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Francois Hogan

Publications and source records attributed to Francois Hogan.

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SPIDER: Scalable Physics-Informed Dexterous Retargeting

Learning dexterous and agile policy for humanoid and dexterous hand control requires large-scale demonstrations, but collecting robot-specific data is prohibitively expensive. In contrast, abundant human motion data is readily available from motion capture, videos, and virtual reality, which could help address the data scarcity problem. However, due to the embodiment gap and missing dynamic information like force and torque, these demonstrations cannot be directly executed on robots. To bridge this gap, we propose Scalable Physics-Informed DExterous Retargeting (SPIDER), a physics-based retargeting framework to transform and augment kinematic-only human demonstrations to dynamically feasible robot trajectories at scale. Our key insight is that human demonstrations should provide global task structure and objective, while large-scale physics-based sampling with curriculum-style virtual contact guidance should refine trajectories to ensure dynamical feasibility and correct contact sequences. SPIDER scales across diverse 9 humanoid/dexterous hand embodiments and 6 datasets, improving success rates by 18% compared to standard sampling, while being 10X faster than reinforcement learning (RL) baselines, and enabling the generation of a 2.4M frames dynamic-feasible robot dataset for policy learning. As a universal physics-based retargeting method, SPIDER can work with diverse quality data and generate diverse and high-quality data to enable efficient policy learning with methods like RL.

cs.RO

DexterityGen: Foundation Controller for Unprecedented Dexterity

Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.

cs.RO

PEOPLEx: PEdestrian Opportunistic Positioning LEveraging IMU, UWB, BLE and WiFi

This paper advances the field of pedestrian localization by introducing a unifying framework for opportunistic positioning based on nonlinear factor graph optimization. While many existing approaches assume constant availability of one or multiple sensing signals, our methodology employs IMU-based pedestrian inertial navigation as the backbone for sensor fusion, opportunistically integrating Ultra-Wideband (UWB), Bluetooth Low Energy (BLE), and WiFi signals when they are available in the environment. The proposed PEOPLEx framework is designed to incorporate sensing data as it becomes available, operating without any prior knowledge about the environment (e.g. anchor locations, radio frequency maps, etc.). Our contributions are twofold: 1) we introduce an opportunistic multi-sensor and real-time pedestrian positioning framework fusing the available sensor measurements; 2) we develop novel factors for adaptive scaling and coarse loop closures, significantly improving the precision of indoor positioning. Experimental validation confirms that our approach achieves accurate localization estimates in real indoor scenarios using commercial smartphones.

cs.RO

Learning active tactile perception through belief-space control

Robots operating in an open world will encounter novel objects with unknown physical properties, such as mass, friction, or size. These robots will need to sense these properties through interaction prior to performing downstream tasks with the objects. We propose a method that autonomously learns tactile exploration policies by developing a generative world model that is leveraged to 1) estimate the object's physical parameters using a differentiable Bayesian filtering algorithm and 2) develop an exploration policy using an information-gathering model predictive controller. We evaluate our method on three simulated tasks where the goal is to estimate a desired object property (mass, height or toppling height) through physical interaction. We find that our method is able to discover policies that efficiently gather information about the desired property in an intuitive manner. Finally, we validate our method on a real robot system for the height estimation task, where our method is able to successfully learn and execute an information-gathering policy from scratch.

cs.RO

Generalizable Imitation Learning Through Pre-Trained Representations

In this paper, we leverage self-supervised vision transformer models and their emergent semantic abilities to improve the generalization abilities of imitation learning policies. We introduce DVK, an imitation learning algorithm that leverages rich pre-trained Visual Transformer patch-level embeddings to obtain better generalization when learning through demonstrations. Our learner sees the world by clustering appearance features into groups associated with semantic concepts, forming stable keypoints that generalize across a wide range of appearance variations and object types. We demonstrate how this representation enables generalized behaviour by evaluating imitation learning across a diverse dataset of object manipulation tasks. To facilitate further study of generalization in Imitation Learning, all of our code for the method and evaluation, as well as the dataset, is made available.

