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Fernando Amodeo

Publications and source records attributed to Fernando Amodeo.

4 recordsLinked to original sources

4D Radar Gaussian Modeling and Scan Matching with RCS

4D millimeter-wave (mmWave) radars are increasingly used in robotics, as they offer robustness against adverse environmental conditions. Besides the usual XYZ position, they provide Doppler velocity measurements as well as Radar Cross Section (RCS) information for every point. While Doppler is widely used to filter out dynamic points, RCS is often overlooked and not usually used in modeling and scan matching processes. Building on previous 3D Gaussian modeling and scan matching work, we propose incorporating the physical behavior of RCS in the model, in order to further enrich the summarized information about the scene, and improve the scan matching process.

cs.RO

4D Radar-Inertial Odometry based on Gaussian Modeling and Multi-Hypothesis Scan Matching

4D millimeter-wave (mmWave) radars are sensors that provide robustness against adverse weather conditions (rain, snow, fog, etc.), and as such they are increasingly used for odometry and SLAM (Simultaneous Location and Mapping). However, the noisy and sparse nature of the returned scan data proves to be a challenging obstacle for existing registration algorithms, especially those originally intended for more accurate sensors such as LiDAR. Following the success of 3D Gaussian Splatting for vision, in this paper we propose a summarized representation for radar scenes based on global simultaneous optimization of 3D Gaussians as opposed to voxel-based approaches, and leveraging its inherent Probability Density Function (PDF) for registration. Moreover, we propose optimizing multiple registration hypotheses for better protection against local optima of the PDF. We evaluate our modeling and registration system against state of the art techniques, finding that our system provides richer models and more accurate registration results. Finally, we evaluate the effectiveness of our system in a real Radar-Inertial Odometry task. Experiments using publicly available 4D radar datasets show that our Gaussian approach is comparable to existing registration algorithms, outperforming them in several sequences. Copyright 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

cs.RO

FROG: A new people detection dataset for knee-high 2D range finders

Mobile robots require knowledge of the environment, especially of humans located in its vicinity. While the most common approaches for detecting humans involve computer vision, an often overlooked hardware feature of robots for people detection are their 2D range finders. These were originally intended for obstacle avoidance and mapping/SLAM tasks. In most robots, they are conveniently located at a height approximately between the ankle and the knee, so they can be used for detecting people too, and with a larger field of view and depth resolution compared to cameras. In this paper, we present a new dataset for people detection using knee-high 2D range finders called FROG. This dataset has greater laser resolution, scanning frequency, and more complete annotation data compared to existing datasets such as DROW. Particularly, the FROG dataset contains annotations for 100% of its laser scans (unlike DROW which only annotates 5%), 17x more annotated scans, 100x more people annotations, and over twice the distance traveled by the robot. We propose a benchmark based on the FROG dataset, and analyze a collection of state-of-the-art people detectors based on 2D range finder data. We also propose and evaluate a new end-to-end deep learning approach for people detection. Our solution works with the raw sensor data directly (not needing hand-crafted input data features), thus avoiding CPU preprocessing and releasing the developer of understanding specific domain heuristics. Experimental results show how the proposed people detector attains results comparable to the state of the art, while an optimized implementation for ROS can operate at more than 500 Hz.

cs.RO

OG-SGG: Ontology-Guided Scene Graph Generation. A Case Study in Transfer Learning for Telepresence Robotics

Scene graph generation from images is a task of great interest to applications such as robotics, because graphs are the main way to represent knowledge about the world and regulate human-robot interactions in tasks such as Visual Question Answering (VQA). Unfortunately, its corresponding area of machine learning is still relatively in its infancy, and the solutions currently offered do not specialize well in concrete usage scenarios. Specifically, they do not take existing "expert" knowledge about the domain world into account; and that might indeed be necessary in order to provide the level of reliability demanded by the use case scenarios. In this paper, we propose an initial approximation to a framework called Ontology-Guided Scene Graph Generation (OG-SGG), that can improve the performance of an existing machine learning based scene graph generator using prior knowledge supplied in the form of an ontology (specifically, using the axioms defined within); and we present results evaluated on a specific scenario founded in telepresence robotics. These results show quantitative and qualitative improvements in the generated scene graphs.

cs.RO