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Florian Shkurti

Publications and source records attributed to Florian Shkurti.

At least 55 records · Page 3Linked to original sources

Preserving Linear Separability in Continual Learning by Backward Feature Projection

Catastrophic forgetting has been a major challenge in continual learning, where the model needs to learn new tasks with limited or no access to data from previously seen tasks. To tackle this challenge, methods based on knowledge distillation in feature space have been proposed and shown to reduce forgetting. However, most feature distillation methods directly constrain the new features to match the old ones, overlooking the need for plasticity. To achieve a better stability-plasticity trade-off, we propose Backward Feature Projection (BFP), a method for continual learning that allows the new features to change up to a learnable linear transformation of the old features. BFP preserves the linear separability of the old classes while allowing the emergence of new feature directions to accommodate new classes. BFP can be integrated with existing experience replay methods and boost performance by a significant margin. We also demonstrate that BFP helps learn a better representation space, in which linear separability is well preserved during continual learning and linear probing achieves high classification accuracy. The code can be found at https://github.com/rvl-lab-utoronto/BFP

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Stochastic Planning for ASV Navigation Using Satellite Images

Autonomous surface vessels (ASV) represent a promising technology to automate water-quality monitoring of lakes. In this work, we use satellite images as a coarse map and plan sampling routes for the robot. However, inconsistency between the satellite images and the actual lake, as well as environmental disturbances such as wind, aquatic vegetation, and changing water levels can make it difficult for robots to visit places suggested by the prior map. This paper presents a robust route-planning algorithm that minimizes the expected total travel distance given these environmental disturbances, which induce uncertainties in the map. We verify the efficacy of our algorithm in simulations of over a thousand Canadian lakes and demonstrate an application of our algorithm in a 3.7 km-long real-world robot experiment on a lake in Northern Ontario, Canada. Videos are available on our website https://pcctp.github.io/.

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Chemistry Lab Automation via Constrained Task and Motion Planning

Chemists need to perform many laborious and time-consuming experiments in the lab to discover and understand the properties of new materials. To support and accelerate this process, we propose a robot framework for manipulation that autonomously performs chemistry experiments. Our framework receives high-level abstract descriptions of chemistry experiments, perceives the lab workspace, and autonomously plans multi-step actions and motions. The robot interacts with a wide range of lab equipment and executes the generated plans. A key component of our method is constrained task and motion planning using PDDLStream solvers. Preventing collisions and spillage is done by introducing a constrained motion planner. Our planning framework can conduct different experiments employing implemented actions and lab tools. We demonstrate the utility of our framework on pouring skills for various materials and two fundamental chemical experiments for materials synthesis: solubility and recrystallization.

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Exploring Continual Learning of Diffusion Models

Diffusion models have achieved remarkable success in generating high-quality images thanks to their novel training procedures applied to unprecedented amounts of data. However, training a diffusion model from scratch is computationally expensive. This highlights the need to investigate the possibility of training these models iteratively, reusing computation while the data distribution changes. In this study, we take the first step in this direction and evaluate the continual learning (CL) properties of diffusion models. We begin by benchmarking the most common CL methods applied to Denoising Diffusion Probabilistic Models (DDPMs), where we note the strong performance of the experience replay with the reduced rehearsal coefficient. Furthermore, we provide insights into the dynamics of forgetting, which exhibit diverse behavior across diffusion timesteps. We also uncover certain pitfalls of using the bits-per-dimension metric for evaluating CL.

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Sparsifiner: Learning Sparse Instance-Dependent Attention for Efficient Vision Transformers

Vision Transformers (ViT) have shown their competitive advantages performance-wise compared to convolutional neural networks (CNNs) though they often come with high computational costs. To this end, previous methods explore different attention patterns by limiting a fixed number of spatially nearby tokens to accelerate the ViT's multi-head self-attention (MHSA) operations. However, such structured attention patterns limit the token-to-token connections to their spatial relevance, which disregards learned semantic connections from a full attention mask. In this work, we propose a novel approach to learn instance-dependent attention patterns, by devising a lightweight connectivity predictor module to estimate the connectivity score of each pair of tokens. Intuitively, two tokens have high connectivity scores if the features are considered relevant either spatially or semantically. As each token only attends to a small number of other tokens, the binarized connectivity masks are often very sparse by nature and therefore provide the opportunity to accelerate the network via sparse computations. Equipped with the learned unstructured attention pattern, sparse attention ViT (Sparsifiner) produces a superior Pareto-optimal trade-off between FLOPs and top-1 accuracy on ImageNet compared to token sparsity. Our method reduces 48% to 69% FLOPs of MHSA while the accuracy drop is within 0.4%. We also show that combining attention and token sparsity reduces ViT FLOPs by over 60%.

