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Fengbo Lan

Publications and source records attributed to Fengbo Lan.

9 recordsLinked to original sources

WorldSculpt: Generating Compositional Worlds from Grounded Videos

We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the scene as a collection of individual object meshes placed in a shared world frame, as required by downstream applications such as gaming, AR/VR, simulation, and robotics. This task is challenging in densely cluttered scenes, where objects heavily occlude one another and each view reveals only a fraction of their geometry. Geometry-based approaches typically reconstruct the scene as a single representation and leave incomplete geometry in occluded regions, while existing compositional methods with generative priors are largely limited to relatively simple scenes. We show that complex scenes with hundreds of objects can instead be generated compositionally by adapting a strong single-object 3D generative prior to multi-view observations. We instantiate this paradigm with Pixal3D, extending it with a multi-view conditioning pathway that grounds object generation in multiple posed observations. Although the model is finetuned entirely on single objects in canonical space, it generalizes to large scenes with severe occlusion without any scene-level training, demonstrating the feasibility and scalability of this paradigm. We further introduce UE-MeshyScene, a photorealistic benchmark of densely cluttered scenes with hundreds of objects, per-object annotations, and ground-truth meshes. Across single-object, controlled multi-object, and UE-MeshyScene evaluations, our method consistently outperforms prior approaches, with larger gains as scene complexity and occlusion increase. Finally, we demonstrate broader applicability by converting generated 3DGS worlds, such as Marble and HY-World 2.0, into compositional mesh scenes.

cs.CV

Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions

Enabling robots to explore and act in unfamiliar environments under ambiguous human instructions by interactively identifying task-relevant objects (e.g., identifying cups or beverages for "I'm thirsty") remains challenging for existing vision-language model (VLM)-based methods. This challenge stems from inefficient reasoning and the lack of environmental interaction, which hinder real-time task planning and execution. To address this, We propose Affordance-Aware Interactive Decision-Making and Execution for Ambiguous Instructions (AIDE), a dual-stream framework that integrates interactive exploration with vision-language reasoning, where Multi-Stage Inference (MSI) serves as the decision-making stream and Accelerated Decision-Making (ADM) as the execution stream, enabling zero-shot affordance analysis and interpretation of ambiguous instructions. Extensive experiments in simulation and real-world environments show that AIDE achieves the task planning success rate of over 80\% and more than 95\% accuracy in closed-loop continuous execution at 10 Hz, outperforming existing VLM-based methods in diverse open-world scenarios.

cs.RO

Navi2Gaze: Leveraging Foundation Models for Navigation and Target Gazing

Task-aware navigation continues to be a challenging area of research, especially in scenarios involving open vocabulary. Previous studies primarily focus on finding suitable locations for task completion, often overlooking the importance of the robot's pose. However, the robot's orientation is crucial for successfully completing tasks because of how objects are arranged (e.g., to open a refrigerator door). Humans intuitively navigate to objects with the right orientation using semantics and common sense. For instance, when opening a refrigerator, we naturally stand in front of it rather than to the side. Recent advances suggest that Vision-Language Models (VLMs) can provide robots with similar common sense. Therefore, we develop a VLM-driven method called Navigation-to-Gaze (Navi2Gaze) for efficient navigation and object gazing based on task descriptions. This method uses the VLM to score and select the best pose from numerous candidates automatically. In evaluations on multiple photorealistic simulation benchmarks, Navi2Gaze significantly outperforms existing approaches by precisely determining the optimal orientation relative to target objects, resulting in a 68.8% reduction in Distance to Goal (DTG). Real-world video demonstrations can be found on the supplementary website

cs.RO

A Policy Optimization Method Towards Optimal-time Stability

In current model-free reinforcement learning (RL) algorithms, stability criteria based on sampling methods are commonly utilized to guide policy optimization. However, these criteria only guarantee the infinite-time convergence of the system's state to an equilibrium point, which leads to sub-optimality of the policy. In this paper, we propose a policy optimization technique incorporating sampling-based Lyapunov stability. Our approach enables the system's state to reach an equilibrium point within an optimal time and maintain stability thereafter, referred to as "optimal-time stability". To achieve this, we integrate the optimization method into the Actor-Critic framework, resulting in the development of the Adaptive Lyapunov-based Actor-Critic (ALAC) algorithm. Through evaluations conducted on ten robotic tasks, our approach outperforms previous studies significantly, effectively guiding the system to generate stable patterns.

cs.RO

DexCatch: Learning to Catch Arbitrary Objects with Dexterous Hands

Achieving human-like dexterous manipulation remains a crucial area of research in robotics. Current research focuses on improving the success rate of pick-and-place tasks. Compared with pick-and-place, throwing-catching behavior has the potential to increase the speed of transporting objects to their destination. However, dynamic dexterous manipulation poses a major challenge for stable control due to a large number of dynamic contacts. In this paper, we propose a Learning-based framework for Throwing-Catching tasks using dexterous hands (LTC). Our method, LTC, achieves a 73\% success rate across 45 scenarios (diverse hand poses and objects), and the learned policies demonstrate strong zero-shot transfer performance on unseen objects. Additionally, in tasks where the object in hand faces sideways, an extremely unstable scenario due to the lack of support from the palm, all baselines fail, while our method still achieves a success rate of over 60\%.

