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Flavian Vasile

Publications and source records attributed to Flavian Vasile.

35 records · Page 2Linked to original sources

Reconsidering Analytical Variational Bounds for Output Layers of Deep Networks

The combination of the re-parameterization trick with the use of variational auto-encoders has caused a sensation in Bayesian deep learning, allowing the training of realistic generative models of images and has considerably increased our ability to use scalable latent variable models. The re-parameterization trick is necessary for models in which no analytical variational bound is available and allows noisy gradients to be computed for arbitrary models. However, for certain standard output layers of a neural network, analytical bounds are available and the variational auto-encoder may be used both without the re-parameterization trick or the need for any Monte Carlo approximation. In this work, we show that using Jaakola and Jordan bound, we can produce a binary classification layer that allows a Bayesian output layer to be trained, using the standard stochastic gradient descent algorithm. We further demonstrate that a latent variable model utilizing the Bouchard bound for multi-class classification allows for fast training of a fully probabilistic latent factor model, even when the number of classes is very large.

stat.ML↗

Learning from Bandit Feedback: An Overview of the State-of-the-art

In machine learning we often try to optimise a decision rule that would have worked well over a historical dataset; this is the so called empirical risk minimisation principle. In the context of learning from recommender system logs, applying this principle becomes a problem because we do not have available the reward of decisions we did not do. In order to handle this "bandit-feedback" setting, several Counterfactual Risk Minimisation (CRM) methods have been proposed in recent years, that attempt to estimate the performance of different policies on historical data. Through importance sampling and various variance reduction techniques, these methods allow more robust learning and inference than classical approaches. It is difficult to accurately estimate the performance of policies that frequently perform actions that were infrequently done in the past and a number of different types of estimators have been proposed. In this paper, we review several methods, based on different off-policy estimators, for learning from bandit feedback. We discuss key differences and commonalities among existing approaches, and compare their empirical performance on the RecoGym simulation environment. To the best of our knowledge, this work is the first comparison study for bandit algorithms in a recommender system setting.

cs.IR↗

Three Methods for Training on Bandit Feedback

There are three quite distinct ways to train a machine learning model on recommender system logs. The first method is to model the reward prediction for each possible recommendation to the user, at the scoring time the best recommendation is found by computing an argmax over the personalized recommendations. This method obeys principles such as the conditionality principle and the likelihood principle. A second method is useful when the model does not fit reality and underfits. In this case, we can use the fact that we know the distribution of historical recommendations (concentrated on previously identified good actions with some exploration) to adjust the errors in the fit to be evenly distributed over all actions. Finally, the inverse propensity score can be used to produce an estimate of the decision rules expected performance. The latter two methods violate the conditionality and likelihood principle but are shown to have good performance in certain settings. In this paper we review the literature around this fundamental, yet often overlooked choice and do some experiments using the RecoGym simulation environment.

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Relaxed Softmax for learning from Positive and Unlabeled data

In recent years, the softmax model and its fast approximations have become the de-facto loss functions for deep neural networks when dealing with multi-class prediction. This loss has been extended to language modeling and recommendation, two fields that fall into the framework of learning from Positive and Unlabeled data. In this paper, we stress the different drawbacks of the current family of softmax losses and sampling schemes when applied in a Positive and Unlabeled learning setup. We propose both a Relaxed Softmax loss (RS) and a new negative sampling scheme based on Boltzmann formulation. We show that the new training objective is better suited for the tasks of density estimation, item similarity and next-event prediction by driving uplifts in performance on textual and recommendation datasets against classical softmax.

stat.ML↗

Recommendation System-based Upper Confidence Bound for Online Advertising

In this paper, the method UCB-RS, which resorts to recommendation system (RS) for enhancing the upper-confidence bound algorithm UCB, is presented. The proposed method is used for dealing with non-stationary and large-state spaces multi-armed bandit problems. The proposed method has been targeted to the problem of the product recommendation in the online advertising. Through extensive testing with RecoGym, an OpenAI Gym-based reinforcement learning environment for the product recommendation in online advertising, the proposed method outperforms the widespread reinforcement learning schemes such as $ε$-Greedy, Upper Confidence (UCB1) and Exponential Weights for Exploration and Exploitation (EXP3).

