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Francesco Faccio

Publications and source records attributed to Francesco Faccio.

At least 19 recordsLinked to original sources

COrigami: An AI Pipeline for Co-Designing Flat-Foldable Visually Recognisable Origami

While generative AI has achieved remarkable success in solving problems with verifiable solutions, generating physical art that satisfies both strict geometric constraints and subjective visual aesthetics remains a challenge. This paper presents an approach to tackle these difficulties in the domain of computational origami, a mathematically rigid environment that grounds artistic design within the equations of flat foldability. We present COrigami, an end-to-end AI-driven pipeline that assists the design cycle by generating crease patterns from natural language. Our pipeline involves generating a semantic stick figure, computing a base packing, solving for a flat-foldable crease pattern, shaping the flat-folded crease pattern, and refining the generated model using reinforcement learning driven by an autonomous aesthetic evaluation loop. Our system acts as a highly effective collaborative assistant, generating structural starting points that human artists can further expand and shape. By integrating algorithmic optimisation with autonomous aesthetic critique, this work demonstrates how AI systems can satisfy multi-objective physical constraints to enable reliable, mathematically grounded co-creativity.

cs.AI

Curious Causality-Seeking Agents Learn Meta Causal World

When building a world model, a common assumption is that the environment has a single, unchanging underlying causal rule, like applying Newton's laws to every situation. In reality, what appears as a drifting causal mechanism is often the manifestation of a fixed underlying mechanism seen through a narrow observational window. This brings about a problem that, when building a world model, even subtle shifts in policy or environment states can alter the very observed causal mechanisms. In this work, we introduce the \textbf{Meta-Causal Graph} as world models, a minimal unified representation that efficiently encodes the transformation rules governing how causal structures shift across different latent world states. A single Meta-Causal Graph is composed of multiple causal subgraphs, each triggered by meta state, which is in the latent state space. Building on this representation, we introduce a \textbf{Causality-Seeking Agent} whose objectives are to (1) identify the meta states that trigger each subgraph, (2) discover the corresponding causal relationships by agent curiosity-driven intervention policy, and (3) iteratively refine the Meta-Causal Graph through ongoing curiosity-driven exploration and agent experiences. Experiments on both synthetic tasks and a challenging robot arm manipulation task demonstrate that our method robustly captures shifts in causal dynamics and generalizes effectively to previously unseen contexts.

cs.LG

On the Convergence and Stability of Upside-Down Reinforcement Learning, Goal-Conditioned Supervised Learning, and Online Decision Transformers

This article provides a rigorous analysis of convergence and stability of Episodic Upside-Down Reinforcement Learning, Goal-Conditioned Supervised Learning and Online Decision Transformers. These algorithms performed competitively across various benchmarks, from games to robotic tasks, but their theoretical understanding is limited to specific environmental conditions. This work initiates a theoretical foundation for algorithms that build on the broad paradigm of approaching reinforcement learning through supervised learning or sequence modeling. At the core of this investigation lies the analysis of conditions on the underlying environment, under which the algorithms can identify optimal solutions. We also assess whether emerging solutions remain stable in situations where the environment is subject to tiny levels of noise. Specifically, we study the continuity and asymptotic convergence of command-conditioned policies, values and the goal-reaching objective depending on the transition kernel of the underlying Markov Decision Process. We demonstrate that near-optimal behavior is achieved if the transition kernel is located in a sufficiently small neighborhood of a deterministic kernel. The mentioned quantities are continuous (with respect to a specific topology) at deterministic kernels, both asymptotically and after a finite number of learning cycles. The developed methods allow us to present the first explicit estimates on the convergence and stability of policies and values in terms of the underlying transition kernels. On the theoretical side we introduce a number of new concepts to reinforcement learning, like working in segment spaces, studying continuity in quotient topologies and the application of the fixed-point theory of dynamical systems. The theoretical study is accompanied by a detailed investigation of example environments and numerical experiments.

