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Feng Gao

Publications and source records attributed to Feng Gao.

At least 73 records · Page 4Linked to original sources

Vidi2.5: Large Multimodal Models for Video Understanding and Creation

Video has emerged as the primary medium for communication and creativity on the Internet, driving strong demand for scalable, high-quality video production. Vidi models continue to evolve toward next-generation video creation and have achieved state-of-the-art performance in multimodal temporal retrieval (TR). In its second release, Vidi2 advances video understanding with fine-grained spatio-temporal grounding (STG) and extends its capability to video question answering (Video QA), enabling comprehensive multimodal reasoning. Given a text query, Vidi2 can identify not only the corresponding timestamps but also the bounding boxes of target objects within the output time ranges. To enable comprehensive evaluation of STG, we introduce a new benchmark, VUE-STG, which offers critical improvements over existing STG datasets. In addition, we upgrade the previous VUE-TR benchmark to VUE-TR-V2, achieving a more balanced duration and query distribution. Remarkably, the Vidi2 model substantially outperforms leading proprietary systems, such as Gemini 3 Pro Preview and GPT-5, on both VUE-TR-V2 and VUE-STG, while achieving competitive results with popular open-source models with similar scale on video QA benchmarks. The latest Vidi2.5 offers significantly stronger STG capability and slightly better TR and Video QA performance over Vidi2. This update also introduces a Vidi2.5-Think model to handle plot understanding with complex plot reasoning. To comprehensively evaluate the performance of plot understanding, we propose VUE-PLOT benchmark with two tracks, Character and Reasoning. Notably, Vidi2.5-Think outperforms Gemini 3 Pro Preview on fine-grained character understanding with comparable performance on complex plot reasoning. Furthermore, we demonstrate the effectiveness of Vidi2.5 on a challenging real-world application, video editing planning.

cs.CV↗

Exploring Talking Head Models With Adjacent Frame Prior for Speech-Preserving Facial Expression Manipulation

Speech-Preserving Facial Expression Manipulation (SPFEM) is an innovative technique aimed at altering facial expressions in images and videos while retaining the original mouth movements. Despite advancements, SPFEM still struggles with accurate lip synchronization due to the complex interplay between facial expressions and mouth shapes. Capitalizing on the advanced capabilities of audio-driven talking head generation (AD-THG) models in synthesizing precise lip movements, our research introduces a novel integration of these models with SPFEM. We present a new framework, Talking Head Facial Expression Manipulation (THFEM), which utilizes AD-THG models to generate frames with accurately synchronized lip movements from audio inputs and SPFEM-altered images. However, increasing the number of frames generated by AD-THG models tends to compromise the realism and expression fidelity of the images. To counter this, we develop an adjacent frame learning strategy that finetunes AD-THG models to predict sequences of consecutive frames. This strategy enables the models to incorporate information from neighboring frames, significantly improving image quality during testing. Our extensive experimental evaluations demonstrate that this framework effectively preserves mouth shapes during expression manipulations, highlighting the substantial benefits of integrating AD-THG with SPFEM.

cs.CV↗

What Can RL Bring to VLA Generalization? An Empirical Study

Large Vision-Language Action (VLA) models have shown significant potential for embodied AI. However, their predominant training via supervised fine-tuning (SFT) limits generalization due to susceptibility to compounding errors under distribution shifts. Reinforcement learning (RL) offers a path to overcome these limitations by optimizing for task objectives via trial-and-error, yet a systematic understanding of its specific generalization benefits for VLAs compared to SFT is lacking. To address this, our study introduces a comprehensive benchmark for evaluating VLA generalization and systematically investigates the impact of RL fine-tuning across diverse visual, semantic, and execution dimensions. Our extensive experiments reveal that RL fine-tuning, particularly with PPO, significantly enhances generalization in semantic understanding and execution robustness over SFT, while maintaining comparable visual robustness. We identify PPO as a more effective RL algorithm for VLAs than LLM-derived methods like DPO and GRPO. We also develop a simple recipe for efficient PPO training on VLAs, and demonstrate its practical utility for improving VLA generalization. The project page is at https://rlvla.github.io

cs.LG↗

JuggleRL: Mastering Ball Juggling with a Quadrotor via Deep Reinforcement Learning

