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Fitim Abdullahu

Publications and source records attributed to Fitim Abdullahu.

4 recordsLinked to original sources

The Geometry of Simulated Perspectives: Dissociating Representation and Behaviour in a Multimodal Language Model

Multimodal language models can simulate different observers, yet it remains unclear how assigned perspectives reshape their internal representations and whether these changes govern their judgements. Here, we investigate the representational geometry of persona-conditioned visual interestingness in Qwen3-VL-8B-Instruct. Across 100 images and 53 prompting conditions, we systematically vary persona content and the linguistic framing used to introduce it, while recording behavioural ratings and layer-wise hidden states. We observe a systematic reorganisation of representational geometry across processing depth: early layers primarily encode image identity, whereas persona-specific structures emerge in later layers. Strikingly, prompt framing reshapes internal representations more strongly than persona identity, whereas persona content has a greater impact on behavioural judgements. This dissociation is further illustrated by minimal identity statements that alter representations even without changing responses. These findings demonstrate that representational distance does not necessarily reflect behavioural relevance. More broadly, they reveal how simulated perspectives emerge as distinct structures within the representational space of artificial cognitive systems, highlighting a fundamental distinction between the geometry of internal representations and their functional consequences.

cs.AI↗

Neuroscience-Inspired Analyses of Visual Interestingness in Multimodal Transformers

Human attention is the gateway to conscious perception, memory and decision-making. However, its role in modern transformer models remains largely unexplored. As these systems increasingly influence what people see, prefer and buy, the question arises as to whether they encode principles of human interest or merely exploit large-scale correlations. Addressing this issue is crucial for understanding cognition and ensuring the responsible use of AI in communication and marketing. In order to address this issue, the concept of visual interest was examined within the multimodal vision-language-model Qwen3-VL-8B, using a pre-defined Common Interestingness (CI) score derived from large-scale human engagement data on the photo-sharing platform Flickr. Here, we analyzed internal representations across vision and language components using methods from the neurosciences. Our analyses revealed that CI information is linearly decodable from final-layer embeddings, indicating that it is aligned with human-derived measures of visual interestingness. Dimensionality reduction and Generalized Discrimination Value (GDV) analyses demonstrate that CI-related hidden representations emerge in intermediate vision transformer layers and becomes progressively more distinguishable across language model layers. Concept vectors derived using geometric, probe, and Sparse Auto-Encoder based methods converge in higher layers, as confirmed by representational similarity analysis. This indicates a robust and structured encoding of visual interestingness without explicit supervision. Future work will seek to identify shared computational principles linking human brain dynamics and transformer architectures, with the ultimate goal of uncovering the organizing mechanisms that give rise to attention and interest in both biological and artificial systems.

cs.CV↗

Visual Interestingness Decoded: How GPT-4o Mirrors Human Interests

Our daily life is highly influenced by what we consume and see. Attracting and holding one's attention -- the definition of (visual) interestingness -- is essential. The rise of Large Multimodal Models (LMMs) trained on large-scale visual and textual data has demonstrated impressive capabilities. We explore these models' potential to understand to what extent the concepts of visual interestingness are captured and examine the alignment between human assessments and GPT-4o's, a leading LMM, predictions through comparative analysis. Our studies reveal partial alignment between humans and GPT-4o. It already captures the concept as best compared to state-of-the-art methods. Hence, this allows for the effective labeling of image pairs according to their (commonly) interestingness, which are used as training data to distill the knowledge into a learning-to-rank model. The insights pave the way for a deeper understanding of human interest.

cs.CV↗

Commonly Interesting Images

Images tell stories, trigger emotions, and let us recall memories -- they make us think. Thus, they have the ability to attract and hold one's attention, which is the definition of being "interesting". Yet, the appeal of an image is highly subjective. Looking at the image of my son taking his first steps will always bring me back to this emotional moment, while it is just a blurry, quickly taken snapshot to most others. Preferences vary widely: some adore cats, others are dog enthusiasts, and a third group may not be fond of either. We argue that every image can be interesting to a particular observer under certain circumstances. This work particularly emphasizes subjective preferences. However, our analysis of 2.5k image collections from diverse users of the photo-sharing platform Flickr reveals that specific image characteristics make them commonly more interesting. For instance, images, including professionally taken landscapes, appeal broadly due to their aesthetic qualities. In contrast, subjectively interesting images, such as those depicting personal or niche community events, resonate on a more individual level, often evoking personal memories and emotions.

cs.CV↗