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Francis Engelmann

Publications and source records attributed to Francis Engelmann.

At least 37 records · Page 2Linked to original sources

OpenDAS: Open-Vocabulary Domain Adaptation for 2D and 3D Segmentation

Recently, Vision-Language Models (VLMs) have advanced segmentation techniques by shifting from the traditional segmentation of a closed-set of predefined object classes to open-vocabulary segmentation (OVS), allowing users to segment novel classes and concepts unseen during training of the segmentation model. However, this flexibility comes with a trade-off: fully-supervised closed-set methods still outperform OVS methods on base classes, that is on classes on which they have been explicitly trained. This is due to the lack of pixel-aligned training masks for VLMs (which are trained on image-caption pairs), and the absence of domain-specific knowledge, such as autonomous driving. Therefore, we propose the task of open-vocabulary domain adaptation to infuse domain-specific knowledge into VLMs while preserving their open-vocabulary nature. By doing so, we achieve improved performance in base and novel classes. Existing VLM adaptation methods improve performance on base (training) queries, but fail to fully preserve the open-set capabilities of VLMs on novel queries. To address this shortcoming, we combine parameter-efficient prompt tuning with a triplet-loss-based training strategy that uses auxiliary negative queries. Notably, our approach is the only parameter-efficient method that consistently surpasses the original VLM on novel classes. Our adapted VLMs can seamlessly be integrated into existing OVS pipelines, e.g., improving OVSeg by +6.0% mIoU on ADE20K for open-vocabulary 2D segmentation, and OpenMask3D by +4.1% AP on ScanNet++ Offices for open-vocabulary 3D instance segmentation without other changes. The project page is available at https://open-das.github.io/.

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P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising

In this work, we tackle the task of point cloud denoising through a novel framework that adapts Diffusion Schrödinger bridges to points clouds. Unlike previous approaches that predict point-wise displacements from point features or learned noise distributions, our method learns an optimal transport plan between paired point clouds. Experiments on object datasets like PU-Net and real-world datasets such as ScanNet++ and ARKitScenes show that P2P-Bridge achieves significant improvements over existing methods. While our approach demonstrates strong results using only point coordinates, we also show that incorporating additional features, such as color information or point-wise DINOv2 features, further enhances the performance. Code and pretrained models are available at https://p2p-bridge.github.io.

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Improving 2D Feature Representations by 3D-Aware Fine-Tuning

Current visual foundation models are trained purely on unstructured 2D data, limiting their understanding of 3D structure of objects and scenes. In this work, we show that fine-tuning on 3D-aware data improves the quality of emerging semantic features. We design a method to lift semantic 2D features into an efficient 3D Gaussian representation, which allows us to re-render them for arbitrary views. Using the rendered 3D-aware features, we design a fine-tuning strategy to transfer such 3D awareness into a 2D foundation model. We demonstrate that models fine-tuned in that way produce features that readily improve downstream task performance in semantic segmentation and depth estimation through simple linear probing. Notably, though fined-tuned on a single indoor dataset, the improvement is transferable to a variety of indoor datasets and out-of-domain datasets. We hope our study encourages the community to consider injecting 3D awareness when training 2D foundation models. Project page: https://ywyue.github.io/FiT3D.

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SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given the available modalities, the proposed method SceneGraphLoc learns a fixed-sized embedding for each node (i.e., representing an object instance) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map embeddings. When images are leveraged, SceneGraphLoc achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. The code will be made public.

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ICGNet: A Unified Approach for Instance-Centric Grasping

Accurate grasping is the key to several robotic tasks including assembly and household robotics. Executing a successful grasp in a cluttered environment requires multiple levels of scene understanding: First, the robot needs to analyze the geometric properties of individual objects to find feasible grasps. These grasps need to be compliant with the local object geometry. Second, for each proposed grasp, the robot needs to reason about the interactions with other objects in the scene. Finally, the robot must compute a collision-free grasp trajectory while taking into account the geometry of the target object. Most grasp detection algorithms directly predict grasp poses in a monolithic fashion, which does not capture the composability of the environment. In this paper, we introduce an end-to-end architecture for object-centric grasping. The method uses pointcloud data from a single arbitrary viewing direction as an input and generates an instance-centric representation for each partially observed object in the scene. This representation is further used for object reconstruction and grasp detection in cluttered table-top scenes. We show the effectiveness of the proposed method by extensively evaluating it against state-of-the-art methods on synthetic datasets, indicating superior performance for grasping and reconstruction. Additionally, we demonstrate real-world applicability by decluttering scenes with varying numbers of objects.

