Searcharxiv⌕ Search

arXiv subjects

Fernando De la Torre

Publications and source records attributed to Fernando De la Torre.

At least 19 recordsLinked to original sources

OmniFabric: Coherent UV Space Texture Synthesis for 3D Garment Reconstruction

Automated generation of production-ready 3D garment assets from a single image is a central challenge in digital content creation. While recent generative models have significantly advanced 3D geometry reconstruction, synthesizing high-quality textures remains a bottleneck. Existing methods often bake environmental illumination and shadows directly into the texture map, or they fail to maintain global structural coherence, making the resulting assets unusable for physical simulation and relighting. In this work, we introduce OmniFabric, a novel approach that synthesizes globally coherent texture maps directly within the 2D sewing pattern space. Given a single reference image, our pipeline utilizes an estimated 3D mesh and generative priors of powerful Vision-Language Models (VLM) to establish a complete but coarse texture initialization across the unwrapped sewing patterns. We then leverage a specialized diffusion transformer, trained via an automated synthetic data engine and conditioned on 3D positional features, to refine this initialization directly in the canonical UV domain. This effectively removes distortion and baked-in artifacts to extract a clean and normalized texture map that preserves the original garment design. Extensive experiments demonstrate that OmniFabric significantly outperforms state-of-the-art baselines, yielding photorealistic 3D garments with high-quality textures.

cs.CV↗

Not Another Text Benchmark: Putting the "Visual" Back in Visual Question Answering for Large Video Models

Large video models have exhibited impressive performance on a wide range of visual question answering tasks, owing to the rise of powerful, pretrained text and vision encoders. The usefulness of such models have also been demonstrated on a wide range of benchmarks, with an important caveat - the dominant approach in these benchmarks evaluates multiple choice reasoning via text options. This is a natural way to test text-based reasoning in these models, and has led to significant insights regarding model behavior in the community. In this work, we ask a different question - what happens when the evaluation modality is visual, rather than text? We introduce three new vision-centric evaluation benchmarks in temporal frame retrieval, video future prediction, and causal memory distortion, all designed around evaluating visual understanding capabilities in large video models. Our approach complements the existing approaches to evaluate video understanding in frontier models. We show that current frontier models exhibit significant weakness when attempting to reason through visual queries, rather than text. We conclude with an extended analysis section that provides pointers for future improvements in visual understanding for large video models.

cs.CV↗

Racing in Volume with Flow Ensembles

Streaming 4D reconstruction has been demonstrated only indoors, on dense camera rigs surrounding subjects that move at human pace. Outdoor 4D reconstruction exists but relies either on cameras mounted on the moving vehicle itself, or on limited-coverage arrays observing quasi-static subjects offline. The case that actually matters for spectators is a fast-moving subject, watched from a sparse ring of allocentric cameras, streaming. No method targets this, and no benchmark exists to evaluate one. To this end, we introduce FastFlowGS, a streaming 4D Gaussian Splatting method for reconstructing fast-moving subjects from a small set of fixed external cameras, and Monaco4D, a photorealistic Unreal Engine 5 benchmark for high-speed outdoor reconstruction. FastFlowGS fuses sparse matches, semi-dense tracks, and dense optical flow by lifting each signal to 3D with geometric uncertainty and combining them through a Kalman-style temporal update. Monaco4D provides Formula 1 sequences under varied illumination from trackside, onboard, and drone viewpoints with dense ground truth. On CMU-Panoptic, FastFlowGS exceeds the strongest baseline by 12.6% VMAF at 35% greater efficiency. On Monaco4D, where existing streaming methods degrade severely, it improves dynamic-region PSNR by up to 18.6% with 28.3% lower per-frame optimization time. Dataset and additional details can be found at https://humansensinglab.github.io/monaco4d/.