cs.RO

Multimodal and Force-Matched Imitation Learning with a See-Through Visuotactile Sensor

Contact-rich tasks continue to present many challenges for robotic manipulation. In this work, we leverage a multimodal visuotactile sensor within the framework of imitation learning (IL) to perform contact-rich tasks that involve relative motion (e.g., slipping and sliding) between the end-effector and the manipulated object. We introduce two algorithmic contributions, tactile force matching and learned mode switching, as complimentary methods for improving IL. Tactile force matching enhances kinesthetic teaching by reading approximate forces during the demonstration and generating an adapted robot trajectory that recreates the recorded forces. Learned mode switching uses IL to couple visual and tactile sensor modes with the learned motion policy, simplifying the transition from reaching to contacting. We perform robotic manipulation experiments on four door-opening tasks with a variety of observation and algorithm configurations to study the utility of multimodal visuotactile sensing and our proposed improvements. Our results show that the inclusion of force matching raises average policy success rates by 62.5%, visuotactile mode switching by 30.3%, and visuotactile data as a policy input by 42.5%, emphasizing the value of see-through tactile sensing for IL, both for data collection to allow force matching, and for policy execution to enable accurate task feedback. Project site: https://papers.starslab.ca/sts-il/

cs.RO

SAGE: Smart home Agent with Grounded Execution

The common sense reasoning abilities and vast general knowledge of Large Language Models (LLMs) make them a natural fit for interpreting user requests in a Smart Home assistant context. LLMs, however, lack specific knowledge about the user and their home limit their potential impact. SAGE (Smart Home Agent with Grounded Execution), overcomes these and other limitations by using a scheme in which a user request triggers an LLM-controlled sequence of discrete actions. These actions can be used to retrieve information, interact with the user, or manipulate device states. SAGE controls this process through a dynamically constructed tree of LLM prompts, which help it decide which action to take next, whether an action was successful, and when to terminate the process. The SAGE action set augments an LLM's capabilities to support some of the most critical requirements for a Smart Home assistant. These include: flexible and scalable user preference management ("is my team playing tonight?"), access to any smart device's full functionality without device-specific code via API reading "turn down the screen brightness on my dryer", persistent device state monitoring ("remind me to throw out the milk when I open the fridge"), natural device references using only a photo of the room ("turn on the light on the dresser"), and more. We introduce a benchmark of 50 new and challenging smart home tasks where SAGE achieves a 75% success rate, significantly outperforming existing LLM-enabled baselines (30% success rate).

cs.AI

CARTIER: Cartographic lAnguage Reasoning Targeted at Instruction Execution for Robots

This work explores the capacity of large language models (LLMs) to address problems at the intersection of spatial planning and natural language interfaces for navigation. We focus on following complex instructions that are more akin to natural conversation than traditional explicit procedural directives typically seen in robotics. Unlike most prior work where navigation directives are provided as simple imperative commands (e.g., "go to the fridge"), we examine implicit directives obtained through conversational interactions.We leverage the 3D simulator AI2Thor to create household query scenarios at scale, and augment it by adding complex language queries for 40 object types. We demonstrate that a robot using our method CARTIER (Cartographic lAnguage Reasoning Targeted at Instruction Execution for Robots) can parse descriptive language queries up to 42% more reliably than existing LLM-enabled methods by exploiting the ability of LLMs to interpret the user interaction in the context of the objects in the scenario.

cs.RO

ANSEL Photobot: A Robot Event Photographer with Semantic Intelligence

Our work examines the way in which large language models can be used for robotic planning and sampling, specifically the context of automated photographic documentation. Specifically, we illustrate how to produce a photo-taking robot with an exceptional level of semantic awareness by leveraging recent advances in general purpose language (LM) and vision-language (VLM) models. Given a high-level description of an event we use an LM to generate a natural-language list of photo descriptions that one would expect a photographer to capture at the event. We then use a VLM to identify the best matches to these descriptions in the robot's video stream. The photo portfolios generated by our method are consistently rated as more appropriate to the event by human evaluators than those generated by existing methods.

cs.RO