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Fenglei Han

Publications and source records attributed to Fenglei Han.

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APPSolver: Adaptive Patch Partitioning for Point-Wise Ship Flow Prediction on Unstructured Meshes

Large non-uniform point sets make direct attention-based surrogate modeling costly for ship hydrodynamics. We introduce APPSolver, a point-wise flow-prediction framework built around Adaptive Patch Partitioning (APP), a deterministic quadtree representation for fixed two-dimensional horizontal slices extracted from ship CFD simulations. APP assigns finer patches near the hull and coarser patches farther away, downsamples patch contents, and recovers predictions to the full reference point set. Under a corrected protocol that constructs natural $(t,t+1)$ pairs before splitting, reuses training-set normalization statistics, and reports three model seeds, learned tokenizers are more accurate than APP-Transformer, and a persistence baseline has lower one-step MAE on all three ShipBench hulls. The supported benefit of APP is therefore computational rather than universal predictive superiority: on a representative DTC input, APP-Transformer requires 1.815 GFLOPs and 1.309 ms per model forward, while a matched ablation shows that adaptive partitioning reduces MAE by 16.4-24.9\% relative to a uniform partition augmented with learned slicing. Condition encoders provide setting-dependent gains in leave-one-hull-out evaluation, but the current absolute next-state objective does not establish accurate long-horizon dynamics. These results characterize APP as a compact spatial representation with an explicit accuracy--efficiency trade-off. Code is available at https://github.com/wenhuahuo/APPSolver .

cs.AI

UWGAN: Underwater GAN for Real-world Underwater Color Restoration and Dehazing

In real-world underwater environment, exploration of seabed resources, underwater archaeology, and underwater fishing rely on a variety of sensors, vision sensor is the most important one due to its high information content, non-intrusive, and passive nature. However, wavelength-dependent light attenuation and back-scattering result in color distortion and haze effect, which degrade the visibility of images. To address this problem, firstly, we proposed an unsupervised generative adversarial network (GAN) for generating realistic underwater images (color distortion and haze effect) from in-air image and depth map pairs based on improved underwater imaging model. Secondly, U-Net, which is trained efficiently using synthetic underwater dataset, is adopted for color restoration and dehazing. Our model directly reconstructs underwater clear images using end-to-end autoencoder networks, while maintaining scene content structural similarity. The results obtained by our method were compared with existing methods qualitatively and quantitatively. Experimental results obtained by the proposed model demonstrate well performance on open real-world underwater datasets, and the processing speed can reach up to 125FPS running on one NVIDIA 1060 GPU. Source code, sample datasets are made publicly available at https://github.com/infrontofme/UWGAN_UIE.

eess.IV