cs.CV↗

CoVeR: Coverage-Based Token Pruning for Multi-View 3D Reasoning in VLMs

Representing a 3D scene as multi-view images allows 2D VLMs to reason in 3D by reusing priors from pre-training, sidestepping the scarcity of annotated 3D data. However, it produces thousands of redundant visual tokens whose cost grows with every view. Existing visual token pruners fall into two families, each limited in the 3D multi-view setting. Learned importance methods rank tokens by attention or encoder features; because redundancy here is fundamentally spatial, they keep near-duplicate tokens from a few prominent regions and leave most of the scene unrepresented. Voxelization methods improve spatial coverage but cannot enforce an exact token budget and saturate as multi-view observations overlap in 3D, capping retention well below the target. We show that spatial coverage is associated with 3D reasoning performance and introduce CoVeR, a deterministic, training-free selector that uses only token coordinates, with no learned signals. CoVeR selects tokens that collectively cover every region of the scene, and solves the limitations of both families: it enforces an exact per-scene budget, breaks the voxelization saturation plateau, and avoids the near-duplicate selections of learned importance. Extensive experiments show CoVeR outperforms prior SOTAs on all three 3D reasoning benchmarks and generalizes as a plug-and-play module tested across four VLMs. Notably, with only $\approx$8% of visual tokens, it preserves 93.5% of full-token performance, surpassing SOTA by 3.9 percentage points on average across benchmarks.

cs.CV↗

Diagnosing Aerial-View Object Detectors with Foundational Image Generative Models

Recent advances in large-scale image generative models enable photorealistic scene synthesis with controllable attributes. Beyond data augmentation, their potential as diagnostic tools for trained vision systems remains unexplored in the aerial and remote sensing domains. We introduce a synthetic diagnostic framework for aerial-view vehicle detection that combines text-guided generation, attribute-controlled editing, and automated attribute verification to construct a controllable synthetic testbed. This enables fine-grained evaluation of pretrained detectors under diverse scene types and environmental conditions that are difficult to isolate in real datasets. Across three detection architectures and three real aerial datasets, synthetic scene-wise performance trends closely match real-world weaknesses. Guided by these diagnostics, targeted supplementation with small real datasets from the identified weak categories yields improvements of up to 13% AP50 while requiring substantially fewer additional samples than non-targeted augmentation. Our results show that controlled synthetic probing can predict real-domain performance gaps and guide efficient data collection. The proposed diagnostic framework is modular and can incorporate alternative generative or vision-language models as capabilities evolve. Our code and datasets are available here: https://humansensinglab.github.io/AVODDiag/

cs.CV↗

Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild

Reconstructing dynamic non-rigid objects from monocular video requires integrating visual cues from direct observations with data-driven priors over geometry and appearance. Prior approaches either learn to directly predict 4D representations from visual input or initialize a 3D representation that is subsequently deformed and refined based on video evidence. However, the former are constrained by the scarcity of 4D training data, while the latter leverage priors only for the initial reconstruction and rely solely on video supervision thereafter; neither handles complex in-the-wild scenarios with large deformations and occlusions well. We present Lift4D, a test-time optimization framework that addresses both limitations. First, we adapt an existing single-view 3D reconstruction model to yield temporally consistent per-frame predictions via causal latent conditioning, providing a coherent initialization for a deformable 3D Gaussian Splatting representation. We then ``sculpt'' this representation to match the input video through an occlusion-aware optimization that faithfully recovers visible surface details while completing unobserved regions using a view-conditioned diffusion prior. We demonstrate that Lift4D clearly improves over prior 4D reconstruction methods, particularly on challenging in-the-wild sequences with severe occlusions and non-rigid motion.

cs.CV↗

Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation

High-fidelity 3D Gaussian head avatar generation is critical for applications such as AR/VR, telepresence, and digital humans. Existing methods depend on multi-view datasets, 3D captures, or intermediate 2D view synthesis. In contrast, we learn both conditional and unconditional 3D head models from randomly sampled 2D images alone, without using multi-view data, 3D supervision, or intermediate view generation. We introduce MVCHead, a single-shot state space model that enforces multi-view consistency (MVC) directly in the 3D representation while regressing 3D Gaussians under these constraints. At its core, we propose a Hierarchical State Space (HiSS) block that progressively refines Gaussians from coarse to fine, while capturing long-range dependencies. Within each HiSS block, we modify Mamba's standard unidirectional scan with the proposed Hierarchical Bi-directional State Scan (HiBiSS) that aligns recurrence with the axes along which multi-view inconsistencies are strongest. Finally, we design an SE(3) Multi-view Critic that judges whether a set of self-renders arises from a single underlying 3D configuration, rewarding cross-view pixel alignment without observing real multi-view pairs. MVCHead achieves state-of-the-art perceptual quality, surpasses prior methods in both texture and geometric consistency, and maintains comparable shape consistency. To demonstrate scalability, we release FaceGS-10K, the first large-scale dataset of ready-to-use 3D Gaussian head assets for training and evaluation of 3D head models. Project Page and code: https://humansensinglab.github.io/MVCHead/

cs.CV↗

LLAMADRS: Evaluating Open-Source LLMs on Real Clinical Interviews--To Reason or Not to Reason?

