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Feng Chen

Publications and source records attributed to Feng Chen.

At least 37 records · Page 2Linked to original sources

Latent Spatial Memory for Video World Models

Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce \emph{latent spatial memory} for video world models, a persistent 3D cache that stores scene information directly in the diffusion latent space, avoiding pixel-space reconstruction. Building on this, we propose Mirage, a latent-space spatial memory framework that constructs the memory by lifting latent tokens into 3D via depth-guided back-projection and queries it by synthesizing novel views through direct latent-space warping. This unified formulation eliminates both the information loss of pixel-space reconstruction and the computational burden of repeated encoding and rendering. Experiments show that latent spatial memory achieves up to \textbf{10.57}$\times$ faster end-to-end video generation and \textbf{55}$\times$ reduction in memory footprint relative to explicit 3D baselines. Leveraging the geometric prior of the diffusion model, Mirage attains state-of-the-art performance on WorldScore and strong reconstruction quality on RealEstate10K.

cs.CV↗

Block3D: Efficient Text-to-3D Generation via Block-Wise Diffusion

While text-to-3D generation has advanced rapidly, achieving high geometric fidelity at low inference cost remains challenging. Existing text-to-3D methods either decode discrete shape tokens autoregressively or iteratively refine global 3D representations with diffusion or flow models. However, autoregressive decoding is sequential and cannot revise errors, whereas diffusion and flow-matching models repeatedly process the full representation, making high-quality generation increasingly expensive. In this paper, we propose Block3D, a block-wise diffusion framework that partitions the discrete shape-token sequence into contiguous blocks, generates the blocks autoregressively, and jointly denoises all tokens within the current block. To alleviate error accumulation, we introduce confidence-guided intra-block correction, which revises low-confidence tokens before each block is finalized. On a held-out set from TRELLIS-500K, Block3D reduces mean end-to-end generation time from 25.71 seconds to 4.99 seconds, achieving a $5.15\times$ speedup over the fine-tuned autoregressive baseline without sacrificing geometric fidelity.

cs.CV↗

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only $10$ paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.

cs.RO↗

AgentOCR: Reimagining Agent History via Optical Self-Compression

Recent advances in large language models (LLMs) enable agentic systems trained with reinforcement learning (RL) over multi-turn interaction, but practical deployment is bottlenecked by rapidly growing textual histories that inflate token and memory costs. We introduce AgentOCR, a framework that exploits visual tokens' superior information density by representing the accumulated observation-action history as a compact rendered image. To make multi-turn rollouts scalable, AgentOCR proposes segment optical caching. By decomposing history into hashable segments and maintaining a visual cache, this mechanism eliminates redundant re-rendering. Beyond fixed rendering, AgentOCR introduces agentic self-compression, where the agent actively emits a compression rate and is trained with compression-aware reward to adaptively balance task success and token efficiency. We conduct extensive experiments on challenging agentic benchmarks, ALFWorld and search-based QA. Remarkably, AgentOCR preserves over 95\% of text-based agent performance while substantially reducing token consumption (>50\%), yielding consistent token and memory efficiency. Further analysis validates a 20$\times$ rendering speedup from optical caching and effective self-compression balancing. Our code is available at https://github.com/langfengQ/AgentOCR.

cs.LG↗

Dual-Loop Self-Evolution via Verifiable Emotion Feedback for Multi-Turn Empathetic Dialogue

Large language models have demonstrated conversational capabilities, yet empathetic competence remains challenging. Empathetic support is inherently multi-turn and path-dependent: users disclose concerns gradually, emotions evolve over time, and early responses shape trust and receptivity. Reinforcement learning with verifiable emotion rewards provides scalable supervision for long-horizon interactions. However, existing methods evolve the dialogue policy while keeping its training interaction distribution fixed, creating a mismatch between policy competence and training experience. We introduce a dual-loop self-evolution framework driven by verifiable emotion feedback. With the user simulator and verifier frozen, the inner loop optimizes the multi-turn policy using continuous emotion rewards, while the outer loop uses the same outcomes to estimate policy-relative interaction utility and adapt experience. To obtain estimates from sparse, stochastic rollouts, the framework holds the scenario and interaction state constant within each group and prioritizes conditions whose group pass rates lie near the policy's competence boundary. A hierarchical controller shares evidence across support intents, while uncertainty-guided exploration and uniform rehearsal prevent premature exclusion. The resulting distribution generates trajectories, closing both loops without increasing the rollout budget. On SAGE, our framework raises Qwen3-8B Overall from 53.87 to 79.24 and outperforms protocol-matched uniform emotion-reward reinforcement learning by 7.23 points.