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Spot-Compose: A Framework for Open-Vocabulary Object Retrieval and Drawer Manipulation in Point Clouds

In recent years, modern techniques in deep learning and large-scale datasets have led to impressive progress in 3D instance segmentation, grasp pose estimation, and robotics. This allows for accurate detection directly in 3D scenes, object- and environment-aware grasp prediction, as well as robust and repeatable robotic manipulation. This work aims to integrate these recent methods into a comprehensive framework for robotic interaction and manipulation in human-centric environments. Specifically, we leverage 3D reconstructions from a commodity 3D scanner for open-vocabulary instance segmentation, alongside grasp pose estimation, to demonstrate dynamic picking of objects, and opening of drawers. We show the performance and robustness of our model in two sets of real-world experiments including dynamic object retrieval and drawer opening, reporting a 51% and 82% success rate respectively. Code of our framework as well as videos are available on: https://spot-compose.github.io/.

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AGILE3D: Attention Guided Interactive Multi-object 3D Segmentation

During interactive segmentation, a model and a user work together to delineate objects of interest in a 3D point cloud. In an iterative process, the model assigns each data point to an object (or the background), while the user corrects errors in the resulting segmentation and feeds them back into the model. The current best practice formulates the problem as binary classification and segments objects one at a time. The model expects the user to provide positive clicks to indicate regions wrongly assigned to the background and negative clicks on regions wrongly assigned to the object. Sequentially visiting objects is wasteful since it disregards synergies between objects: a positive click for a given object can, by definition, serve as a negative click for nearby objects. Moreover, a direct competition between adjacent objects can speed up the identification of their common boundary. We introduce AGILE3D, an efficient, attention-based model that (1) supports simultaneous segmentation of multiple 3D objects, (2) yields more accurate segmentation masks with fewer user clicks, and (3) offers faster inference. Our core idea is to encode user clicks as spatial-temporal queries and enable explicit interactions between click queries as well as between them and the 3D scene through a click attention module. Every time new clicks are added, we only need to run a lightweight decoder that produces updated segmentation masks. In experiments with four different 3D point cloud datasets, AGILE3D sets a new state-of-the-art. Moreover, we also verify its practicality in real-world setups with real user studies.

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OpenNeRF: Open Set 3D Neural Scene Segmentation with Pixel-Wise Features and Rendered Novel Views

Large visual-language models (VLMs), like CLIP, enable open-set image segmentation to segment arbitrary concepts from an image in a zero-shot manner. This goes beyond the traditional closed-set assumption, i.e., where models can only segment classes from a pre-defined training set. More recently, first works on open-set segmentation in 3D scenes have appeared in the literature. These methods are heavily influenced by closed-set 3D convolutional approaches that process point clouds or polygon meshes. However, these 3D scene representations do not align well with the image-based nature of the visual-language models. Indeed, point cloud and 3D meshes typically have a lower resolution than images and the reconstructed 3D scene geometry might not project well to the underlying 2D image sequences used to compute pixel-aligned CLIP features. To address these challenges, we propose OpenNeRF which naturally operates on posed images and directly encodes the VLM features within the NeRF. This is similar in spirit to LERF, however our work shows that using pixel-wise VLM features (instead of global CLIP features) results in an overall less complex architecture without the need for additional DINO regularization. Our OpenNeRF further leverages NeRF's ability to render novel views and extract open-set VLM features from areas that are not well observed in the initial posed images. For 3D point cloud segmentation on the Replica dataset, OpenNeRF outperforms recent open-vocabulary methods such as LERF and OpenScene by at least +4.9 mIoU.

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OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this workshop series is to provide a platform for exploration and discussion of open-vocabulary 3D scene understanding tasks, including but not limited to segmentation, detection and mapping. We provide an overview of the challenge hosted at the workshop, present the challenge dataset, the evaluation methodology, and brief descriptions of the winning methods. For additional details, please see https://opensun3d.github.io/index_iccv23.html.