Aerial robots interacting with objects must perform precise, contact-rich maneuvers under uncertainty. In this paper, we study the problem of aerial ball juggling using a quadrotor equipped with a racket, a task that demands accurate timing, stable control, and continuous adaptation. We propose JuggleRL, the first reinforcement learning-based system for aerial juggling. It learns closed-loop policies in large-scale simulation using systematic calibration of quadrotor and ball dynamics to reduce the sim-to-real gap. The training incorporates reward shaping to encourage racket-centered hits and sustained juggling, as well as domain randomization over ball position and coefficient of restitution to enhance robustness and transferability. The learned policy outputs mid-level commands executed by a low-level controller and is deployed zero-shot on real hardware, where an enhanced perception module with a lightweight communication protocol reduces delays in high-frequency state estimation and ensures real-time control. Experiments show that JuggleRL achieves an average of $311$ hits over $10$ consecutive trials in the real world, with a maximum of $462$ hits observed, far exceeding a model-based baseline that reaches at most $14$ hits with an average of $3.1$. Moreover, the policy generalizes to unseen conditions, successfully juggling a lighter $5$ g ball with an average of $145.9$ hits. This work demonstrates that reinforcement learning can empower aerial robots with robust and stable control in dynamic interaction tasks.

cs.RO↗

UniMo: Unifying 2D Video and 3D Human Motion with an Autoregressive Framework

We propose UniMo, an innovative autoregressive model for joint modeling of 2D human videos and 3D human motions within a unified framework, enabling simultaneous generation and understanding of these two modalities for the first time. Current methods predominantly focus on generating one modality given another as the condition or integrating either of them with other modalities such as text and audio. Unifying 2D videos and 3D motions for simultaneous optimization and generation remains largely unexplored, presenting significant challenges due to their substantial structural and distributional differences. Inspired by the LLM's ability to unify different modalities, our method models videos and 3D motions as a unified tokens sequence, utilizing separate embedding layers to mitigate distribution gaps. Additionally, we devise a sequence modeling strategy that integrates two distinct tasks within a single framework, proving the effectiveness of unified modeling. Moreover, to efficiently align with visual tokens and preserve 3D spatial information, we design a novel 3D motion tokenizer with a temporal expansion strategy, using a single VQ-VAE to produce quantized motion tokens. It features multiple expert decoders that handle body shapes, translation, global orientation, and body poses for reliable 3D motion reconstruction. Extensive experiments demonstrate that our method simultaneously generates corresponding videos and motions while performing accurate motion capture. This work taps into the capacity of LLMs to fuse diverse data types, paving the way for integrating human-centric information into existing models and potentially enabling multimodal, controllable joint modeling of humans, objects, and scenes.

cs.CV↗

OpenDance: Multimodal Controllable 3D Dance Generation with Large-scale Internet Data

Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. As the highly dynamic and complex human motion covering various styles and genres, dance generation requires satisfying diverse conditions beyond just music (e.g., spatial trajectories, keyframe gestures, or style descriptions). However, the absence of a large-scale and richly annotated dataset severely hinders progress. In this paper, we build OpenDanceSet, an extensive human dance dataset comprising over 100 hours across 14 genres and 147 subjects. Each sample has rich annotations to facilitate robust cross-modal learning: 3D motion, paired music, 2D keypoints, trajectories, and expert-annotated text descriptions. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation, including a disentangled auto-encoder and a multimodal joint-prediction Transformer. OpenDanceNet supports generation conditioned on music and arbitrary combinations of text, keypoints, or trajectories. Comprehensive experiments demonstrate that our work achieves high-fidelity synthesis with strong diversity and realistic physical contacts, while also offering flexible control over spatial and stylistic conditions. Project Page: https://open-dance.github.io

cs.CV↗

DCA-LUT: Deep Chromatic Alignment with 5D LUT for Purple Fringing Removal

Purple fringing, a persistent artifact caused by Longitudinal Chromatic Aberration (LCA) in camera lenses, has long degraded the clarity and realism of digital imaging. Traditional solutions rely on complex and expensive apochromatic (APO) lens hardware and the extraction of handcrafted features, ignoring the data-driven approach. To fill this gap, we introduce DCA-LUT, the first deep learning framework for purple fringing removal. Inspired by the physical root of the problem, the spatial misalignment of RGB color channels due to lens dispersion, we introduce a novel Chromatic-Aware Coordinate Transformation (CA-CT) module, learning an image-adaptive color space to decouple and isolate fringing into a dedicated dimension. This targeted separation allows the network to learn a precise ``purple fringe channel", which then guides the accurate restoration of the luminance channel. The final color correction is performed by a learned 5D Look-Up Table (5D LUT), enabling efficient and powerful% non-linear color mapping. To enable robust training and fair evaluation, we constructed a large-scale synthetic purple fringing dataset (PF-Synth). Extensive experiments in synthetic and real-world datasets demonstrate that our method achieves state-of-the-art performance in purple fringing removal.

