SearcharxivSearch

arXiv subjects

Francisco Chicano

Publications and source records attributed to Francisco Chicano.

At least 19 recordsLinked to original sources

Population-Based Multi-Objective Training of Discriminators for Semi-Supervised GANs

Semi-supervised generative adversarial networks (SSL-GANs) can exploit large unlabeled datasets while retaining a classifier in the discriminator, but their training is often unstable. This paper proposes a population-based evolutionary training strategy in which discriminator learning is formulated as a multi-objective optimization problem. Instead of aggregating the supervised and unsupervised components of the SSL objective into a single scalar loss, the method maintains a population of discriminators ranked by Pareto dominance, enabling the exploration of different trade-offs between classification accuracy and real/fake discrimination. This formulation aims to improve both roles of SSL-GANs: learning accurate classifiers and training generators capable of producing realistic samples. We analyze several variants, including an elitist strategy and a mono-objective ablation, to assess the role of multi-objective selection. Experiments on MNIST with limited labels show improved training robustness compared to SSL-GAN and CE-SSL-GAN state-of-the-art baselines, while the elitist variant consistently achieves the highest classification accuracy.

cs.LG

QuantumX: an experience for the consolidation of Quantum Computing and Quantum Software Engineering as an emerging discipline

The first edition of the QuantumX track, held within the XXIX Jornadas de Ingeniería del Software y Bases de Datos (JISBD 2025), brought together leading Spanish research groups working at the intersection of Quantum Computing and Software Engineering. The event served as a pioneering forum to explore how principles of software quality, governance, testing, orchestration, and abstraction can be adapted to the quantum paradigm. The presented works spanned diverse areas (from quantum service engineering and hybrid architectures to quality models, circuit optimization, and quantum machine learning), reflecting the interdisciplinary nature and growing maturity of Quantum Computing and Quantum Software Engineering. The track also fostered community building and collaboration through the presentation of national and Ibero-American research networks such as RIPAISC and QSpain, and through dedicated networking sessions that encouraged joint initiatives. Beyond reporting on the event, this article provides a structured synthesis of the contributions presented at QuantumX, identifies common research themes and engineering concerns, and outlines a set of open challenges and future directions for the advancement of Quantum Software Engineering. This first QuantumX track established the foundation for a sustained research community and positioned Spain as an emerging contributor to the European and global quantum software ecosystem.

cs.SE

Automated LLM-Based Accessibility Remediation: From Conventional Websites to Angular Single-Page Applications

Web accessibility remains an unresolved issue for a large part of the web content. There are many tools to detect errors automatically, but fixing those issues is still mostly a manual, slow, and costly process in which it is easy for developers to overlook specific details. The situation becomes even more complex with modern Single-Page Applications (SPAs), whose dynamic nature makes traditional static analysis approaches inadequate. This work proposes a system that aims to address this challenge by using Large Language Models (LLMs) to automate accessibility fixes. The proposal presents a modular workflow applicable to both static websites and complex Angular projects. The framework actively implements corrections within the DOM of static web pages or the source code of SPAs. The system was tested on 12 static websites and 6 open-source Angular projects, fixing 80% of the accessibility issues on public websites and 86% of the issues on Angular applications. Our proposal also generates meaningful visual descriptions for images while preserving the application's design and stability. This work contributes to ensuring that accessibility stops being a technical debt deferred to the future and becomes a natural part of everyday development workflows.

cs.SE

Multi-objective Integer Linear Programming approach for Automatic Software Cognitive Complexity Reduction

Clear and concise code is necessary to ensure maintainability, so it is crucial that the software is as simple as possible to understand, to avoid bugs and, above all, vulnerabilities. There are many ways to enhance software without changing its functionality, considering the extract method refactoring the primary process to reduce the effort required for code comprehension. The cognitive complexity measure employed in this work is the one defined by SonarSource, which is a company that develops well-known applications for static code analysis. This extraction problem can be modeled as a combinatorial optimization problem. The main difficulty arises from the existence of different criteria for evaluating the solutions obtained, requiring the formulation of the code extraction problem as a multi-objective optimization problem using alternative methods. We propose a multi-objective integer linear programming model to obtain a set of solutions that reduce the cognitive complexity of a given piece of code, such as balancing the number of lines of code and its cognitive complexity. In addition, several algorithms have been developed to validate the model. These algorithms have been integrated into a tool that enables the parameterised resolution of the problem of reducing software cognitive complexity.