cs.CL↗

REDAgentBench: Executable Red Teaming and Faithful Measurement of LLM Agent Systems

Large language model (LLM) agents combine language-based reasoning with external tools to perform complex tasks. Adversarial inputs can exploit interactions between the agent and its environment, causing the agent to violate safety policies during execution. Yet existing evaluations often reduce agent safety to a single attack success rate (ASR), collapsing exposure, execution, observation, and adjudication and potentially conflating actual violations with evidence visibility. We introduce REDAgentBench, an executable framework for autonomous red-teaming and faithful measurement. It derives attacks from explicit safety constraints and associated agent-system vulnerabilities, runs them in isolated service sandboxes, and verifies harmful effects from service receipts and final-state changes. The benchmark contains 1,661 cases across five service surfaces. Across six models and three agent harnesses, macro-average ASR is 65.69%; reported ASR varies with harness and evidence view, while evaluation-context disclosure changes execution behavior. In a state-grounded diagnostic cohort, almost one in five confirmed violations with resolved action anchors occurs after the agent states the relevant constraint or risk, revealing a Recognition--Execution Gap. Finally, a training-free policy reminder reduces confirmed violations by more than 70 percentage points in matched replay. These findings show that executable evaluation can improve safety measurement and identify actionable intervention points.

cs.AI↗

Apodex Discovery: Reality Benchmarks and Environments for Evaluating and Building Discoverative Artificial Intelligence

Apollo did not reach the Moon merely because its engineers could solve difficult equations. It succeeded by turning a distant ambition into a mission architecture of explicit objectives, simulation, verification, and repeated correction. AI now faces a similar transition: frontier models can solve difficult tasks once the problem, tools, and success criteria are specified, yet consequential real-world challenges rarely arrive in an executable or verifiable form. We introduce Apodex Discovery, a framework for building and evaluating discoverative AI through the heavy-duty solver, a system comprising a foundation model, harness, tools, and control policies that pursues extended, stateful, verifiable investigations. It has three core components. First, a problem-scouting process surveyed 561 industries across 16 sectors, assembled 423 high-value real-world problems, and selected 20 for the initial release. Second, a common environment-task-episode abstraction provides data, tools, constraints, feedback, trajectory recording, and verification of intermediate artifacts and final submissions. Third, HDS6 evaluates Tools, Repair, Alternatives, Coherence, Evidence, and Scope independently of final-task success. In AAV capsid design, Apodex surpassed the published state of the art by 7% across viability, tropism, structure prediction, and generative design. In drug repurposing and reformulation, a task-specific biomedical environment improved the mean normalized prediction score of GPT-5.5 and GPT-5.6-sol by 2.5 and 7.6 points over the same closed-book backbone. Controlled ablations show that the fixed TRACES episode interface enables attribution of performance differences to specific solver components. Apodex Discovery moves AI evaluation beyond predefined benchmarks toward verifiable investigations aimed at genuine discovery.

cs.AI↗

Evidence-Driven Dynamic Visual Selector for Efficient Long Video Understanding

Recent advancements in MLLM-based long-form video understanding have mitigated inference-time computational cost and limited context lengths by selecting query-relevant frames. However, existing approaches predominantly rely on external proxy scorers and rigid heuristic rules, inevitably suffering from misalignment with the target MLLM's intrinsic evidence and failing to accommodate the non-uniform spatiotemporal information density. In this paper, we propose a fine-grained dynamic visual selection framework named EviSelect, grounded in the target MLLM internal attention evidence. Our method efficiently probes visual evidence via sparse prefilling as a structured prior to guide distribution-aware dynamic sampling. Specifically, we efficiently approximate attention maps of the target MLLM using highly compressed visual inputs and sparse attention, well-aligned to the full counterpart. Conditioned on three complementary attention components derived from this prior, we design a lightweight selector that not only precisely locates query-relevant timestamps but also adaptively adjusts the local sampling rate and spatial resolution. To enable evidence-conditioned spatiotemporal sampling, we formulate the selector as a stochastic policy and optimize it via GRPO under a joint accuracy--efficiency reward. By rewarding correct predictions under lower visual cost through group-relative comparisons, our method encourages the policy to allocate computation dynamically according to the information density of each video. Across three long video understanding benchmarks, EviSelect achieves superior performance compared to existing methods while reducing selected visual tokens by about 50\% and achieving a 3.9x end-to-end speedup.