cs.CV↗

MLM: Learning Multi-task Loco-Manipulation Whole-Body Control for Quadruped Robot with Arm

Whole-body loco-manipulation for quadruped robots with arms remains a challenging problem, particularly in achieving multi-task control. To address this, we propose MLM, a reinforcement learning framework driven by both real-world and simulation data. It enables a six-DoF robotic arm-equipped quadruped robot to perform whole-body loco-manipulation for multiple tasks autonomously or under human teleoperation. To address the problem of balancing multiple tasks during the learning of loco-manipulation, we introduce a trajectory library with an adaptive, curriculum-based sampling mechanism. This approach allows the policy to efficiently leverage real-world collected trajectories for learning multi-task loco-manipulation. To address deployment scenarios with only historical observations and to enhance the performance of policy execution across tasks with different spatial ranges, we propose a Trajectory-Velocity Prediction policy network. It predicts unobservable future trajectories and velocities. By leveraging extensive simulation data and curriculum-based rewards, our controller achieves whole-body behaviors in simulation and zero-shot transfer to real-world deployment. Ablation studies in simulation verify the necessity and effectiveness of our approach, while real-world experiments on a Go2 robot with an Airbot robotic arm demonstrate the policy's good performance in multi-task execution.

cs.RO↗

Learning Natural and Robust Hexapod Locomotion over Complex Terrains via Motion Priors based on Deep Reinforcement Learning

Multi-legged robots offer enhanced stability to navigate complex terrains with their multiple legs interacting with the environment. However, how to effectively coordinate the multiple legs in a larger action exploration space to generate natural and robust movements is a key issue. In this paper, we introduce a motion prior-based approach, successfully applying deep reinforcement learning algorithms to a real hexapod robot. We generate a dataset of optimized motion priors, and train an adversarial discriminator based on the priors to guide the hexapod robot to learn natural gaits. The learned policy is then successfully transferred to a real hexapod robot, and demonstrate natural gait patterns and remarkable robustness without visual information in complex terrains. This is the first time that a reinforcement learning controller has been used to achieve complex terrain walking on a real hexapod robot.

cs.RO↗

OracleAgent: A Multimodal Reasoning Agent for Oracle Bone Script Research

As one of the earliest writing systems, Oracle Bone Script (OBS) preserves the cultural and intellectual heritage of ancient civilizations. However, current OBS research faces two major challenges: (1) the interpretation of OBS involves a complex workflow comprising multiple serial and parallel sub-tasks, and (2) the efficiency of OBS information organization and retrieval remains a critical bottleneck, as scholars often spend substantial effort searching for, compiling, and managing relevant resources. To address these challenges, we present OracleAgent, the first agent system designed for the structured management and retrieval of OBS-related information. OracleAgent seamlessly integrates multiple OBS analysis tools, empowered by large language models (LLMs), and can flexibly orchestrate these components. Additionally, we construct a comprehensive domain-specific multimodal knowledge base for OBS, which is built through a rigorous multi-year process of data collection, cleaning, and expert annotation. The knowledge base comprises over 1.4M single-character rubbing images and 80K interpretation texts. OracleAgent leverages this resource through its multimodal tools to assist experts in retrieval tasks of character, document, interpretation text, and rubbing image. Extensive experiments demonstrate that OracleAgent achieves superior performance across a range of multimodal reasoning and generation tasks, surpassing leading mainstream multimodal large language models (MLLMs) (e.g., GPT-4o). Furthermore, our case study illustrates that OracleAgent can effectively assist domain experts, significantly reducing the time cost of OBS research. These results highlight OracleAgent as a significant step toward the practical deployment of OBS-assisted research and automated interpretation systems.

cs.CV↗

Towards stable metal inorganic-organic complex glasses

Metal inorganic-organic complex (MIOC) glasses have emerged as a new family of melt-quenched glasses. However, the vitrification of MIOC is challenging since most of the crystalline MIOC precursors decompose before melting. The decomposition problem severely narrows the compositional range of MIOC glass formation. Here, we report a novel approach for preparing the MIOC glasses that combines slow-solvent-removal with subsequent quenching to avoid gel thermal decomposition and crystallization. Specifically, the new approach utilizes an aprotic solvent (acetone) to kinetically prevent the ordering of the metal-ligand complex molecules in solution, thereby suppressing crystallization and forming a gel. The subsequent gradual drying process leads to the removal of the solvent to enhance the connections between molecules through hydrogen bonds, thus causing the formation of a hydrogen-bonded network. The increased network connectivity lowers the mobility of the molecules, thereby avoiding gel crystallization. Consequently, a disordered network is frozen-in during quenching of the dried gel from 130 °C to room temperature, and finally MIOC glass forms. Structural analyses reveal that hydrogen bonds are responsible for connecting the tetrahedral units. The as-prepared MIOC glass exhibits some fascinating behaviors, e.g., Tg increasing with rapid room-temperature relaxation, CO2 uptake, and red-shift of photoluminescence. This work not only presents a novel strategy for fabricating large-sized, stable, functional MIOC glasses, but also uncovers the critical role of hydrogen bonds in MIOC glass formation.

