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Francois Bremond

Publications and source records attributed to Francois Bremond.

At least 19 recordsLinked to original sources

Training-Free Long-Term Multi-Object Tracking for Sports Video Analytics

Long-term multi-object tracking in sports remains challenging due to frequent occlusions, rapid camera motion, and repeated player reappearances. We introduce McByte++, a training-free tracking-by-detection framework that integrates lightweight mask propagation, conditional camera motion compensation, and online re-identification within a unified pipeline. Compared to its predecessor, McByte++ substantially improves runtime efficiency while enhancing identity preservation. On SoccerNet-tracking and SportsMOT benchmarks, McByte++ achieves up to +3.0 HOTA and +6.1 IDF1 improvements over the original McByte in the online setting, with further gains when combined with offline global association. Replacing heavy segmentation components and optimizing motion modeling yields up to an order-of-magnitude speed increase. All results are obtained without detector retraining or dataset-specific tuning. Code will be made available at https://github.com/tstanczyk95/McBytePlusPlus.

cs.CV

WaspMOT: A Benchmark for Long-Term Multi-Object Tracking of Trichogramma Wasps

Multi-object tracking (MOT) has achieved strong performance on benchmarks dominated by short video sequences. However, such datasets do not adequately evaluate long-term identity preservation, where objects must be tracked consistently over extended durations. We introduce WaspMOT, a benchmark designed to address this gap through long-duration tracking of Trichogramma wasps in controlled ecological experiments. The dataset contains 10 sequences of approximately 12,000 frames each (over 8 minutes at 25 FPS), with dense MOTChallenge annotations and oracle detections to isolate association performance. Unlike existing benchmarks, WaspMOT forms a closed-set tracking scenario where all individuals remain present throughout the sequence, requiring consistent identity assignment across thousands of frames despite abrupt jumps, occlusions, and highly similar appearance. We establish a benchmark by evaluating five tracking-by-detection methods, including ByteTrack, BoT-SORT, C-BIoU, OC-SORT, and McByte, under a unified protocol. Results show that all methods suffer from significant trajectory fragmentation, highlighting the difficulty of long-term identity preservation even with perfect detections. A simple spatial tracklet stitching baseline consistently improves performance, indicating that substantial gains remain possible. WaspMOT provides a new benchmark for studying long-term association and reveals limitations of current tracking approaches that are not observable on conventional datasets. The benchmark will be made publicly available at the project repository: https://github.com/tstanczyk95/WaspMOT/ .

cs.CV

T-MOR: Learning Motion-Aware Skeleton Representations for Human Action Recognition

Vision-language models such as CLIP have recently achieved strong performance on a wide range of visual understanding tasks. However, most existing models rely primarily on appearance-level supervision from images or videos, and do not explicitly model human motion, which is essential for fine-grained and human-centric action recognition task as actions are defined by temporally structured and physically grounded body movements. To address this problem, we propose Transferable skeleton MOtion Representation (T-MOR), a motion-aware framework that learns transferable action representations from skeleton sequences with the aid of video and language supervision during training. T-MOR adopts a multi-modal contrastive learning scheme that aligns skeleton motion with visual and textual representations, while performing inference using only lightweight skeleton inputs. To support large-scale pre-training, we construct PoseCap-1M, a new dataset that contains over one million synchronized video, skeleton, and text triplets covering diverse human activities. We evaluate T-MOR on a range of human-centric action recognition benchmarks, including action classification and frame-wise temporal detection. Experimental results show that T-MOR consistently improves performance across multiple datasets, such as Toyota Smarthome, Penn Action, UAV-Human, TSU, and Charades. In addition, T-MOR demonstrates strong generalization ability in few-shot and zero-shot settings, highlighting the effectiveness of motion-centric and embodied representations for transferable action understanding.

cs.CV

B-MoE: A Body-Part-Aware Mixture-of-Experts "All Parts Matter" Approach to Micro-Action Recognition

Micro-actions, fleeting and low-amplitude motions, such as glances, nods, or minor posture shifts, carry rich social meaning but remain difficult for current action recognition models to recognize due to their subtlety, short duration, and high inter-class ambiguity. In this paper, we introduce B-MoE, a Body-part-aware Mixture-of-Experts framework designed to explicitly model the structured nature of human motion. In B-MoE, each expert specializes in a distinct body region (head, body, upper limbs, lower limbs), and is based on the lightweight Macro-Micro Motion Encoder (M3E) that captures long-range contextual structure and fine-grained local motion. A cross-attention routing mechanism learns inter-region relationships and dynamically selects the most informative regions for each micro-action. B-MoE uses a dual-stream encoder that fuses these region-specific semantic cues with global motion features to jointly capture spatially localized cues and temporally subtle variations that characterize micro-actions. Experiments on three challenging benchmarks (MA-52, SocialGesture, and MPII-GroupInteraction) show consistent state-of-theart gains, with improvements in ambiguous, underrepresented, and low amplitude classes.