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On the Value of Bandit Feedback for Offline Recommender System Evaluation

In academic literature, recommender systems are often evaluated on the task of next-item prediction. The procedure aims to give an answer to the question: "Given the natural sequence of user-item interactions up to time t, can we predict which item the user will interact with at time t+1?". Evaluation results obtained through said methodology are then used as a proxy to predict which system will perform better in an online setting. The online setting, however, poses a subtly different question: "Given the natural sequence of user-item interactions up to time t, can we get the user to interact with a recommended item at time t+1?". From a causal perspective, the system performs an intervention, and we want to measure its effect. Next-item prediction is often used as a fall-back objective when information about interventions and their effects (shown recommendations and whether they received a click) is unavailable. When this type of data is available, however, it can provide great value for reliably estimating online recommender system performance. Through a series of simulated experiments with the RecoGym environment, we show where traditional offline evaluation schemes fall short. Additionally, we show how so-called bandit feedback can be exploited for effective offline evaluation that more accurately reflects online performance.

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Causal Embeddings for Recommendation: An Extended Abstract

Recommendations are commonly used to modify user's natural behavior, for example, increasing product sales or the time spent on a website. This results in a gap between the ultimate business objective and the classical setup where recommendations are optimized to be coherent with past user behavior. To bridge this gap, we propose a new learning setup for recommendation that optimizes for the Incremental Treatment Effect (ITE) of the policy. We show this is equivalent to learning to predict recommendation outcomes under a fully random recommendation policy and propose a new domain adaptation algorithm that learns from logged data containing outcomes from a biased recommendation policy and predicts recommendation outcomes according to random exposure. We compare our method against state-of-the-art factorization methods, in addition to new approaches of causal recommendation and show significant improvements.

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RecoGym: A Reinforcement Learning Environment for the problem of Product Recommendation in Online Advertising

Recommender Systems are becoming ubiquitous in many settings and take many forms, from product recommendation in e-commerce stores, to query suggestions in search engines, to friend recommendation in social networks. Current research directions which are largely based upon supervised learning from historical data appear to be showing diminishing returns with a lot of practitioners report a discrepancy between improvements in offline metrics for supervised learning and the online performance of the newly proposed models. One possible reason is that we are using the wrong paradigm: when looking at the long-term cycle of collecting historical performance data, creating a new version of the recommendation model, A/B testing it and then rolling it out. We see that there a lot of commonalities with the reinforcement learning (RL) setup, where the agent observes the environment and acts upon it in order to change its state towards better states (states with higher rewards). To this end we introduce RecoGym, an RL environment for recommendation, which is defined by a model of user traffic patterns on e-commerce and the users response to recommendations on the publisher websites. We believe that this is an important step forward for the field of recommendation systems research, that could open up an avenue of collaboration between the recommender systems and reinforcement learning communities and lead to better alignment between offline and online performance metrics.

cs.IR↗

Causal Embeddings for Recommendation

Many current applications use recommendations in order to modify the natural user behavior, such as to increase the number of sales or the time spent on a website. This results in a gap between the final recommendation objective and the classical setup where recommendation candidates are evaluated by their coherence with past user behavior, by predicting either the missing entries in the user-item matrix, or the most likely next event. To bridge this gap, we optimize a recommendation policy for the task of increasing the desired outcome versus the organic user behavior. We show this is equivalent to learning to predict recommendation outcomes under a fully random recommendation policy. To this end, we propose a new domain adaptation algorithm that learns from logged data containing outcomes from a biased recommendation policy and predicts recommendation outcomes according to random exposure. We compare our method against state-of-the-art factorization methods, in addition to new approaches of causal recommendation and show significant improvements.

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Neural Generative Models for Global Optimization with Gradients

The aim of global optimization is to find the global optimum of arbitrary classes of functions, possibly highly multimodal ones. In this paper we focus on the subproblem of global optimization for differentiable functions and we propose an Evolutionary Search-inspired solution where we model point search distributions via Generative Neural Networks. This approach enables us to model diverse and complex search distributions based on which we can efficiently explore complicated objective landscapes. In our experiments we show the practical superiority of our algorithm versus classical Evolutionary Search and gradient-based solutions on a benchmark set of multimodal functions, and demonstrate how it can be used to accelerate Bayesian Optimization with Gaussian Processes.

cs.NE↗

Adversarial Training of Word2Vec for Basket Completion

In recent years, the Word2Vec model trained with the Negative Sampling loss function has shown state-of-the-art results in a number of machine learning tasks, including language modeling tasks, such as word analogy and word similarity, and in recommendation tasks, through Prod2Vec, an extension that applies to modeling user shopping activity and user preferences. Several methods that aim to improve upon the standard Negative Sampling loss have been proposed. In our paper we pursue more sophisticated Negative Sampling, by leveraging ideas from the field of Generative Adversarial Networks (GANs), and propose Adversarial Negative Sampling. We build upon the recent progress made in stabilizing the training objective of GANs in the discrete data setting, and introduce a new GAN-Word2Vec model.We evaluate our model on the task of basket completion, and show significant improvements in performance over Word2Vec trained using standard loss functions, including Noise Contrastive Estimation and Negative Sampling.

