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Florian Walter

Publications and source records attributed to Florian Walter.

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DuoBench: A Reproducible Benchmark for Bimanual Manipulation in Simulation and the Real World

Bimanual robot systems substantially expand manipulation capabilities, but coordinating two arms introduces additional control complexity and failure modes that are not well captured by existing benchmarks. We introduce DuoBench, an extensible benchmarking framework for bimanual manipulation policies on the FR3 Duo platform. DuoBench comprises eleven tasks spanning four coordination categories, implemented in simulation and partially reproduced in the real world through reproducible task recipes with 3D-printable assets. In addition, we propose a stage-based evaluation scheme that supports fine-grained semantic failure analysis beyond binary success and provide human-teleoperated datasets for all benchmark tasks. We benchmark several dual-arm imitation-learning and vision-language-action policies in simulation and on real hardware. Our results show that current policies remain challenged by bimanual manipulation, particularly in early interaction stages, parallel arm execution, and transfer between simulation and real-world settings. DuoBench provides a reproducible testbed for diagnosing these failure modes and studying future methods for dual-arm policy learning. Code, datasets, and videos are available at https://duobench.github.io/

cs.RO

SpikeDecoder: Realizing the GPT Architecture with Spiking Neural Networks

The Transformer architecture is widely regarded as the most powerful tool for natural language processing, but due to a high number of complex operations, it inherently faces the issue of high energy consumption. To address this issue, we consider Spiking Neural Networks (SNNs), which are an energy-efficient alternative to conventional Artificial Neural Networks (ANNs) due to their naturally event-driven approach to processing information. However, this inherently makes them difficult to train. Often, many SNN-based models circumvent this issue by converting pre-trained ANNs. More recently, attempts have been made to design directly trainable SNN-based adaptations of the Transformer model structure. Although the results showed great promise, the application field was computer vision. Moreover, the proposed model incorporates only encoder blocks. In this paper, we propose SpikeDecoder, a fully SNN-based implementation of the Transformer decoder block, for applications in natural language processing. In a series of experiments, we analyze the impact of exchanging different blocks of the ANN model with spike-based alternatives to identify trade-offs and significant sources of performance loss. We further investigate the role of residual connections and the selection of SNN-compatible normalization techniques. Besides the work on the model architecture, we formulate and compare different embedding methods to project text data into spikes. Finally, we demonstrate that our proposed SNN-based decoder block reduces the theoretical energy consumption by 87% to 93% compared to the ANN baseline.

cs.NE

Rewarding DINO: Predicting Dense Rewards with Vision Foundation Models

Well-designed dense reward functions in robot manipulation not only indicate whether a task is completed but also encode progress along the way. Generally, designing dense rewards is challenging and usually requires access to privileged state information available only in simulation, not in real-world experiments. This makes reward prediction models that infer task state information from camera images attractive. A common approach is to predict rewards from expert demonstrations based on visual similarity or sequential frame ordering. However, this biases the resulting reward function towards a specific solution and leaves it undefined in states not covered by the demonstrations. In this work, we introduce Rewarding DINO, a method for language-conditioned reward modeling that learns actual reward functions rather than specific trajectories. The model's compact size allows it to serve as a direct replacement for analytical reward functions with comparatively low computational overhead. We train our model on data sampled from 24 Meta-World+ tasks using a rank-based loss and evaluate pairwise accuracy, rank correlation, and calibration. Rewarding DINO achieves competitive performance in tasks from the training set and generalizes to new settings in simulation and the real world, indicating that it learns task semantics. We also test the model with off-the-shelf reinforcement learning algorithms to solve tasks from our Meta-World+ training set.