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MuSACo: Multimodal Subject-Specific Selection and Adaptation for Expression Recognition with Co-Training

Personalized expression recognition (ER) involves adapting a machine learning model to subject-specific data for improved recognition of expressions with considerable interpersonal variability. Subject-specific ER can benefit significantly from multi-source domain adaptation (MSDA) methods, where each domain corresponds to a specific subject to improve model accuracy and robustness. Despite promising results, state-of-the-art MSDA approaches often overlook multimodal information or blend sources into a single domain, limiting subject diversity and failing to explicitly capture unique subject-specific characteristics. To address these limitations, we introduce MuSACo, a multimodal subject-specific selection and adaptation method for ER based on co-training. It leverages complementary information across multiple modalities and multiple source domains for subject-specific adaptation. This makes MuSACo particularly relevant for affective computing applications in digital health, such as patient-specific assessment for stress or pain, where subject-level nuances are crucial. MuSACo selects source subjects relevant to the target and generates pseudo-labels using the dominant modality for class-aware learning, in conjunction with a class-agnostic loss to learn from less confident target samples. Finally, source features from each modality are aligned, while only confident target features are combined. Experimental results on challenging multimodal ER datasets: BioVid, StressID, and BAH show that MuSACo outperforms UDA (blending) and state-of-the-art MSDA methods.

cs.CV

LIA-X: Interpretable Latent Portrait Animator

We introduce LIA-X, a novel interpretable portrait animator designed to transfer facial dynamics from a driving video to a source portrait with fine-grained control. LIA-X is an autoencoder that models motion transfer as a linear navigation of motion codes in latent space. Crucially, it incorporates a novel Sparse Motion Dictionary that enables the model to disentangle facial dynamics into interpretable factors. Deviating from previous 'warp-render' approaches, the interpretability of the Sparse Motion Dictionary allows LIA-X to support a highly controllable 'edit-warp-render' strategy, enabling precise manipulation of fine-grained facial semantics in the source portrait. This helps to narrow initial differences with the driving video in terms of pose and expression. Moreover, we demonstrate the scalability of LIA-X by successfully training a large-scale model with approximately 1 billion parameters on extensive datasets. Experimental results show that our proposed method outperforms previous approaches in both self-reenactment and cross-reenactment tasks across several benchmarks. Additionally, the interpretable and controllable nature of LIA-X supports practical applications such as fine-grained, user-guided image and video editing, as well as 3D-aware portrait video manipulation.

cs.CV

No Train Yet Gain: Towards Generic Multi-Object Tracking in Sports and Beyond

Multi-object tracking (MOT) is essential for sports analytics, enabling performance evaluation and tactical insights. However, tracking in sports is challenging due to fast movements, occlusions, and camera shifts. Traditional tracking-by-detection methods require extensive tuning, while segmentation-based approaches struggle with track processing. We propose McByte, a tracking-by-detection framework that integrates temporally propagated segmentation mask as an association cue to improve robustness without per-video tuning. Unlike many existing methods, McByte does not require training, relying solely on pre-trained models and object detectors commonly used in the community. Evaluated on SportsMOT, DanceTrack, SoccerNet-tracking 2022 and MOT17, McByte demonstrates strong performance across sports and general pedestrian tracking. Our results highlight the benefits of mask propagation for a more adaptable and generalizable MOT approach. Code will be made available at https://github.com/tstanczyk95/McByte.

cs.CV

Just Dance with $\pi$! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detection

Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: "PI-VAD", a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. PI-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, PI-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.

cs.CV

SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living

The introduction of vision-language models like CLIP has enabled the development of foundational video models capable of generalizing to unseen videos and human actions. However, these models are typically trained on web videos, which often fail to capture the challenges present in Activities of Daily Living (ADL) videos. Existing works address ADL-specific challenges, such as similar appearances, subtle motion patterns, and multiple viewpoints, by combining 3D skeletons and RGB videos. However, these approaches are not integrated with language, limiting their ability to generalize to unseen action classes. In this paper, we introduce SKI models, which integrate 3D skeletons into the vision-language embedding space. SKI models leverage a skeleton-language model, SkeletonCLIP, to infuse skeleton information into Vision Language Models (VLMs) and Large Vision Language Models (LVLMs) through collaborative training. Notably, SKI models do not require skeleton data during inference, enhancing their robustness for real-world applications. The effectiveness of SKI models is validated on three popular ADL datasets for zero-shot action recognition and video caption generation tasks.