cond-mat.mtrl-sci↗

Wavelet-Assisted Mamba for Satellite-Derived Sea Surface Temperature Super-Resolution

Sea surface temperature (SST) is an essential indicator of global climate change and one of the most intuitive factors reflecting ocean conditions. Obtaining high-resolution SST data remains challenging due to limitations in physical imaging, and super-resolution via deep neural networks is a promising solution. Recently, Mamba-based approaches leveraging State Space Models (SSM) have demonstrated significant potential for long-range dependency modeling with linear complexity. However, their application to SST data super-resolution remains largely unexplored. To this end, we propose the Wavelet-assisted Mamba Super-Resolution (WMSR) framework for satellite-derived SST data. The WMSR includes two key components: the Low-Frequency State Space Module (LFSSM) and High-Frequency Enhancement Module (HFEM). The LFSSM uses 2D-SSM to capture global information of the input data, and the robust global modeling capabilities of SSM are exploited to preserve the critical temperature information in the low-frequency component. The HFEM employs the pixel difference convolution to match and correct the high-frequency feature, achieving accurate and clear textures. Through comprehensive experiments on three SST datasets, our WMSR demonstrated superior performance over state-of-the-art methods. Our codes and datasets will be made publicly available at https://github.com/oucailab/WMSR.

eess.IV↗

Fabrication of hydrogen-bonded metal inorganic-organic complex glasses by ligand-tuning approach

Metal inorganic-organic complex (MIOC) crystals are a new category of hybrid glass formers. However, the glass-forming compositions of MIOC crystals are limited due to lack of both a general design principle for such compositions and a deep understanding of the structure and formation mechanism for MIOC glasses. This work reports a general approach for synthesizing glass-forming MIOC crystals. In detail, the principle of this approach is based on the creation of hydrogen-bonded structural network by substituting acid anions for imidazole or benzimidazole ligands in the tetrahedral units of zeolitic imidazolate framework crystals. By tuning the metal centers, anions, and organic ligands of MIOCs, supramolecular unit structures can be designed to construct supramolecular networks and thereby enable property modulation. Furthermore, mixed-ligand synthesis yielded a mixed-crystal system in which the glass-transition temperature (Tg) can be linearly tuned from 282 K to 360 K through gradual substitution of benzimidazole for imidazole. Interestingly, upon vitrification, MIOCs were observed to undergo reorganization of hydrogen-bonded networks, with retention of tetrahedral units, short-range disorder, and the freezing of multiple conformations. This work offers a new strategy to systematically expand the glass-forming compositional range of MIOCs and to develop functional MIOC glasses.

cond-mat.mtrl-sci↗

Fine-tuning Diffusion Policies with Backpropagation Through Diffusion Timesteps

Diffusion policies, widely adopted in decision-making scenarios such as robotics, gaming and autonomous driving, are capable of learning diverse skills from demonstration data due to their high representation power. However, the sub-optimal and limited coverage of demonstration data could lead to diffusion policies that generate sub-optimal trajectories and even catastrophic failures. While reinforcement learning (RL)-based fine-tuning has emerged as a promising solution to address these limitations, existing approaches struggle to effectively adapt Proximal Policy Optimization (PPO) to diffusion models. This challenge stems from the computational intractability of action likelihood estimation during the denoising process, which leads to complicated optimization objectives. In our experiments starting from randomly initialized policies, we find that online tuning of Diffusion Policies demonstrates much lower sample efficiency compared to directly applying PPO on MLP policies (MLP+PPO). To address these challenges, we introduce NCDPO, a novel framework that reformulates Diffusion Policy as a noise-conditioned deterministic policy. By treating each denoising step as a differentiable transformation conditioned on pre-sampled noise, NCDPO enables tractable likelihood evaluation and gradient backpropagation through all diffusion timesteps. Our experiments demonstrate that NCDPO achieves sample efficiency comparable to MLP+PPO when training from scratch, outperforming existing methods in both sample efficiency and final performance across diverse benchmarks, including continuous robot control and multi-agent game scenarios. Furthermore, our experimental results show that our method is robust to the number denoising timesteps in the Diffusion Policy.

