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Florent Paclet

Publications and source records attributed to Florent Paclet.

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Degeneracy along the sensorimotor hierarchy: motor control within a framework larger than redundancy

Motor control has described the surplus of solutions available to the nervous system as redundancy, a term that names duplication: interchangeable elements, robust to loss but incapable of differential adaptation. Biology has had a second term for twenty-five years. Degeneracy names elements that are not interchangeable and are nonetheless isofunctional with respect to a given output, and it supports adaptability, since non-identical elements necessarily diverge in some context. Circuit neuroscience has relabeled its own results accordingly, while motor control has kept the older vocabulary. Neuromechanical models, by placing a spinal circuit in the loop with a musculoskeletal apparatus, bring the two traditions onto the same class of objects. We restate the Edelman and Tononi distinction for sensorimotor systems and derive an operational requirement: not the existence of multiple solutions, but their divergence in contexts they were not selected for. Three influential studies each meet part of that requirement and none meets all. We then argue that degeneracy and redundancy coexist along the sensorimotor hierarchy in a proportion that varies continuously, and that this proportion is measurable: computing degeneracy twice for the same configuration, once with muscle activation as the output and once with the movement produced, isolates what the musculoskeletal apparatus contributes. Five predictions follow, with the single outcome that would refute the proposal. We set out the adaptations the measurement requires in a nonlinear, non-stationary, closed-loop system, and what changes for motor control once solutions are no longer assumed equivalent: the question shifts from which rule selects a command to what the repertoire of the system still allows.

q-bio.NC

Saliency Driven Object recognition in egocentric videos with deep CNN

The problem of object recognition in natural scenes has been recently successfully addressed with Deep Convolutional Neuronal Networks giving a significant break-through in recognition scores. The computational efficiency of Deep CNNs as a function of their depth, allows for their use in real-time applications. One of the key issues here is to reduce the number of windows selected from images to be submitted to a Deep CNN. This is usually solved by preliminary segmentation and selection of specific windows, having outstanding "objectiveness" or other value of indicators of possible location of objects. In this paper we propose a Deep CNN approach and the general framework for recognition of objects in a real-time scenario and in an egocentric perspective. Here the window of interest is built on the basis of visual attention map computed over gaze fixations measured by a glass-worn eye-tracker. The application of this set-up is an interactive user-friendly environment for upper-limb amputees. Vision has to help the subject to control his worn neuro-prosthesis in case of a small amount of remaining muscles when the EMG control becomes unefficient. The recognition results on a specifically recorded corpus of 151 videos with simple geometrical objects show the mAP of 64,6\% and the computational time at the generalization lower than a time of a visual fixation on the object-of-interest.

cs.CV