cs.RO

FlowTouch: View-Invariant Visuo-Tactile Prediction

Tactile sensation is essential for contact-rich manipulation tasks. It provides direct feedback on object geometry, surface properties, and interaction forces, enhancing perception and enabling fine-grained control. An inherent limitation of tactile sensors is that readings are available only when an object is touched. This precludes their use during planning and the initial execution phase of a task. Predicting tactile information from visual information can bridge this gap. A common approach is to learn a direct mapping from camera images to the output of vision-based tactile sensors. However, the resulting model will depend strongly on the specific setup and on how well the camera can capture the area where an object is touched. In this work, we introduce FlowTouch, a novel model for view-invariant visuo-tactile prediction. Our key idea is to use an object's local 3D mesh to encode rich information for predicting tactile patterns while abstracting away from scene-dependent details. FlowTouch integrates scene reconstruction and Flow Matching-based models for image generation. Our results show that FlowTouch is able to bridge the sim-to-real gap and generalize to new sensor instances. We further show that the resulting tactile images can be used for downstream grasp stability prediction. Our code, datasets and videos are available at https://flowtouch.github.io/

cs.RO

VLAgents: A Policy Server for Efficient VLA Inference

The rapid emergence of Vision-Language-Action models (VLAs) has a significant impact on robotics. However, their deployment remains complex due to the fragmented interfaces and the inherent communication latency in distributed setups. To address this, we introduce VLAgents, a modular policy server that abstracts VLA inferencing behind a unified Gymnasium-style protocol. Crucially, its communication layer transparently adapts to the context by supporting both zero-copy shared memory for high-speed simulation and compressed streaming for remote hardware. In this work, we present the architecture of VLAgents and validate it by integrating seven policies -- including OpenVLA and Pi Zero. In a benchmark with both local and remote communication, we further demonstrate how it outperforms the default policy servers provided by OpenVLA, OpenPi, and LeRobot. VLAgents is available at https://github.com/RobotControlStack/vlagents

cs.RO

Robot Control Stack: A Lean Ecosystem for Robot Learning at Scale

Vision-Language-Action models (VLAs) mark a major shift in robot learning. They replace specialized architectures and task-tailored components of expert policies with large-scale data collection and setup-specific fine-tuning. In this machine learning-focused workflow that is centered around models and scalable training, traditional robotics software frameworks become a bottleneck, while robot simulations offer only limited support for transitioning from and to real-world experiments. In this work, we close this gap by introducing Robot Control Stack (RCS), a lean ecosystem designed from the ground up to support research in robot learning with large-scale generalist policies. At its core, RCS features a modular and easily extensible layered architecture with a unified interface for simulated and physical robots, facilitating sim-to-real transfer. Despite its minimal footprint and dependencies, it offers a complete feature set, enabling both real-world experiments and large-scale training in simulation. Our contribution is twofold: First, we introduce the architecture of RCS and explain its design principles. Second, we evaluate its usability and performance along the development cycle of VLA and RL policies. Our experiments also provide an extensive evaluation of Octo, OpenVLA, and Pi Zero on multiple robots and shed light on how simulation data can improve real-world policy performance. Our code, datasets, weights, and videos are available at: https://robotcontrolstack.github.io/

cs.RO

Augmented Reality for RObots (ARRO): Pointing Visuomotor Policies Towards Visual Robustness

Visuomotor policies trained on human expert demonstrations have recently shown strong performance across a wide range of robotic manipulation tasks. However, these policies remain highly sensitive to domain shifts stemming from background or robot embodiment changes, which limits their generalization capabilities. In this paper, we present ARRO, a novel visual representation that leverages zero-shot open-vocabulary segmentation and object detection models to efficiently mask out task-irrelevant regions of the scene in real time without requiring additional training, modeling of the setup, or camera calibration. By filtering visual distractors and overlaying virtual guides during both training and inference, ARRO improves robustness to scene variations and reduces the need for additional data collection. We extensively evaluate ARRO with Diffusion Policy on a range of tabletop manipulation tasks in both simulation and real-world environments, and further demonstrate its compatibility and effectiveness with generalist robot policies, such as Octo, OpenVLA and Pi Zero. Across all settings in our evaluation, ARRO yields consistent performance gains, allows for selective masking to choose between different objects, and shows robustness even to challenging segmentation conditions. Videos showcasing our results are available at: https://augmented-reality-for-robots.github.io/

