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Francesco Argenziano

Publications and source records attributed to Francesco Argenziano.

13 recordsLinked to original sources

Agentic Scene Policies

Designing or learning robot policies that generalize zero-shot across a range of language instructions and objects is a core problem in robotics. Vision-Language-Action models (VLAs) learn such policies end-to-end by repurposing existing Vision-Language Models (VLMs), but generalization to new instructions and objects remains challenging. An alternative is to implement a modular policy by leveraging an explicit VLM-based 3D scene representation and motion planning. While modular policies show strong zero-shot potential, they typically retrieve objects based on semantics without explicit spatial reasoning, severely restricting their overall grounding capabilities. They also interact with objects using basic grasping and navigation skills. In this work, we address these limitations by unifying grounding capabilities and robot skills in a single agentic action space through a scene-agent tool interface. By leveraging part-level affordances, our skills generalize across diverse objects and enable zero-shot interactions such as unplugging chargers and opening drawers. We name the resulting framework Agentic Scene Policies (ASP). Through extensive real-world experiments, we show how ASP consistently outperforms leading VLAs in the zero-shot setting. We also demonstrate the extensibility of our framework by introducing a mobile version of ASP to tackle room-level queries. See our project page (https://montrealrobotics.ca/agentic-scene-policies.github.io/) for more results.

cs.RO↗

FlowMaps: Modeling Long-Term Multimodal Object Dynamics with Flow Matching

Joint spatial and temporal understanding of 3D scenes is a crucial requirement for robots deployed in everyday household environments. Such agents must not only comprehend and navigate spatial layouts, but also reason about how these spaces evolve over time. In particular, humans interact with objects daily, causing them to change position throughout the environment and making it difficult for robots to reliably associate current observations with previously seen objects. However, these interactions are not random: human habits and routines induce spatio-temporally consistent patterns in object locations, which robotic agents can potentially learn and then exploit for downstream tasks such as navigation. To this end, we introduce FlowMaps, a latent flow matching model for estimating multimodal distributions over the future locations of dynamic objects in a continuous 3D space. By learning the implicit dependencies among objects and their temporal evolution, FlowMaps predicts likely changes in object locations conditioned on past human interactions, while supporting generalization across previously unseen environments that share similar object routines. To demonstrate the utility of this method, we deploy FlowMaps in a downstream dynamic Object Navigation task in both simulated and real-world environments. Across more than 600 episodes, FlowMaps outperforms state-of-the-art approaches, showing that modeling object dynamics through continuous, multimodal spatio-temporal distributions improves robotic search and navigation in changing household environments. Code and additional material is available at https://fra-tsuna.github.io/flowmaps/.

cs.RO↗

3D Scene Graphs: Open Challenges and Future Directions

3D Scene Graphs (3DSGs) have emerged as a powerful representation for spatial AI by combining geometric grounding with semantic and relational abstractions of the environment. Their expressiveness has made them relevant to a broad range of problems in robotics and computer vision, including manipulation, navigation, task planning, scene understanding, and many others. However, the field remains fragmented: different communities adopt distinct formulations, construction pipelines, and evaluation protocols, making it difficult to compare methods, identify common assumptions, and assess remaining challenges for robust real-world deployment. This survey provides a unified and critical review of 3DSGs, with particular emphasis on open challenges and future directions. We first formalize 3DSGs under a common definition and analyze the principal modeling choices that characterize existing formulations, including node and edge attributes, hierarchical structure, dynamic scene representations, and affordance-aware extensions. We then review how 3DSGs are built from raw sensory observations, discussing the most common terminologies, conventions, and techniques. Finally, we examine downstream applications and evaluation strategies, from intrinsic graph quality to task-level performance. To support the community, we also provide a dedicated website that organizes and extends the surveyed content, accessible at https://3dscenegraphs.com/.

cs.RO↗

Context Matters! Relaxing Goals with LLMs for Feasible 3D Scene Planning

Embodied agents need to plan and act reliably in real and complex 3D environments. Classical planning (e.g., PDDL) offers structure and guarantees, but in practice it fails under noisy perception and incorrect predicate grounding. On the other hand, Large Language Models (LLMs)-based planners leverage commonsense reasoning, yet frequently propose actions that are unfeasible or unsafe. Following recent works that combine the two approaches, we introduce ContextMatters, a framework that fuses LLMs and classical planning to perform hierarchical goal relaxation: the LLM helps ground symbols to the scene and, when the target is unreachable, it proposes functionally equivalent goals that progressively relax constraints, adapting the goal to the context of the agent's environment. Operating on 3D Scene Graphs, this mechanism turns many nominally unfeasible tasks into tractable plans and enables context-aware partial achievement when full completion is not achievable. Our experimental results show a +52.45% Success Rate improvement over state-of-the-art LLMs+PDDL baseline, demonstrating the effectiveness of our approach. Moreover, we validate the execution of ContextMatter in a real world scenario by deploying it on a TIAGo robot. Code, dataset, and supplementary materials are available to the community at https://lab-rococo-sapienza.github.io/context-matters/.