cs.RO

Mixed Graph Signal Analysis of Joint Image Denoising / Interpolation

A noise-corrupted image often requires interpolation. Given a linear denoiser and a linear interpolator, when should the operations be independently executed in separate steps, and when should they be combined and jointly optimized? We study joint denoising / interpolation of images from a mixed graph filtering perspective: we model denoising using an undirected graph, and interpolation using a directed graph. We first prove that, under mild conditions, a linear denoiser is a solution graph filter to a maximum a posteriori (MAP) problem regularized using an undirected graph smoothness prior, while a linear interpolator is a solution to a MAP problem regularized using a directed graph smoothness prior. Next, we study two variants of the joint interpolation / denoising problem: a graph-based denoiser followed by an interpolator has an optimal separable solution, while an interpolator followed by a denoiser has an optimal non-separable solution. Experiments show that our joint denoising / interpolation method outperformed separate approaches noticeably.

eess.IV

Understanding and Tackling Scattering and Reflective Flare for Mobile Camera Systems

The rise of mobile devices has spurred advancements in camera technology and image quality. However, mobile photography still faces issues like scattering and reflective flares. While previous research has acknowledged the negative impact of the mobile devices' internal image signal processing pipeline (ISP) on image quality, the specific ISP operations that hinder flare removal have not been fully identified. In addition, current solutions only partially address ISP-related deterioration due to a lack of comprehensive raw image datasets for flare study. To bridge these research gaps, we introduce a new raw image dataset tailored for mobile camera systems, focusing on eliminating flare. This dataset encompasses over 2,000 high-quality, full-resolution raw image pairs for scattering flare, and 1,200 for reflective flare, captured across various real-world scenarios, mobile devices, and camera settings. It is designed to enhance the generalizability of flare removal algorithms across a wide spectrum of conditions. Through detailed experiments, we have identified that ISP operations, such as denoising, compression, and sharpening, may either improve or obstruct flare removal, offering critical insights into optimizing ISP configurations for better flare mitigation. Our dataset is poised to advance the understanding of flare-related challenges, enabling more precise incorporation of flare removal steps into the ISP.

eess.IV

Domain Generalization for Document Authentication against Practical Recapturing Attacks

Recapturing attack can be employed as a simple but effective anti-forensic tool for digital document images. Inspired by the document inspection process that compares a questioned document against a reference sample, we proposed a document recapture detection scheme by employing Siamese network to compare and extract distinct features in a recapture document image. The proposed algorithm takes advantages of both metric learning and image forensic techniques. Instead of adopting Euclidean distance-based loss function, we integrate the forensic similarity function with a triplet loss and a normalized softmax loss. After training with the proposed triplet selection strategy, the resulting feature embedding clusters the genuine samples near the reference while pushes the recaptured samples apart. In the experiment, we consider practical domain generalization problems, such as the variations in printing/imaging devices, substrates, recapturing channels, and document types. To evaluate the robustness of different approaches, we benchmark some popular off-the-shelf machine learning-based approaches, a state-of-the-art document image detection scheme, and the proposed schemes with different network backbones under various experimental protocols. Experimental results show that the proposed schemes with different network backbones have consistently outperformed the state-of-the-art approaches under different experimental settings. Specifically, under the most challenging scenario in our experiment, i.e., evaluation across different types of documents that produced by different devices, we have achieved less than 5.00% APCER (Attack Presentation Classification Error Rate) and 5.56% BPCER (Bona Fide Presentation Classification Error Rate) by the proposed network with ResNeXt101 backbone at 5% BPCER decision threshold.

cs.MM

Joint Demosaicking / Rectification of Fisheye Camera Images using Multi-color Graph Laplacian Regularization

To compose a 360 image from a rig with multiple fisheye cameras, a conventional processing pipeline first performs demosaicking on each fisheye camera's Bayer-patterned grid, then translates demosaicked pixels from the camera grid to a rectified image grid---thus performing two image interpolation steps in sequence. Hence interpolation errors can accumulate, and acquisition noise in the captured pixels can pollute neighbors in two consecutive processing stages. In this paper, we propose a joint processing framework that performs demosaicking and grid-to-grid mapping simultaneously---thus limiting noise pollution to one interpolation. Specifically, we first obtain a reverse mapping function from a regular on-grid location in the rectified image to an irregular off-grid location in the camera's Bayer-patterned image. For each pair of adjacent pixels in the rectified grid, we estimate its gradient using the pair's neighboring pixel gradients in three colors in the Bayer-patterned grid. We construct a similarity graph based on the estimated gradients, and interpolate pixels in the rectified grid directly via graph Laplacian regularization (GLR). Experiments show that our joint method outperforms several competing local methods that execute demosaicking and rectification in sequence, by up to 0.52 dB in PSNR and 0.086 in SSIM on the publicly available dataset, and by up to 5.53dB in PSNR and 0.411 in SSIM on the in-house constructed dataset.

eess.IV