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Fisher Yu

Publications and source records attributed to Fisher Yu.

At least 37 records · Page 2Linked to original sources

S$^3$M-Net: Joint Learning of Semantic Segmentation and Stereo Matching for Autonomous Driving

Semantic segmentation and stereo matching are two essential components of 3D environmental perception systems for autonomous driving. Nevertheless, conventional approaches often address these two problems independently, employing separate models for each task. This approach poses practical limitations in real-world scenarios, particularly when computational resources are scarce or real-time performance is imperative. Hence, in this article, we introduce S$^3$M-Net, a novel joint learning framework developed to perform semantic segmentation and stereo matching simultaneously. Specifically, S$^3$M-Net shares the features extracted from RGB images between both tasks, resulting in an improved overall scene understanding capability. This feature sharing process is realized using a feature fusion adaption (FFA) module, which effectively transforms the shared features into semantic space and subsequently fuses them with the encoded disparity features. The entire joint learning framework is trained by minimizing a novel semantic consistency-guided (SCG) loss, which places emphasis on the structural consistency in both tasks. Extensive experimental results conducted on the vKITTI2 and KITTI datasets demonstrate the effectiveness of our proposed joint learning framework and its superior performance compared to other state-of-the-art single-task networks. Our project webpage is accessible at mias.group/S3M-Net.

cs.CV

Segment Anything Meets Point Tracking

The Segment Anything Model (SAM) has established itself as a powerful zero-shot image segmentation model, enabled by efficient point-centric annotation and prompt-based models. While click and brush interactions are both well explored in interactive image segmentation, the existing methods on videos focus on mask annotation and propagation. This paper presents SAM-PT, a novel method for point-centric interactive video segmentation, empowered by SAM and long-term point tracking. SAM-PT leverages robust and sparse point selection and propagation techniques for mask generation. Compared to traditional object-centric mask propagation strategies, we uniquely use point propagation to exploit local structure information agnostic to object semantics. We highlight the merits of point-based tracking through direct evaluation on the zero-shot open-world Unidentified Video Objects (UVO) benchmark. Our experiments on popular video object segmentation and multi-object segmentation tracking benchmarks, including DAVIS, YouTube-VOS, and BDD100K, suggest that a point-based segmentation tracker yields better zero-shot performance and efficient interactions. We release our code that integrates different point trackers and video segmentation benchmarks at https://github.com/SysCV/sam-pt.

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Video Task Decathlon: Unifying Image and Video Tasks in Autonomous Driving

Performing multiple heterogeneous visual tasks in dynamic scenes is a hallmark of human perception capability. Despite remarkable progress in image and video recognition via representation learning, current research still focuses on designing specialized networks for singular, homogeneous, or simple combination of tasks. We instead explore the construction of a unified model for major image and video recognition tasks in autonomous driving with diverse input and output structures. To enable such an investigation, we design a new challenge, Video Task Decathlon (VTD), which includes ten representative image and video tasks spanning classification, segmentation, localization, and association of objects and pixels. On VTD, we develop our unified network, VTDNet, that uses a single structure and a single set of weights for all ten tasks. VTDNet groups similar tasks and employs task interaction stages to exchange information within and between task groups. Given the impracticality of labeling all tasks on all frames, and the performance degradation associated with joint training of many tasks, we design a Curriculum training, Pseudo-labeling, and Fine-tuning (CPF) scheme to successfully train VTDNet on all tasks and mitigate performance loss. Armed with CPF, VTDNet significantly outperforms its single-task counterparts on most tasks with only 20% overall computations. VTD is a promising new direction for exploring the unification of perception tasks in autonomous driving.

cs.CV

Probabilistic Warp Consistency for Weakly-Supervised Semantic Correspondences

We propose Probabilistic Warp Consistency, a weakly-supervised learning objective for semantic matching. Our approach directly supervises the dense matching scores predicted by the network, encoded as a conditional probability distribution. We first construct an image triplet by applying a known warp to one of the images in a pair depicting different instances of the same object class. Our probabilistic learning objectives are then derived using the constraints arising from the resulting image triplet. We further account for occlusion and background clutter present in real image pairs by extending our probabilistic output space with a learnable unmatched state. To supervise it, we design an objective between image pairs depicting different object classes. We validate our method by applying it to four recent semantic matching architectures. Our weakly-supervised approach sets a new state-of-the-art on four challenging semantic matching benchmarks. Lastly, we demonstrate that our objective also brings substantial improvements in the strongly-supervised regime, when combined with keypoint annotations.