cs.RO↗

R2F: Repurposing Ray Frontiers for LLM-free Object Navigation

Zero-shot open-vocabulary object navigation has progressed rapidly with the emergence of large Vision-Language Models (VLMs) and Large Language Models (LLMs), now widely used as high-level decision-makers instead of end-to-end policies. Although effective, such systems often rely on iterative large-model queries at inference time, introducing latency and computational overhead that limit real-time deployment. To address this problem, we repurpose ray frontiers (R2F), a recently proposed frontier-based exploration paradigm, to develop an LLM-free framework for indoor open-vocabulary object navigation. While ray frontiers were originally used to bias exploration using semantic cues carried along rays, we reinterpret frontier regions as explicit, direction-conditioned semantic hypotheses that serve as navigation goals. Language-aligned features accumulated along out-of-range rays are stored sparsely at frontiers, where each region maintains multiple directional embeddings encoding plausible unseen content. In this way, navigation then reduces to embedding-based frontier scoring and goal tracking within a classical mapping and planning pipeline, eliminating iterative large-model reasoning. We further introduce R2F-VLN, a lightweight extension for free-form language instructions using syntactic parsing and relational verification without additional VLM or LLM components. Experiments in Habitat-sim and on a real robotic platform demonstrate competitive state-of-the-art zero-shot performance with real-time execution, achieving up to 6 times faster runtime than VLM-based alternatives.

cs.RO↗

DeepDFA: Injecting Temporal Logic in Deep Learning for Sequential Subsymbolic Applications

Integrating logical knowledge into deep neural network training is still a hard challenge, especially for sequential or temporally extended domains involving subsymbolic observations. To address this problem, we propose DeepDFA, a neurosymbolic framework that integrates high-level temporal logic - expressed as Deterministic Finite Automata (DFA) or Moore Machines - into neural architectures. DeepDFA models temporal rules as continuous, differentiable layers, enabling symbolic knowledge injection into subsymbolic domains. We demonstrate how DeepDFA can be used in two key settings: (i) static image sequence classification, and (ii) policy learning in interactive non-Markovian environments. Across extensive experiments, DeepDFA outperforms traditional deep learning models (e.g., LSTMs, GRUs, Transformers) and novel neuro-symbolic systems, achieving state-of-the-art results in temporal knowledge integration. These results highlight the potential of DeepDFA to bridge subsymbolic learning and symbolic reasoning in sequential tasks.

cs.LG↗

LOST-3DSG: Lightweight Open-Vocabulary 3D Scene Graphs with Semantic Tracking in Dynamic Environments

Tracking objects that move within dynamic environments is a core challenge in robotics. Recent research has advanced this topic significantly; however, many existing approaches remain inefficient due to their reliance on heavy foundation models. To address this limitation, we propose LOST-3DSG, a lightweight open-vocabulary 3D scene graph designed to track dynamic objects in real-world environments. Our method adopts a semantic approach to entity tracking based on word2vec and sentence embeddings, enabling an open-vocabulary representation while avoiding the necessity of storing dense CLIP visual features. As a result, LOST-3DSG achieves superior performance compared to approaches that rely on high-dimensional visual embeddings. We evaluate our method through qualitative and quantitative experiments conducted in a real 3D environment using a TIAGo robot. The results demonstrate the effectiveness and efficiency of LOST-3DSG in dynamic object tracking. Code and supplementary material are publicly available on the project website at https://lab-rococo-sapienza.github.io/lost-3dsg/.

cs.RO↗

Defining and Monitoring Complex Robot Activities via LLMs and Symbolic Reasoning

Recent years have witnessed a growing interest in automating labor-intensive and complex activities, i.e., those consisting of multiple atomic tasks, by deploying robots in dynamic and unpredictable environments such as industrial and agricultural settings. A key characteristic of these contexts is that activities are not predefined: while they involve a limited set of possible tasks, their combinations may vary depending on the situation. Moreover, despite recent advances in robotics, the ability for humans to monitor the progress of high-level activities - in terms of past, present, and future actions - remains fundamental to ensure the correct execution of safety-critical processes. In this paper, we introduce a general architecture that integrates Large Language Models (LLMs) with automated planning, enabling humans to specify high-level activities (also referred to as processes) using natural language, and to monitor their execution by querying a robot. We also present an implementation of this architecture using state-of-the-art components and quantitatively evaluate the approach in a real-world precision agriculture scenario.

