Searcharxiv⌕ Search

arXiv subjects

François Fleuret

Publications and source records attributed to François Fleuret.

At least 37 records · Page 2Linked to original sources

Localizing Task Information for Improved Model Merging and Compression

Model merging and task arithmetic have emerged as promising scalable approaches to merge multiple single-task checkpoints to one multi-task model, but their applicability is reduced by significant performance loss. Previous works have linked these drops to interference in the weight space and erasure of important task-specific features. Instead, in this work we show that the information required to solve each task is still preserved after merging as different tasks mostly use non-overlapping sets of weights. We propose TALL-masks, a method to identify these task supports given a collection of task vectors and show that one can retrieve >99% of the single task accuracy by applying our masks to the multi-task vector, effectively compressing the individual checkpoints. We study the statistics of intersections among constructed masks and reveal the existence of selfish and catastrophic weights, i.e., parameters that are important exclusively to one task and irrelevant to all tasks but detrimental to multi-task fusion. For this reason, we propose Consensus Merging, an algorithm that eliminates such weights and improves the general performance of existing model merging approaches. Our experiments in vision and NLP benchmarks with up to 20 tasks, show that Consensus Merging consistently improves existing approaches. Furthermore, our proposed compression scheme reduces storage from 57Gb to 8.2Gb while retaining 99.7% of original performance.

cs.LG↗

Inference from Real-World Sparse Measurements

Real-world problems often involve complex and unstructured sets of measurements, which occur when sensors are sparsely placed in either space or time. Being able to model this irregular spatiotemporal data and extract meaningful forecasts is crucial. Deep learning architectures capable of processing sets of measurements with positions varying from set to set, and extracting readouts anywhere are methodologically difficult. Current state-of-the-art models are graph neural networks and require domain-specific knowledge for proper setup. We propose an attention-based model focused on robustness and practical applicability, with two key design contributions. First, we adopt a ViT-like transformer that takes both context points and read-out positions as inputs, eliminating the need for an encoder-decoder structure. Second, we use a unified method for encoding both context and read-out positions. This approach is intentionally straightforward and integrates well with other systems. Compared to existing approaches, our model is simpler, requires less specialized knowledge, and does not suffer from a problematic bottleneck effect, all of which contribute to superior performance. We conduct in-depth ablation studies that characterize this problematic bottleneck in the latent representations of alternative models that inhibit information utilization and impede training efficiency. We also perform experiments across various problem domains, including high-altitude wind nowcasting, two-day weather forecasting, fluid dynamics, and heat diffusion. Our attention-based model consistently outperforms state-of-the-art models in handling irregularly sampled data. Notably, our model reduces the root mean square error (RMSE) for wind nowcasting from 9.24 to 7.98 and for heat diffusion tasks from 0.126 to 0.084.

cs.LG↗

PAUMER: Patch Pausing Transformer for Semantic Segmentation

We study the problem of improving the efficiency of segmentation transformers by using disparate amounts of computation for different parts of the image. Our method, PAUMER, accomplishes this by pausing computation for patches that are deemed to not need any more computation before the final decoder. We use the entropy of predictions computed from intermediate activations as the pausing criterion, and find this aligns well with semantics of the image. Our method has a unique advantage that a single network trained with the proposed strategy can be effortlessly adapted at inference to various run-time requirements by modulating its pausing parameters. On two standard segmentation datasets, Cityscapes and ADE20K, we show that our method operates with about a $50\%$ higher throughput with an mIoU drop of about $0.65\%$ and $4.6\%$ respectively.

cs.CV↗

Pareto Manifold Learning: Tackling multiple tasks via ensembles of single-task models

In Multi-Task Learning (MTL), tasks may compete and limit the performance achieved on each other, rather than guiding the optimization to a solution, superior to all its single-task trained counterparts. Since there is often not a unique solution optimal for all tasks, practitioners have to balance tradeoffs between tasks' performance, and resort to optimality in the Pareto sense. Most MTL methodologies either completely neglect this aspect, and instead of aiming at learning a Pareto Front, produce one solution predefined by their optimization schemes, or produce diverse but discrete solutions. Recent approaches parameterize the Pareto Front via neural networks, leading to complex mappings from tradeoff to objective space. In this paper, we conjecture that the Pareto Front admits a linear parameterization in parameter space, which leads us to propose \textit{Pareto Manifold Learning}, an ensembling method in weight space. Our approach produces a continuous Pareto Front in a single training run, that allows to modulate the performance on each task during inference. Experiments on multi-task learning benchmarks, ranging from image classification to tabular datasets and scene understanding, show that \textit{Pareto Manifold Learning} outperforms state-of-the-art single-point algorithms, while learning a better Pareto parameterization than multi-point baselines.

