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Fengyu Yang

Publications and source records attributed to Fengyu Yang.

31 records · Page 2Linked to original sources

FreeMan: Towards Benchmarking 3D Human Pose Estimation under Real-World Conditions

Estimating the 3D structure of the human body from natural scenes is a fundamental aspect of visual perception. 3D human pose estimation is a vital step in advancing fields like AIGC and human-robot interaction, serving as a crucial technique for understanding and interacting with human actions in real-world settings. However, the current datasets, often collected under single laboratory conditions using complex motion capture equipment and unvarying backgrounds, are insufficient. The absence of datasets on variable conditions is stalling the progress of this crucial task. To facilitate the development of 3D pose estimation, we present FreeMan, the first large-scale, multi-view dataset collected under the real-world conditions. FreeMan was captured by synchronizing 8 smartphones across diverse scenarios. It comprises 11M frames from 8000 sequences, viewed from different perspectives. These sequences cover 40 subjects across 10 different scenarios, each with varying lighting conditions. We have also established an semi-automated pipeline containing error detection to reduce the workload of manual check and ensure precise annotation. We provide comprehensive evaluation baselines for a range of tasks, underlining the significant challenges posed by FreeMan. Further evaluations of standard indoor/outdoor human sensing datasets reveal that FreeMan offers robust representation transferability in real and complex scenes. Code and data are available at https://wangjiongw.github.io/freeman.

cs.CV↗

Binding Touch to Everything: Learning Unified Multimodal Tactile Representations

The ability to associate touch with other modalities has huge implications for humans and computational systems. However, multimodal learning with touch remains challenging due to the expensive data collection process and non-standardized sensor outputs. We introduce UniTouch, a unified tactile model for vision-based touch sensors connected to multiple modalities, including vision, language, and sound. We achieve this by aligning our UniTouch embeddings to pretrained image embeddings already associated with a variety of other modalities. We further propose learnable sensor-specific tokens, allowing the model to learn from a set of heterogeneous tactile sensors, all at the same time. UniTouch is capable of conducting various touch sensing tasks in the zero-shot setting, from robot grasping prediction to touch image question answering. To the best of our knowledge, UniTouch is the first to demonstrate such capabilities. Project page: https://cfeng16.github.io/UniTouch/

cs.CV↗

VCISR: Blind Single Image Super-Resolution with Video Compression Synthetic Data

In the blind single image super-resolution (SISR) task, existing works have been successful in restoring image-level unknown degradations. However, when a single video frame becomes the input, these works usually fail to address degradations caused by video compression, such as mosquito noise, ringing, blockiness, and staircase noise. In this work, we for the first time, present a video compression-based degradation model to synthesize low-resolution image data in the blind SISR task. Our proposed image synthesizing method is widely applicable to existing image datasets, so that a single degraded image can contain distortions caused by the lossy video compression algorithms. This overcomes the leak of feature diversity in video data and thus retains the training efficiency. By introducing video coding artifacts to SISR degradation models, neural networks can super-resolve images with the ability to restore video compression degradations, and achieve better results on restoring generic distortions caused by image compression as well. Our proposed approach achieves superior performance in SOTA no-reference Image Quality Assessment, and shows better visual quality on various datasets. In addition, we evaluate the SISR neural network trained with our degradation model on video super-resolution (VSR) datasets. Compared to architectures specifically designed for the VSR purpose, our method exhibits similar or better performance, evidencing that the presented strategy on infusing video-based degradation is generalizable to address more complicated compression artifacts even without temporal cues.

eess.IV↗

Dance with You: The Diversity Controllable Dancer Generation via Diffusion Models

Recently, digital humans for interpersonal interaction in virtual environments have gained significant attention. In this paper, we introduce a novel multi-dancer synthesis task called partner dancer generation, which involves synthesizing virtual human dancers capable of performing dance with users. The task aims to control the pose diversity between the lead dancer and the partner dancer. The core of this task is to ensure the controllable diversity of the generated partner dancer while maintaining temporal coordination with the lead dancer. This scenario varies from earlier research in generating dance motions driven by music, as our emphasis is on automatically designing partner dancer postures according to pre-defined diversity, the pose of lead dancer, as well as the accompanying tunes. To achieve this objective, we propose a three-stage framework called Dance-with-You (DanY). Initially, we employ a 3D Pose Collection stage to collect a wide range of basic dance poses as references for motion generation. Then, we introduce a hyper-parameter that coordinates the similarity between dancers by masking poses to prevent the generation of sequences that are over-diverse or consistent. To avoid the rigidity of movements, we design a Dance Pre-generated stage to pre-generate these masked poses instead of filling them with zeros. After that, a Dance Motion Transfer stage is adopted with leader sequences and music, in which a multi-conditional sampling formula is rewritten to transfer the pre-generated poses into a sequence with a partner style. In practice, to address the lack of multi-person datasets, we introduce AIST-M, a new dataset for partner dancer generation, which is publicly availiable. Comprehensive evaluations on our AIST-M dataset demonstrate that the proposed DanY can synthesize satisfactory partner dancer results with controllable diversity.