cs.CV

EmoTalkingGaussian: Continuous Emotion-conditioned Talking Head Synthesis

3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the diversity in facial emotions, the resultant talking heads struggle to represent a wide range of emotions. To address this issue, we propose a lip-aligned emotional face generator and leverage it to train our EmoTalkingGaussian model. It is able to manipulate facial emotions conditioned on continuous emotion values (i.e., valence and arousal); while retaining synchronization of lip movements with input audio. Additionally, to achieve the accurate lip synchronization for in-the-wild audio, we introduce a self-supervised learning method that leverages a text-to-speech network and a visual-audio synchronization network. We experiment our EmoTalkingGaussian on publicly available videos and have obtained better results than state-of-the-arts in terms of image quality (measured in PSNR, SSIM, LPIPS), emotion expression (measured in V-RMSE, A-RMSE, V-SA, A-SA, Emotion Accuracy), and lip synchronization (measured in LMD, Sync-E, Sync-C), respectively.

cs.CV

CM3T: Framework for Efficient Multimodal Learning for Inhomogeneous Interaction Datasets

Challenges in cross-learning involve inhomogeneous or even inadequate amount of training data and lack of resources for retraining large pretrained models. Inspired by transfer learning techniques in NLP, adapters and prefix tuning, this paper presents a new model-agnostic plugin architecture for cross-learning, called CM3T, that adapts transformer-based models to new or missing information. We introduce two adapter blocks: multi-head vision adapters for transfer learning and cross-attention adapters for multimodal learning. Training becomes substantially efficient as the backbone and other plugins do not need to be finetuned along with these additions. Comparative and ablation studies on three datasets Epic-Kitchens-100, MPIIGroupInteraction and UDIVA v0.5 show efficacy of this framework on different recording settings and tasks. With only 12.8% trainable parameters compared to the backbone to process video input and only 22.3% trainable parameters for two additional modalities, we achieve comparable and even better results than the state-of-the-art. CM3T has no specific requirements for training or pretraining and is a step towards bridging the gap between a general model and specific practical applications of video classification.

cs.CV

Identifying Surgical Instruments in Pedagogical Cataract Surgery Videos through an Optimized Aggregation Network

Instructional cataract surgery videos are crucial for ophthalmologists and trainees to observe surgical details repeatedly. This paper presents a deep learning model for real-time identification of surgical instruments in these videos, using a custom dataset scraped from open-access sources. Inspired by the architecture of YOLOV9, the model employs a Programmable Gradient Information (PGI) mechanism and a novel Generally-Optimized Efficient Layer Aggregation Network (Go-ELAN) to address the information bottleneck problem, enhancing Minimum Average Precision (mAP) at higher Non-Maximum Suppression Intersection over Union (NMS IoU) scores. The Go-ELAN YOLOV9 model, evaluated against YOLO v5, v7, v8, v9 vanilla, Laptool and DETR, achieves a superior mAP of 73.74 at IoU 0.5 on a dataset of 615 images with 10 instrument classes, demonstrating the effectiveness of the proposed model.

cs.CV

Anti-Forgetting Adaptation for Unsupervised Person Re-identification

Regular unsupervised domain adaptive person re-identification (ReID) focuses on adapting a model from a source domain to a fixed target domain. However, an adapted ReID model can hardly retain previously-acquired knowledge and generalize to unseen data. In this paper, we propose a Dual-level Joint Adaptation and Anti-forgetting (DJAA) framework, which incrementally adapts a model to new domains without forgetting source domain and each adapted target domain. We explore the possibility of using prototype and instance-level consistency to mitigate the forgetting during the adaptation. Specifically, we store a small number of representative image samples and corresponding cluster prototypes in a memory buffer, which is updated at each adaptation step. With the buffered images and prototypes, we regularize the image-to-image similarity and image-to-prototype similarity to rehearse old knowledge. After the multi-step adaptation, the model is tested on all seen domains and several unseen domains to validate the generalization ability of our method. Extensive experiments demonstrate that our proposed method significantly improves the anti-forgetting, generalization and backward-compatible ability of an unsupervised person ReID model.