cs.LG↗

Faster Causal Attention Over Large Sequences Through Sparse Flash Attention

Transformer-based language models have found many diverse applications requiring them to process sequences of increasing length. For these applications, the causal self-attention -- which is the only component scaling quadratically w.r.t. the sequence length -- becomes a central concern. While many works have proposed schemes to sparsify the attention patterns and reduce the computational overhead of self-attention, those are often limited by implementations concerns and end up imposing a simple and static structure over the attention matrix. Conversely, implementing more dynamic sparse attentions often results in runtimes significantly slower than computing the full attention using the Flash implementation from Dao et al. (2022). We extend FlashAttention to accommodate a large class of attention sparsity patterns that, in particular, encompass key/query dropping and hashing-based attention. This leads to implementations with no computational complexity overhead and a multi-fold runtime speedup on top of FlashAttention. Even with relatively low degrees of sparsity, our method improves visibly upon FlashAttention as the sequence length increases. Without sacrificing perplexity, we increase the training speed of a transformer language model by $2.0\times$ and $3.3\times$ for sequences of respectively $8k$ and $16k$ tokens.

cs.LG↗

Learning Interpolations between Boltzmann Densities

We introduce a training objective for continuous normalizing flows that can be used in the absence of samples but in the presence of an energy function. Our method relies on either a prescribed or a learnt interpolation $f_t$ of energy functions between the target energy $f_1$ and the energy function of a generalized Gaussian $f_0(x) = ||x/σ||_p^p$. The interpolation of energy functions induces an interpolation of Boltzmann densities $p_t \propto e^{-f_t}$ and we aim to find a time-dependent vector field $V_t$ that transports samples along the family $p_t$ of densities. The condition of transporting samples along the family $p_t$ is equivalent to satisfying the continuity equation with $V_t$ and $p_t = Z_t^{-1}e^{-f_t}$. Consequently, we optimize $V_t$ and $f_t$ to satisfy this partial differential equation. We experimentally compare the proposed training objective to the reverse KL-divergence on Gaussian mixtures and on the Boltzmann density of a quantum mechanical particle in a double-well potential.

stat.ML↗

ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields

We present ESLAM, an efficient implicit neural representation method for Simultaneous Localization and Mapping (SLAM). ESLAM reads RGB-D frames with unknown camera poses in a sequential manner and incrementally reconstructs the scene representation while estimating the current camera position in the scene. We incorporate the latest advances in Neural Radiance Fields (NeRF) into a SLAM system, resulting in an efficient and accurate dense visual SLAM method. Our scene representation consists of multi-scale axis-aligned perpendicular feature planes and shallow decoders that, for each point in the continuous space, decode the interpolated features into Truncated Signed Distance Field (TSDF) and RGB values. Our extensive experiments on three standard datasets, Replica, ScanNet, and TUM RGB-D show that ESLAM improves the accuracy of 3D reconstruction and camera localization of state-of-the-art dense visual SLAM methods by more than 50%, while it runs up to 10 times faster and does not require any pre-training.

cs.CV↗

Transformers are Sample-Efficient World Models

Deep reinforcement learning agents are notoriously sample inefficient, which considerably limits their application to real-world problems. Recently, many model-based methods have been designed to address this issue, with learning in the imagination of a world model being one of the most prominent approaches. However, while virtually unlimited interaction with a simulated environment sounds appealing, the world model has to be accurate over extended periods of time. Motivated by the success of Transformers in sequence modeling tasks, we introduce IRIS, a data-efficient agent that learns in a world model composed of a discrete autoencoder and an autoregressive Transformer. With the equivalent of only two hours of gameplay in the Atari 100k benchmark, IRIS achieves a mean human normalized score of 1.046, and outperforms humans on 10 out of 26 games, setting a new state of the art for methods without lookahead search. To foster future research on Transformers and world models for sample-efficient reinforcement learning, we release our code and models at https://github.com/eloialonso/iris.

cs.LG↗

Graph Neural Networks Go Forward-Forward

We present the Graph Forward-Forward (GFF) algorithm, an extension of the Forward-Forward procedure to graphs, able to handle features distributed over a graph's nodes. This allows training graph neural networks with forward passes only, without backpropagation. Our method is agnostic to the message-passing scheme, and provides a more biologically plausible learning scheme than backpropagation, while also carrying computational advantages. With GFF, graph neural networks are trained greedily layer by layer, using both positive and negative samples. We run experiments on 11 standard graph property prediction tasks, showing how GFF provides an effective alternative to backpropagation for training graph neural networks. This shows in particular that this procedure is remarkably efficient in spite of combining the per-layer training with the locality of the processing in a GNN.