cs.CV↗

FinProBench: Evaluating Financial AI Agents with Role-Grounded Rubrics Derived from Professional Deliverables

Evaluating financial AI agents requires criteria aligned with real professional work. Existing rubric methods typically derive criteria from task prompts or model outputs, overlooking tacit standards visible only in practitioner deliverables. We introduce FinProBench, a benchmark for professional financial tasks, and Role-Grounded Rubric Construction (RGRC), a reusable pipeline that derives rubrics from deliverables produced by practitioners in the same role. RGRC comprises four stages: Deliverable Collection, Competency Extraction, Rubric Synthesis, and Validation. Its rubrics capture tacit standards, distinguish quality levels, and transfer across tasks within a role. Before analysis, we classified 57 occupations by deliverable genre into 30 prior-rich conventional roles and 27 prior-sparse role-specialized roles. Across all roles, Prompt-only nearly matches RGRC for conventional roles (89.2% vs. 90.7%), but RGRC substantially outperforms it for role-specialized roles (99.1% vs. 78.0%). This split indicates that prompt engineering can approximate rubrics when conventions are well represented in model priors, while professional grounding is essential for standards beyond those priors. FinProBench is built from 1,723 curated deliverables spanning 57 occupations, 8 financial sub-industries, and 161 deliverable types, and releases an initial evaluation set of 20 complete tasks covering 20 roles in 7 sub-industries. With heterogeneous LLM judges and role-level rubrics, human deliverables rank first on average (73.7 vs. 70.3, 70.2, and 69.6 out of 100), while all four systems show overlapping 95% confidence intervals and complementary strengths. Reusing rubrics at the role level reduces estimated per-task construction effort by 6.7 times relative to authoring each rubric from scratch.

cs.AI↗

FinPerMA: A Theory-Informed, Event-Grounded Personalized-Memory Benchmark for LLM Agents

Large language model (LLM) agents are increasingly used as personalized assistants in high-stakes domains such as financial advising, yet it remains unclear whether they can maintain and update an individualized user model over long horizons. Existing personalized-memory benchmarks primarily test factual retention or rely on weakly constrained model-generated trajectories, leaving event-driven preference adaptation underexplored. We introduce FinPerMA, an event-grounded benchmark that evaluates personalized memory against frozen longitudinal investor trajectories. Its generation pipeline combines deterministic, theory-informed impact rules, controlled LLM narration, and automated quality screening; a Post-Shock checkpoint isolates whether an agent has integrated a material event into its persistent user model. On 2,994 questions from 276 personas, seven frontier LLMs and up to seven memory configurations remain far from saturated: no full-context configuration exceeds approximately 0.47 overall accuracy or approximately 39% on multiple-choice questions. Attribution analysis shows that summary-based memory often preserves factual details while losing the preference signals needed for personalization; simple retrieval can therefore outperform purpose-built memory systems, with the gap widening after shocks.

cs.AI↗

Dynamic Execution Commitment of Vision-Language-Action Models

Vision-Language-Action (VLA) models predominantly adopt action chunking, i.e., predicting and committing to a short horizon of consecutive low-level actions in a single forward pass, to amortize the inference cost of large-scale backbones and reduce per-step latency. However, committing these multi-step predictions to real-world execution requires balancing success rate against inference efficiency, a decision typically governed by fixed execution horizons tuned per task. Such heuristics ignore the state-dependent nature of predictive reliability, leading to brittle performance in dynamic or out-of-distribution settings. In this paper, we introduce A3, an Adaptive Action Acceptance mechanism that reframes dynamic execution commitment as a self-speculative prefix verification problem. A3 first computes a trajectory-wise consensus score of actions via group sampling, then selects a representative draft and prioritizes downstream verification. Specifically, it enforces: (1) consensus-ordered conditional invariance, which validates low-consensus actions by judging whether they remain consistent when re-decoded conditioned on high-consensus actions; and (2) prefix-closed sequential consistency, which guarantees physical rollout integrity by accepting only the longest continuous sequence of verified actions starting from the beginning. Consequently, the execution horizon emerges as the longest verifiable prefix satisfying both internal model logic and sequential execution constraints. Experiments across diverse VLA models and benchmarks demonstrate that A3 eliminates the need for manual horizon tuning while achieving a superior trade-off between execution robustness and inference throughput.