cs.LG↗

Siamese Cookie Embedding Networks for Cross-Device User Matching

Over the last decade, the number of devices per person has increased substantially. This poses a challenge for cookie-based personalization applications, such as online search and advertising, as it narrows the personalization signal to a single device environment. A key task is to find which cookies belong to the same person to recover a complete cross-device user journey. Recent work on the topic has shown the benefits of using unsupervised embeddings learned on user event sequences. In this paper, we extend this approach to a supervised setting and introduce the Siamese Cookie Embedding Network (SCEmNet), a siamese convolutional architecture that leverages the multi-modal aspect of sequences, and show significant improvement over the state-of-the-art.

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Rover Descent: Learning to optimize by learning to navigate on prototypical loss surfaces

Learning to optimize - the idea that we can learn from data algorithms that optimize a numerical criterion - has recently been at the heart of a growing number of research efforts. One of the most challenging issues within this approach is to learn a policy that is able to optimize over classes of functions that are fairly different from the ones that it was trained on. We propose a novel way of framing learning to optimize as a problem of learning a good navigation policy on a partially observable loss surface. To this end, we develop Rover Descent, a solution that allows us to learn a fairly broad optimization policy from training on a small set of prototypical two-dimensional surfaces that encompasses the classically hard cases such as valleys, plateaus, cliffs and saddles and by using strictly zero-order information. We show that, without having access to gradient or curvature information, we achieve state-of-the-art convergence speed on optimization problems not presented at training time such as the Rosenbrock function and other hard cases in two dimensions. We extend our framework to optimize over high dimensional landscapes, while still handling only two-dimensional local landscape information and show good preliminary results.

cs.LG↗

Specializing Joint Representations for the task of Product Recommendation

We propose a unified product embedded representation that is optimized for the task of retrieval-based product recommendation. To this end, we introduce a new way to fuse modality-specific product embeddings into a joint product embedding, in order to leverage both product content information, such as textual descriptions and images, and product collaborative filtering signal. By introducing the fusion step at the very end of our architecture, we are able to train each modality separately, allowing us to keep a modular architecture that is preferable in real-world recommendation deployments. We analyze our performance on normal and hard recommendation setups such as cold-start and cross-category recommendations and achieve good performance on a large product shopping dataset.

cs.IR↗

Cost-sensitive Learning for Utility Optimization in Online Advertising Auctions

One of the most challenging problems in computational advertising is the prediction of click-through and conversion rates for bidding in online advertising auctions. An unaddressed problem in previous approaches is the existence of highly non-uniform misprediction costs. While for model evaluation these costs have been taken into account through recently proposed business-aware offline metrics -- such as the Utility metric which measures the impact on advertiser profit -- this is not the case when training the models themselves. In this paper, to bridge the gap, we formally analyze the relationship between optimizing the Utility metric and the log loss, which is considered as one of the state-of-the-art approaches in conversion modeling. Our analysis motivates the idea of weighting the log loss with the business value of the predicted outcome. We present and analyze a new cost weighting scheme and show that significant gains in offline and online performance can be achieved.

cs.LG↗

Contextual Sequence Modeling for Recommendation with Recurrent Neural Networks

Recommendations can greatly benefit from good representations of the user state at recommendation time. Recent approaches that leverage Recurrent Neural Networks (RNNs) for session-based recommendations have shown that Deep Learning models can provide useful user representations for recommendation. However, current RNN modeling approaches summarize the user state by only taking into account the sequence of items that the user has interacted with in the past, without taking into account other essential types of context information such as the associated types of user-item interactions, the time gaps between events and the time of day for each interaction. To address this, we propose a new class of Contextual Recurrent Neural Networks for Recommendation (CRNNs) that can take into account the contextual information both in the input and output layers and modifying the behavior of the RNN by combining the context embedding with the item embedding and more explicitly, in the model dynamics, by parametrizing the hidden unit transitions as a function of context information. We compare our CRNNs approach with RNNs and non-sequential baselines and show good improvements on the next event prediction task.

cs.IR↗

Meta-Prod2Vec - Product Embeddings Using Side-Information for Recommendation

We propose Meta-Prod2vec, a novel method to compute item similarities for recommendation that leverages existing item metadata. Such scenarios are frequently encountered in applications such as content recommendation, ad targeting and web search. Our method leverages past user interactions with items and their attributes to compute low-dimensional embeddings of items. Specifically, the item metadata is in- jected into the model as side information to regularize the item embeddings. We show that the new item representa- tions lead to better performance on recommendation tasks on an open music dataset.

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