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François Pitié

Publications and source records attributed to François Pitié.

At least 19 recordsLinked to original sources

Efficient Dense Matching for Enhanced Gaussian Splatting Using AV1 Motion Vectors

3D Gaussian Splatting (3DGS) has emerged as a prominent framework for real-time, photorealistic scene reconstruction, offering significant speed-ups over Neural Radiance Fields (NeRF). However, the fidelity of 3DGS representations remains heavily dependent on the quality of the initial point cloud. While standard Structure-from-Motion (SfM) pipelines using COLMAP provide adequate initialisation, they often suffer from high computational costs and sparsity in textureless regions, which degrades subsequent reconstruction accuracy and convergence speed. In this work, we introduce an AV1-based feature detection and matching pipeline that significantly reduces SfM processing overhead. By leveraging motion vectors inherent to the AV1 video codec, we bypass computationally expensive exhaustive matching while maintaining geometric robustness. Our pipeline produces substantially denser point clouds, with up to eight times as many points as classical SfM. We demonstrate that this enhanced initialisation directly improves 3DGS performance, yielding an 9-point increase in VMAF and a 63% average reduction in training time required to reach baseline quality. The project page: https://sigmedia.tv/AV1-3DGS.github.io/

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Multi Task Denoiser Training for Solving Linear Inverse Problems

Plug-and-Play Priors (PnP) and Regularisation by Denoising (RED) have established that image denoisers can effectively replace traditional regularisers in linear inverse problem solvers for tasks like super-resolution, demosaicing, and inpainting. It is now well established in the literature that a denoiser's residual links to the gradient of the image log prior (Miyasawa and Tweedie), enabling iterative, gradient ascent-based image generation (e.g., diffusion models), as well as new methods for solving inverse problems. Building on this, we propose enhancing Kadkhodaie and Simoncelli's gradient-based inverse solvers by fine-tuning the denoiser within the iterative solving process itself. Training the denoiser end-to-end across the solver framework and simultaneously across multiple tasks yields a single, versatile denoiser optimised for inverse problems. We demonstrate that even a simple baseline model fine-tuned this way achieves an average PSNR improvement of +1.34 dB across six diverse inverse problems while reducing the required iterations. Furthermore, we analyse the fine-tuned denoiser's properties, finding that its optimisation objective implicitly shifts from minimising standard denoising error (MMSE) towards approximating an ideal prior gradient specifically tailored for guiding inverse recovery.

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Leveraging AV1 motion vectors for Fast and Dense Feature Matching

We repurpose AV1 motion vectors to produce dense sub-pixel correspondences and short tracks filtered by cosine consistency. On short videos, this compressed-domain front end runs comparably to sequential SIFT while using far less CPU, and yields denser matches with competitive pairwise geometry. As a small SfM demo on a 117-frame clip, MV matches register all images and reconstruct 0.46-0.62M points at 0.51-0.53,px reprojection error; BA time grows with match density. These results show compressed-domain correspondences are a practical, resource-efficient front end with clear paths to scaling in full pipelines.

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LiteVPNet: A Lightweight Network for Video Encoding Control in Quality-Critical Applications

In the last decade, video workflows in the cinema production ecosystem have presented new use cases for video streaming technology. These new workflows, e.g. in On-set Virtual Production, present the challenge of requiring precise quality control and energy efficiency. Existing approaches to transcoding often fall short of these requirements, either due to a lack of quality control or computational overhead. To fill this gap, we present a lightweight neural network (LiteVPNet) for accurately predicting Quantisation Parameters for NVENC AV1 encoders that achieve a specified VMAF score. We use low-complexity features, including bitstream characteristics, video complexity measures, and CLIP-based semantic embeddings. Our results demonstrate that LiteVPNet achieves mean VMAF errors below 1.2 points across a wide range of quality targets. Notably, LiteVPNet achieves VMAF errors within 2 points for over 87% of our test corpus, c.f. approx 61% with state-of-the-art methods. LiteVPNet's performance across various quality regions highlights its applicability for enhancing high-value content transport and streaming for more energy-efficient, high-quality media experiences.