cs.CV↗

Stress Testing Concept Erasure with Large Language Model Agents

Concept erasure aims to remove semantic concepts from a trained generative model and is increasingly important for responsible AI deployment. However, verifying whether a model has robustly removed targeted concepts remains a critical challenge. Existing evaluation methods are typically pre-defined and static, failing to expose vulnerabilities under diverse natural-language probes and challenging conditions. Moreover, manually designed evaluation strategies can be biased and difficult to scale. We posit that concept erasure evaluation is best formulated as an adaptive hypothesis search, operationalised by agents that iteratively propose, critique, and verify tests to systematically expand coverage of failure modes. To this end, we propose Stress Testing Agents for Concept Erasure (STACE), a framework that autonomously stress-tests concept-erased models using multiple Large Language Model (LLM) agents, by iteratively generating and verifying stress-testing hypotheses grounded by external knowledge. We also introduce a suite of metrics for assessing the performance and efficiency of LLM-agent-powered stress-testing frameworks. Our extensive experiments show that STACE outperforms five LLM-based evaluation baselines on four concept categories. Further analysis across two T2I models, six concept erasure approaches, and various erasure strengths show that STACE is robust for different settings. We also show that STACE can be adapted beyond concept erasure evaluation to other problem domains, such as LLM jailbreaking. Our code is available anonymously.

cs.AI↗

DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation

Building general-purpose dexterous manipulation policies requires benchmarks that go beyond isolated tasks to systematically evaluate policies across diverse interaction modes, sensory conditions, and robot embodiments. However, existing benchmarks remain limited in task and data diversity, embodiment coverage, or controllable visual variation, hindering studies of cross-task and cross-embodiment generalization. We present DexVerse, a large-scale and modular benchmark for dexterous manipulation. DexVerse includes 100 tasks spanning a broad range of manipulation skills, including object grasping and relocation, articulated-object interaction, functional tool use, bimanual coordination, non-prehensile control, contact-rich behaviors, multi-goal execution, and long-horizon multi-stage task completion. It supports 3 robot arms and 6 dexterous hands, and is extensible to new tasks, assets, and embodiments. To evaluate visuomotor generalization, DexVerse provides configurable visual variations in textures, background, lighting, and camera viewpoints. We further provide a VR-based teleoperation interface and 3,180 demonstrations with synchronized proprioceptive, RGB, depth, point-cloud, and state observations. We benchmark representative methods, including Diffusion Policy, DP3, OpenVLA, and $π_{0.5}$, across 19 tasks. Results reveal substantial challenges in task generalization and visuomotor robustness, establishing DexVerse as a promising testbed for general-purpose dexterous manipulation. Project page: https://ycyao216.github.io/DexVerse.site

cs.RO↗

PolicyTrim: Boosting Intrinsic Policy Efficiency of Vision-Language-Action Models

Vision-Language-Action (VLA) models provide a unified paradigm for robotic manipulation, yet their real-world deployment is often bottlenecked by execution efficiency. While existing efforts predominantly focus on compute-centric efficiency to reduce per-step inference latency, the intrinsic \textbf{policy efficiency} of these models remains largely unexplored. Policy efficiency is fundamentally affected by two factors, namely the effective executable length of predicted action chunks and the total physical steps required to complete a task. These two factors jointly determine the total number of forward inference calls during execution. We observe that current VLA policies struggle with planning unreliability and action redundancy, suffering from severe prediction degradation at the tail of action chunks and tending to generate unnecessarily redundant physical steps. To address this, we propose \textbf{PolicyTrim}, a reinforcement learning-based post-training framework that extends the reliable action chunk length and reduces redundant physical steps. For reliable chunk extension, we employ a dynamic exploration strategy that explicitly rewards the successful completion of longer executable lengths, progressively pushing the trustworthy prediction horizon to its empirical limit. For step efficiency, we design a redundancy-aware reward that directly favors successful task completions with fewer steps while penalizing unreproducible shortcuts, effectively eliminating redundant physical actions. Extensive experiments across three benchmarks and three VLA models demonstrate that PolicyTrim improves action chunk utilization by 3$\times$ and reduces physical execution steps by 51.4\%. Ultimately, our framework delivers up to a 5.83$\times$ end-to-end deployment speedup without compromising task success rates.

