic artifact detection (EAD 2019) challenge, we address this key bottleneck problem by solving the accurate identification and localization of endoscopic frame artifacts to enable further key quantitative analysis of unusable video frames such as mosaicking and 3D reconstruction which is crucial for delivering improved patient care. This paper summarizes the challenge tasks and describes the dataset and evaluation criteria established in the EAD 2019 challenge.

cs.CV