cs.RO

iPack: Intuitive Bin Packing with Large Language Models

Robotics and automation are increasingly influential in logistics but remain largely confined to traditional warehouses. In grocery retail, advancements such as cashier-less supermarkets exist, yet customers still manually pick and pack groceries. While there has been a substantial focus in robotics on the bin picking problem, the task of packing objects and groceries has remained largely untouched. However, packing grocery items in the right order is crucial for preventing product damage, e.g., heavy objects should not be placed on top of fragile ones. However, the exact criteria for the right packing order are hard to define, in particular given the huge variety of objects typically found in stores. In this paper, we introduce LLM-Pack, a novel approach for grocery packing. LLM-Pack leverages language and vision foundation models for identifying groceries and generating a packing sequence that mimics human packing strategy. LLM-Pack does not require dedicated training to handle new grocery items and its modularity allows easy upgrades of the underlying foundation models. We extensively evaluate our approach to demonstrate its performance. We will make the source code of LLMPack publicly available upon the publication of this manuscript.

cs.RO

Refined Policy Distillation: From VLA Generalists to RL Experts

Vision-Language-Action Models (VLAs) have demonstrated remarkable generalization capabilities in real-world experiments. However, their success rates are often not on par with expert policies, and they require fine-tuning when the setup changes. In this work, we introduce Refined Policy Distillation (RPD), a novel Reinforcement Learning (RL)-based policy refinement method that bridges this performance gap through a combination of on-policy RL with behavioral cloning. The core idea of RPD is to distill and refine VLAs into compact, high-performing expert policies by guiding the student policy during RL exploration using the actions of a teacher VLA, resulting in increased sample efficiency and faster convergence. We complement our method by fine-tuned versions of Octo and OpenVLA for ManiSkill3 to evaluate RPD in simulation. While this is a key requirement for applying RL, it also yields new insights beyond existing studies on VLA performance in real-world settings. Our experimental results across various manipulation tasks show that RPD enables the RL student to learn expert policies that outperform the VLA teacher in both dense and sparse reward settings, while also achieving faster convergence than the RL baseline. Our approach is even robust to changes in camera perspective and can generalize to task variations that the underlying VLA cannot solve. Our code, dataset, VLA checkpoints, and videos are available at https://refined-policy-distillation.github.io

cs.RO

VLM-Vac: Enhancing Smart Vacuums through VLM Knowledge Distillation and Language-Guided Experience Replay

In this paper, we propose VLM-Vac, a novel framework designed to enhance the autonomy of smart robot vacuum cleaners. Our approach integrates the zero-shot object detection capabilities of a Vision-Language Model (VLM) with a Knowledge Distillation (KD) strategy. By leveraging the VLM, the robot can categorize objects into actionable classes -- either to avoid or to suck -- across diverse backgrounds. However, frequently querying the VLM is computationally expensive and impractical for real-world deployment. To address this issue, we implement a KD process that gradually transfers the essential knowledge of the VLM to a smaller, more efficient model. Our real-world experiments demonstrate that this smaller model progressively learns from the VLM and requires significantly fewer queries over time. Additionally, we tackle the challenge of continual learning in dynamic home environments by exploiting a novel experience replay method based on language-guided sampling. Our results show that this approach is not only energy-efficient but also surpasses conventional vision-based clustering methods, particularly in detecting small objects across diverse backgrounds.

cs.RO

Multi-Agent Reinforcement Learning for Autonomous Driving: A Survey

Reinforcement Learning (RL) is a potent tool for sequential decision-making and has achieved performance surpassing human capabilities across many challenging real-world tasks. As the extension of RL in the multi-agent system domain, multi-agent RL (MARL) not only need to learn the control policy but also requires consideration regarding interactions with all other agents in the environment, mutual influences among different system components, and the distribution of computational resources. This augments the complexity of algorithmic design and poses higher requirements on computational resources. Simultaneously, simulators are crucial to obtain realistic data, which is the fundamentals of RL. In this paper, we first propose a series of metrics of simulators and summarize the features of existing benchmarks. Second, to ease comprehension, we recall the foundational knowledge and then synthesize the recently advanced studies of MARL-related autonomous driving and intelligent transportation systems. Specifically, we examine their environmental modeling, state representation, perception units, and algorithm design. Conclusively, we discuss open challenges as well as prospects and opportunities. We hope this paper can help the researchers integrate MARL technologies and trigger more insightful ideas toward the intelligent and autonomous driving.

cs.AI

Lan-grasp: Using Large Language Models for Semantic Object Grasping and Placement