cs.LG↗

Flowification: Everything is a Normalizing Flow

The two key characteristics of a normalizing flow is that it is invertible (in particular, dimension preserving) and that it monitors the amount by which it changes the likelihood of data points as samples are propagated along the network. Recently, multiple generalizations of normalizing flows have been introduced that relax these two conditions. On the other hand, neural networks only perform a forward pass on the input, there is neither a notion of an inverse of a neural network nor is there one of its likelihood contribution. In this paper we argue that certain neural network architectures can be enriched with a stochastic inverse pass and that their likelihood contribution can be monitored in a way that they fall under the generalized notion of a normalizing flow mentioned above. We term this enrichment flowification. We prove that neural networks only containing linear layers, convolutional layers and invertible activations such as LeakyReLU can be flowified and evaluate them in the generative setting on image datasets.

cs.LG↗

Agree to Disagree: Diversity through Disagreement for Better Transferability

Gradient-based learning algorithms have an implicit simplicity bias which in effect can limit the diversity of predictors being sampled by the learning procedure. This behavior can hinder the transferability of trained models by (i) favoring the learning of simpler but spurious features -- present in the training data but absent from the test data -- and (ii) by only leveraging a small subset of predictive features. Such an effect is especially magnified when the test distribution does not exactly match the train distribution -- referred to as the Out of Distribution (OOD) generalization problem. However, given only the training data, it is not always possible to apriori assess if a given feature is spurious or transferable. Instead, we advocate for learning an ensemble of models which capture a diverse set of predictive features. Towards this, we propose a new algorithm D-BAT (Diversity-By-disAgreement Training), which enforces agreement among the models on the training data, but disagreement on the OOD data. We show how D-BAT naturally emerges from the notion of generalized discrepancy, as well as demonstrate in multiple experiments how the proposed method can mitigate shortcut-learning, enhance uncertainty and OOD detection, as well as improve transferability.

cs.LG↗

Deformations of Boltzmann Distributions

Consider a one-parameter family of Boltzmann distributions $p_t(x) = \tfrac{1}{Z_t}e^{-S_t(x)}$. This work studies the problem of sampling from $p_{t_0}$ by first sampling from $p_{t_1}$ and then applying a transformation $Ψ_{t_1}^{t_0}$ so that the transformed samples follow $p_{t_0}$. We derive an equation relating $Ψ$ and the corresponding family of unnormalized log-likelihoods $S_t$. The utility of this idea is demonstrated on the $ϕ^4$ lattice field theory by extending its defining action $S_0$ to a family of actions $S_t$ and finding a $τ$ such that normalizing flows perform better at learning the Boltzmann distribution $p_τ$ than at learning $p_0$.

hep-lat↗

SUPA: A Lightweight Diagnostic Simulator for Machine Learning in Particle Physics

Deep learning methods have gained popularity in high energy physics for fast modeling of particle showers in detectors. Detailed simulation frameworks such as the gold standard Geant4 are computationally intensive, and current deep generative architectures work on discretized, lower resolution versions of the detailed simulation. The development of models that work at higher spatial resolutions is currently hindered by the complexity of the full simulation data, and by the lack of simpler, more interpretable benchmarks. Our contribution is SUPA, the SUrrogate PArticle propagation simulator, an algorithm and software package for generating data by simulating simplified particle propagation, scattering and shower development in matter. The generation is extremely fast and easy to use compared to Geant4, but still exhibits the key characteristics and challenges of the detailed simulation. We support this claim experimentally by showing that performance of generative models on data from our simulator reflects the performance on a dataset generated with Geant4. The proposed simulator generates thousands of particle showers per second on a desktop machine, a speed up of up to 6 orders of magnitudes over Geant4, and stores detailed geometric information about the shower propagation. SUPA provides much greater flexibility for setting initial conditions and defining multiple benchmarks for the development of models. Moreover, interpreting particle showers as point clouds creates a connection to geometric machine learning and provides challenging and fundamentally new datasets for the field. The code for SUPA is available at https://github.com/itsdaniele/SUPA.

physics.data-an↗

Borrowing from yourself: Faster future video segmentation with partial channel update