cs.CV

Segment Anything in High Quality

The recent Segment Anything Model (SAM) represents a big leap in scaling up segmentation models, allowing for powerful zero-shot capabilities and flexible prompting. Despite being trained with 1.1 billion masks, SAM's mask prediction quality falls short in many cases, particularly when dealing with objects that have intricate structures. We propose HQ-SAM, equipping SAM with the ability to accurately segment any object, while maintaining SAM's original promptable design, efficiency, and zero-shot generalizability. Our careful design reuses and preserves the pre-trained model weights of SAM, while only introducing minimal additional parameters and computation. We design a learnable High-Quality Output Token, which is injected into SAM's mask decoder and is responsible for predicting the high-quality mask. Instead of only applying it on mask-decoder features, we first fuse them with early and final ViT features for improved mask details. To train our introduced learnable parameters, we compose a dataset of 44K fine-grained masks from several sources. HQ-SAM is only trained on the introduced detaset of 44k masks, which takes only 4 hours on 8 GPUs. We show the efficacy of HQ-SAM in a suite of 10 diverse segmentation datasets across different downstream tasks, where 8 out of them are evaluated in a zero-shot transfer protocol. Our code and pretrained models are at https://github.com/SysCV/SAM-HQ.

cs.CV

Real-Time Motion Prediction via Heterogeneous Polyline Transformer with Relative Pose Encoding

The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing agent-centric methods have demonstrated outstanding performance on public benchmarks. However, they suffer from high computational overhead and poor scalability as the number of agents to be predicted increases. To address this problem, we introduce the K-nearest neighbor attention with relative pose encoding (KNARPE), a novel attention mechanism allowing the pairwise-relative representation to be used by Transformers. Then, based on KNARPE we present the Heterogeneous Polyline Transformer with Relative pose encoding (HPTR), a hierarchical framework enabling asynchronous token update during the online inference. By sharing contexts among agents and reusing the unchanged contexts, our approach is as efficient as scene-centric methods, while performing on par with state-of-the-art agent-centric methods. Experiments on Waymo and Argoverse-2 datasets show that HPTR achieves superior performance among end-to-end methods that do not apply expensive post-processing or model ensembling. The code is available at https://github.com/zhejz/HPTR.

cs.CV

COOLer: Class-Incremental Learning for Appearance-Based Multiple Object Tracking

Continual learning allows a model to learn multiple tasks sequentially while retaining the old knowledge without the training data of the preceding tasks. This paper extends the scope of continual learning research to class-incremental learning for multiple object tracking (MOT), which is desirable to accommodate the continuously evolving needs of autonomous systems. Previous solutions for continual learning of object detectors do not address the data association stage of appearance-based trackers, leading to catastrophic forgetting of previous classes' re-identification features. We introduce COOLer, a COntrastive- and cOntinual-Learning-based tracker, which incrementally learns to track new categories while preserving past knowledge by training on a combination of currently available ground truth labels and pseudo-labels generated by the past tracker. To further exacerbate the disentanglement of instance representations, we introduce a novel contrastive class-incremental instance representation learning technique. Finally, we propose a practical evaluation protocol for continual learning for MOT and conduct experiments on the BDD100K and SHIFT datasets. Experimental results demonstrate that COOLer continually learns while effectively addressing catastrophic forgetting of both tracking and detection. The code is available at https://github.com/BoSmallEar/COOLer.

cs.CV

DARTH: Holistic Test-time Adaptation for Multiple Object Tracking

Multiple object tracking (MOT) is a fundamental component of perception systems for autonomous driving, and its robustness to unseen conditions is a requirement to avoid life-critical failures. Despite the urge of safety in driving systems, no solution to the MOT adaptation problem to domain shift in test-time conditions has ever been proposed. However, the nature of a MOT system is manifold - requiring object detection and instance association - and adapting all its components is non-trivial. In this paper, we analyze the effect of domain shift on appearance-based trackers, and introduce DARTH, a holistic test-time adaptation framework for MOT. We propose a detection consistency formulation to adapt object detection in a self-supervised fashion, while adapting the instance appearance representations via our novel patch contrastive loss. We evaluate our method on a variety of domain shifts - including sim-to-real, outdoor-to-indoor, indoor-to-outdoor - and substantially improve the source model performance on all metrics. Code: https://github.com/mattiasegu/darth.

cs.CV

TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction

Data-driven simulation has become a favorable way to train and test autonomous driving algorithms. The idea of replacing the actual environment with a learned simulator has also been explored in model-based reinforcement learning in the context of world models. In this work, we show data-driven traffic simulation can be formulated as a world model. We present TrafficBots, a multi-agent policy built upon motion prediction and end-to-end driving, and based on TrafficBots we obtain a world model tailored for the planning module of autonomous vehicles. Existing data-driven traffic simulators are lacking configurability and scalability. To generate configurable behaviors, for each agent we introduce a destination as navigational information, and a time-invariant latent personality that specifies the behavioral style. To improve the scalability, we present a new scheme of positional encoding for angles, allowing all agents to share the same vectorized context and the use of an architecture based on dot-product attention. As a result, we can simulate all traffic participants seen in dense urban scenarios. Experiments on the Waymo open motion dataset show TrafficBots can simulate realistic multi-agent behaviors and achieve good performance on the motion prediction task.

