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Florian T. Pokorny

Publications and source records attributed to Florian T. Pokorny.

At least 37 records · Page 2Linked to original sources

PALM: Enhanced Generalizability for Local Visuomotor Policies via Perception Alignment

Generalizing beyond the training domain in image-based behavior cloning remains challenging. Existing methods address individual axes of generalization, workspace shifts, viewpoint changes, and cross-embodiment transfer, yet they are typically developed in isolation and often rely on complex pipelines. We introduce PALM (Perception Alignment for Local Manipulation), which leverages the invariance of local action distributions between out-of-distribution (OOD) and demonstrated domains to address these OOD shifts concurrently, without additional input modalities, model changes, or data collection. PALM modularizes the manipulation policy into coarse global components and a local policy for fine-grained actions. We reduce the discrepancy between in-domain and OOD inputs at the local policy level by enforcing local visual focus and consistent proprioceptive representation, allowing the policy to retrieve invariant local actions under OOD conditions. Experiments show that PALM limits OOD performance drops to 8% in simulation and 24% in the real world, compared to 45% and 77% for baselines.

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ViTA-Seg: Vision Transformer for Amodal Segmentation in Robotics

Occlusions in robotic bin picking compromise accurate and reliable grasp planning. We present ViTA-Seg, a class-agnostic Vision Transformer framework for real-time amodal segmentation that leverages global attention to recover complete object masks, including hidden regions. We proposte two architectures: a) Single-Head for amodal mask prediction; b) Dual-Head for amodal and occluded mask prediction. We also introduce ViTA-SimData, a photo-realistic synthetic dataset tailored to industrial bin-picking scenario. Extensive experiments on two amodal benchmarks, COOCA and KINS, demonstrate that ViTA-Seg Dual Head achieves strong amodal and occlusion segmentation accuracy with computational efficiency, enabling robust, real-time robotic manipulation.

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Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation

We introduce the sequential multi-object robotic grasp sampling algorithm SeqGrasp that can robustly synthesize stable grasps on diverse objects using the robotic hand's partial Degrees of Freedom (DoF). We use SeqGrasp to construct the large-scale Allegro Hand sequential grasping dataset SeqDataset and use it for training the diffusion-based sequential grasp generator SeqDiffuser. We experimentally evaluate SeqGrasp and SeqDiffuser against the state-of-the-art non-sequential multi-object grasp generation method MultiGrasp in simulation and on a real robot. The experimental results demonstrate that SeqGrasp and SeqDiffuser reach an 8.71%-43.33% higher grasp success rate than MultiGrasp. Furthermore, SeqDiffuser is approximately 1000 times faster at generating grasps than SeqGrasp and MultiGrasp. Project page: https://yulihn.github.io/SeqGrasp/.

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Sim-to-Real Gentle Manipulation of Deformable and Fragile Objects with Stress-Guided Reinforcement Learning

Robotic manipulation of deformable and fragile objects presents significant challenges, as excessive stress can lead to irreversible damage to the object. While existing solutions rely on accurate object models or specialized sensors and grippers, this adds complexity and often lacks generalization. To address this problem, we present a vision-based reinforcement learning approach that incorporates a stress-penalized reward to discourage damage to the object explicitly. In addition, to bootstrap learning, we incorporate offline demonstrations as well as a designed curriculum progressing from rigid proxies to deformables. We evaluate the proposed method in both simulated and real-world scenarios, showing that the policy learned in simulation can be transferred to the real world in a zero-shot manner, performing tasks such as picking up and pushing tofu. Our results show that the learned policies exhibit a damage-aware, gentle manipulation behavior, demonstrating their effectiveness by decreasing the stress applied to fragile objects by 36.5% while achieving the task goals, compared to vanilla RL policies.

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R900: Understanding the Cost-Effectiveness of Random Exploration from 900 Hours of Robotic Data Collection

Data scarcity presents a key bottleneck for imitation learning in robotic manipulation. In this paper, we focus on random exploration data-actions and video sequences produced autonomously via motions to randomly sampled positions in the workspace-to investigate their potential as a cost-effective data source. Our investigation follows two paradigms: (a) random actions, where we assess their feasibility for autonomously bootstrapping data collection policies, and (b) random exploration video frames, where we evaluate their effectiveness in pre-training parameter-dense networks with self-supervised learning objectives. To minimize human supervision, we first develop a fully automated pipeline that handles episode labeling, termination, and resetting using cloud-based microservices for real-time monitoring. Building on this, we present a large-scale study on the cost-effectiveness of real-world random exploration in a non-trivial two-layer stacking task, drawing on statistical results from 807 hours of random actions, 71 hours of random exploration video (1.28M frames), and 1,260 times of policy evaluation. The dataset will be made publicly available and access to the robot environment with the automated pipeline is to be made accessible via cloud service for future research.