stat.ML

Upside Down Reinforcement Learning with Policy Generators

Upside Down Reinforcement Learning (UDRL) is a promising framework for solving reinforcement learning problems which focuses on learning command-conditioned policies. In this work, we extend UDRL to the task of learning a command-conditioned generator of deep neural network policies. We accomplish this using Hypernetworks - a variant of Fast Weight Programmers, which learn to decode input commands representing a desired expected return into command-specific weight matrices. Our method, dubbed Upside Down Reinforcement Learning with Policy Generators (UDRLPG), streamlines comparable techniques by removing the need for an evaluator or critic to update the weights of the generator. To counteract the increased variance in last returns caused by not having an evaluator, we decouple the sampling probability of the buffer from the absolute number of policies in it, which, together with a simple weighting strategy, improves the empirical convergence of the algorithm. Compared with existing algorithms, UDRLPG achieves competitive performance and high returns, sometimes outperforming more complex architectures. Our experiments show that a trained generator can generalize to create policies that achieve unseen returns zero-shot. The proposed method appears to be effective in mitigating some of the challenges associated with learning highly multimodal functions. Altogether, we believe that UDRLPG represents a promising step forward in achieving greater empirical sample efficiency in RL. A full implementation of UDRLPG is publicly available at https://github.com/JacopoD/udrlpg_

cs.LG

How to Correctly do Semantic Backpropagation on Language-based Agentic Systems

Language-based agentic systems have shown great promise in recent years, transitioning from solving small-scale research problems to being deployed in challenging real-world tasks. However, optimizing these systems often requires substantial manual labor. Recent studies have demonstrated that these systems can be represented as computational graphs, enabling automatic optimization. Despite these advancements, most current efforts in Graph-based Agentic System Optimization (GASO) fail to properly assign feedback to the system's components given feedback on the system's output. To address this challenge, we formalize the concept of semantic backpropagation with semantic gradients -- a generalization that aligns several key optimization techniques, including reverse-mode automatic differentiation and the more recent TextGrad by exploiting the relationship among nodes with a common successor. This serves as a method for computing directional information about how changes to each component of an agentic system might improve the system's output. To use these gradients, we propose a method called semantic gradient descent which enables us to solve GASO effectively. Our results on both BIG-Bench Hard and GSM8K show that our approach outperforms existing state-of-the-art methods for solving GASO problems. A detailed ablation study on the LIAR dataset demonstrates the parsimonious nature of our method. A full copy of our implementation is publicly available at https://github.com/HishamAlyahya/semantic_backprop

cs.AI

Scaling Value Iteration Networks to 5000 Layers for Extreme Long-Term Planning

The Value Iteration Network (VIN) is an end-to-end differentiable neural network architecture for planning. It exhibits strong generalization to unseen domains by incorporating a differentiable planning module that operates on a latent Markov Decision Process (MDP). However, VINs struggle to scale to long-term and large-scale planning tasks, such as navigating a 100x100 maze -- a task that typically requires thousands of planning steps to solve. We observe that this deficiency is due to two issues: the representation capacity of the latent MDP and the planning module's depth. We address these by augmenting the latent MDP with a dynamic transition kernel, dramatically improving its representational capacity, and, to mitigate the vanishing gradient problem, introduce an "adaptive highway loss" that constructs skip connections to improve gradient flow. We evaluate our method on 2D/3D maze navigation environments, continuous control, and the real-world Lunar rover navigation task. We find that our new method, named Dynamic Transition VIN (DT-VIN), scales to 5000 layers and solves challenging versions of the above tasks. Altogether, we believe that DT-VIN represents a concrete step forward in performing long-term large-scale planning in complex environments.

