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Fengyi Wang

Publications and source records attributed to Fengyi Wang.

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UBA-ORL: Unlearning-Activated Backdoor Attacks on Offline Reinforcement Learning

Offline reinforcement learning (offline RL) enables policy learning from pre-collected static datasets without online exploration, and is increasingly deployed not only in safety-critical domains such as autonomous driving and robotic control but also in data-mining applications such as recommendation and behavior analysis. While compliance-driven data removal enhances privacy, it also opens a previously unrecognized attack surface. We introduce UBA-ORL (Unlearning-activated Backdoor Attack on Offline Reinforcement Learning), the first unlearning-activated backdoor attack for offline RL: in the evaluated settings, the attack is substantially suppressed after normal training and becomes pronounced after a compliance-driven deletion (unlearning) request. UBA-ORL employs a dual-sample mechanism: alongside backdoor trajectories (BD) that link a trigger to malicious actions under inflated rewards, the attacker injects camouflage trajectories (CM) sharing the same trigger pattern but preserving benign actions with equally high rewards. During training, BD and CM provide competing supervisory signals; upon a legitimate deletion request on the CM subset, the residual BD signal can re-dominate, reactivating the backdoor on demand. Empirical results show that UBA-ORL achieves controllable activation under the evaluated offline-RL configurations, while no-trigger return changes vary by configuration, exposing a previously overlooked security risk in compliance-driven offline RL platforms. We urge the community to develop joint pre-/post-unlearning auditing mechanisms for compliant unlearning services.

cs.CR

The Imitator Game: Benchmarking Robot Imitative Ability Beyond Action Prediction

Humans imitate at the level of intent: given a demonstration, we infer its goal and carry it out with whatever tools, objects, and layouts are at hand. Current robot policies instead learn observation-to-action mappings from visual inputs and language instructions, without explicitly inferring the demonstrated task. Learning from human video thus remains largely trajectory-level: models can replay motions in near-identical scenes, but still struggle to imitate what the demonstrator intends rather than merely what they do. We introduce The Imitator Game, a four-level benchmark (L0-L3) that progressively widens the gap between the human demonstration and the robot's own scene, isolating where trajectory replay ceases to suffice and task understanding becomes necessary. We pair it with IG-10K, the largest environment-aligned paired human-robot dataset to date and the only one instantiated across all four levels in both real and simulated settings (20,000+ paired episodes, 50+ tasks, 6 domains), and Imitator Arena, an open platform for blind A/B human evaluation. Across nine state-of-the-art models, performance is stable from L0 to L2 but collapses at L3, identifying functional substitution - achieving the same intent through a different object affordance - as the decisive barrier to intent-level imitation. Human-video-conditioned models outperform caption-conditioned ones, yet every model falls below 13% zero-shot success on unseen tasks; fine-tuning IG-10K-pretrained models with only $10$ paired human-robot demonstrations yields large gains that grow with pretraining scale. The project website and access to Imitator Arena are available at https://imitator-game.github.io.

cs.RO

A Hetero-Associative Sequential Memory Model Utilizing Neuromorphic Signals: Validated on a Mobile Manipulator

This paper presents a hetero-associative sequential memory system for mobile manipulators that learns compact, neuromorphic bindings between robot joint states and tactile observations to produce step-wise action decisions with low compute and memory cost. The method encodes joint angles via population place coding and converts skin-measured forces into spike-rate features using an Izhikevich neuron model; both signals are transformed into bipolar binary vectors and bound element-wise to create associations stored in a large-capacity sequential memory. To improve separability in binary space and inject geometry from touch, we introduce 3D rotary positional embeddings that rotate subspaces as a function of sensed force direction, enabling fuzzy retrieval through a softmax weighted recall over temporally shifted action patterns. On a Toyota Human Support Robot covered by robot skin, the hetero-associative sequential memory system realizes a pseudocompliance controller that moves the link under touch in the direction and with speed correlating to the amplitude of applied force, and it retrieves multi-joint grasp sequences by continuing tactile input. The system sets up quickly, trains from synchronized streams of states and observations, and exhibits a degree of generalization while remaining economical. Results demonstrate single-joint and full-arm behaviors executed via associative recall, and suggest extensions to imitation learning, motion planning, and multi-modal integration.

cs.RO

Human-Inspired Soft Anthropomorphic Hand System for Neuromorphic Object and Pose Recognition Using Multimodal Signals

The human somatosensory system integrates multimodal sensory feedback, including tactile, proprioceptive, and thermal signals, to enable comprehensive perception and effective interaction with the environment. Inspired by the biological mechanism, we present a sensorized soft anthropomorphic hand equipped with diverse sensors designed to emulate the sensory modalities of the human hand. This system incorporates biologically inspired encoding schemes that convert multimodal sensory data into spike trains, enabling highly-efficient processing through Spiking Neural Networks (SNNs). By utilizing these neuromorphic signals, the proposed framework achieves 97.14% accuracy in object recognition across varying poses, significantly outperforming previous studies on soft hands. Additionally, we introduce a novel differentiator neuron model to enhance material classification by capturing dynamic thermal responses. Our results demonstrate the benefits of multimodal sensory fusion and highlight the potential of neuromorphic approaches for achieving efficient, robust, and human-like perception in robotic systems.