cs.CV

AM Flow: Adapters for Temporal Processing in Action Recognition

Deep learning models, in particular \textit{image} models, have recently gained generalisability and robustness. %are becoming more general and robust by the day. In this work, we propose to exploit such advances in the realm of \textit{video} classification. Video foundation models suffer from the requirement of extensive pretraining and a large training time. Towards mitigating such limitations, we propose "\textit{Attention Map (AM) Flow}" for image models, a method for identifying pixels relevant to motion in each input video frame. In this context, we propose two methods to compute AM flow, depending on camera motion. AM flow allows the separation of spatial and temporal processing, while providing improved results over combined spatio-temporal processing (as in video models). Adapters, one of the popular techniques in parameter efficient transfer learning, facilitate the incorporation of AM flow into pretrained image models, mitigating the need for full-finetuning. We extend adapters to "\textit{temporal processing adapters}" by incorporating a temporal processing unit into the adapters. Our work achieves faster convergence, therefore reducing the number of epochs needed for training. Moreover, we endow an image model with the ability to achieve state-of-the-art results on popular action recognition datasets. This reduces training time and simplifies pretraining. We present experiments on Kinetics-400, Something-Something v2, and Toyota Smarthome datasets, showcasing state-of-the-art or comparable results.

cs.CV

Loose Social-Interaction Recognition in Real-world Therapy Scenarios

The computer vision community has explored dyadic interactions for atomic actions such as pushing, carrying-object, etc. However, with the advancement in deep learning models, there is a need to explore more complex dyadic situations such as loose interactions. These are interactions where two people perform certain atomic activities to complete a global action irrespective of temporal synchronisation and physical engagement, like cooking-together for example. Analysing these types of dyadic-interactions has several useful applications in the medical domain for social-skills development and mental health diagnosis. To achieve this, we propose a novel dual-path architecture to capture the loose interaction between two individuals. Our model learns global abstract features from each stream via a CNNs backbone and fuses them using a new Global-Layer-Attention module based on a cross-attention strategy. We evaluate our model on real-world autism diagnoses such as our Loose-Interaction dataset, and the publicly available Autism dataset for loose interactions. Our network achieves baseline results on the Loose-Interaction and SOTA results on the Autism datasets. Moreover, we study different social interactions by experimenting on a publicly available dataset i.e. NTU-RGB+D (interactive classes from both NTU-60 and NTU-120). We have found that different interactions require different network designs. We also compare a slightly different version of our method by incorporating time information to address tight interactions achieving SOTA results.

cs.CV

Temporally Propagated Masks and Bounding Boxes: Combining the Best of Both Worlds for Multi-Object Tracking

Multi-object tracking (MOT) involves identifying and consistently tracking objects across video sequences. Traditional tracking-by-detection methods, while effective, often require extensive tuning and lack generalizability. On the other hand, segmentation mask-based methods are more generic but struggle with tracking management, making them unsuitable for MOT. We propose a novel approach, McByte, which incorporates a temporally propagated segmentation mask as a strong association cue within a tracking-by-detection framework. By combining bounding box and propagated mask information, McByte enhances robustness and generalizability without per-sequence tuning. Evaluated on four benchmark datasets - DanceTrack, MOT17, SoccerNet-tracking 2022, and KITTI-tracking - McByte demonstrates performance gain in all cases examined. At the same time, it outperforms existing mask-based methods. Implementation code will be provided upon acceptance.

cs.CV

Introducing Gating and Context into Temporal Action Detection

Temporal Action Detection (TAD), the task of localizing and classifying actions in untrimmed video, remains challenging due to action overlaps and variable action durations. Recent findings suggest that TAD performance is dependent on the structural design of transformers rather than on the self-attention mechanism. Building on this insight, we propose a refined feature extraction process through lightweight, yet effective operations. First, we employ a local branch that employs parallel convolutions with varying window sizes to capture both fine-grained and coarse-grained temporal features. This branch incorporates a gating mechanism to select the most relevant features. Second, we introduce a context branch that uses boundary frames as key-value pairs to analyze their relationship with the central frame through cross-attention. The proposed method captures temporal dependencies and improves contextual understanding. Evaluations of the gating mechanism and context branch on challenging datasets (THUMOS14 and EPIC-KITCHEN 100) show a consistent improvement over the baseline and existing methods.

cs.CV

Weakly-supervised Autism Severity Assessment in Long Videos

Autism Spectrum Disorder (ASD) is a diverse collection of neurobiological conditions marked by challenges in social communication and reciprocal interactions, as well as repetitive and stereotypical behaviors. Atypical behavior patterns in a long, untrimmed video can serve as biomarkers for children with ASD. In this paper, we propose a video-based weakly-supervised method that takes spatio-temporal features of long videos to learn typical and atypical behaviors for autism detection. On top of that, we propose a shallow TCN-MLP network, which is designed to further categorize the severity score. We evaluate our method on actual evaluation videos of children with autism collected and annotated (for severity score) by clinical professionals. Experimental results demonstrate the effectiveness of behavioral biomarkers that could help clinicians in autism spectrum analysis.

cs.CV