Large language models (LLMs) excel on many NLP benchmarks, but their behavior on real-world, semi-structured prediction remains underexplored. We present LlaMADRS, a benchmark for structured clinical assessment from dialogue built on the CAMI corpus of psychiatric interviews, comprising 5,804 expert annotations across 541 sessions. We evaluate 25 open-source models (standard and reasoning-augmented; 0.6B--400B parameters) and generate over 400,000 predictions. Our results demonstrate that strong open-source LLMs achieve item-level accuracy with residual error below clinically substantial thresholds. Additionally, an Item-then-Sum (ItS) strategy, assessing symptoms individually through discrete LLM calls before synthesizing final scores, significantly reduces error relative to Direct Total Score (DTS) prediction across most model architectures and scales, despite reasoning models attempting similar decomposition in the reasoning traces of their DTS predictions. In fact, we find that performance gains attributed to "reasoning" depend fundamentally on prompt design: standard models equipped with structured task definitions and examples match reasoning-augmented counterparts. Among the latter, longer reasoning traces correlate with reduced error; while higher model scale does across both architectures. Our results clarify when and why reasoning helps and offer actionable guidance for deploying LLMs in semi-structured clinical assessment.

cs.HC↗

CGHair: Compact Gaussian Hair Reconstruction with Card Clustering

We present a compact pipeline for high-fidelity hair reconstruction from multi-view images. While recent 3D Gaussian Splatting (3DGS) methods achieve realistic results, they often require millions of primitives, leading to high storage and rendering costs. Observing that hair exhibits structural and visual similarities across a hairstyle, we cluster strands into representative hair cards and group these into shared texture codebooks. Our approach integrates this structure with 3DGS rendering, significantly reducing reconstruction time and storage while maintaining comparable visual quality. In addition, we propose a generative prior accelerated method to reconstruct the initial strand geometry from a set of images. Our experiments demonstrate a 4-fold reduction in strand reconstruction time and achieve comparable rendering performance with over 200x lower memory footprint.

cs.CV↗

In-the-Wild Camouflage Attack on Vehicle Detectors through Controllable Image Editing

Deep neural networks (DNNs) have achieved remarkable success in computer vision but remain highly vulnerable to adversarial attacks. Among them, camouflage attacks manipulate an object's visible appearance to deceive detectors while remaining stealthy to humans. In this paper, we propose a new framework that formulates vehicle camouflage attacks as a conditional image-editing problem. Specifically, we explore both image-level and scene-level camouflage generation strategies, and fine-tune a ControlNet to synthesize camouflaged vehicles directly on real images. We design a unified objective that jointly enforces vehicle structural fidelity, style consistency, and adversarial effectiveness. Extensive experiments on the COCO and LINZ datasets show that our method achieves significantly stronger attack effectiveness, leading to more than 38% AP50 decrease, while better preserving vehicle structure and improving human-perceived stealthiness compared to existing approaches. Furthermore, our framework generalizes effectively to unseen black-box detectors and exhibits promising transferability to the physical world. Project page is available at https://humansensinglab.github.io/CtrlCamo

cs.CV↗

From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce SuperHead, a novel framework for enhancing low-resolution, animatable 3D head avatars. The core challenge lies in synthesizing high-quality geometry and textures, while ensuring both 3D and temporal consistency during animation and preserving subject identity. Despite recent progress in image, video and 3D-based super-resolution (SR), existing SR techniques are ill-equipped to handle dynamic 3D inputs. To address this, SuperHead leverages the rich priors from pre-trained 3D generative models via a novel dynamics-aware 3D inversion scheme. This process optimizes the latent representation of the generative model to produce a super-resolved 3D Gaussian Splatting (3DGS) head model, which is subsequently rigged to an underlying parametric head model (e.g., FLAME) for animation. The inversion is jointly supervised using a sparse collection of upscaled 2D face renderings and corresponding depth maps, captured from diverse facial expressions and camera viewpoints, to ensure realism under dynamic facial motions. Experiments demonstrate that SuperHead generates avatars with fine-grained facial details under dynamic motions, significantly outperforming baseline methods in visual quality.

