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Fengyuan Zhu

Publications and source records attributed to Fengyuan Zhu.

10 recordsLinked to original sources

RadioMaster: Multi-Agent System for Autonomous Radio Signal Generation

Translating user intent into physical radio signals is the last critical step in wireless prototyping. It chains protocol planning, baseband synthesis, and hardware configuration. Large language models and multi-agent systems have reshaped software engineering, raising the question of whether they can solve this problem. Yet current models fail at this task, even when augmented with domain tools. Because the stages run sequentially, an error at any stage propagates downstream, so the end-to-end success rate collapses toward zero even when each stage looks locally competent. We introduce RadioMaster, a fully autonomous multi-agent framework that drives user input to verified emissions transmitted over the air. It rests on three synergistic pillars. RadioWiki grounds generation in domain knowledge to suppress hallucination. RadioAgent decomposes the fragile pipeline into independently executable and locally recoverable stages. RadioEmulator gates deployment behind closed-loop physical-layer verification. We further build RadioBench, the first benchmark for autonomous radio signal generation. Extensive real-world evaluations show that RadioMaster substantially outperforms state-of-the-art baselines in configuration viability and signal fidelity, while reducing configuration time by up to 28x.

cs.MA↗

Enabling Agile Ambient IoT Networking via a Parameterized Hybrid Radio

The emergence of Ambient IoT signals a paradigm shift toward massive batteryless networking. However, the absence of an agile physical layer substrate remains a fundamental barrier to research and standardization. Current testbeds are hindered by decoupled radio paths, high static power, and cumbersome control methods, which stifle rapid protocol prototyping. In this paper, we present Janus, the first hybrid active-passive configurable radio architected for agile Ambient IoT networking. Janus introduces a parameterized architecture that unifies passive and active transmission into a single RF front end, abstracting complex physical layer behaviors into concise parameters. This design enables a system-level control plane for dynamic mode transitions and an energy management plane for fine-grained harvesting across multiple sources. We implement a compact PCB prototype and evaluate its performance across diverse protocol landscapes, including 3GPP A-IoT, IEEE 802.11 AMP, and Bluetooth SIG. Our experimental results demonstrate that Janus achieves communication performance on par with dedicated radios while significantly reducing configuration overhead. Ultimately, Janus serves as a versatile enabler for validating emerging protocols and accelerating the standardization of next-generation low-power networks.

cs.NI↗

Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence

Mixed Reality (MR) aims to blend digital and physical worlds, but the absence of haptic feedback often breaks visual-tactile consistency. We introduce Prop-Chromeleon, a MR system based on generative artificial intelligence (AI) that dynamically transforms everyday objects into adaptive passive haptic props through user-provided text prompts. Our AI pipeline performs generation and anchoring of virtual assets that align with the shape of physical props, allowing us to study how virtual content generation behaves under geometric and prompt-based constraints. We evaluate Prop-Chromeleon's effectiveness through a generation study using varied object shapes and user prompts, combining quantitative shape similarity metrics with qualitative prompt fidelity analysis. Our user study further showcases Prop-Chromeleon's improvements in perceived realism, immersion, and enjoyment compared to static baselines. These results show that shape-aware generation can support both believable haptic interaction and creative engagement in MR.

cs.HC↗

Experimental Augmented Reality User Experience

Augmented Reality (AR) is an emerging field ripe for experimentation, especially when it comes to developing the kinds of applications and experiences that will drive mass adoption of the technology. While we aren't aware of any current consumer product that realize a wearable, wide Field of View (FoV), AR Head Mounted Display (HMD), such devices will certainly come. In order for these sophisticated, likely high-cost hardware products to succeed, it is important they provide a high quality user experience. To that end, we prototyped 4 experimental applications for wide FoV displays that will likely exist in the future. Given current AR HMD limitations, we used a AR simulator built on web technology and VR headsets to demonstrate these applications, allowing users and designers to peer into the future.

cs.HC↗

Manifest the Invisible: Design for Situational Awareness of Physical Environments in Virtual Reality

Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users' awareness of physical surroundings and cause safety concerns and psychological discomfort. Hence, there is a need of an ambient information design to increase users' situational awareness (SA) of physical elements when they are immersed in VR environment. This is challenging, since there is a tradeoff between the awareness in reality and the interference with users' experience in virtuality. In this paper, we design five representations (indexical, symbolic, and iconic with three emotions) based on two dimensions (vividness and emotion) to address the problem. We conduct an empirical study to evaluate participants' SA, perceived breaks in presence (BIPs), and perceived engagement through VR tasks that require movement in space. Results show that designs with higher vividness evoke more SA, designs that are more consistent with the virtual environment can mitigate the BIP issue, and emotion-evoking designs are more engaging.

cs.HC↗

PhyShare: Sharing Physical Interaction in Virtual Reality

We present PhyShare, a new haptic user interface based on actuated robots. Virtual reality has recently been gaining wide adoption, and an effective haptic feedback in these scenarios can strongly support user's sensory in bridging virtual and physical world. Since participants do not directly observe these robotic proxies, we investigate the multiple mappings between physical robots and virtual proxies that can utilize the resources needed to provide a well rounded VR experience. PhyShare bots can act either as directly touchable objects or invisible carriers of physical objects, depending on different scenarios. They also support distributed collaboration, allowing remotely located VR collaborators to share the same physical feedback.

cs.HC↗

Robotic Haptic Proxies for Collaborative Virtual Reality

We propose a new approach for interaction in Virtual Reality (VR) using mobile robots as proxies for haptic feedback. This approach allows VR users to have the experience of sharing and manipulating tangible physical objects with remote collaborators. Because participants do not directly observe the robotic proxies, the mapping between them and the virtual objects is not required to be direct. In this paper, we describe our implementation, various scenarios for interaction, and a preliminary user study.

cs.HC↗

Robust Matrix Regression

Modern technologies are producing datasets with complex intrinsic structures, and they can be naturally represented as matrices instead of vectors. To preserve the latent data structures during processing, modern regression approaches incorporate the low-rank property to the model and achieve satisfactory performance for certain applications. These approaches all assume that both predictors and labels for each pair of data within the training set are accurate. However, in real-world applications, it is common to see the training data contaminated by noises, which can affect the robustness of these matrix regression methods. In this paper, we address this issue by introducing a novel robust matrix regression method. We also derive efficient proximal algorithms for model training. To evaluate the performance of our methods, we apply it to real world applications with comparative studies. Our method achieves the state-of-the-art performance, which shows the effectiveness and the practical value of our method.

cs.LG↗

Blind Image Denoising via Dependent Dirichlet Process Tree

Most existing image denoising approaches assumed the noise to be homogeneous white Gaussian distributed with known intensity. However, in real noisy images, the noise models are usually unknown beforehand and can be much more complex. This paper addresses this problem and proposes a novel blind image denoising algorithm to recover the clean image from noisy one with the unknown noise model. To model the empirical noise of an image, our method introduces the mixture of Gaussian distribution, which is flexible enough to approximate different continuous distributions. The problem of blind image denoising is reformulated as a learning problem. The procedure is to first build a two-layer structural model for noisy patches and consider the clean ones as latent variable. To control the complexity of the noisy patch model, this work proposes a novel Bayesian nonparametric prior called "Dependent Dirichlet Process Tree" to build the model. Then, this study derives a variational inference algorithm to estimate model parameters and recover clean patches. We apply our method on synthesis and real noisy images with different noise models. Comparing with previous approaches, ours achieves better performance. The experimental results indicate the efficiency of the proposed algorithm to cope with practical image denoising tasks.

cs.CV↗

Online Prediction of Dyadic Data with Heterogeneous Matrix Factorization

Dyadic Data Prediction (DDP) is an important problem in many research areas. This paper develops a novel fully Bayesian nonparametric framework which integrates two popular and complementary approaches, discrete mixed membership modeling and continuous latent factor modeling into a unified Heterogeneous Matrix Factorization~(HeMF) model, which can predict the unobserved dyadics accurately. The HeMF can determine the number of communities automatically and exploit the latent linear structure for each bicluster efficiently. We propose a Variational Bayesian method to estimate the parameters and missing data. We further develop a novel online learning approach for Variational inference and use it for the online learning of HeMF, which can efficiently cope with the important large-scale DDP problem. We evaluate the performance of our method on the EachMoive, MovieLens and Netflix Prize collaborative filtering datasets. The experiment shows that, our model outperforms state-of-the-art methods on all benchmarks. Compared with Stochastic Gradient Method (SGD), our online learning approach achieves significant improvement on the estimation accuracy and robustness.

cs.LG↗