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Physically-based Lighting Generation for Robotic Manipulation

In this paper, we propose the first framework that leverages physically-based inverse rendering for novel lighting generation on existing real-world human demonstrations of robotic manipulation tasks. Specifically, inverse rendering decomposes the first frame in each demonstration into geometric (surface normal, depth) and material (albedo, roughness, metallic) properties, which are then used to render appearance changes under different lighting sources. To improve efficiency and maintain consistency across each generated sequence, we fine-tune Stable Video Diffusion on robot execution videos for temporal lighting propagation. We evaluate our framework by measuring the visual quality of the generated sequences, assessing its effectiveness in improving the imitation learning policy performance (38.75\%) under six unseen real-world lighting conditions, and conduct ablation studies on individual modules of the proposed framework. We further showcase three downstream applications enabled by the proposed framework: background generation, object texture generation and distractor positioning. The code for the framework will be made publicly available.

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Federated Learning for Large-Scale Cloud Robotic Manipulation: Opportunities and Challenges

Federated Learning (FL) is an emerging distributed machine learning paradigm, where the collaborative training of a model involves dynamic participation of devices to achieve broad objectives. In contrast, classical machine learning (ML) typically requires data to be located on-premises for training, whereas FL leverages numerous user devices to train a shared global model without the need to share private data. Current robotic manipulation tasks are constrained by the individual capabilities and speed of robots due to limited low-latency computing resources. Consequently, the concept of cloud robotics has emerged, allowing robotic applications to harness the flexibility and reliability of computing resources, effectively alleviating their computational demands across the cloud-edge continuum. Undoubtedly, within this distributed computing context, as exemplified in cloud robotic manipulation scenarios, FL offers manifold advantages while also presenting several challenges and opportunities. In this paper, we present fundamental concepts of FL and their connection to cloud robotic manipulation. Additionally, we envision the opportunities and challenges associated with realizing efficient and reliable cloud robotic manipulation at scale through FL, where researchers adopt to design and verify FL models in either centralized or decentralized settings.

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Adaptive Distance Functions via Kelvin Transformation

The term safety in robotics is often understood as a synonym for avoidance. Although this perspective has led to progress in path planning and reactive control, a generalization of this perspective is necessary to include task semantics relevant to contact-rich manipulation tasks, especially during teleoperation and to ensure the safety of learned policies. We introduce the semantics-aware distance function and a corresponding computational method based on the Kelvin Transformation. This allows us to compute smooth distance approximations in an unbounded domain by instead solving a Laplace equation in a bounded domain. The semantics-aware distance generalizes signed distance functions by allowing the zero level set to lie inside of the object in regions where contact is allowed, effectively incorporating task semantics, such as object affordances, in an adaptive implicit representation of safe sets. In numerical experiments we show the computational viability of our method for real applications and visualize the computed function on a wrench with various semantic regions.

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Feature Extractor or Decision Maker: Rethinking the Role of Visual Encoders in Visuomotor Policies

An end-to-end (E2E) visuomotor policy is typically treated as a unified whole, but recent approaches using out-of-domain (OOD) data to pretrain the visual encoder have cleanly separated the visual encoder from the network, with the remainder referred to as the policy. We propose Visual Alignment Testing, an experimental framework designed to evaluate the validity of this functional separation. Our results indicate that in E2E-trained models, visual encoders actively contribute to decision-making resulting from motor data supervision, contradicting the assumed functional separation. In contrast, OOD-pretrained models, where encoders lack this capability, experience an average performance drop of 42\% in our benchmark results, compared to the state-of-the-art performance achieved by E2E policies. We believe this initial exploration of visual encoders' role can provide a first step towards guiding future pretraining methods to address their decision-making ability, such as developing task-conditioned or context-aware encoders.