cs.CV↗

MagicView: Multi-View Consistent Identity Customization via Priors-Guided In-Context Learning

Recent advances in personalized generative models have demonstrated impressive capabilities in producing identity-consistent images of the same individual across diverse scenes. However, most existing methods lack explicit viewpoint control and fail to ensure multi-view consistency of generated identities. To address this limitation, we present MagicView, a lightweight adaptation framework that equips existing generative models with multi-view generation capability through 3D priors-guided in-context learning. While prior studies have shown that in-context learning preserves identity consistency across grid samples, its effectiveness in multi-view settings remains unexplored. Building upon this insight, we conduct an in-depth analysis of the multi-view in-context learning ability, and design a conditioning architecture that leverages 3D priors to activate this capability for multi-view consistent identity customization. On the other hand, acquiring robust multi-view capability typically requires large-scale multi-dimensional datasets, which makes incorporating multi-view contextual learning under limited data regimes prone to textual controllability degradation. To address this issue, we introduce a novel Semantic Correspondence Alignment loss, which effectively preserves semantic alignment while maintaining multi-view consistency. Extensive experiments demonstrate that MagicView substantially outperforms recent baselines in multi-view consistency, text alignment, identity similarity, and visual quality, achieving strong results with only 100 multi-view training samples.

cs.CV↗

Texture- and Shape-based Adversarial Attacks for Overhead Image Vehicle Detection

Detecting vehicles in aerial images is difficult due to complex backgrounds, small object sizes, shadows, and occlusions. Although recent deep learning advancements have improved object detection, these models remain susceptible to adversarial attacks (AAs), challenging their reliability. Traditional AA strategies often ignore practical implementation constraints. Our work proposes realistic and practical constraints on texture (lowering resolution, limiting modified areas, and color ranges) and analyzes the impact of shape modifications on attack performance. We conducted extensive experiments with three object detector architectures, demonstrating the performance-practicality trade-off: more practical modifications tend to be less effective, and vice versa. We release both code and data to support reproducibility at https://github.com/humansensinglab/texture-shape-adversarial-attacks.

cs.CV↗

LightSwitch: Multi-view Relighting with Material-guided Diffusion

Recent approaches for 3D relighting have shown promise in integrating 2D image relighting generative priors to alter the appearance of a 3D representation while preserving the underlying structure. Nevertheless, generative priors used for 2D relighting that directly relight from an input image do not take advantage of intrinsic properties of the subject that can be inferred or cannot consider multi-view data at scale, leading to subpar relighting. In this paper, we propose Lightswitch, a novel finetuned material-relighting diffusion framework that efficiently relights an arbitrary number of input images to a target lighting condition while incorporating cues from inferred intrinsic properties. By using multi-view and material information cues together with a scalable denoising scheme, our method consistently and efficiently relights dense multi-view data of objects with diverse material compositions. We show that our 2D relighting prediction quality exceeds previous state-of-the-art relighting priors that directly relight from images. We further demonstrate that LightSwitch matches or outperforms state-of-the-art diffusion inverse rendering methods in relighting synthetic and real objects in as little as 2 minutes.

cs.CV↗

GAS: Generative Avatar Synthesis from a Single Image

We present a unified and generalizable framework for synthesizing view-consistent and temporally coherent avatars from a single image, addressing the challenging task of single-image avatar generation. Existing diffusion-based methods often condition on sparse human templates (e.g., depth or normal maps), which leads to multi-view and temporal inconsistencies due to the mismatch between these signals and the true appearance of the subject. Our approach bridges this gap by combining the reconstruction power of regression-based 3D human reconstruction with the generative capabilities of a diffusion model. In a first step, an initial 3D reconstructed human through a generalized NeRF provides comprehensive conditioning, ensuring high-quality synthesis faithful to the reference appearance and structure. Subsequently, the derived geometry and appearance from the generalized NeRF serve as input to a video-based diffusion model. This strategic integration is pivotal for enforcing both multi-view and temporal consistency throughout the avatar's generation. Empirical results underscore the superior generalization ability of our proposed method, demonstrating its effectiveness across diverse in-domain and out-of-domain in-the-wild datasets.