cs.SE

Formal Methods Meets Readability: Auto-Documenting JML Java Code

This paper investigates whether formal specifications using Java Modeling Language (JML) can enhance the quality of Large Language Model (LLM)-generated Javadocs. While LLMs excel at producing documentation from code alone, we hypothesize that incorporating formally verified invariants yields more complete and accurate results. We present a systematic comparison of documentation generated from JML-annotated and non-annotated Java classes, evaluating quality through both automated metrics and expert analysis. Our findings demonstrate that JML significantly improves class-level documentation completeness, with more moderate gains at the method level. Formal specifications prove particularly effective in capturing complex class invariants and design contracts that are frequently overlooked in code-only documentation. A threshold effect emerges, where the benefits of JML become more pronounced for classes with richer sets of invariants. While JML enhances specification coverage, its impact on core descriptive quality is limited, suggesting that formal specifications primarily ensure comprehensive coverage rather than fundamentally altering implementation descriptions. These results offer actionable insights for software teams adopting formal methods in documentation workflows, highlighting scenarios where JML provides clear advantages. The study contributes to AI-assisted software documentation research by demonstrating how formal methods and LLMs can synergistically improve documentation quality.

cs.SE

The Quantum Approximate Optimization Algorithm Can Require Exponential Time to Optimize Linear Functions

QAOA is a hybrid quantum-classical algorithm to solve optimization problems in gate-based quantum computers. It is based on a variational quantum circuit that can be interpreted as a discretization of the annealing process that quantum annealers follow to find a minimum energy state of a given Hamiltonian. This ensures that QAOA must find an optimal solution for any given optimization problem when the number of layers, $p$, used in the variational quantum circuit tends to infinity. In practice, the number of layers is usually bounded by a small number. This is a must in current quantum computers of the NISQ era, due to the depth limit of the circuits they can run to avoid problems with decoherence and noise. In this paper, we show mathematical evidence that QAOA requires exponential time to solve linear functions when the number of layers is less than the number of different coefficients of the linear function $n$. We conjecture that QAOA needs exponential time to find the global optimum of linear functions for any constant value of $p$, and that the runtime is linear only if $p \geq n$. We conclude that we need new quantum algorithms to reach quantum supremacy in quantum optimization.

quant-ph

Generate more than one child in your co-evolutionary semi-supervised learning GAN

Generative Adversarial Networks (GANs) are very useful methods to address semi-supervised learning (SSL) datasets, thanks to their ability to generate samples similar to real data. This approach, called SSL-GAN has attracted many researchers in the last decade. Evolutionary algorithms have been used to guide the evolution and training of SSL-GANs with great success. In particular, several co-evolutionary approaches have been applied where the two networks of a GAN (the generator and the discriminator) are evolved in separate populations. The co-evolutionary approaches published to date assume some spatial structure of the populations, based on the ideas of cellular evolutionary algorithms. They also create one single individual per generation and follow a generational replacement strategy in the evolution. In this paper, we re-consider those algorithmic design decisions and propose a new co-evolutionary approach, called Co-evolutionary Elitist SSL-GAN (CE-SSLGAN), with panmictic population, elitist replacement, and more than one individual in the offspring. We evaluate the performance of our proposed method using three standard benchmark datasets. The results show that creating more than one offspring per population and using elitism improves the results in comparison with a classical SSL-GAN.

cs.NE

Combinatorial Optimization with Quantum Computers

Quantum computers leverage the principles of quantum mechanics to do computation with a potential advantage over classical computers. While a single classical computer transforms one particular binary input into an output after applying one operator to the input, a quantum computer can apply the operator to a superposition of binary strings to provide a superposition of binary outputs, doing computation apparently in parallel. This feature allows quantum computers to speed up the computation compared to classical algorithms. Unsurprisingly, quantum algorithms have been proposed to solve optimization problems in quantum computers. Furthermore, a family of quantum machines called quantum annealers are specially designed to solve optimization problems. In this paper, we provide an introduction to quantum optimization from a practical point of view. We introduce the reader to the use of quantum annealers and quantum gate-based machines to solve optimization problems.

cs.ET

Iterated Local Search with Linkage Learning

In pseudo-Boolean optimization, a variable interaction graph represents variables as vertices, and interactions between pairs of variables as edges. In black-box optimization, the variable interaction graph may be at least partially discovered by using empirical linkage learning techniques. These methods never report false variable interactions, but they are computationally expensive. The recently proposed local search with linkage learning discovers the partial variable interaction graph as a side-effect of iterated local search. However, information about the strength of the interactions is not learned by the algorithm. We propose local search with linkage learning 2, which builds a weighted variable interaction graph that stores information about the strength of the interaction between variables. The weighted variable interaction graph can provide new insights about the optimization problem and behavior of optimizers. Experiments with NK landscapes, knapsack problem, and feature selection show that local search with linkage learning 2 is able to efficiently build weighted variable interaction graphs. In particular, experiments with feature selection show that the weighted variable interaction graphs can be used for visualizing the feature interactions in machine learning. Additionally, new transformation operators that exploit the interactions between variables can be designed. We illustrate this ability by proposing a new perturbation operator for iterated local search.