cs.RO

QDTrack: Quasi-Dense Similarity Learning for Appearance-Only Multiple Object Tracking

Similarity learning has been recognized as a crucial step for object tracking. However, existing multiple object tracking methods only use sparse ground truth matching as the training objective, while ignoring the majority of the informative regions in images. In this paper, we present Quasi-Dense Similarity Learning, which densely samples hundreds of object regions on a pair of images for contrastive learning. We combine this similarity learning with multiple existing object detectors to build Quasi-Dense Tracking (QDTrack), which does not require displacement regression or motion priors. We find that the resulting distinctive feature space admits a simple nearest neighbor search at inference time for object association. In addition, we show that our similarity learning scheme is not limited to video data, but can learn effective instance similarity even from static input, enabling a competitive tracking performance without training on videos or using tracking supervision. We conduct extensive experiments on a wide variety of popular MOT benchmarks. We find that, despite its simplicity, QDTrack rivals the performance of state-of-the-art tracking methods on all benchmarks and sets a new state-of-the-art on the large-scale BDD100K MOT benchmark, while introducing negligible computational overhead to the detector.

cs.CV

R3D3: Dense 3D Reconstruction of Dynamic Scenes from Multiple Cameras

Dense 3D reconstruction and ego-motion estimation are key challenges in autonomous driving and robotics. Compared to the complex, multi-modal systems deployed today, multi-camera systems provide a simpler, low-cost alternative. However, camera-based 3D reconstruction of complex dynamic scenes has proven extremely difficult, as existing solutions often produce incomplete or incoherent results. We propose R3D3, a multi-camera system for dense 3D reconstruction and ego-motion estimation. Our approach iterates between geometric estimation that exploits spatial-temporal information from multiple cameras, and monocular depth refinement. We integrate multi-camera feature correlation and dense bundle adjustment operators that yield robust geometric depth and pose estimates. To improve reconstruction where geometric depth is unreliable, e.g. for moving objects or low-textured regions, we introduce learnable scene priors via a depth refinement network. We show that this design enables a dense, consistent 3D reconstruction of challenging, dynamic outdoor environments. Consequently, we achieve state-of-the-art dense depth prediction on the DDAD and NuScenes benchmarks.

cs.CV

Maskomaly:Zero-Shot Mask Anomaly Segmentation

We present a simple and practical framework for anomaly segmentation called Maskomaly. It builds upon mask-based standard semantic segmentation networks by adding a simple inference-time post-processing step which leverages the raw mask outputs of such networks. Maskomaly does not require additional training and only adds a small computational overhead to inference. Most importantly, it does not require anomalous data at training. We show top results for our method on SMIYC, RoadAnomaly, and StreetHazards. On the most central benchmark, SMIYC, Maskomaly outperforms all directly comparable approaches. Further, we introduce a novel metric that benefits the development of robust anomaly segmentation methods and demonstrate its informativeness on RoadAnomaly.

cs.CV

MolGrapher: Graph-based Visual Recognition of Chemical Structures

The automatic analysis of chemical literature has immense potential to accelerate the discovery of new materials and drugs. Much of the critical information in patent documents and scientific articles is contained in figures, depicting the molecule structures. However, automatically parsing the exact chemical structure is a formidable challenge, due to the amount of detailed information, the diversity of drawing styles, and the need for training data. In this work, we introduce MolGrapher to recognize chemical structures visually. First, a deep keypoint detector detects the atoms. Second, we treat all candidate atoms and bonds as nodes and put them in a graph. This construct allows a natural graph representation of the molecule. Last, we classify atom and bond nodes in the graph with a Graph Neural Network. To address the lack of real training data, we propose a synthetic data generation pipeline producing diverse and realistic results. In addition, we introduce a large-scale benchmark of annotated real molecule images, USPTO-30K, to spur research on this critical topic. Extensive experiments on five datasets show that our approach significantly outperforms classical and learning-based methods in most settings. Code, models, and datasets are available.

