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François Bonnet

Publications and source records attributed to François Bonnet.

5 recordsLinked to original sources

Offline Time-Independent Multi-Agent Path Planning

This paper studies a novel planning problem for multiple agents that cannot share holding resources, named OTIMAPP (Offline Time-Independent Multi-Agent Path Planning). Given a graph and a set of start-goal pairs, the problem consists in assigning a path to each agent such that every agent eventually reaches their goal without blocking each other, regardless of how the agents are being scheduled at runtime. The motivation stems from the nature of distributed environments that agents take actions fully asynchronous and have no knowledge about those exact timings of other actors. We present solution conditions, computational complexity, solvers, and robotic applications.

cs.MA↗

Resilient Consensus for Multi-Agent Systems under Adversarial Spreading Processes

This paper addresses novel consensus problems for multi-agent systems operating in an unreliable environment where adversaries are spreading. The dynamics of the adversarial spreading processes follows the susceptible-infected-recovered (SIR) model, where the infection induces faulty behaviors in the agents and affects their state values. Such a problem setting serves as a model of opinion dynamics in social networks where consensus is to be formed at the time of pandemic and infected individuals may deviate from their true opinions. To ensure resilient consensus among the noninfectious agents, the difficulty is that the number of infectious agents changes over time. We assume that a local policy maker announces the local level of infection in real-time, which can be adopted by the agent for its preventative measures. It is demonstrated that this problem can be formulated as resilient consensus in the presence of the socalled mobile malicious models, where the mean subsequence reduced (MSR) algorithms are known to be effective. We characterize sufficient conditions on the network structures for different policies regarding the announced infection levels and the strength of the epidemic. Numerical simulations are carried out for random graphs to verify the effectiveness of our approach.

eess.SY↗

Quixo Is Solved

Quixo is a two-player game played on a 5$\times$5 grid where the players try to align five identical symbols. Specifics of the game require the usage of novel techniques. Using a combination of value iteration and backward induction, we propose the first complete analysis of the game. We describe memory-efficient data structures and algorithmic optimizations that make the game solvable within reasonable time and space constraints. Our main conclusion is that Quixo is a Draw game. The paper also contains the analysis of smaller boards and presents some interesting states extracted from our computations.

cs.GT↗

Resilient Consensus Against Mobile Malicious Agents

This paper addresses novel consensus problems in the presence of adversaries that can move within the network and induce faulty behaviors in the attacked agents. By adopting several mobile adversary models from the computer science literature, we develop protocols which can mitigate the influence of such malicious agents. The algorithms follow the class of mean subsequence reduced (MSR) algorithms, under which agents ignore the suspicious values received from neighbors during their state updates. Different from the static adversary models, even after the adversaries move away, the infected agents may remain faulty in their values, whose effects must be taken into account. We develop conditions on the network structures for both the complete and non-complete graph cases, under which the proposed algorithms are guaranteed to attain resilient consensus. Extensive simulations are carried out over random graphs to verify the effectiveness of our approach under uncertainties in the systems.

eess.SY↗

Stateless Distributed Ledgers

In public distributed ledger technologies (DLTs), such as Blockchains, nodes can join and leave the network at any time. A major challenge occurs when a new node joining the network wants to retrieve the current state of the ledger. Indeed, that node may receive conflicting information from honest and Byzantine nodes, making it difficult to identify the current state. In this paper, we are interested in protocols that are stateless, i.e., a new joining node should be able to retrieve the current state of the ledger just using a fixed amount of data that characterizes the ledger (such as the genesis block in Bitcoin). We define three variants of stateless DLTs: weak, strong, and probabilistic. Then, we analyze this property for DLTs using different types of consensus.

cs.CR↗