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Segment3D: Learning Fine-Grained Class-Agnostic 3D Segmentation without Manual Labels

Current 3D scene segmentation methods are heavily dependent on manually annotated 3D training datasets. Such manual annotations are labor-intensive, and often lack fine-grained details. Importantly, models trained on this data typically struggle to recognize object classes beyond the annotated classes, i.e., they do not generalize well to unseen domains and require additional domain-specific annotations. In contrast, 2D foundation models demonstrate strong generalization and impressive zero-shot abilities, inspiring us to incorporate these characteristics from 2D models into 3D models. Therefore, we explore the use of image segmentation foundation models to automatically generate training labels for 3D segmentation. We propose Segment3D, a method for class-agnostic 3D scene segmentation that produces high-quality 3D segmentation masks. It improves over existing 3D segmentation models (especially on fine-grained masks), and enables easily adding new training data to further boost the segmentation performance -- all without the need for manual training labels.

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ALSTER: A Local Spatio-Temporal Expert for Online 3D Semantic Reconstruction

We propose an online 3D semantic segmentation method that incrementally reconstructs a 3D semantic map from a stream of RGB-D frames. Unlike offline methods, ours is directly applicable to scenarios with real-time constraints, such as robotics or mixed reality. To overcome the inherent challenges of online methods, we make two main contributions. First, to effectively extract information from the input RGB-D video stream, we jointly estimate geometry and semantic labels per frame in 3D. A key focus of our approach is to reason about semantic entities both in the 2D input and the local 3D domain to leverage differences in spatial context and network architectures. Our method predicts 2D features using an off-the-shelf segmentation network. The extracted 2D features are refined by a lightweight 3D network to enable reasoning about the local 3D structure. Second, to efficiently deal with an infinite stream of input RGB-D frames, a subsequent network serves as a temporal expert predicting the incremental scene updates by leveraging 2D, 3D, and past information in a learned manner. These updates are then integrated into a global scene representation. Using these main contributions, our method can enable scenarios with real-time constraints and can scale to arbitrary scene sizes by processing and updating the scene only in a local region defined by the new measurement. Our experiments demonstrate improved results compared to existing online methods that purely operate in local regions and show that complementary sources of information can boost the performance. We provide a thorough ablation study on the benefits of different architectural as well as algorithmic design decisions. Our method yields competitive results on the popular ScanNet benchmark and SceneNN dataset.

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LABELMAKER: Automatic Semantic Label Generation from RGB-D Trajectories

Semantic annotations are indispensable to train or evaluate perception models, yet very costly to acquire. This work introduces a fully automated 2D/3D labeling framework that, without any human intervention, can generate labels for RGB-D scans at equal (or better) level of accuracy than comparable manually annotated datasets such as ScanNet. Our approach is based on an ensemble of state-of-the-art segmentation models and 3D lifting through neural rendering. We demonstrate the effectiveness of our LabelMaker pipeline by generating significantly better labels for the ScanNet datasets and automatically labelling the previously unlabeled ARKitScenes dataset. Code and models are available at https://labelmaker.org

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Box2Mask: Weakly Supervised 3D Semantic Instance Segmentation Using Bounding Boxes

Current 3D segmentation methods heavily rely on large-scale point-cloud datasets, which are notoriously laborious to annotate. Few attempts have been made to circumvent the need for dense per-point annotations. In this work, we look at weakly-supervised 3D semantic instance segmentation. The key idea is to leverage 3D bounding box labels which are easier and faster to annotate. Indeed, we show that it is possible to train dense segmentation models using only bounding box labels. At the core of our method, \name{}, lies a deep model, inspired by classical Hough voting, that directly votes for bounding box parameters, and a clustering method specifically tailored to bounding box votes. This goes beyond commonly used center votes, which would not fully exploit the bounding box annotations. On ScanNet test, our weakly supervised model attains leading performance among other weakly supervised approaches (+18 mAP@50). Remarkably, it also achieves 97% of the mAP@50 score of current fully supervised models. To further illustrate the practicality of our work, we train Box2Mask on the recently released ARKitScenes dataset which is annotated with 3D bounding boxes only, and show, for the first time, compelling 3D instance segmentation masks.

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OpenMask3D: Open-Vocabulary 3D Instance Segmentation

We introduce the task of open-vocabulary 3D instance segmentation. Current approaches for 3D instance segmentation can typically only recognize object categories from a pre-defined closed set of classes that are annotated in the training datasets. This results in important limitations for real-world applications where one might need to perform tasks guided by novel, open-vocabulary queries related to a wide variety of objects. Recently, open-vocabulary 3D scene understanding methods have emerged to address this problem by learning queryable features for each point in the scene. While such a representation can be directly employed to perform semantic segmentation, existing methods cannot separate multiple object instances. In this work, we address this limitation, and propose OpenMask3D, which is a zero-shot approach for open-vocabulary 3D instance segmentation. Guided by predicted class-agnostic 3D instance masks, our model aggregates per-mask features via multi-view fusion of CLIP-based image embeddings. Experiments and ablation studies on ScanNet200 and Replica show that OpenMask3D outperforms other open-vocabulary methods, especially on the long-tail distribution. Qualitative experiments further showcase OpenMask3D's ability to segment object properties based on free-form queries describing geometry, affordances, and materials.

