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Francesca Fossati

Publications and source records attributed to Francesca Fossati.

3 recordsLinked to original sources

Dependency-Aware Dominant Resource Fairness for Multi-Tenant Multi-Resource Systems

Multi-resource allocation in network-congested, multi-tenant systems in which demand exceeds available capacity is challenging, as there is no straightforward way to determine how much of each resource to assign, especially when resources are interdependent. Classical approaches such as Dominant Resource Fairness (DRF), which generalizes Max-Min Fairness (MMF) to multiple resources, assume linear proportional dependencies across resources, requiring allocations to follow fixed proportions implied by tenants demands. However, this assumption may lead to inefficient allocations and resource waste, with allocated resources that go unused in practice. In this paper, we consider a multi-resource orchestrator and propose the Dependency-aware Dominant Resource Fairness (DDRF) policy, a centralized generalization of DRF that considers inter-resource dependencies: it equalizes active dominant shares of congested resources, preserving DRFs desirable properties, while avoiding its inefficiency with low-demand tenants. We prove that DDRF always saturates at least one congested resource, ensuring Pareto efficiency and eliminating resource waste. We evaluate DDRF using Amazon EC2 traces and a virtualized radio access network (vRAN) use case while considering real resource dependencies. The results show that DDRF improves effective user satisfaction by up to 80% and reduces resource waste by up to 60% compared to dependency-agnostic baselines, while improving Jain's fairness index by more than 15% compared to the utilitarian policy.

cs.NI

MetaLore: Learning to Orchestrate Communication and Computation for Metaverse Synchronization

As augmented and virtual reality evolve, achieving seamless synchronization between physical and digital realms remains a critical challenge, especially for real-time applications where delays affect the user experience. This paper presents MetaLore, a Deep Reinforcement Learning (DRL) based framework for joint communication and computational resource allocation in Metaverse or digital twin environments. MetaLore dynamically shares the communication bandwidth and computational resources among sensors and mobile devices to optimize synchronization, while offering high throughput performance. Special treatment is given in satisfying end-to-end delay guarantees. A key contribution is the introduction of two novel Age of Information (AoI) metrics: Age of Request Information (AoRI) and Age of Sensor Information (AoSI), integrated into the reward function to enhance synchronization quality. An open source simulator has been extended to incorporate and evaluate the approach. The DRL solution is shown to achieve the performance of full-enumeration brute-force solutions by making use of a small, task-oriented observation space of two queue lengths at the network side. This allows the DRL approach the flexibility to effectively and autonomously adapt to dynamic traffic conditions.

cs.NI

A Mood Value for Fair Resource Allocations

In networking and computing, resource allocation is typically addressed using classical sharing protocols as, for instance, the proportional division rule, the max-min fair allocation , or other solutions inspired by cooperative game theory. In this paper, we argue that, describing the resource allocation problem as a cooperative game, such classical resource allocation approaches, as well as associated notions of fairness, show important limitations. We identify in the individual satisfaction rate the key aspect of the challenge of defining a new notion of fairness and, consequently, a resource allocation algorithm more appropriate for the cooperative context. We generalize the concept of user satisfaction considering the set of admissible solutions for bankruptcy games. We adapt the Jain's fairness index to include the new user satisfaction rate. Accordingly, we propose a new allocation rule we call 'Mood Value'. For each user it equalizes our novel game-theoretic definition of user satisfaction with respect to a distribution of the resource. We test the mood value and the new fairness index through extensive simulations showing how they better support the fairness analysis.

cs.NI