cs.CV

Video OWL-ViT: Temporally-consistent open-world localization in video

We present an architecture and a training recipe that adapts pre-trained open-world image models to localization in videos. Understanding the open visual world (without being constrained by fixed label spaces) is crucial for many real-world vision tasks. Contrastive pre-training on large image-text datasets has recently led to significant improvements for image-level tasks. For more structured tasks involving object localization applying pre-trained models is more challenging. This is particularly true for video tasks, where task-specific data is limited. We show successful transfer of open-world models by building on the OWL-ViT open-vocabulary detection model and adapting it to video by adding a transformer decoder. The decoder propagates object representations recurrently through time by using the output tokens for one frame as the object queries for the next. Our model is end-to-end trainable on video data and enjoys improved temporal consistency compared to tracking-by-detection baselines, while retaining the open-world capabilities of the backbone detector. We evaluate our model on the challenging TAO-OW benchmark and demonstrate that open-world capabilities, learned from large-scale image-text pre-training, can be transferred successfully to open-world localization across diverse videos.

cs.CV

Dual Aggregation Transformer for Image Super-Resolution

Transformer has recently gained considerable popularity in low-level vision tasks, including image super-resolution (SR). These networks utilize self-attention along different dimensions, spatial or channel, and achieve impressive performance. This inspires us to combine the two dimensions in Transformer for a more powerful representation capability. Based on the above idea, we propose a novel Transformer model, Dual Aggregation Transformer (DAT), for image SR. Our DAT aggregates features across spatial and channel dimensions, in the inter-block and intra-block dual manner. Specifically, we alternately apply spatial and channel self-attention in consecutive Transformer blocks. The alternate strategy enables DAT to capture the global context and realize inter-block feature aggregation. Furthermore, we propose the adaptive interaction module (AIM) and the spatial-gate feed-forward network (SGFN) to achieve intra-block feature aggregation. AIM complements two self-attention mechanisms from corresponding dimensions. Meanwhile, SGFN introduces additional non-linear spatial information in the feed-forward network. Extensive experiments show that our DAT surpasses current methods. Code and models are obtainable at https://github.com/zhengchen1999/DAT.

cs.CV

3DPPE: 3D Point Positional Encoding for Multi-Camera 3D Object Detection Transformers

Transformer-based methods have swept the benchmarks on 2D and 3D detection on images. Because tokenization before the attention mechanism drops the spatial information, positional encoding becomes critical for those methods. Recent works found that encodings based on samples of the 3D viewing rays can significantly improve the quality of multi-camera 3D object detection. We hypothesize that 3D point locations can provide more information than rays. Therefore, we introduce 3D point positional encoding, 3DPPE, to the 3D detection Transformer decoder. Although 3D measurements are not available at the inference time of monocular 3D object detection, 3DPPE uses predicted depth to approximate the real point positions. Our hybriddepth module combines direct and categorical depth to estimate the refined depth of each pixel. Despite the approximation, 3DPPE achieves 46.0 mAP and 51.4 NDS on the competitive nuScenes dataset, significantly outperforming encodings based on ray samples. We make the codes available at https://github.com/drilistbox/3DPPE.

cs.CV

Unifying Flow, Stereo and Depth Estimation

We present a unified formulation and model for three motion and 3D perception tasks: optical flow, rectified stereo matching and unrectified stereo depth estimation from posed images. Unlike previous specialized architectures for each specific task, we formulate all three tasks as a unified dense correspondence matching problem, which can be solved with a single model by directly comparing feature similarities. Such a formulation calls for discriminative feature representations, which we achieve using a Transformer, in particular the cross-attention mechanism. We demonstrate that cross-attention enables integration of knowledge from another image via cross-view interactions, which greatly improves the quality of the extracted features. Our unified model naturally enables cross-task transfer since the model architecture and parameters are shared across tasks. We outperform RAFT with our unified model on the challenging Sintel dataset, and our final model that uses a few additional task-specific refinement steps outperforms or compares favorably to recent state-of-the-art methods on 10 popular flow, stereo and depth datasets, while being simpler and more efficient in terms of model design and inference speed.

cs.CV

Cascade-DETR: Delving into High-Quality Universal Object Detection

Object localization in general environments is a fundamental part of vision systems. While dominating on the COCO benchmark, recent Transformer-based detection methods are not competitive in diverse domains. Moreover, these methods still struggle to very accurately estimate the object bounding boxes in complex environments. We introduce Cascade-DETR for high-quality universal object detection. We jointly tackle the generalization to diverse domains and localization accuracy by proposing the Cascade Attention layer, which explicitly integrates object-centric information into the detection decoder by limiting the attention to the previous box prediction. To further enhance accuracy, we also revisit the scoring of queries. Instead of relying on classification scores, we predict the expected IoU of the query, leading to substantially more well-calibrated confidences. Lastly, we introduce a universal object detection benchmark, UDB10, that contains 10 datasets from diverse domains. While also advancing the state-of-the-art on COCO, Cascade-DETR substantially improves DETR-based detectors on all datasets in UDB10, even by over 10 mAP in some cases. The improvements under stringent quality requirements are even more pronounced. Our code and models will be released at https://github.com/SysCV/cascade-detr.

cs.CV