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Data-augmented Learning of Geodesic Distances in Irregular Domains through Soner Boundary Conditions

Geodesic distances play a fundamental role in robotics, as they efficiently encode global geometric information of the domain. Recent methods use neural networks to approximate geodesic distances by solving the Eikonal equation through physics-informed approaches. While effective, these approaches often suffer from unstable convergence during training in complex environments. We propose a framework to learn geodesic distances in irregular domains by using the Soner boundary condition, and systematically evaluate the impact of data losses on training stability and solution accuracy. Our experiments demonstrate that incorporating data losses significantly improves convergence robustness, reducing training instabilities and sensitivity to initialization. These findings suggest that hybrid data-physics approaches can effectively enhance the reliability of learning-based geodesic distance solvers with sparse data.

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CageCoOpt: Enhancing Manipulation Robustness through Caging-Guided Morphology and Policy Co-Optimization

Uncertainties in contact dynamics and object geometry remain significant barriers to robust robotic manipulation. Caging mitigates these uncertainties by constraining an object's mobility without requiring precise contact modeling. However, existing caging research has largely treated morphology and policy optimization as separate problems, overlooking their inherent synergy. In this paper, we introduce CageCoOpt, a hierarchical framework that jointly optimizes manipulator morphology and control policy for robust manipulation. The framework employs reinforcement learning for policy optimization at the lower level and multi-task Bayesian optimization for morphology optimization at the upper level. A robustness metric in caging, Minimum Escape Energy, is incorporated into the objectives of both levels to promote caging configurations and enhance manipulation robustness. The evaluation results through four manipulation tasks demonstrate that co-optimizing morphology and policy improves success rates under uncertainties, establishing caging-guided co-optimization as a viable approach for robust manipulation.

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RealCraft: Attention Control as A Tool for Zero-Shot Consistent Video Editing

Even though large-scale text-to-image generative models show promising performance in synthesizing high-quality images, applying these models directly to image editing remains a significant challenge. This challenge is further amplified in video editing due to the additional dimension of time. This is especially the case for editing real-world videos as it necessitates maintaining a stable structural layout across frames while executing localized edits without disrupting the existing content. In this paper, we propose RealCraft, an attention-control-based method for zero-shot real-world video editing. By swapping cross-attention for new feature injection and relaxing spatial-temporal attention of the editing object, we achieve localized shape-wise edit along with enhanced temporal consistency. Our model directly uses Stable Diffusion and operates without the need for additional information. We showcase the proposed zero-shot attention-control-based method across a range of videos, demonstrating shape-wise, time-consistent and parameter-free editing in videos of up to 64 frames.

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T-DOM: A Taxonomy for Robotic Manipulation of Deformable Objects

Robotic grasp and manipulation taxonomies, inspired by observing human manipulation strategies, can provide key guidance for tasks ranging from robotic gripper design to the development of manipulation algorithms. The existing grasp and manipulation taxonomies, however, often assume object rigidity, which limits their ability to reason about the complex interactions in the robotic manipulation of deformable objects. Hence, to assist in tasks involving deformable objects, taxonomies need to capture more comprehensively the interactions inherent in deformable object manipulation. To this end, we introduce T-DOM, a taxonomy that analyses key aspects involved in the manipulation of deformable objects, such as robot motion, forces, prehensile and non-prehensile interactions and, for the first time, a detailed classification of object deformations. To evaluate T-DOM, we curate a dataset of ten tasks involving a variety of deformable objects, such as garments, ropes, and surgical gloves, as well as diverse types of deformations. We analyse the proposed tasks comparing the T-DOM taxonomy with previous well established manipulation taxonomies. Our analysis demonstrates that T-DOM can effectively distinguish between manipulation skills that were not identified in other taxonomies, across different deformable objects and manipulation actions, offering new categories to characterize a skill. The proposed taxonomy significantly extends past work, providing a more fine-grained classification that can be used to describe the robotic manipulation of deformable objects. This work establishes a foundation for advancing deformable object manipulation, bridging theoretical understanding and practical implementation in robotic systems.