cs.RO

Object Classification Utilizing Neuromorphic Proprioceptive Signals in Active Exploration: Validated on a Soft Anthropomorphic Hand

Proprioception, a key sensory modality in haptic perception, plays a vital role in perceiving the 3D structure of objects by providing feedback on the position and movement of body parts. The restoration of proprioceptive sensation is crucial for enabling in-hand manipulation and natural control in the prosthetic hand. Despite its importance, proprioceptive sensation is relatively unexplored in an artificial system. In this work, we introduce a novel platform that integrates a soft anthropomorphic robot hand (QB SoftHand) with flexible proprioceptive sensors and a classifier that utilizes a hybrid spiking neural network with different types of spiking neurons to interpret neuromorphic proprioceptive signals encoded by a biological muscle spindle model. The encoding scheme and the classifier are implemented and tested on the datasets we collected in the active exploration of ten objects from the YCB benchmark. Our results indicate that the classifier achieves more accurate inferences than existing learning approaches, especially in the early stage of the exploration. This system holds the potential for development in the areas of haptic feedback and neural prosthetics.

cs.RO

A Bio-mimetic Neuromorphic Model for Heat-evoked Nociceptive Withdrawal Reflex in Upper Limb

The nociceptive withdrawal reflex (NWR) is a mechanism to mediate interactions and protect the body from damage in a potentially dangerous environment. To better convey warning signals to users of prosthetic arms or autonomous robots and protect them by triggering a proper NWR, it is useful to use a biological representation of temperature information for fast and effective processing. In this work, we present a neuromorphic spiking network for heat-evoked NWR by mimicking the structure and encoding scheme of the reflex arc. The network is trained with the bio-plausible reward modulated spike timing-dependent plasticity learning algorithm. We evaluated the proposed model and three other methods in recent studies that trigger NWR in an experiment with radiant heat. We found that only the neuromorphic model exhibits the spatial summation (SS) effect and temporal summation (TS) effect similar to humans and can encode the reflex strength matching the intensity of the stimulus in the relative spike latency online. The improved bio-plausibility of this neuromorphic model could improve sensory feedback in neural prostheses.

cs.RO

SMPLOlympics: Sports Environments for Physically Simulated Humanoids

We present SMPLOlympics, a collection of physically simulated environments that allow humanoids to compete in a variety of Olympic sports. Sports simulation offers a rich and standardized testing ground for evaluating and improving the capabilities of learning algorithms due to the diversity and physically demanding nature of athletic activities. As humans have been competing in these sports for many years, there is also a plethora of existing knowledge on the preferred strategy to achieve better performance. To leverage these existing human demonstrations from videos and motion capture, we design our humanoid to be compatible with the widely-used SMPL and SMPL-X human models from the vision and graphics community. We provide a suite of individual sports environments, including golf, javelin throw, high jump, long jump, and hurdling, as well as competitive sports, including both 1v1 and 2v2 games such as table tennis, tennis, fencing, boxing, soccer, and basketball. Our analysis shows that combining strong motion priors with simple rewards can result in human-like behavior in various sports. By providing a unified sports benchmark and baseline implementation of state and reward designs, we hope that SMPLOlympics can help the control and animation communities achieve human-like and performant behaviors.

cs.RO

Multimodal Physical Fitness Monitoring (PFM) Framework Based on TimeMAE-PFM in Wearable Scenarios

Physical function monitoring (PFM) plays a crucial role in healthcare especially for the elderly. Traditional assessment methods such as the Short Physical Performance Battery (SPPB) have failed to capture the full dynamic characteristics of physical function. Wearable sensors such as smart wristbands offer a promising solution to this issue. However, challenges exist, such as the computational complexity of machine learning methods and inadequate information capture. This paper proposes a multi-modal PFM framework based on an improved TimeMAE, which compresses time-series data into a low-dimensional latent space and integrates a self-enhanced attention module. This framework achieves effective monitoring of physical health, providing a solution for real-time and personalized assessment. The method is validated using the NHATS dataset, and the results demonstrate an accuracy of 70.6% and an AUC of 82.20%, surpassing other state-of-the-art time-series classification models.

eess.SP

ALYMPICS: LLM Agents Meet Game Theory -- Exploring Strategic Decision-Making with AI Agents

This paper introduces Alympics (Olympics for Agents), a systematic simulation framework utilizing Large Language Model (LLM) agents for game theory research. Alympics creates a versatile platform for studying complex game theory problems, bridging the gap between theoretical game theory and empirical investigations by providing a controlled environment for simulating human-like strategic interactions with LLM agents. In our pilot case study, the "Water Allocation Challenge," we explore Alympics through a challenging strategic game focused on the multi-round auction on scarce survival resources. This study demonstrates the framework's ability to qualitatively and quantitatively analyze game determinants, strategies, and outcomes. Additionally, we conduct a comprehensive human assessment and an in-depth evaluation of LLM agents in strategic decision-making scenarios. Our findings not only expand the understanding of LLM agents' proficiency in emulating human strategic behavior but also highlight their potential in advancing game theory knowledge, thereby enriching our understanding of both game theory and empowering further research into strategic decision-making domains with LLM agents. Codes, prompts, and all related resources are available at https://github.com/microsoft/Alympics.

cs.CL