Semantic segmentation is a well-addressed topic in the computer vision literature, but the design of fast and accurate video processing networks remains challenging. In addition, to run on embedded hardware, computer vision models often have to make compromises on accuracy to run at the required speed, so that a latency/accuracy trade-off is usually at the heart of these real-time systems' design. For the specific case of videos, models have the additional possibility to make use of computations made for previous frames to mitigate the accuracy loss while being real-time. In this work, we propose to tackle the task of fast future video segmentation prediction through the use of convolutional layers with time-dependent channel masking. This technique only updates a chosen subset of the feature maps at each time-step, bringing simultaneously less computation and latency, and allowing the network to leverage previously computed features. We apply this technique to several fast architectures and experimentally confirm its benefits for the future prediction subtask.

cs.CV↗

Speeding up PCA with priming

We introduce primed-PCA (pPCA), a two-step algorithm for speeding up the approximation of principal components. This algorithm first runs any approximate-PCA method to get an initial estimate of the principal components (priming), and then applies an exact PCA in the subspace they span. Since this subspace is of small dimension in any practical use, the second step is extremely cheap computationally. Nonetheless, it improves accuracy significantly for a given computational budget across datasets. In this setup, the purpose of the priming is to narrow down the search space, and prepare the data for the second step, an exact calculation. We show formally that pPCA improves upon the priming algorithm under very mild conditions, and we provide experimental validation on both synthetic and real large-scale datasets showing that it systematically translates to improved performance. In our experiments we prime pPCA by several approximate algorithms and report an average speedup by a factor of 7.2 over Oja's rule, and a factor of 10.5 over EigenGame.

cs.LG↗

GeoNeRF: Generalizing NeRF with Geometry Priors

We present GeoNeRF, a generalizable photorealistic novel view synthesis method based on neural radiance fields. Our approach consists of two main stages: a geometry reasoner and a renderer. To render a novel view, the geometry reasoner first constructs cascaded cost volumes for each nearby source view. Then, using a Transformer-based attention mechanism and the cascaded cost volumes, the renderer infers geometry and appearance, and renders detailed images via classical volume rendering techniques. This architecture, in particular, allows sophisticated occlusion reasoning, gathering information from consistent source views. Moreover, our method can easily be fine-tuned on a single scene, and renders competitive results with per-scene optimized neural rendering methods with a fraction of computational cost. Experiments show that GeoNeRF outperforms state-of-the-art generalizable neural rendering models on various synthetic and real datasets. Lastly, with a slight modification to the geometry reasoner, we also propose an alternative model that adapts to RGBD images. This model directly exploits the depth information often available thanks to depth sensors. The implementation code is available at https://www.idiap.ch/paper/geonerf.

cs.CV↗

The Theoretical Expressiveness of Maxpooling

Over the decade since deep neural networks became state of the art image classifiers there has been a tendency towards less use of max pooling: the function that takes the largest of nearby pixels in an image. Since max pooling featured prominently in earlier generations of image classifiers, we wish to understand this trend, and whether it is justified. We develop a theoretical framework analyzing ReLU based approximations to max pooling, and prove a sense in which max pooling cannot be efficiently replicated using ReLU activations. We analyze the error of a class of optimal approximations, and find that whilst the error can be made exponentially small in the kernel size, doing so requires an exponentially complex approximation. Our work gives a theoretical basis for understanding the trend away from max pooling in newer architectures. We conclude that the main cause of a difference between max pooling and an optimal approximation, a prevalent large difference between the max and other values within pools, can be overcome with other architectural decisions, or is not prevalent in natural images.

cs.LG↗

Efficient Wind Speed Nowcasting with GPU-Accelerated Nearest Neighbors Algorithm

This paper proposes a simple yet efficient high-altitude wind nowcasting pipeline. It processes efficiently a vast amount of live data recorded by airplanes over the whole airspace and reconstructs the wind field with good accuracy. It creates a unique context for each point in the dataset and then extrapolates from it. As creating such context is computationally intensive, this paper proposes a novel algorithm that reduces the time and memory cost by efficiently fetching nearest neighbors in a data set whose elements are organized along smooth trajectories that can be approximated with piece-wise linear structures. We introduce an efficient and exact strategy implemented through algebraic tensorial operations, which is well-suited to modern GPU-based computing infrastructure. This method employs a scalable Euclidean metric and allows masking data points along one dimension. When applied, this method is more efficient than plain Euclidean k-NN and other well-known data selection methods such as KDTrees and provides a several-fold speedup. We provide an implementation in PyTorch and a novel data set to allow the replication of empirical results.

cs.LG↗