cs.AI

Generalizing and Unifying Gray-box Combinatorial Optimization Operators

Gray-box optimization leverages the information available about the mathematical structure of an optimization problem to design efficient search operators. Efficient hill climbers and crossover operators have been proposed in the domain of pseudo-Boolean optimization and also in some permutation problems. However, there is no general rule on how to design these efficient operators in different representation domains. This paper proposes a general framework that encompasses all known gray-box operators for combinatorial optimization problems. The framework is general enough to shed light on the design of new efficient operators for new problems and representation domains. We also unify the proofs of efficiency for gray-box hill climbers and crossovers and show that the mathematical property explaining the speed-up of gray-box crossover operators, also explains the efficient identification of improving moves in gray-box hill climbers. We illustrate the power of the new framework by proposing an efficient hill climber and crossover for two related permutation problems: the Linear Ordering Problem and the Single Machine Total Weighted Tardiness Problem.

cs.NE

Automatizing Software Cognitive Complexity Reduction through Integer Linear Programming

Reducing the cognitive complexity of a piece of code to a given threshold is not trivial. Recently, we modeled software cognitive complexity reduction as an optimization problem and we proposed an approach to assist developers on this task. This approach enumerates sequences of code extraction refactoring operations until a stopping criterion is met. As a result, it returns the minimal sequence of code extraction refactoring operations that is able to reduce the cognitive complexity of a code to the given threshold. However, exhaustive enumeration algorithms fail to scale with the code size. The number of refactoring plans can grow exponentially with the number of lines of code. In this paper, instead of enumerating sequences of code extraction refactoring operations, we model the cognitive complexity reduction as an Integer Linear Programming problem. This opens the door to the use of efficient solvers to find optimal solutions in large programs.

cs.SE

CMSA algorithm for solving the prioritized pairwise test data generation problem in software product lines

In Software Product Lines (SPLs) it may be difficult or even impossible to test all the products of the family because of the large number of valid feature combinations that may exist. Thus, we want to find a minimal subset of the product family that allows us to test all these possible combinations (pairwise). Furthermore, when testing a single product is a great effort, it is desirable to first test products composed of a set of priority features. This problem is called Prioritized Pairwise Test Data Generation Problem. State-of-the-art algorithms based on Integer Linear Programming for this problema are faster enough for small and medium instances. However, there exists some real instances that are too large to be computed with these algorithms in a reasonable time because of the exponential growth of the number of candidate solutions. Also, these heuristics not always lead us to the best solutions. In this work we propose a new approach based on a hybrid metaheuristic algorithm called Construct, Merge, Solve & Adapt. We compare this matheuristic with four algorithms: a Hybrid algorithm based on Integer Linear Programming ((HILP), a Hybrid algorithm based on Integer Nonlinear Programming (HINLP), the Parallel Prioritized Genetic Solver (PPGS), and a greedy algorithm called prioritized-ICPL. The analysis reveals that CMSA results in statistically significantly better quality solutions in most instances and for most levels of weighted coverage, although it requires more execution time.

cs.AI

Efficient anytime algorithms to solve the bi-objective Next Release Problem

The Next Release Problem consists in selecting a subset of requirements to develop in the next release of a software product. The selection should be done in a way that maximizes the satisfaction of the stakeholders while the development cost is minimized and the constraints of the requirements are fulfilled. Recent works have solved the problem using exact methods based on Integer Linear Programming. In practice, there is no need to compute all the efficient solutions of the problem; a well-spread set in the objective space is more convenient for the decision maker. The exact methods used in the past to find the complete Pareto front explore the objective space in a lexicographic order or use a weighted sum of the objectives to solve a single-objective problem, finding only supported solutions. In this work, we propose five new methods that maintain a well-spread set of solutions at any time during the search, so that the decision maker can stop the algorithm when a large enough set of solutions is found. The methods are called anytime due to this feature. They find both supported and non-supported solutions, and can complete the whole Pareto front if the time provided is long enough.

cs.SE

Using metaheuristics for the location of bicycle stations

In this work, we solve the problem of finding the best locations to place stations for depositing/collecting shared bicycles. To do this, we model the problem as the p-median problem, that is a major existing localization problem in optimization. The p-median problem seeks to place a set of facilities (bicycle stations) in a way that minimizes the distance between a set of clients (citizens) and their closest facility (bike station). We have used a genetic algorithm, iterated local search, particle swarm optimization, simulated annealing, and variable neighbourhood search, to find the best locations for the bicycle stations and study their comparative advantages. We use irace to parameterize each algorithm automatically, to contribute with a methodology to fine-tune algorithms automatically. We have also studied different real data (distance and weights) from diverse open data sources from a real city, Malaga (Spain), hopefully leading to a final smart city application. We have compared our results with the implemented solution in Malaga. Finally, we have analyzed how we can use our proposal to improve the existing system in the city by adding more stations.