cs.HC↗

Generating Visual Scenes from Touch

An emerging line of work has sought to generate plausible imagery from touch. Existing approaches, however, tackle only narrow aspects of the visuo-tactile synthesis problem, and lag significantly behind the quality of cross-modal synthesis methods in other domains. We draw on recent advances in latent diffusion to create a model for synthesizing images from tactile signals (and vice versa) and apply it to a number of visuo-tactile synthesis tasks. Using this model, we significantly outperform prior work on the tactile-driven stylization problem, i.e., manipulating an image to match a touch signal, and we are the first to successfully generate images from touch without additional sources of information about the scene. We also successfully use our model to address two novel synthesis problems: generating images that do not contain the touch sensor or the hand holding it, and estimating an image's shading from its reflectance and touch.

cs.CV↗

Boosting Detection in Crowd Analysis via Underutilized Output Features

Detection-based methods have been viewed unfavorably in crowd analysis due to their poor performance in dense crowds. However, we argue that the potential of these methods has been underestimated, as they offer crucial information for crowd analysis that is often ignored. Specifically, the area size and confidence score of output proposals and bounding boxes provide insight into the scale and density of the crowd. To leverage these underutilized features, we propose Crowd Hat, a plug-and-play module that can be easily integrated with existing detection models. This module uses a mixed 2D-1D compression technique to refine the output features and obtain the spatial and numerical distribution of crowd-specific information. Based on these features, we further propose region-adaptive NMS thresholds and a decouple-then-align paradigm that address the major limitations of detection-based methods. Our extensive evaluations on various crowd analysis tasks, including crowd counting, localization, and detection, demonstrate the effectiveness of utilizing output features and the potential of detection-based methods in crowd analysis.

cs.CV↗

Boosting Human-Object Interaction Detection with Text-to-Image Diffusion Model

This paper investigates the problem of the current HOI detection methods and introduces DiffHOI, a novel HOI detection scheme grounded on a pre-trained text-image diffusion model, which enhances the detector's performance via improved data diversity and HOI representation. We demonstrate that the internal representation space of a frozen text-to-image diffusion model is highly relevant to verb concepts and their corresponding context. Accordingly, we propose an adapter-style tuning method to extract the various semantic associated representation from a frozen diffusion model and CLIP model to enhance the human and object representations from the pre-trained detector, further reducing the ambiguity in interaction prediction. Moreover, to fill in the gaps of HOI datasets, we propose SynHOI, a class-balance, large-scale, and high-diversity synthetic dataset containing over 140K HOI images with fully triplet annotations. It is built using an automatic and scalable pipeline designed to scale up the generation of diverse and high-precision HOI-annotated data. SynHOI could effectively relieve the long-tail issue in existing datasets and facilitate learning interaction representations. Extensive experiments demonstrate that DiffHOI significantly outperforms the state-of-the-art in regular detection (i.e., 41.50 mAP) and zero-shot detection. Furthermore, SynHOI can improve the performance of model-agnostic and backbone-agnostic HOI detection, particularly exhibiting an outstanding 11.55% mAP improvement in rare classes.

cs.CV↗

Improve Bilingual TTS Using Dynamic Language and Phonology Embedding

In most cases, bilingual TTS needs to handle three types of input scripts: first language only, second language only, and second language embedded in the first language. In the latter two situations, the pronunciation and intonation of the second language are usually quite different due to the influence of the first language. Therefore, it is a big challenge to accurately model the pronunciation and intonation of the second language in different contexts without mutual interference. This paper builds a Mandarin-English TTS system to acquire more standard spoken English speech from a monolingual Chinese speaker. We introduce phonology embedding to capture the English differences between different phonology. Embedding mask is applied to language embedding for distinguishing information between different languages and to phonology embedding for focusing on English expression. We specially design an embedding strength modulator to capture the dynamic strength of language and phonology. Experiments show that our approach can produce significantly more natural and standard spoken English speech of the monolingual Chinese speaker. From analysis, we find that suitable phonology control contributes to better performance in different scenarios.