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PACA: Perspective-Aware Cross-Attention Representation for Zero-Shot Scene Rearrangement

Scene rearrangement, like table tidying, is a challenging task in robotic manipulation due to the complexity of predicting diverse object arrangements. Web-scale trained generative models such as Stable Diffusion can aid by generating natural scenes as goals. To facilitate robot execution, object-level representations must be extracted to match the real scenes with the generated goals and to calculate object pose transformations. Current methods typically use a multi-step design that involves separate models for generation, segmentation, and feature encoding, which can lead to a low success rate due to error accumulation. Furthermore, they lack control over the viewing perspectives of the generated goals, restricting the tasks to 3-DoF settings. In this paper, we propose PACA, a zero-shot pipeline for scene rearrangement that leverages perspective-aware cross-attention representation derived from Stable Diffusion. Specifically, we develop a representation that integrates generation, segmentation, and feature encoding into a single step to produce object-level representations. Additionally, we introduce perspective control, thus enabling the matching of 6-DoF camera views and extending past approaches that were limited to 3-DoF top-down views. The efficacy of our method is demonstrated through its zero-shot performance in real robot experiments across various scenes, achieving an average matching accuracy and execution success rate of 87% and 67%, respectively.

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Characterizing Manipulation Robustness through Energy Margin and Caging Analysis

To develop robust manipulation policies, quantifying robustness is essential. Evaluating robustness in general manipulation, nonetheless, poses significant challenges due to complex hybrid dynamics, combinatorial explosion of possible contact interactions, global geometry, etc. This paper introduces an approach for evaluating manipulation robustness through energy margins and caging-based analysis. Our method assesses manipulation robustness by measuring the energy margin to failure and extends traditional caging concepts for dynamic manipulation. This global analysis is facilitated by a kinodynamic planning framework that naturally integrates global geometry, contact changes, and robot compliance. We validate the effectiveness of our approach in simulation and real-world experiments of multiple dynamic manipulation scenarios, highlighting its potential to predict manipulation success and robustness.

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How Physics and Background Attributes Impact Video Transformers in Robotic Manipulation: A Case Study on Planar Pushing

As model and dataset sizes continue to scale in robot learning, the need to understand how the composition and properties of a dataset affect model performance becomes increasingly urgent to ensure cost-effective data collection and model performance. In this work, we empirically investigate how physics attributes (color, friction coefficient, shape) and scene background characteristics, such as the complexity and dynamics of interactions with background objects, influence the performance of Video Transformers in predicting planar pushing trajectories. We investigate three primary questions: How do physics attributes and background scene characteristics influence model performance? What kind of changes in attributes are most detrimental to model generalization? What proportion of fine-tuning data is required to adapt models to novel scenarios? To facilitate this research, we present CloudGripper-Push-1K, a large real-world vision-based robot pushing dataset comprising 1278 hours and 460,000 videos of planar pushing interactions with objects with different physics and background attributes. We also propose Video Occlusion Transformer (VOT), a generic modular video-transformer-based trajectory prediction framework which features 3 choices of 2D-spatial encoders as the subject of our case study. The dataset and source code are available at https://cloudgripper.org.

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Forward Invariance in Trajectory Spaces for Safety-critical Control

Useful robot control algorithms should not only achieve performance objectives but also adhere to hard safety constraints. Control Barrier Functions (CBFs) have been developed to provably ensure system safety through forward invariance. However, they often unnecessarily sacrifice performance for safety since they are purely reactive. Receding horizon control (RHC), on the other hand, consider planned trajectories to account for the future evolution of a system. This work provides a new perspective on safety-critical control by introducing Forward Invariance in Trajectory Spaces (FITS). We lift the problem of safe RHC into the trajectory space and describe the evolution of planned trajectories as a controlled dynamical system. Safety constraints defined over states can be converted into sets in the trajectory space which we render forward invariant via a CBF framework. We derive an efficient quadratic program (QP) to synthesize trajectories that provably satisfy safety constraints. Our experiments support that FITS improves the adherence to safety specifications without sacrificing performance over alternative CBF and NMPC methods.

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Walk on Spheres for PDE-based Path Planning

In this paper, we investigate the Walk on Spheres algorithm (WoS) for motion planning in robotics. WoS is a Monte Carlo method to solve the Dirichlet problem developed in the 50s by Muller and has recently been repopularized by Sawhney and Crane, who showed its applicability for geometry processing in volumetric domains. This paper provides a first study into the applicability of WoS for robot motion planning in configuration spaces, with potential fields defined as the solution of screened Poisson equations. The experiments in this paper empirically indicate the method's trivial parallelization, its dimension-independent convergence characteristic of $O(1/N)$ in the number of walks, and a validation experiment on the RR platform.

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