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Filip Marić

Publications and source records attributed to Filip Marić.

At least 19 recordsLinked to original sources

Generative Graphical Inverse Kinematics

Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. More recent learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the sample efficiency of Euclidean equivariant functions and the generalizability of graph neural networks (GNNs). Our approach is generative graphical inverse kinematics (GGIK), the first learned IK solver able to accurately and efficiently produce a large number of diverse solutions in parallel while also displaying the ability to generalize -- a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of data. GGIK can generalize reasonably well to robot manipulators unseen during training. Additionally, GGIK can learn a constrained distribution that encodes joint limits and scales efficiently to larger robots and a high number of sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing reliable initializations for a local optimization process.

cs.RO

GISR: Geometric Initialization and Silhouette-based Refinement for Single-View Robot Pose and Configuration Estimation

In autonomous robotics, measurement of the robot's internal state and perception of its environment, including interaction with other agents such as collaborative robots, are essential. Estimating the pose of the robot arm from a single view has the potential to replace classical eye-to-hand calibration approaches and is particularly attractive for online estimation and dynamic environments. In addition to its pose, recovering the robot configuration provides a complete spatial understanding of the observed robot that can be used to anticipate the actions of other agents in advanced robotics use cases. Furthermore, this additional redundancy enables the planning and execution of recovery protocols in case of sensor failures or external disturbances. We introduce GISR - a deep configuration and robot-to-camera pose estimation method that prioritizes execution in real-time. GISR consists of two modules: (i) a geometric initialization module that efficiently computes an approximate robot pose and configuration, and (ii) a deep iterative silhouette-based refinement module that arrives at a final solution in just a few iterations. We evaluate GISR on publicly available data and show that it outperforms existing methods of the same class in terms of both speed and accuracy, and can compete with approaches that rely on ground-truth proprioception and recover only the pose.

cs.RO

Towards Automated Readable Proofs of Ruler and Compass Constructions

Although there are several systems that successfully generate construction steps for ruler and compass construction problems, none of them provides readable synthetic correctness proofs for generated constructions. In the present work, we demonstrate how our triangle construction solver ArgoTriCS can cooperate with automated theorem provers for first order logic and coherent logic so that it generates construction correctness proofs, that are both human-readable and formal (can be checked by interactive theorem provers such as Coq or Isabelle/HOL). These proofs currently rely on many high-level lemmas and our goal is to have them all formally shown from the basic axioms of geometry.

cs.LO

Riemannian Optimization for Distance-Geometric Inverse Kinematics

Solving the inverse kinematics problem is a fundamental challenge in motion planning, control, and calibration for articulated robots. Kinematic models for these robots are typically parametrized by joint angles, generating a complicated mapping between the robot configuration and the end-effector pose. Alternatively, the kinematic model and task constraints can be represented using invariant distances between points attached to the robot. In this paper, we formalize the equivalence of distance-based inverse kinematics and the distance geometry problem for a large class of articulated robots and task constraints. Unlike previous approaches, we use the connection between distance geometry and low-rank matrix completion to find inverse kinematics solutions by completing a partial Euclidean distance matrix through local optimization. Furthermore, we parametrize the space of Euclidean distance matrices with the Riemannian manifold of fixed-rank Gram matrices, allowing us to leverage a variety of mature Riemannian optimization methods. Finally, we show that bound smoothing can be used to generate informed initializations without significant computational overhead, improving convergence. We demonstrate that our inverse kinematics solver achieves higher success rates than traditional techniques, and substantially outperforms them on problems that involve many workspace constraints.

cs.RO

Fighting Failures with FIRE: Failure Identification to Reduce Expert Burden in Intervention-Based Learning