cs.SD↗

Touch and Go: Learning from Human-Collected Vision and Touch

The ability to associate touch with sight is essential for tasks that require physically interacting with objects in the world. We propose a dataset with paired visual and tactile data called Touch and Go, in which human data collectors probe objects in natural environments using tactile sensors, while simultaneously recording egocentric video. In contrast to previous efforts, which have largely been confined to lab settings or simulated environments, our dataset spans a large number of "in the wild" objects and scenes. To demonstrate our dataset's effectiveness, we successfully apply it to a variety of tasks: 1) self-supervised visuo-tactile feature learning, 2) tactile-driven image stylization, i.e., making the visual appearance of an object more consistent with a given tactile signal, and 3) predicting future frames of a tactile signal from visuo-tactile inputs.

cs.CV↗

RBC: Rectifying the Biased Context in Continual Semantic Segmentation

Recent years have witnessed a great development of Convolutional Neural Networks in semantic segmentation, where all classes of training images are simultaneously available. In practice, new images are usually made available in a consecutive manner, leading to a problem called Continual Semantic Segmentation (CSS). Typically, CSS faces the forgetting problem since previous training images are unavailable, and the semantic shift problem of the background class. Considering the semantic segmentation as a context-dependent pixel-level classification task, we explore CSS from a new perspective of context analysis in this paper. We observe that the context of old-class pixels in the new images is much more biased on new classes than that in the old images, which can sharply aggravate the old-class forgetting and new-class overfitting. To tackle the obstacle, we propose a biased-context-rectified CSS framework with a context-rectified image-duplet learning scheme and a biased-context-insensitive consistency loss. Furthermore, we propose an adaptive re-weighting class-balanced learning strategy for the biased class distribution. Our approach outperforms state-of-the-art methods by a large margin in existing CSS scenarios.

cs.CV↗

Improving Emotional Speech Synthesis by Using SUS-Constrained VAE and Text Encoder Aggregation

Learning emotion embedding from reference audio is a straightforward approach for multi-emotion speech synthesis in encoder-decoder systems. But how to get better emotion embedding and how to inject it into TTS acoustic model more effectively are still under investigation. In this paper, we propose an innovative constraint to help VAE extract emotion embedding with better cluster cohesion. Besides, the obtained emotion embedding is used as query to aggregate latent representations of all encoder layers via attention. Moreover, the queries from encoder layers themselves are also helpful. Experiments prove the proposed methods can enhance the encoding of comprehensive syntactic and semantic information and produce more expressive emotional speech.

cs.SD↗

Enriching Source Style Transfer in Recognition-Synthesis based Non-Parallel Voice Conversion

Current voice conversion (VC) methods can successfully convert timbre of the audio. As modeling source audio's prosody effectively is a challenging task, there are still limitations of transferring source style to the converted speech. This study proposes a source style transfer method based on recognition-synthesis framework. Previously in speech generation task, prosody can be modeled explicitly with prosodic features or implicitly with a latent prosody extractor. In this paper, taking advantages of both, we model the prosody in a hybrid manner, which effectively combines explicit and implicit methods in a proposed prosody module. Specifically, prosodic features are used to explicit model prosody, while VAE and reference encoder are used to implicitly model prosody, which take Mel spectrum and bottleneck feature as input respectively. Furthermore, adversarial training is introduced to remove speaker-related information from the VAE outputs, avoiding leaking source speaker information while transferring style. Finally, we use a modified self-attention based encoder to extract sentential context from bottleneck features, which also implicitly aggregates the prosodic aspects of source speech from the layered representations. Experiments show that our approach is superior to the baseline and a competitive system in terms of style transfer; meanwhile, the speech quality and speaker similarity are well maintained.

eess.AS↗

Exploiting Deep Sentential Context for Expressive End-to-End Speech Synthesis

Attention-based seq2seq text-to-speech systems, especially those use self-attention networks (SAN), have achieved state-of-art performance. But an expressive corpus with rich prosody is still challenging to model as 1) prosodic aspects, which span across different sentential granularities and mainly determine acoustic expressiveness, are difficult to quantize and label and 2) the current seq2seq framework extracts prosodic information solely from a text encoder, which is easily collapsed to an averaged expression for expressive contents. In this paper, we propose a context extractor, which is built upon SAN-based text encoder, to sufficiently exploit the sentential context over an expressive corpus for seq2seq-based TTS. Our context extractor first collects prosodic-related sentential context information from different SAN layers and then aggregates them to learn a comprehensive sentence representation to enhance the expressiveness of the final generated speech. Specifically, we investigate two methods of context aggregation: 1) direct aggregation which directly concatenates the outputs of different SAN layers, and 2) weighted aggregation which uses multi-head attention to automatically learn contributions for different SAN layers. Experiments on two expressive corpora show that our approach can produce more natural speech with much richer prosodic variations, and weighted aggregation is more superior in modeling expressivity.

eess.AS↗