cs.LG↗

Frequency-Compensated Network for Daily Arctic Sea Ice Concentration Prediction

Accurately forecasting sea ice concentration (SIC) in the Arctic is critical to global ecosystem health and navigation safety. However, current methods still is confronted with two challenges: 1) these methods rarely explore the long-term feature dependencies in the frequency domain. 2) they can hardly preserve the high-frequency details, and the changes in the marginal area of the sea ice cannot be accurately captured. To this end, we present a Frequency-Compensated Network (FCNet) for Arctic SIC prediction on a daily basis. In particular, we design a dual-branch network, including branches for frequency feature extraction and convolutional feature extraction. For frequency feature extraction, we design an adaptive frequency filter block, which integrates trainable layers with Fourier-based filters. By adding frequency features, the FCNet can achieve refined prediction of edges and details. For convolutional feature extraction, we propose a high-frequency enhancement block to separate high and low-frequency information. Moreover, high-frequency features are enhanced via channel-wise attention, and temporal attention unit is employed for low-frequency feature extraction to capture long-range sea ice changes. Extensive experiments are conducted on a satellite-derived daily SIC dataset, and the results verify the effectiveness of the proposed FCNet. Our codes and data will be made public available at: https://github.com/oucailab/FCNet .

eess.IV↗

Spec-VLA: Speculative Decoding for Vision-Language-Action Models with Relaxed Acceptance

Vision-Language-Action (VLA) models have made substantial progress by leveraging the robust capabilities of Visual Language Models (VLMs). However, VLMs' significant parameter size and autoregressive (AR) decoding nature impose considerable computational demands on VLA models. While Speculative Decoding (SD) has shown efficacy in accelerating Large Language Models (LLMs) by incorporating efficient drafting and parallel verification, allowing multiple tokens to be generated in one forward pass, its application to VLA models remains unexplored. This work introduces Spec-VLA, an SD framework designed to accelerate VLA models. Due to the difficulty of the action prediction task and the greedy decoding mechanism of the VLA models, the direct application of the advanced SD framework to the VLA prediction task yields a minor speed improvement. To boost the generation speed, we propose an effective mechanism to relax acceptance utilizing the relative distances represented by the action tokens of the VLA model. Empirical results across diverse test scenarios affirm the effectiveness of the Spec-VLA framework, and further analysis substantiates the impact of our proposed strategies, which enhance the acceptance length by 44%, achieving 1.42 times speedup compared with the OpenVLA baseline, without compromising the success rate. The success of the Spec-VLA framework highlights the potential for broader application of speculative execution in VLA prediction scenarios.

cs.LG↗

Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter two main challenges: first, they struggle to handle the implicit representation of spatial textures in 3D Gaussian Splatting (3DGS), making per-scene training indispensable; second, they typically require larges amounts of labeled data for effective training. To this end, we propose \underline{G}rounding via \underline{V}iew \underline{R}etrieval (GVR), a novel zero-shot visual grounding framework for 3DGS to transform 3DVG as a 2D retrieval task that leverages object-level view retrieval to collect grounding clues from multiple views, which not only avoids the costly process of 3D annotation, but also eliminates the need for per-scene training. Extensive experiments demonstrate that our method achieves state-of-the-art visual grounding performance while avoiding per-scene training, providing a solid foundation for zero-shot 3DVG research. Video demos can be found in https://github.com/leviome/GVR_demos.

cs.CV↗

MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook

This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We hope it better allows researchers to follow the state-of-the-art in this very dynamic area. Meanwhile, a growing number of testbeds have boosted the evolution of general-purpose large language models. Thus, this year's MARS2 focuses on real-world and specialized scenarios to broaden the multimodal reasoning applications of MLLMs. Our organizing team released two tailored datasets Lens and AdsQA as test sets, which support general reasoning in 12 daily scenarios and domain-specific reasoning in advertisement videos, respectively. We evaluated 40+ baselines that include both generalist MLLMs and task-specific models, and opened up three competition tracks, i.e., Visual Grounding in Real-world Scenarios (VG-RS), Visual Question Answering with Spatial Awareness (VQA-SA), and Visual Reasoning in Creative Advertisement Videos (VR-Ads). Finally, 76 teams from the renowned academic and industrial institutions have registered and 40+ valid submissions (out of 1200+) have been included in our ranking lists. Our datasets, code sets (40+ baselines and 15+ participants' methods), and rankings are publicly available on the MARS2 workshop website and our GitHub organization page https://github.com/mars2workshop/, where our updates and announcements of upcoming events will be continuously provided.

cs.CV↗