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Errors are Useful Prompts: Instruction Guided Task Programming with Verifier-Assisted Iterative Prompting

Generating low-level robot task plans from high-level natural language instructions remains a challenging problem. Although large language models have shown promising results in generating plans, the accuracy of the output remains unverified. Furthermore, the lack of domain-specific language data poses a limitation on the applicability of these models. In this paper, we propose CLAIRIFY, a novel approach that combines automatic iterative prompting with program verification to ensure programs written in data-scarce domain-specific language are syntactically valid and incorporate environment constraints. Our approach provides effective guidance to the language model on generating structured-like task plans by incorporating any errors as feedback, while the verifier ensures the syntactic accuracy of the generated plans. We demonstrate the effectiveness of CLAIRIFY in planning chemistry experiments by achieving state-of-the-art results. We also show that the generated plans can be executed on a real robot by integrating them with a task and motion planner.

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MVTrans: Multi-View Perception of Transparent Objects

Transparent object perception is a crucial skill for applications such as robot manipulation in household and laboratory settings. Existing methods utilize RGB-D or stereo inputs to handle a subset of perception tasks including depth and pose estimation. However, transparent object perception remains to be an open problem. In this paper, we forgo the unreliable depth map from RGB-D sensors and extend the stereo based method. Our proposed method, MVTrans, is an end-to-end multi-view architecture with multiple perception capabilities, including depth estimation, segmentation, and pose estimation. Additionally, we establish a novel procedural photo-realistic dataset generation pipeline and create a large-scale transparent object detection dataset, Syn-TODD, which is suitable for training networks with all three modalities, RGB-D, stereo and multi-view RGB. Project Site: https://ac-rad.github.io/MVTrans/

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NeurIPS 2022 Competition: Driving SMARTS

Driving SMARTS is a regular competition designed to tackle problems caused by the distribution shift in dynamic interaction contexts that are prevalent in real-world autonomous driving (AD). The proposed competition supports methodologically diverse solutions, such as reinforcement learning (RL) and offline learning methods, trained on a combination of naturalistic AD data and open-source simulation platform SMARTS. The two-track structure allows focusing on different aspects of the distribution shift. Track 1 is open to any method and will give ML researchers with different backgrounds an opportunity to solve a real-world autonomous driving challenge. Track 2 is designed for strictly offline learning methods. Therefore, direct comparisons can be made between different methods with the aim to identify new promising research directions. The proposed setup consists of 1) realistic traffic generated using real-world data and micro simulators to ensure fidelity of the scenarios, 2) framework accommodating diverse methods for solving the problem, and 3) baseline method. As such it provides a unique opportunity for the principled investigation into various aspects of autonomous vehicle deployment.

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Physics-based Human Motion Estimation and Synthesis from Videos

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we propose a framework for training generative models of physically plausible human motion directly from monocular RGB videos, which are much more widely available. At the core of our method is a novel optimization formulation that corrects imperfect image-based pose estimations by enforcing physics constraints and reasons about contacts in a differentiable way. This optimization yields corrected 3D poses and motions, as well as their corresponding contact forces. Results show that our physically-corrected motions significantly outperform prior work on pose estimation. We can then use these to train a generative model to synthesize future motion. We demonstrate both qualitatively and quantitatively improved motion estimation, synthesis quality and physical plausibility achieved by our method on the Human3.6m dataset~\cite{h36m_pami} as compared to prior kinematic and physics-based methods. By enabling learning of motion synthesis from video, our method paves the way for large-scale, realistic and diverse motion synthesis. Project page: \url{https://nv-tlabs.github.io/publication/iccv_2021_physics/}

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TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs

3D scene graphs (3DSGs) are an emerging description; unifying symbolic, topological, and metric scene representations. However, typical 3DSGs contain hundreds of objects and symbols even for small environments; rendering task planning on the full graph impractical. We construct TASKOGRAPHY, the first large-scale robotic task planning benchmark over 3DSGs. While most benchmarking efforts in this area focus on vision-based planning, we systematically study symbolic planning, to decouple planning performance from visual representation learning. We observe that, among existing methods, neither classical nor learning-based planners are capable of real-time planning over full 3DSGs. Enabling real-time planning demands progress on both (a) sparsifying 3DSGs for tractable planning and (b) designing planners that better exploit 3DSG hierarchies. Towards the former goal, we propose SCRUB, a task-conditioned 3DSG sparsification method; enabling classical planners to match and in some cases surpass state-of-the-art learning-based planners. Towards the latter goal, we propose SEEK, a procedure enabling learning-based planners to exploit 3DSG structure, reducing the number of replanning queries required by current best approaches by an order of magnitude. We will open-source all code and baselines to spur further research along the intersections of robot task planning, learning and 3DSGs.

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SLIC: Self-Supervised Learning with Iterative Clustering for Human Action Videos

Self-supervised methods have significantly closed the gap with end-to-end supervised learning for image classification. In the case of human action videos, however, where both appearance and motion are significant factors of variation, this gap remains significant. One of the key reasons for this is that sampling pairs of similar video clips, a required step for many self-supervised contrastive learning methods, is currently done conservatively to avoid false positives. A typical assumption is that similar clips only occur temporally close within a single video, leading to insufficient examples of motion similarity. To mitigate this, we propose SLIC, a clustering-based self-supervised contrastive learning method for human action videos. Our key contribution is that we improve upon the traditional intra-video positive sampling by using iterative clustering to group similar video instances. This enables our method to leverage pseudo-labels from the cluster assignments to sample harder positives and negatives. SLIC outperforms state-of-the-art video retrieval baselines by +15.4% on top-1 recall on UCF101 and by +5.7% when directly transferred to HMDB51. With end-to-end finetuning for action classification, SLIC achieves 83.2% top-1 accuracy (+0.8%) on UCF101 and 54.5% on HMDB51 (+1.6%). SLIC is also competitive with the state-of-the-art in action classification after self-supervised pretraining on Kinetics400.

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Augmenting Imitation Experience via Equivariant Representations

The robustness of visual navigation policies trained through imitation often hinges on the augmentation of the training image-action pairs. Traditionally, this has been done by collecting data from multiple cameras, by using standard data augmentations from computer vision, such as adding random noise to each image, or by synthesizing training images. In this paper we show that there is another practical alternative for data augmentation for visual navigation based on extrapolating viewpoint embeddings and actions nearby the ones observed in the training data. Our method makes use of the geometry of the visual navigation problem in 2D and 3D and relies on policies that are functions of equivariant embeddings, as opposed to images. Given an image-action pair from a training navigation dataset, our neural network model predicts the latent representations of images at nearby viewpoints, using the equivariance property, and augments the dataset. We then train a policy on the augmented dataset. Our simulation results indicate that policies trained in this way exhibit reduced cross-track error, and require fewer interventions compared to policies trained using standard augmentation methods. We also show similar results in autonomous visual navigation by a real ground robot along a path of over 500m.

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Seeing Glass: Joint Point Cloud and Depth Completion for Transparent Objects

The basis of many object manipulation algorithms is RGB-D input. Yet, commodity RGB-D sensors can only provide distorted depth maps for a wide range of transparent objects due light refraction and absorption. To tackle the perception challenges posed by transparent objects, we propose TranspareNet, a joint point cloud and depth completion method, with the ability to complete the depth of transparent objects in cluttered and complex scenes, even with partially filled fluid contents within the vessels. To address the shortcomings of existing transparent object data collection schemes in literature, we also propose an automated dataset creation workflow that consists of robot-controlled image collection and vision-based automatic annotation. Through this automated workflow, we created Toronto Transparent Objects Depth Dataset (TODD), which consists of nearly 15000 RGB-D images. Our experimental evaluation demonstrates that TranspareNet outperforms existing state-of-the-art depth completion methods on multiple datasets, including ClearGrasp, and that it also handles cluttered scenes when trained on TODD. Code and dataset will be released at https://www.pair.toronto.edu/TranspareNet/

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Latent Skill Planning for Exploration and Transfer