cs.LG

Highway Value Iteration Networks

Value iteration networks (VINs) enable end-to-end learning for planning tasks by employing a differentiable "planning module" that approximates the value iteration algorithm. However, long-term planning remains a challenge because training very deep VINs is difficult. To address this problem, we embed highway value iteration -- a recent algorithm designed to facilitate long-term credit assignment -- into the structure of VINs. This improvement augments the "planning module" of the VIN with three additional components: 1) an "aggregate gate," which constructs skip connections to improve information flow across many layers; 2) an "exploration module," crafted to increase the diversity of information and gradient flow in spatial dimensions; 3) a "filter gate" designed to ensure safe exploration. The resulting novel highway VIN can be trained effectively with hundreds of layers using standard backpropagation. In long-term planning tasks requiring hundreds of planning steps, deep highway VINs outperform both traditional VINs and several advanced, very deep NNs.

cs.LG

Highway Reinforcement Learning

Learning from multi-step off-policy data collected by a set of policies is a core problem of reinforcement learning (RL). Approaches based on importance sampling (IS) often suffer from large variances due to products of IS ratios. Typical IS-free methods, such as $n$-step Q-learning, look ahead for $n$ time steps along the trajectory of actions (where $n$ is called the lookahead depth) and utilize off-policy data directly without any additional adjustment. They work well for proper choices of $n$. We show, however, that such IS-free methods underestimate the optimal value function (VF), especially for large $n$, restricting their capacity to efficiently utilize information from distant future time steps. To overcome this problem, we introduce a novel, IS-free, multi-step off-policy method that avoids the underestimation issue and converges to the optimal VF. At its core lies a simple but non-trivial \emph{highway gate}, which controls the information flow from the distant future by comparing it to a threshold. The highway gate guarantees convergence to the optimal VF for arbitrary $n$ and arbitrary behavioral policies. It gives rise to a novel family of off-policy RL algorithms that safely learn even when $n$ is very large, facilitating rapid credit assignment from the far future to the past. On tasks with greatly delayed rewards, including video games where the reward is given only at the end of the game, our new methods outperform many existing multi-step off-policy algorithms.

cs.LG

Towards a Robust Soft Baby Robot With Rich Interaction Ability for Advanced Machine Learning Algorithms

Advanced machine learning algorithms require platforms that are extremely robust and equipped with rich sensory feedback to handle extensive trial-and-error learning without relying on strong inductive biases. Traditional robotic designs, while well-suited for their specific use cases, are often fragile when used with these algorithms. To address this gap -- and inspired by the vision of enabling curiosity-driven baby robots -- we present a novel robotic limb designed from scratch. Our design has a hybrid soft-hard structure, high redundancy with rich non-contact sensors (exclusively cameras), and easily replaceable failure points. Proof-of-concept experiments using two contemporary reinforcement learning algorithms on a physical prototype demonstrate that our design is able to succeed in a simple target-finding task even under simulated sensor failures, all with minimal human oversight during extended learning periods. We believe this design represents a concrete step toward more tailored robotic designs for achieving general-purpose, generally intelligent robots.

cs.RO

Faster Diffusion via Temporal Attention Decomposition

We explore the role of attention mechanism during inference in text-conditional diffusion models. Empirical observations suggest that cross-attention outputs converge to a fixed point after several inference steps. The convergence time naturally divides the entire inference process into two phases: an initial phase for planning text-oriented visual semantics, which are then translated into images in a subsequent fidelity-improving phase. Cross-attention is essential in the initial phase but almost irrelevant thereafter. However, self-attention initially plays a minor role but becomes crucial in the second phase. These findings yield a simple and training-free method known as temporally gating the attention (TGATE), which efficiently generates images by caching and reusing attention outputs at scheduled time steps. Experimental results show when widely applied to various existing text-conditional diffusion models, TGATE accelerates these models by 10%-50%. The code of TGATE is available at https://github.com/HaozheLiu-ST/T-GATE.