Supervised imitation learning, also known as behavioral cloning, suffers from distribution drift leading to failures during policy execution. One approach to mitigate this issue is to allow an expert to correct the agent's actions during task execution, based on the expert's determination that the agent has reached a `point of no return.' The agent's policy is then retrained using this new corrective data. This approach alone can enable high-performance agents to be learned, but at a substantial cost: the expert must vigilantly observe execution until the policy reaches a specified level of success, and even at that point, there is no guarantee that the policy will always succeed. To address these limitations, we present FIRE (Failure Identification to Reduce Expert Burden in intervention-based learning), a system that can predict when a running policy will fail, halt its execution, and request a correction from the expert. Unlike existing approaches that learn only from expert data, our approach learns from both expert and non-expert data, akin to adversarial learning. We demonstrate experimentally for a series of challenging manipulation tasks that our method is able to recognize state-action pairs that lead to failures. This permits seamless integration into an intervention-based learning system, where we show an order-of-magnitude gain in sample efficiency compared with a state-of-the-art inverse reinforcement learning method and dramatically improved performance over an equivalent amount of data learned with behavioral cloning.

cs.RO

Euclidean Equivariant Models for Generative Graphical Inverse Kinematics

Quickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for robotic manipulation. Existing numerical solvers typically produce a single solution only and rely on local search techniques to minimize a highly nonconvex objective function. Recently, learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this shortcoming, we investigate a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the flexibility of graph neural networks (GNNs). We use this approach to train a generative graphical inverse kinematics solver (GGIK) that is able to produce a large number of diverse solutions in parallel while also generalizing well -- a single learned model can be used to produce IK solutions for a variety of different robots. The graphical formulation elegantly exposes the symmetry and Euclidean equivariance of the IK problem that stems from the spatial nature of robot manipulators. We exploit this symmetry by encoding it into the architecture of our learned model, yielding a flexible solver that is able to produce sets of IK solutions for multiple robots.

cs.RO

CIDGIKc: Distance-Geometric Inverse Kinematics for Continuum Robots

The small size, high dexterity, and intrinsic compliance of continuum robots (CRs) make them well suited for constrained environments. Solving the inverse kinematics (IK), that is finding robot joint configurations that satisfy desired position or pose queries, is a fundamental challenge in motion planning, control, and calibration for any robot structure. For CRs, the need to avoid obstacles in tightly confined workspaces greatly complicates the search for feasible IK solutions. Without an accurate initialization or multiple re-starts, existing algorithms often fail to find a solution. We present CIDGIKc (Convex Iteration for Distance-Geometric Inverse Kinematics for Continuum Robots), an algorithm that solves these nonconvex feasibility problems with a sequence of semidefinite programs whose objectives are designed to encourage low-rank minimizers. CIDGIKc is enabled by a novel distance-geometric parameterization of constant curvature segment geometry for CRs with extensible segments. The resulting IK formulation involves only quadratic expressions and can efficiently incorporate a large number of collision avoidance constraints. Our experimental results demonstrate >98% solve success rates within complex, highly cluttered environments which existing algorithms cannot account for.

cs.RO

A Distance-Geometric Method for Recovering Robot Joint Angles From an RGB Image

Autonomous manipulation systems operating in domains where human intervention is difficult or impossible (e.g., underwater, extraterrestrial or hazardous environments) require a high degree of robustness to sensing and communication failures. Crucially, motion planning and control algorithms require a stream of accurate joint angle data provided by joint encoders, the failure of which may result in an unrecoverable loss of functionality. In this paper, we present a novel method for retrieving the joint angles of a robot manipulator using only a single RGB image of its current configuration, opening up an avenue for recovering system functionality when conventional proprioceptive sensing is unavailable. Our approach, based on a distance-geometric representation of the configuration space, exploits the knowledge of a robot's kinematic model with the goal of training a shallow neural network that performs a 2D-to-3D regression of distances associated with detected structural keypoints. It is shown that the resulting Euclidean distance matrix uniquely corresponds to the observed configuration, where joint angles can be recovered via multidimensional scaling and a simple inverse kinematics procedure. We evaluate the performance of our approach on real RGB images of a Franka Emika Panda manipulator, showing that the proposed method is efficient and exhibits solid generalization ability. Furthermore, we show that our method can be easily combined with a dense refinement technique to obtain superior results.