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Demystifying the use of Compression in Virtual Production

Virtual Production (VP) technologies have continued to improve the flexibility of on-set filming and enhance the live concert experience. The core technology of VP relies on high-resolution, high-brightness LED panels to playback/render video content. There are a number of technical challenges to effective deployment e.g. image tile synchronisation across the panels, cross panel colour balancing and compensating for colour fluctuations due to changes in camera angles. Given the complexity and potential quality degradation, the industry prefers "pristine" or lossless compressed source material for displays, which requires significant storage and bandwidth. Modern lossy compression standards like AV1 or H.265 could maintain the same quality at significantly lower bitrates and resource demands. There is yet no agreed methodology for assessing the impact of these standards on quality when the VP scene is recorded in-camera. We present a methodology to assess this impact by comparing lossless and lossy compressed footage displayed through VP screens and recorded in-camera. We assess the quality impact of HAP/NotchLC/Daniel2 and AV1/HEVC/H.264 compression bitrates from 2 Mb/s to 2000 Mb/s with various GOP sizes. Several perceptual quality metrics are then used to automatically evaluate in-camera picture quality, referencing the original uncompressed source content through the LED wall. Our results show that we can achieve the same quality with hybrid codecs as with intermediate encoders at orders of magnitude less bitrate and storage requirements.

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Lightweight Video Denoising Using a Classic Bayesian Backbone

In recent years, state-of-the-art image and video denoising networks have become increasingly large, requiring millions of trainable parameters to achieve best-in-class performance. Improved denoising quality has come at the cost of denoising speed, where modern transformer networks are far slower to run than smaller denoising networks such as FastDVDnet and classic Bayesian denoisers such as the Wiener filter. In this paper, we implement a hybrid Wiener filter which leverages small ancillary networks to increase the original denoiser performance, while retaining fast denoising speeds. These networks are used to refine the Wiener coring estimate, optimise windowing functions and estimate the unknown noise profile. Using these methods, we outperform several popular denoisers and remain within 0.2 dB, on average, of the popular VRT transformer. Our method was found to be over x10 faster than the transformer method, with a far lower parameter cost.

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Unravelling the Power of Single-Pass Look-Ahead in Modern Codecs for Optimized Transcoding Deployment

Modern video encoders have evolved into sophisticated pieces of software in which various coding tools interact with each other. In the past, singlepass encoding was not considered for Video-On-Demand (VOD) use cases. In this work, we evaluate production-ready encoders for H.264 (x264), H.265 (HEVC), AV1 (SVT-AV1) along with direct comparisons to the latest AV1 encoder inside NVIDIA GPUs (40 series), and AWS Mediaconvert's AV1 implementation. Our experimental results demonstrate single pass encoding inside modern encoder implementations can give us very good quality at a reasonable compute cost. The results are presented as three different scenarios targeting High, Medium, and Low complexity accounting quality/bitrate/compute load. Finally, a set of recommendations is presented for end-users to help decide which encoder/preset combination might be more suited to their use case.

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Subjective assessment of the impact of a content adaptive optimiser for compressing 4K HDR content with AV1

Since 2015 video dimensionality has expanded to higher spatial and temporal resolutions and a wider colour gamut. This High Dynamic Range (HDR) content has gained traction in the consumer space as it delivers an enhanced quality of experience. At the same time, the complexity of codecs is growing. This has driven the development of tools for content-adaptive optimisation that achieve optimal rate-distortion performance for HDR video at 4K resolution. While improvements of just a few percentage points in BD-Rate (1-5\%) are significant for the streaming media industry, the impact on subjective quality has been less studied especially for HDR/AV1. In this paper, we conduct a subjective quality assessment (42 subjects) of 4K HDR content with a per-clip optimisation strategy. We correlate these subjective scores with existing popular objective metrics used in standard development and show that some perceptual metrics correlate surprisingly well even though they are not tuned for HDR. We find that the DSQCS protocol is too insensitive to categorically compare the methods but the data allows us to make recommendations about the use of experts vs non-experts in HDR studies, and explain the subjective impact of film grain in HDR content under compression.