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3D Segmentation of Humans in Point Clouds with Synthetic Data

Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and multi-human body-part segmentation. Few works have attempted to directly segment humans in cluttered 3D scenes, which is largely due to the lack of annotated training data of humans interacting with 3D scenes. We address this challenge and propose a framework for generating training data of synthetic humans interacting with real 3D scenes. Furthermore, we propose a novel transformer-based model, Human3D, which is the first end-to-end model for segmenting multiple human instances and their body-parts in a unified manner. The key advantage of our synthetic data generation framework is its ability to generate diverse and realistic human-scene interactions, with highly accurate ground truth. Our experiments show that pre-training on synthetic data improves performance on a wide variety of 3D human segmentation tasks. Finally, we demonstrate that Human3D outperforms even task-specific state-of-the-art 3D segmentation methods.

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Mask3D: Mask Transformer for 3D Semantic Instance Segmentation

Modern 3D semantic instance segmentation approaches predominantly rely on specialized voting mechanisms followed by carefully designed geometric clustering techniques. Building on the successes of recent Transformer-based methods for object detection and image segmentation, we propose the first Transformer-based approach for 3D semantic instance segmentation. We show that we can leverage generic Transformer building blocks to directly predict instance masks from 3D point clouds. In our model called Mask3D each object instance is represented as an instance query. Using Transformer decoders, the instance queries are learned by iteratively attending to point cloud features at multiple scales. Combined with point features, the instance queries directly yield all instance masks in parallel. Mask3D has several advantages over current state-of-the-art approaches, since it neither relies on (1) voting schemes which require hand-selected geometric properties (such as centers) nor (2) geometric grouping mechanisms requiring manually-tuned hyper-parameters (e.g. radii) and (3) enables a loss that directly optimizes instance masks. Mask3D sets a new state-of-the-art on ScanNet test (+6.2 mAP), S3DIS 6-fold (+10.1 mAP), STPLS3D (+11.2 mAP) and ScanNet200 test (+12.4 mAP).

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Connecting the Dots: Floorplan Reconstruction Using Two-Level Queries

We address 2D floorplan reconstruction from 3D scans. Existing approaches typically employ heuristically designed multi-stage pipelines. Instead, we formulate floorplan reconstruction as a single-stage structured prediction task: find a variable-size set of polygons, which in turn are variable-length sequences of ordered vertices. To solve it we develop a novel Transformer architecture that generates polygons of multiple rooms in parallel, in a holistic manner without hand-crafted intermediate stages. The model features two-level queries for polygons and corners, and includes polygon matching to make the network end-to-end trainable. Our method achieves a new state-of-the-art for two challenging datasets, Structured3D and SceneCAD, along with significantly faster inference than previous methods. Moreover, it can readily be extended to predict additional information, i.e., semantic room types and architectural elements like doors and windows. Our code and models are available at: https://github.com/ywyue/RoomFormer.

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4D-StOP: Panoptic Segmentation of 4D LiDAR using Spatio-temporal Object Proposal Generation and Aggregation

In this work, we present a new paradigm, called 4D-StOP, to tackle the task of 4D Panoptic LiDAR Segmentation. 4D-StOP first generates spatio-temporal proposals using voting-based center predictions, where each point in the 4D volume votes for a corresponding center. These tracklet proposals are further aggregated using learned geometric features. The tracklet aggregation method effectively generates a video-level 4D scene representation over the entire space-time volume. This is in contrast to existing end-to-end trainable state-of-the-art approaches which use spatio-temporal embeddings that are represented by Gaussian probability distributions. Our voting-based tracklet generation method followed by geometric feature-based aggregation generates significantly improved panoptic LiDAR segmentation quality when compared to modeling the entire 4D volume using Gaussian probability distributions. 4D-StOP achieves a new state-of-the-art when applied to the SemanticKITTI test dataset with a score of 63.9 LSTQ, which is a large (+7%) improvement compared to current best-performing end-to-end trainable methods. The code and pre-trained models are available at: https://github.com/LarsKreuzberg/4D-StOP.

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