cs.CV

Learning Useful Representations of Recurrent Neural Network Weight Matrices

Recurrent Neural Networks (RNNs) are general-purpose parallel-sequential computers. The program of an RNN is its weight matrix. How to learn useful representations of RNN weights that facilitate RNN analysis as well as downstream tasks? While the mechanistic approach directly looks at some RNN's weights to predict its behavior, the functionalist approach analyzes its overall functionality-specifically, its input-output mapping. We consider several mechanistic approaches for RNN weights and adapt the permutation equivariant Deep Weight Space layer for RNNs. Our two novel functionalist approaches extract information from RNN weights by 'interrogating' the RNN through probing inputs. We develop a theoretical framework that demonstrates conditions under which the functionalist approach can generate rich representations that help determine RNN behavior. We release the first two 'model zoo' datasets for RNN weight representation learning. One consists of generative models of a class of formal languages, and the other one of classifiers of sequentially processed MNIST digits. With the help of an emulation-based self-supervised learning technique we compare and evaluate the different RNN weight encoding techniques on multiple downstream applications. On the most challenging one, namely predicting which exact task the RNN was trained on, functionalist approaches show clear superiority.

cs.LG

Language Agents as Optimizable Graphs

Various human-designed prompt engineering techniques have been proposed to improve problem solvers based on Large Language Models (LLMs), yielding many disparate code bases. We unify these approaches by describing LLM-based agents as computational graphs. The nodes implement functions to process multimodal data or query LLMs, and the edges describe the information flow between operations. Graphs can be recursively combined into larger composite graphs representing hierarchies of inter-agent collaboration (where edges connect operations of different agents). Our novel automatic graph optimizers (1) refine node-level LLM prompts (node optimization) and (2) improve agent orchestration by changing graph connectivity (edge optimization). Experiments demonstrate that our framework can be used to efficiently develop, integrate, and automatically improve various LLM agents. The code can be found at https://github.com/metauto-ai/gptswarm.

cs.AI

The Languini Kitchen: Enabling Language Modelling Research at Different Scales of Compute

The Languini Kitchen serves as both a research collective and codebase designed to empower researchers with limited computational resources to contribute meaningfully to the field of language modelling. We introduce an experimental protocol that enables model comparisons based on equivalent compute, measured in accelerator hours. The number of tokens on which a model is trained is defined by the model's throughput and the chosen compute class. Notably, this approach avoids constraints on critical hyperparameters which affect total parameters or floating-point operations. For evaluation, we pre-process an existing large, diverse, and high-quality dataset of books that surpasses existing academic benchmarks in quality, diversity, and document length. On it, we compare methods based on their empirical scaling trends which are estimated through experiments at various levels of compute. This work also provides two baseline models: a feed-forward model derived from the GPT-2 architecture and a recurrent model in the form of a novel LSTM with ten-fold throughput. While the GPT baseline achieves better perplexity throughout all our levels of compute, our LSTM baseline exhibits a predictable and more favourable scaling law. This is due to the improved throughput and the need for fewer training tokens to achieve the same decrease in test perplexity. Extrapolating the scaling laws leads of both models results in an intersection at roughly 50,000 accelerator hours. We hope this work can serve as the foundation for meaningful and reproducible language modelling research.

cs.LG

Learning to Identify Critical States for Reinforcement Learning from Videos

Recent work on deep reinforcement learning (DRL) has pointed out that algorithmic information about good policies can be extracted from offline data which lack explicit information about executed actions. For example, videos of humans or robots may convey a lot of implicit information about rewarding action sequences, but a DRL machine that wants to profit from watching such videos must first learn by itself to identify and recognize relevant states/actions/rewards. Without relying on ground-truth annotations, our new method called Deep State Identifier learns to predict returns from episodes encoded as videos. Then it uses a kind of mask-based sensitivity analysis to extract/identify important critical states. Extensive experiments showcase our method's potential for understanding and improving agent behavior. The source code and the generated datasets are available at https://github.com/AI-Initiative-KAUST/VideoRLCS.