cs.RO

A proof system for graph (non)-isomorphism verification

In order to apply canonical labelling of graphs and isomorphism checking in interactive theorem provers, these checking algorithms must either be mechanically verified or their results must be verifiable by independent checkers. We analyze a state-of-the-art algorithm for canonical labelling of graphs (described by McKay and Piperno) and formulate it in terms of a formal proof system. We provide an implementation that can export a proof that the obtained graph is the canonical form of a given graph. Such proofs are then verified by our independent checker and can be used to confirm that two given graphs are not isomorphic.

cs.LO

A Riemannian Metric for Geometry-Aware Singularity Avoidance by Articulated Robots

Articulated robots such as manipulators increasingly must operate in uncertain and dynamic environments where interaction (with human coworkers, for example) is necessary. In these situations, the capacity to quickly adapt to unexpected changes in operational space constraints is essential. At certain points in a manipulator's configuration space, termed singularities, the robot loses one or more degrees of freedom (DoF) and is unable to move in specific operational space directions. The inability to move in arbitrary directions in operational space compromises adaptivity and, potentially, safety. We introduce a geometry-aware singularity index, defined using a Riemannian metric on the manifold of symmetric positive definite matrices, to provide a measure of proximity to singular configurations. We demonstrate that our index avoids some of the failure modes and difficulties inherent to other common indices. Further, we show that this index can be differentiated easily, making it compatible with local optimization approaches used for operational space control. Our experimental results establish that, for reaching and path following tasks, optimization based on our index outperforms a common manipulability maximization technique and ensures singularity-robust motions.

cs.RO

Heteroscedastic Uncertainty for Robust Generative Latent Dynamics

Learning or identifying dynamics from a sequence of high-dimensional observations is a difficult challenge in many domains, including reinforcement learning and control. The problem has recently been studied from a generative perspective through latent dynamics: high-dimensional observations are embedded into a lower-dimensional space in which the dynamics can be learned. Despite some successes, latent dynamics models have not yet been applied to real-world robotic systems where learned representations must be robust to a variety of perceptual confounds and noise sources not seen during training. In this paper, we present a method to jointly learn a latent state representation and the associated dynamics that is amenable for long-term planning and closed-loop control under perceptually difficult conditions. As our main contribution, we describe how our representation is able to capture a notion of heteroscedastic or input-specific uncertainty at test time by detecting novel or out-of-distribution (OOD) inputs. We present results from prediction and control experiments on two image-based tasks: a simulated pendulum balancing task and a real-world robotic manipulator reaching task. We demonstrate that our model produces significantly more accurate predictions and exhibits improved control performance, compared to a model that assumes homoscedastic uncertainty only, in the presence of varying degrees of input degradation.

cs.RO

Convex Iteration for Distance-Geometric Inverse Kinematics

Inverse kinematics (IK) is the problem of finding robot joint configurations that satisfy constraints on the position or pose of one or more end-effectors. For robots with redundant degrees of freedom, there is often an infinite, nonconvex set of solutions. The IK problem is further complicated when collision avoidance constraints are imposed by obstacles in the workspace. In general, closed-form expressions yielding feasible configurations do not exist, motivating the use of numerical solution methods. However, these approaches rely on local optimization of nonconvex problems, often requiring an accurate initialization or numerous re-initializations to converge to a valid solution. In this work, we first formulate inverse kinematics with complex workspace constraints as a convex feasibility problem whose low-rank feasible points provide exact IK solutions. We then present \texttt{CIDGIK} (Convex Iteration for Distance-Geometric Inverse Kinematics), an algorithm that solves this feasibility problem with a sequence of semidefinite programs whose objectives are designed to encourage low-rank minimizers. Our problem formulation elegantly unifies the configuration space and workspace constraints of a robot: intrinsic robot geometry and obstacle avoidance are both expressed as simple linear matrix equations and inequalities. Our experimental results for a variety of popular manipulator models demonstrate faster and more accurate convergence than a conventional nonlinear optimization-based approach, especially in environments with many obstacles.