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Recommendations for Verifying HDR Subjective Testing Workflows

Over the past few years, there has been an increase in the demand and availability of High Dynamic Range (HDR) displays and content. To ensure the production of high-quality materials, human evaluation is required. However, ascertaining whether the full playback pipeline is indeed HDR-compliant can be challenging. In this paper, we present a set of recommendations for conformance testing to validate various aspects of the testing workflow, including playback, displays, brightness, colours, and viewing environment. We assessed the effectiveness of HDR conversion techniques used in current standards development (3GPP) for making source materials. Additionally, we evaluate HDR display technologies, including OLED and LCD, using both consumer television and a reference monitor.

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Comparison of HDR quality metrics in Per-Clip Lagrangian multiplier optimisation with AV1

The complexity of modern codecs along with the increased need of delivering high-quality videos at low bitrates has reinforced the idea of a per-clip tailoring of parameters for optimised rate-distortion performance. While the objective quality metrics used for Standard Dynamic Range (SDR) videos have been well studied, the transitioning of consumer displays to support High Dynamic Range (HDR) videos, poses a new challenge to rate-distortion optimisation. In this paper, we review the popular HDR metrics DeltaE100 (DE100), PSNRL100, wPSNR, and HDR-VQM. We measure the impact of employing these metrics in per-clip direct search optimisation of the rate-distortion Lagrange multiplier in AV1. We report, on 35 HDR videos, average Bjontegaard Delta Rate (BD-Rate) gains of 4.675%, 2.226%, and 7.253% in terms of DE100, PSNRL100, and HDR-VQM. We also show that the inclusion of chroma in the quality metrics has a significant impact on optimisation, which can only be partially addressed by the use of chroma offsets.

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Filling the gaps in video transcoder deployment in the cloud

Cloud-based deployment of content production and broadcast workflows has continued to disrupt the industry after the pandemic. The key tools required for unlocking cloud workflows, e.g., transcoding, metadata parsing, and streaming playback, are increasingly commoditized. However, as video traffic continues to increase there is a need to consider tools which offer opportunities for further bitrate/quality gains as well as those which facilitate cloud deployment. In this paper we consider preprocessing, rate/distortion optimisation and cloud cost prediction tools which are only just emerging from the research community. These tools are posed as part of the per-clip optimisation approach to transcoding which has been adopted by large streaming media processing entities but has yet to be made more widely available for the industry.

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Pushing The Limits of the Wiener Filter in Image Denoising

As modern image denoiser networks have grown in size, their reported performance in popular real noise benchmarks such as DND and SIDD have now long outperformed classic non-deep learning denoisers such as Wiener and Wavelet-based methods. In this paper, we propose to revisit the Wiener filter and re-assess its potential performance. We show that carefully considering the implementation of the Wiener filter can yield similar performance to popular networks such as DnCNN.

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Direct Optimisation of $\boldsymbolλ$ for HDR Content Adaptive Transcoding in AV1

Since the adoption of VP9 by Netflix in 2016, royalty-free coding standards continued to gain prominence through the activities of the AOMedia consortium. AV1, the latest open source standard, is now widely supported. In the early years after standardisation, HDR video tends to be under served in open source encoders for a variety of reasons including the relatively small amount of true HDR content being broadcast and the challenges in RD optimisation with that material. AV1 codec optimisation has been ongoing since 2020 including consideration of the computational load. In this paper, we explore the idea of direct optimisation of the Lagrangian $λ$ parameter used in the rate control of the encoders to estimate the optimal Rate-Distortion trade-off achievable for a High Dynamic Range signalled video clip. We show that by adjusting the Lagrange multiplier in the RD optimisation process on a frame-hierarchy basis, we are able to increase the Bjontegaard difference rate gains by more than 3.98$\times$ on average without visually affecting the quality.