To quickly solve new tasks in complex environments, intelligent agents need to build up reusable knowledge. For example, a learned world model captures knowledge about the environment that applies to new tasks. Similarly, skills capture general behaviors that can apply to new tasks. In this paper, we investigate how these two approaches can be integrated into a single reinforcement learning agent. Specifically, we leverage the idea of partial amortization for fast adaptation at test time. For this, actions are produced by a policy that is learned over time while the skills it conditions on are chosen using online planning. We demonstrate the benefits of our design decisions across a suite of challenging locomotion tasks and demonstrate improved sample efficiency in single tasks as well as in transfer from one task to another, as compared to competitive baselines. Videos are available at: https://sites.google.com/view/latent-skill-planning/

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LEAF: Latent Exploration Along the Frontier

Self-supervised goal proposal and reaching is a key component for exploration and efficient policy learning algorithms. Such a self-supervised approach without access to any oracle goal sampling distribution requires deep exploration and commitment so that long horizon plans can be efficiently discovered. In this paper, we propose an exploration framework, which learns a dynamics-aware manifold of reachable states. For a goal, our proposed method deterministically visits a state at the current frontier of reachable states (commitment/reaching) and then stochastically explores to reach the goal (exploration). This allocates exploration budget near the frontier of the reachable region instead of its interior. We target the challenging problem of policy learning from initial and goal states specified as images, and do not assume any access to the underlying ground-truth states of the robot and the environment. To keep track of reachable latent states, we propose a distance-conditioned reachability network that is trained to infer whether one state is reachable from another within the specified latent space distance. Given an initial state, we obtain a frontier of reachable states from that state. By incorporating a curriculum for sampling easier goals (closer to the start state) before more difficult goals, we demonstrate that the proposed self-supervised exploration algorithm, superior performance compared to existing baselines on a set of challenging robotic environments.https://sites.google.com/view/leaf-exploration

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Conservative Safety Critics for Exploration

Safe exploration presents a major challenge in reinforcement learning (RL): when active data collection requires deploying partially trained policies, we must ensure that these policies avoid catastrophically unsafe regions, while still enabling trial and error learning. In this paper, we target the problem of safe exploration in RL by learning a conservative safety estimate of environment states through a critic, and provably upper bound the likelihood of catastrophic failures at every training iteration. We theoretically characterize the tradeoff between safety and policy improvement, show that the safety constraints are likely to be satisfied with high probability during training, derive provable convergence guarantees for our approach, which is no worse asymptotically than standard RL, and demonstrate the efficacy of the proposed approach on a suite of challenging navigation, manipulation, and locomotion tasks. Empirically, we show that the proposed approach can achieve competitive task performance while incurring significantly lower catastrophic failure rates during training than prior methods. Videos are at this url https://sites.google.com/view/conservative-safety-critics/home

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gradSim: Differentiable simulation for system identification and visuomotor control

We consider the problem of estimating an object's physical properties such as mass, friction, and elasticity directly from video sequences. Such a system identification problem is fundamentally ill-posed due to the loss of information during image formation. Current solutions require precise 3D labels which are labor-intensive to gather, and infeasible to create for many systems such as deformable solids or cloth. We present gradSim, a framework that overcomes the dependence on 3D supervision by leveraging differentiable multiphysics simulation and differentiable rendering to jointly model the evolution of scene dynamics and image formation. This novel combination enables backpropagation from pixels in a video sequence through to the underlying physical attributes that generated them. Moreover, our unified computation graph -- spanning from the dynamics and through the rendering process -- enables learning in challenging visuomotor control tasks, without relying on state-based (3D) supervision, while obtaining performance competitive to or better than techniques that rely on precise 3D labels.

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LOHO: Latent Optimization of Hairstyles via Orthogonalization

Hairstyle transfer is challenging due to hair structure differences in the source and target hair. Therefore, we propose Latent Optimization of Hairstyles via Orthogonalization (LOHO), an optimization-based approach using GAN inversion to infill missing hair structure details in latent space during hairstyle transfer. Our approach decomposes hair into three attributes: perceptual structure, appearance, and style, and includes tailored losses to model each of these attributes independently. Furthermore, we propose two-stage optimization and gradient orthogonalization to enable disentangled latent space optimization of our hair attributes. Using LOHO for latent space manipulation, users can synthesize novel photorealistic images by manipulating hair attributes either individually or jointly, transferring the desired attributes from reference hairstyles. LOHO achieves a superior FID compared with the current state-of-the-art (SOTA) for hairstyle transfer. Additionally, LOHO preserves the subject's identity comparably well according to PSNR and SSIM when compared to SOTA image embedding pipelines. Code is available at https://github.com/dukebw/LOHO.

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