cs.CV

Mindstorms in Natural Language-Based Societies of Mind

Both Minsky's "society of mind" and Schmidhuber's "learning to think" inspire diverse societies of large multimodal neural networks (NNs) that solve problems by interviewing each other in a "mindstorm." Recent implementations of NN-based societies of minds consist of large language models (LLMs) and other NN-based experts communicating through a natural language interface. In doing so, they overcome the limitations of single LLMs, improving multimodal zero-shot reasoning. In these natural language-based societies of mind (NLSOMs), new agents -- all communicating through the same universal symbolic language -- are easily added in a modular fashion. To demonstrate the power of NLSOMs, we assemble and experiment with several of them (having up to 129 members), leveraging mindstorms in them to solve some practical AI tasks: visual question answering, image captioning, text-to-image synthesis, 3D generation, egocentric retrieval, embodied AI, and general language-based task solving. We view this as a starting point towards much larger NLSOMs with billions of agents-some of which may be humans. And with this emergence of great societies of heterogeneous minds, many new research questions have suddenly become paramount to the future of artificial intelligence. What should be the social structure of an NLSOM? What would be the (dis)advantages of having a monarchical rather than a democratic structure? How can principles of NN economies be used to maximize the total reward of a reinforcement learning NLSOM? In this work, we identify, discuss, and try to answer some of these questions.

cs.AI

Neural Differential Equations for Learning to Program Neural Nets Through Continuous Learning Rules

Neural ordinary differential equations (ODEs) have attracted much attention as continuous-time counterparts of deep residual neural networks (NNs), and numerous extensions for recurrent NNs have been proposed. Since the 1980s, ODEs have also been used to derive theoretical results for NN learning rules, e.g., the famous connection between Oja's rule and principal component analysis. Such rules are typically expressed as additive iterative update processes which have straightforward ODE counterparts. Here we introduce a novel combination of learning rules and Neural ODEs to build continuous-time sequence processing nets that learn to manipulate short-term memory in rapidly changing synaptic connections of other nets. This yields continuous-time counterparts of Fast Weight Programmers and linear Transformers. Our novel models outperform the best existing Neural Controlled Differential Equation based models on various time series classification tasks, while also addressing their fundamental scalability limitations. Our code is public.

cs.LG

General Policy Evaluation and Improvement by Learning to Identify Few But Crucial States

Learning to evaluate and improve policies is a core problem of Reinforcement Learning (RL). Traditional RL algorithms learn a value function defined for a single policy. A recently explored competitive alternative is to learn a single value function for many policies. Here we combine the actor-critic architecture of Parameter-Based Value Functions and the policy embedding of Policy Evaluation Networks to learn a single value function for evaluating (and thus helping to improve) any policy represented by a deep neural network (NN). The method yields competitive experimental results. In continuous control problems with infinitely many states, our value function minimizes its prediction error by simultaneously learning a small set of `probing states' and a mapping from actions produced in probing states to the policy's return. The method extracts crucial abstract knowledge about the environment in form of very few states sufficient to fully specify the behavior of many policies. A policy improves solely by changing actions in probing states, following the gradient of the value function's predictions. Surprisingly, it is possible to clone the behavior of a near-optimal policy in Swimmer-v3 and Hopper-v3 environments only by knowing how to act in 3 and 5 such learned states, respectively. Remarkably, our value function trained to evaluate NN policies is also invariant to changes of the policy architecture: we show that it allows for zero-shot learning of linear policies competitive with the best policy seen during training. Our code is public.

cs.LG

Goal-Conditioned Generators of Deep Policies

Goal-conditioned Reinforcement Learning (RL) aims at learning optimal policies, given goals encoded in special command inputs. Here we study goal-conditioned neural nets (NNs) that learn to generate deep NN policies in form of context-specific weight matrices, similar to Fast Weight Programmers and other methods from the 1990s. Using context commands of the form "generate a policy that achieves a desired expected return," our NN generators combine powerful exploration of parameter space with generalization across commands to iteratively find better and better policies. A form of weight-sharing HyperNetworks and policy embeddings scales our method to generate deep NNs. Experiments show how a single learned policy generator can produce policies that achieve any return seen during training. Finally, we evaluate our algorithm on a set of continuous control tasks where it exhibits competitive performance. Our code is public.

cs.LG