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Frame-type Sensitive RDO Control for Content-Adaptive-encoding

Video transcoding is an increasingly important application in the streaming media industry. It has become important to investigate the optimisation of transcoder parameters for a single clip simply because of the immense number of playbacks for popular clips. In this paper, we explore the use of a canned optimiser to estimate the optimal RD tradeoff achievable for a particular clip. We show that by adjusting the Lagrange multiplier in RD optimisation on keyframes alone we can achieve more than 10$\times$ the previous BD-Rate gains possible without affecting quality for any operating point.

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Near Optimal Per-Clip Lagrangian Multiplier Prediction in HEVC

The majority of internet traffic is video content. This drives the demand for video compression to deliver high quality video at low target bitrates. Optimising the parameters of a video codec for a specific video clip (per-clip optimisation) has been shown to yield significant bitrate savings. In previous work we have shown that per-clip optimisation of the Lagrangian multiplier leads to up to 24% BD-Rate improvement. A key component of these algorithms is modeling the R-D characteristic across the appropriate bitrate range. This is computationally heavy as it usually involves repeated video encodes of the high resolution material at different parameter settings. This work focuses on reducing this computational load by deploying a NN operating on lower bandwidth features. Our system achieves BD-Rate improvement in approximately 90% of a large corpus with comparable results to previous work in direct optimisation.

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Per-clip adaptive Lagrangian multiplier optimisation with low-resolution proxies

This work focuses on reducing the computational cost of repeated video encodes by using a lower resolution clip as a proxy. Features extracted from the low resolution clip are used to learn an optimal lagrange multiplier for rate control on the original resolution clip. In addition to reducing the computational cost and encode time by using lower resolution clips, we also investigate the use of older, but faster codecs such as H.264 to create proxies. This work shows that the computational load is reduced by 22 times using 144p proxies. Our tests are based on the YouTube UGC dataset, hence our results are based on a practical instance of the adaptive bitrate encoding problem. Further improvements are possible, by optimising the placement and sparsity of operating points required for the rate distortion curves.

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Per-clip and per-bitrate adaptation of the Lagrangian multiplier in video coding

In the past ten years there have been significant developments in optimization of transcoding parameters on a per-clip rather than per-genre basis. In our recent work we have presented per-clip optimization for the Lagrangian multiplier in Rate controlled compression, which yielded BD-Rate improvements of approximately 2\% across a corpus of videos using HEVC. However, in a video streaming application, the focus is on optimizing the rate/distortion tradeoff at a particular bitrate and not on average across a range of performance. We observed in previous work that a particular multiplier might give BD rate improvements over a certain range of bitrates, but not the entire range. Using different parameters across the range would improve gains overall. Therefore here we present a framework for choosing the best Lagrangian multiplier on a per-operating point basis across a range of bitrates. In effect, we are trying to find the para-optimal gain across bitrate and distortion for a single clip. In the experiments presented we employ direct optimization techniques to estimate this Lagrangian parameter path approximately 2,000 video clips. The clips are primarily from the YouTube-UGC dataset. We optimize both for bitrate savings as well as distortion metrics (PSNR, SSIM).

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Per Clip Lagrangian Multiplier Optimisation for HEVC

The majority of internet traffic is video content. This drives the demand for video compression in order to deliver high quality video at low target bitrates. This paper investigates the impact of adjusting the rate distortion equation on compression performance. An constant of proportionality, k, is used to modify the Lagrange multiplier used in H.265 (HEVC). Direct optimisation methods are deployed to maximise BD-Rate improvement for a particular clip. This leads to up to 21% BD-Rate improvement for an individual clip. Furthermore we use a more realistic corpus of material provided by YouTube. The results show that direct optimisation using BD-rate as the objective function can lead to further gains in bitrate savings that are not available with previous approaches.

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