cs.RO

Inverse Kinematics as Low-Rank Euclidean Distance Matrix Completion

The majority of inverse kinematics (IK) algorithms search for solutions in a configuration space defined by joint angles. However, the kinematics of many robots can also be described in terms of distances between rigidly-attached points, which collectively form a Euclidean distance matrix. This alternative geometric description of the kinematics reveals an elegant equivalence between IK and the problem of low-rank matrix completion. We use this connection to implement a novel Riemannian optimization-based solution to IK for various articulated robots with symmetric joint angle constraints.

cs.RO

On Automating Triangle Constructions in Absolute and Hyperbolic Geometry

We describe first steps towards a system for automated triangle constructions in absolute and hyperbolic geometry. We discuss key differences between constructions in Euclidean, absolute and hyperbolic geometry, compile a list of primitive constructions and lemmas used for constructions in absolute and hyperbolic geometry, build an automated system for solving construction problems and test it on a corpus of triangle-construction problems. We also provide an online compendium containing construction descriptions and illustrations.

cs.CG

Formalizing IMO Problems and Solutions in Isabelle/HOL

The International Mathematical Olympiad (IMO) is perhaps the most celebrated mental competition in the world and as such is among the greatest grand challenges for Artificial Intelligence (AI). The IMO Grand Challenge, recently formulated, requires to build an AI that can win a gold medal in the competition. We present some initial steps that could help to tackle this goal by creating a public repository of mechanically checked solutions of IMO Problems in the interactive theorem prover Isabelle/HOL. This repository is actively maintained by students of the Faculty of Mathematics, University of Belgrade, Serbia within the course "Introduction to Interactive Theorem Proving".

cs.LO

Fast Manipulability Maximization Using Continuous-Time Trajectory Optimization

A significant challenge in manipulation motion planning is to ensure agility in the face of unpredictable changes during task execution. This requires the identification and possible modification of suitable joint-space trajectories, since the joint velocities required to achieve a specific endeffector motion vary with manipulator configuration. For a given manipulator configuration, the joint space-to-task space velocity mapping is characterized by a quantity known as the manipulability index. In contrast to previous control-based approaches, we examine the maximization of manipulability during planning as a way of achieving adaptable and safe joint space-to-task space motion mappings in various scenarios. By representing the manipulator trajectory as a continuous-time Gaussian process (GP), we are able to leverage recent advances in trajectory optimization to maximize the manipulability index during trajectory generation. Moreover, the sparsity of our chosen representation reduces the typically large computational cost associated with maximizing manipulability when additional constraints exist. Results from simulation studies and experiments with a real manipulator demonstrate increases in manipulability, while maintaining smooth trajectories with more dexterous (and therefore more agile) arm configurations.

cs.RO

Computer-Assisted Proving of Combinatorial Conjectures Over Finite Domains: A Case Study of a Chess Conjecture

There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy for the chess KRK endgame. The final, machine verifiable, result presented in this paper is that there is a winning strategy for white in the KRK endgame generalized to $n \times n$ board (for natural $n$ greater than $3$). We demonstrate that different approaches for computer-based theorem proving work best together and in synergy and that the technology currently available is powerful enough for providing significant help to humans deriving complex proofs.

cs.LO

Fully Automatic, Verified Classification of all Frankl-Complete (FC(6)) Set Families

The Frankl's conjecture, formulated in 1979. and still open, states that in every family of sets closed for unions there is an element contained in at least half of the sets. A family Fc is called Frankl-complete (or FC-family) if in every union-closed family F containing Fc, one of the elements of union Fc occurs in at least half of the elements of F (so F satisfies the Frankl's condition). FC-families play an important role in attacking the Frankl's conjecture, since they enable significant search space pruning. We extend previous work by giving a total characterization of all FC-families over a 6-element universe, by defining and enumerating all minimal FC and maximal nonFC-families. We use a fully automated, computer assisted approach, formally verified within the proof-assistant Isabelle/HOL.

cs.LO