cs.CV↗

Agentic Collaborative Cognition for Zero-Shot 3D Understanding

Recent advancements have explored agentic zero-shot 3D understanding by reformulating it as video keyframe understanding with Multimodal Large Language Models (MLLMs). However, existing methods face an intrinsic bottleneck due to the finite observation perspectives inherent in videos and the implicit perception of 3D scenes. In this paper, we propose a collaborative multi-agent framework that assigns a Planning Agent to handle high-level viewpoint planning and supplement novel perspectives, and a Perception Agent to explicitly summarize the 3D scene into a structured holistic cognitive map. Specifically, Planning Agent first analyzes this cognitive map to determine query-relevant viewpoints and supplements missing critical perspectives to ensure comprehensive observation. Subsequently, Perception Agent documents object-level attributes from these views by assigning consistent instance identifiers across viewpoints, thereby integrating fragmented observations into the holistic cognitive map. In parallel, it provides feedback to filter out mismatched candidate objects and guide subsequent viewpoint planning. Through this closed-loop iterative process, two agents collaboratively figure out candidates until Perception Agent determines that sufficient information has been captured to complete the task. Extensive experiments demonstrate that our method achieves state-of-the-art performance on 6 benchmarks, with improvements of 11.1\% Acc@0.5 on ScanRefer, 14.6 BLEU-1 on 3D-assisted dialog, and 2.1 EM on SQA3D.

cs.CV↗

VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction

Feed-forward 3D Gaussian Splatting (3DGS) has emerged as a highly effective solution for novel view synthesis. Existing methods predominantly rely on a \emph{pixel-aligned} Gaussian prediction paradigm, where each 2D pixel is mapped to a 3D Gaussian. We rethink this widely adopted formulation and identify several inherent limitations: it renders the reconstructed 3D models heavily dependent on the number of input views, leads to view-biased density distributions, and introduces alignment errors, particularly when source views contain occlusions or low texture. To address these challenges, we introduce VolSplat, a new multi-view feed-forward paradigm that replaces pixel alignment with voxel-aligned Gaussians. By directly predicting Gaussians from a predicted 3D voxel grid, it overcomes pixel alignment's reliance on error-prone 2D feature matching, ensuring robust multi-view consistency. Furthermore, it enables adaptive control over density based on 3D scene complexity, yielding more faithful Gaussians, improved geometric consistency, and enhanced novel-view rendering quality. Experiments on widely used benchmarks demonstrate that VolSplat achieves state-of-the-art performance, while producing more plausible and view-consistent results. The video results, code and trained models are available on our project page: https://lhmd.top/volsplat.

cs.CV↗

Neural Networks for Parameter Estimation of the Discretely Observed Hawkes Process

When the sample path of a Hawkes process is observed discretely, such that only the total event counts in disjoint time intervals are known, the likelihood function becomes intractable. To overcome the challenge of likelihood-based inference in this setting, we propose to use a likelihood-free approach that uses simulated data to train a fully connected neural network (NN) to estimate the parameters of the Hawkes process from a summary statistic of the count data. A naive imputation estimate of the parameters forms the basis for our summary statistic, which is fast to generate and requires minimal expert knowledge to design. The resulting NN estimator is comparable to the best extant approximate likelihood estimators in terms of mean-squared error but requires significantly less computational time. We implement NN quantile estimation for fast uncertainty quantification. The proposed estimation procedure is applied to weekly count data for two infectious diseases, with a time-varying background rate used to capture seasonal fluctuations in infection risk.

stat.ME↗

Training Diffusion Policies via Prior-Mapping Co-Evolution

Reinforcement learning (RL) faces a persistent tension: policies that are stable to optimize (e.g., Gaussians) are often too simple to represent the multimodal action distributions required for complex control. Conversely, expressive generative policies -- such as diffusion and flow matching -- can be difficult to optimize in online RL due to intractable likelihoods and gradients propagating through long sampling chains. We address this tension with a key structural principle: decoupling optimization from generation. Building on this, we introduce GoRL (Generative Online Reinforcement Learning), an algorithm-agnostic framework that trains expressive policies from scratch by confining policy optimization to a tractable latent space while delegating action synthesis to a conditional generative decoder. Viewed as prior-mapping co-evolution, each stage first improves a tractable latent prior through RL and then consolidates the resulting behavior into a more expressive prior-to-action mapping. This two-timescale schedule, anchored by fixed-prior decoder refinement, enables stable optimization while continuously expanding expressiveness. Empirically, \textsc{GoRL} consistently outperforms unimodal and generative baselines across diverse continuous-control tasks. Notably, GoRL achieves returns exceeding 870 on HopperStand, more than 3* the strongest baseline; on high-dimensional humanoid tasks, it further outperforms the strongest non-GoRL baseline by over an order of magnitude.

cs.LG↗