cs.NE

Effective anytime algorithm for multiobjective combinatorial optimization problems

In multiobjective optimization, the result of an optimization algorithm is a set of efficient solutions from which the decision maker selects one. It is common that not all the efficient solutions can be computed in a short time and the search algorithm has to be stopped prematurely to analyze the solutions found so far. A set of efficient solutions that are well-spread in the objective space is preferred to provide the decision maker with a great variety of solutions. However, just a few exact algorithms in the literature exist with the ability to provide such a well-spread set of solutions at any moment: we call them anytime algorithms. We propose a new exact anytime algorithm for multiobjective combinatorial optimization combining three novel ideas to enhance the anytime behavior. We compare the proposed algorithm with those in the state-of-the-art for anytime multiobjective combinatorial optimization using a set of 480 instances from different well-known benchmarks and four different performance measures: the overall non-dominated vector generation ratio, the hypervolume, the general spread and the additive epsilon indicator. A comprehensive experimental study reveals that our proposal outperforms the previous algorithms in most of the instances.

cs.NE

NK Hybrid Genetic Algorithm for Clustering

The NK hybrid genetic algorithm for clustering is proposed in this paper. In order to evaluate the solutions, the hybrid algorithm uses the NK clustering validation criterion 2 (NKCV2). NKCV2 uses information about the disposition of $N$ small groups of objects. Each group is composed of $K+1$ objects of the dataset. Experimental results show that density-based regions can be identified by using NKCV2 with fixed small $K$. In NKCV2, the relationship between decision variables is known, which in turn allows us to apply gray box optimization. Mutation operators, a partition crossover, and a local search strategy are proposed, all using information about the relationship between decision variables. In partition crossover, the evaluation function is decomposed into $q$ independent components; partition crossover then deterministically returns the best among $2^q$ possible offspring with computational complexity $O(N)$. The NK hybrid genetic algorithm allows the detection of clusters with arbitrary shapes and the automatic estimation of the number of clusters. In the experiments, the NK hybrid genetic algorithm produced very good results when compared to another genetic algorithm approach and to state-of-art clustering algorithms.

cs.NE

Dynastic Potential Crossover Operator

An optimal recombination operator for two parent solutions provides the best solution among those that take the value for each variable from one of the parents (gene transmission property). If the solutions are bit strings, the offspring of an optimal recombination operator is optimal in the smallest hyperplane containing the two parent solutions. Exploring this hyperplane is computationally costly, in general, requiring exponential time in the worst case. However, when the variable interaction graph of the objective function is sparse, exploration can be done in polynomial time. In this paper, we present a recombination operator, called Dynastic Potential Crossover (DPX), that runs in polynomial time and behaves like an optimal recombination operator for low-epistasis combinatorial problems. We compare this operator, both theoretically and experimentally, with traditional crossover operators, like uniform crossover and network crossover, and with two recently defined efficient recombination operators: partition crossover and articulation points partition crossover. The empirical comparison uses NKQ Landscapes and MAX-SAT instances. DPX outperforms the other crossover operators in terms of quality of the offspring and provides better results included in a trajectory and a population-based metaheuristic, but it requires more time and memory to compute the offspring.

cs.NE

The Asteroid Routing Problem: A Benchmark for Expensive Black-Box Permutation Optimization

Inspired by the recent 11th Global Trajectory Optimisation Competition, this paper presents the asteroid routing problem (ARP) as a realistic benchmark of algorithms for expensive bound-constrained black-box optimization in permutation space. Given a set of asteroids' orbits and a departure epoch, the goal of the ARP is to find the optimal sequence for visiting the asteroids, starting from Earth's orbit, in order to minimize both the cost, measured as the sum of the magnitude of velocity changes required to complete the trip, and the time, measured as the time elapsed from the departure epoch until visiting the last asteroid. We provide open-source code for generating instances of arbitrary sizes and evaluating solutions to the problem. As a preliminary analysis, we compare the results of two methods for expensive black-box optimization in permutation spaces, namely, Combinatorial Efficient Global Optimization (CEGO), a Bayesian optimizer based on Gaussian processes, and Unbalanced Mallows Model (UMM), an estimation-of-distribution algorithm based on probabilistic Mallows models. We investigate the best permutation representation for each algorithm, either rank-based or order-based. Moreover, we analyze the effect of providing a good initial solution, generated by a greedy nearest neighbor heuristic, on the performance of the algorithms. The results suggest directions for improvements in the algorithms being compared.

math.OC