cs.CV↗

Improving Noise Efficiency in Privacy-preserving Dataset Distillation

Modern machine learning models heavily rely on large datasets that often include sensitive and private information, raising serious privacy concerns. Differentially private (DP) data generation offers a solution by creating synthetic datasets that limit the leakage of private information within a predefined privacy budget; however, it requires a substantial amount of data to achieve performance comparable to models trained on the original data. To mitigate the significant expense incurred with synthetic data generation, Dataset Distillation (DD) stands out for its remarkable training and storage efficiency. This efficiency is particularly advantageous when integrated with DP mechanisms, curating compact yet informative synthetic datasets without compromising privacy. However, current state-of-the-art private DD methods suffer from a synchronized sampling-optimization process and the dependency on noisy training signals from randomly initialized networks. This results in the inefficient utilization of private information due to the addition of excessive noise. To address these issues, we introduce a novel framework that decouples sampling from optimization for better convergence and improves signal quality by mitigating the impact of DP noise through matching in an informative subspace. On CIFAR-10, our method achieves a \textbf{10.0\%} improvement with 50 images per class and \textbf{8.3\%} increase with just \textbf{one-fifth} the distilled set size of previous state-of-the-art methods, demonstrating significant potential to advance privacy-preserving DD.

cs.CV↗

Adapting Vehicle Detectors for Aerial Imagery to Unseen Domains with Weak Supervision

Detecting vehicles in aerial imagery is a critical task with applications in traffic monitoring, urban planning, and defense intelligence. Deep learning methods have provided state-of-the-art (SOTA) results for this application. However, a significant challenge arises when models trained on data from one geographic region fail to generalize effectively to other areas. Variability in factors such as environmental conditions, urban layouts, road networks, vehicle types, and image acquisition parameters (e.g., resolution, lighting, and angle) leads to domain shifts that degrade model performance. This paper proposes a novel method that uses generative AI to synthesize high-quality aerial images and their labels, improving detector training through data augmentation. Our key contribution is the development of a multi-stage, multi-modal knowledge transfer framework utilizing fine-tuned latent diffusion models (LDMs) to mitigate the distribution gap between the source and target environments. Extensive experiments across diverse aerial imagery domains show consistent performance improvements in AP50 over supervised learning on source domain data, weakly supervised adaptation methods, unsupervised domain adaptation methods, and open-set object detectors by 4-23%, 6-10%, 7-40%, and more than 50%, respectively. Furthermore, we introduce two newly annotated aerial datasets from New Zealand and Utah to support further research in this field. Project page is available at: https://humansensinglab.github.io/AGenDA

cs.CV↗

MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors

Recent works in inverse rendering have shown promise in using multi-view images of an object to recover shape, albedo, and materials. However, the recovered components often fail to render accurately under new lighting conditions due to the intrinsic challenge of disentangling albedo and material properties from input images. To address this challenge, we introduce MaterialFusion, an enhanced conventional 3D inverse rendering pipeline that incorporates a 2D prior on texture and material properties. We present StableMaterial, a 2D diffusion model prior that refines multi-lit data to estimate the most likely albedo and material from given input appearances. This model is trained on albedo, material, and relit image data derived from a curated dataset of approximately ~12K artist-designed synthetic Blender objects called BlenderVault. we incorporate this diffusion prior with an inverse rendering framework where we use score distillation sampling (SDS) to guide the optimization of the albedo and materials, improving relighting performance in comparison with previous work. We validate MaterialFusion's relighting performance on 4 datasets of synthetic and real objects under diverse illumination conditions, showing our diffusion-aided approach significantly improves the appearance of reconstructed objects under novel lighting conditions. We intend to publicly release our BlenderVault dataset to support further research in this field.

cs.CV↗