In this paper, we propose Lan-grasp, a novel approach towards more appropriate semantic grasping and placing. We leverage foundation models to equip the robot with a semantic understanding of object geometry, enabling it to identify the right place to grasp, which parts to avoid, and the natural pose for placement. This is an important contribution to grasping and utilizing objects in a more meaningful and safe manner. We leverage a combination of a Large Language Model, a Vision-Language Model, and a traditional grasp planner to generate grasps that demonstrate a deeper semantic understanding of the objects. Building on foundation models provides us with a zero-shot grasp method that can handle a wide range of objects without requiring further training or fine-tuning. We also propose a method for safely putting down a grasped object. The core idea is to rotate the object upright utilizing a pretrained generative model and the reasoning capabilities of a VLM. We evaluate our method in real-world experiments on a custom object dataset and present the results of a survey that asks participants to choose an object part appropriate for grasping. The results show that the grasps generated by our method are consistently ranked higher by the participants than those generated by a conventional grasping planner and a recent semantic grasping approach. In addition, we propose a Visual Chain-of-Thought feedback loop to assess grasp feasibility in complex scenarios. This mechanism enables dynamic reasoning and generates alternative grasp strategies when needed, ensuring safer and more effective grasping outcomes.

cs.RO

A Review of Safe Reinforcement Learning: Methods, Theory and Applications

Reinforcement Learning (RL) has achieved tremendous success in many complex decision-making tasks. However, safety concerns are raised during deploying RL in real-world applications, leading to a growing demand for safe RL algorithms, such as in autonomous driving and robotics scenarios. While safe control has a long history, the study of safe RL algorithms is still in the early stages. To establish a good foundation for future safe RL research, in this paper, we provide a review of safe RL from the perspectives of methods, theories, and applications. Firstly, we review the progress of safe RL from five dimensions and come up with five crucial problems for safe RL being deployed in real-world applications, coined as "2H3W". Secondly, we analyze the algorithm and theory progress from the perspectives of answering the "2H3W" problems. Particularly, the sample complexity of safe RL algorithms is reviewed and discussed, followed by an introduction to the applications and benchmarks of safe RL algorithms. Finally, we open the discussion of the challenging problems in safe RL, hoping to inspire future research on this thread. To advance the study of safe RL algorithms, we release an open-sourced repository containing the implementations of major safe RL algorithms at the link: https://github.com/chauncygu/Safe-Reinforcement-Learning-Baselines.git.

cs.AI

Towards Cognitive Navigation: Design and Implementation of a Biologically Inspired Head Direction Cell Network

As a vital cognitive function of animals, the navigation skill is first built on the accurate perception of the directional heading in the environment. Head direction cells (HDCs), found in the limbic system of animals, are proven to play an important role in identifying the directional heading allocentrically in the horizontal plane, independent of the animal's location and the ambient conditions of the environment. However, practical HDC models that can be implemented in robotic applications are rarely investigated, especially those that are biologically plausible and yet applicable to the real world. In this paper, we propose a computational HDC network which is consistent with several neurophysiological findings concerning biological HDCs, and then implement it in robotic navigation tasks. The HDC network keeps a representation of the directional heading only relying on the angular velocity as an input. We examine the proposed HDC model in extensive simulations and real-world experiments and demonstrate its excellent performance in terms of accuracy and real-time capability.

cs.NE

Task-Independent Spiking Central Pattern Generator: A Learning-Based Approach

Legged locomotion is a challenging task in the field of robotics but a rather simple one in nature. This motivates the use of biological methodologies as solutions to this problem. Central pattern generators are neural networks that are thought to be responsible for locomotion in humans and some animal species. As for robotics, many attempts were made to reproduce such systems and use them for a similar goal. One interesting design model is based on spiking neural networks. This model is the main focus of this work, as its contribution is not limited to engineering but also applicable to neuroscience. This paper introduces a new general framework for building central pattern generators that are task-independent, biologically plausible, and rely on learning methods. The abilities and properties of the presented approach are not only evaluated in simulation but also in a robotic experiment. The results are very promising as the used robot was able to perform stable walking at different speeds and to change speed within the same gait cycle.

cs.NE