cs.RO↗

Dynamic Objects Relocalization in Changing Environments with Flow Matching

Task and motion planning are long-standing challenges in robotics, especially when robots have to deal with dynamic environments exhibiting long-term dynamics, such as households or warehouses. In these environments, long-term dynamics mostly stem from human activities, since previously detected objects can be moved or removed from the scene. This adds the necessity to find such objects again before completing the designed task, increasing the risk of failure due to missed relocalizations. However, in these settings, the nature of such human-object interactions is often overlooked, despite being governed by common habits and repetitive patterns. Our conjecture is that these cues can be exploited to recover the most likely objects' positions in the scene, helping to address the problem of unknown relocalization in changing environments. To this end we propose FlowMaps, a model based on Flow Matching that is able to infer multimodal object locations over space and time. Our results present statistical evidence to support our hypotheses, opening the way to more complex applications of our approach. The code is publically available at https://github.com/Fra-Tsuna/flowmaps

cs.RO↗

Multi-Agent Planning Using Visual Language Models

Large Language Models (LLMs) and Visual Language Models (VLMs) are attracting increasing interest due to their improving performance and applications across various domains and tasks. However, LLMs and VLMs can produce erroneous results, especially when a deep understanding of the problem domain is required. For instance, when planning and perception are needed simultaneously, these models often struggle because of difficulties in merging multi-modal information. To address this issue, fine-tuned models are typically employed and trained on specialized data structures representing the environment. This approach has limited effectiveness, as it can overly complicate the context for processing. In this paper, we propose a multi-agent architecture for embodied task planning that operates without the need for specific data structures as input. Instead, it uses a single image of the environment, handling free-form domains by leveraging commonsense knowledge. We also introduce a novel, fully automatic evaluation procedure, PG2S, designed to better assess the quality of a plan. We validated our approach using the widely recognized ALFRED dataset, comparing PG2S to the existing KAS metric to further evaluate the quality of the generated plans.

cs.AI↗

EMPOWER: Embodied Multi-role Open-vocabulary Planning with Online Grounding and Execution

Task planning for robots in real-life settings presents significant challenges. These challenges stem from three primary issues: the difficulty in identifying grounded sequences of steps to achieve a goal; the lack of a standardized mapping between high-level actions and low-level commands; and the challenge of maintaining low computational overhead given the limited resources of robotic hardware. We introduce EMPOWER, a framework designed for open-vocabulary online grounding and planning for embodied agents aimed at addressing these issues. By leveraging efficient pre-trained foundation models and a multi-role mechanism, EMPOWER demonstrates notable improvements in grounded planning and execution. Quantitative results highlight the effectiveness of our approach, achieving an average success rate of 0.73 across six different real-life scenarios using a TIAGo robot.

cs.RO↗

Neural Reward Machines

Non-markovian Reinforcement Learning (RL) tasks are very hard to solve, because agents must consider the entire history of state-action pairs to act rationally in the environment. Most works use symbolic formalisms (as Linear Temporal Logic or automata) to specify the temporally-extended task. These approaches only work in finite and discrete state environments or continuous problems for which a mapping between the raw state and a symbolic interpretation is known as a symbol grounding (SG) function. Here, we define Neural Reward Machines (NRM), an automata-based neurosymbolic framework that can be used for both reasoning and learning in non-symbolic non-markovian RL domains, which is based on the probabilistic relaxation of Moore Machines. We combine RL with semisupervised symbol grounding (SSSG) and we show that NRMs can exploit high-level symbolic knowledge in non-symbolic environments without any knowledge of the SG function, outperforming Deep RL methods which cannot incorporate prior knowledge. Moreover, we advance the research in SSSG, proposing an algorithm for analysing the groundability of temporal specifications, which is more efficient than baseline techniques of a factor $10^3$.

cs.LG↗

Enhancing Graph Representation of the Environment through Local and Cloud Computation

Enriching the robot representation of the operational environment is a challenging task that aims at bridging the gap between low-level sensor readings and high-level semantic understanding. Having a rich representation often requires computationally demanding architectures and pure point cloud based detection systems that struggle when dealing with everyday objects that have to be handled by the robot. To overcome these issues, we propose a graph-based representation that addresses this gap by providing a semantic representation of robot environments from multiple sources. In fact, to acquire information from the environment, the framework combines classical computer vision tools with modern computer vision cloud services, ensuring computational feasibility on onboard hardware. By incorporating an ontology hierarchy with over 800 object classes, the framework achieves cross-domain adaptability, eliminating the need for environment-specific tools. The proposed approach allows us to handle also small objects and integrate them into the semantic representation of the environment. The approach is implemented in the Robot Operating System (ROS) using the RViz visualizer for environment representation. This work is a first step towards the development of a general-purpose framework, to facilitate intuitive interaction and navigation across different domains.

cs.RO↗