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Frank Neumann

Publications and source records attributed to Frank Neumann.

At least 127 records · Page 7Linked to original sources

Optimising Tours for the Weighted Traveling Salesperson Problem and the Traveling Thief Problem: A Structural Comparison of Solutions

The Traveling Salesperson Problem (TSP) is one of the best-known combinatorial optimisation problems. However, many real-world problems are composed of several interacting components. The Traveling Thief Problem (TTP) addresses such interactions by combining two combinatorial optimisation problems, namely the TSP and the Knapsack Problem (KP). Recently, a new problem called the node weight dependent Traveling Salesperson Problem (W-TSP) has been introduced where nodes have weights that influence the cost of the tour. In this paper, we compare W-TSP and TTP. We investigate the structure of the optimised tours for W-TSP and TTP and the impact of using each others fitness function. Our experimental results suggest (1) that the W-TSP often can be solved better using the TTP fitness function and (2) final W-TSP and TTP solutions show different distributions when compared with optimal TSP or weighted greedy solutions.

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Feature-Based Diversity Optimization for Problem Instance Classification

Understanding the behaviour of heuristic search methods is a challenge. This even holds for simple local search methods such as 2-OPT for the Traveling Salesperson problem. In this paper, we present a general framework that is able to construct a diverse set of instances that are hard or easy for a given search heuristic. Such a diverse set is obtained by using an evolutionary algorithm for constructing hard or easy instances that are diverse with respect to different features of the underlying problem. Examining the constructed instance sets, we show that many combinations of two or three features give a good classification of the TSP instances in terms of whether they are hard to be solved by 2-OPT.

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More Effective Randomized Search Heuristics for Graph Coloring Through Dynamic Optimization

Dynamic optimization problems have gained significant attention in evolutionary computation as evolutionary algorithms (EAs) can easily adapt to changing environments. We show that EAs can solve the graph coloring problem for bipartite graphs more efficiently by using dynamic optimization. In our approach the graph instance is given incrementally such that the EA can reoptimize its coloring when a new edge introduces a conflict. We show that, when edges are inserted in a way that preserves graph connectivity, Randomized Local Search (RLS) efficiently finds a proper 2-coloring for all bipartite graphs. This includes graphs for which RLS and other EAs need exponential expected time in a static optimization scenario. We investigate different ways of building up the graph by popular graph traversals such as breadth-first-search and depth-first-search and analyse the resulting runtime behavior. We further show that offspring populations (e. g. a (1+$λ$) RLS) lead to an exponential speedup in $λ$. Finally, an island model using 3 islands succeeds in an optimal time of $Θ(m)$ on every $m$-edge bipartite graph, outperforming offspring populations. This is the first example where an island model guarantees a speedup that is not bounded in the number of islands.

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Runtime Analysis of Evolutionary Algorithms with Biased Mutation for the Multi-Objective Minimum Spanning Tree Problem

Evolutionary algorithms (EAs) are general-purpose problem solvers that usually perform an unbiased search. This is reasonable and desirable in a black-box scenario. For combinatorial optimization problems, often more knowledge about the structure of optimal solutions is given, which can be leveraged by means of biased search operators. We consider the Minimum Spanning Tree (MST) problem in a single- and multi-objective version, and introduce a biased mutation, which puts more emphasis on the selection of edges of low rank in terms of low domination number. We present example graphs where the biased mutation can significantly speed up the expected runtime until (Pareto-)optimal solutions are found. On the other hand, we demonstrate that bias can lead to exponential runtime if heavy edges are necessarily part of an optimal solution. However, on general graphs in the single-objective setting, we show that a combined mutation operator which decides for unbiased or biased edge selection in each step with equal probability exhibits a polynomial upper bound -- as unbiased mutation -- in the worst case and benefits from bias if the circumstances are favorable.

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Specific Single- and Multi-Objective Evolutionary Algorithms for the Chance-Constrained Knapsack Problem

The chance-constrained knapsack problem is a variant of the classical knapsack problem where each item has a weight distribution instead of a deterministic weight. The objective is to maximize the total profit of the selected items under the condition that the weight of the selected items only exceeds the given weight bound with a small probability of $α$. In this paper, consider problem-specific single-objective and multi-objective approaches for the problem. We examine the use of heavy-tail mutations and introduce a problem-specific crossover operator to deal with the chance-constrained knapsack problem. Empirical results for single-objective evolutionary algorithms show the effectiveness of our operators compared to the use of classical operators. Moreover, we introduce a new effective multi-objective model for the chance-constrained knapsack problem. We use this model in combination with the problem-specific crossover operator in multi-objective evolutionary algorithms to solve the problem. Our experimental results show that this leads to significant performance improvements when using the approach in evolutionary multi-objective algorithms such as GSEMO and NSGA-II.

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Evolutionary Image Transition and Painting Using Random Walks

We present a study demonstrating how random walk algorithms can be used for evolutionary image transition. We design different mutation operators based on uniform and biased random walks and study how their combination with a baseline mutation operator can lead to interesting image transition processes in terms of visual effects and artistic features. Using feature-based analysis we investigate the evolutionary image transition behaviour with respect to different features and evaluate the images constructed during the image transition process. Afterwards, we investigate how modifications of our biased random walk approaches can be used for evolutionary image painting. We introduce an evolutionary image painting approach whose underlying biased random walk can be controlled by a parameter influencing the bias of the random walk and thereby creating different artistic painting effects.

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A Practical Maximum Clique Algorithm for Matching with Pairwise Constraints

A popular paradigm for 3D point cloud registration is by extracting 3D keypoint correspondences, then estimating the registration function from the correspondences using a robust algorithm. However, many existing 3D keypoint techniques tend to produce large proportions of erroneous correspondences or outliers, which significantly increases the cost of robust estimation. An alternative approach is to directly search for the subset of correspondences that are pairwise consistent, without optimising the registration function. This gives rise to the combinatorial problem of matching with pairwise constraints. In this paper, we propose a very efficient maximum clique algorithm to solve matching with pairwise constraints. Our technique combines tree searching with efficient bounding and pruning based on graph colouring. We demonstrate that, despite the theoretical intractability, many real problem instances can be solved exactly and quickly (seconds to minutes) with our algorithm, which makes our approach an excellent alternative to standard robust techniques for 3D registration.

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Non-Monotone Submodular Maximization with Multiple Knapsacks in Static and Dynamic Settings

We study the problem of maximizing a non-monotone submodular function under multiple knapsack constraints. We propose a simple discrete greedy algorithm to approach this problem, and prove that it yields strong approximation guarantees for functions with bounded curvature. In contrast to other heuristics, this requires no problem relaxation to continuous domains and it maintains a constant-factor approximation guarantee in the problem size. In the case of a single knapsack, our analysis suggests that the standard greedy can be used in non-monotone settings. Additionally, we study this problem in a dynamic setting, by which knapsacks change during the optimization process. We modify our greedy algorithm to avoid a complete restart at each constraint update. This modification retains the approximation guarantees of the static case. We evaluate our results experimentally on a video summarization and sensor placement task. We show that our proposed algorithm competes with the state-of-the-art in static settings. Furthermore, we show that in dynamic settings with tight computational time budget, our modified greedy yields significant improvements over starting the greedy from scratch, in terms of the solution quality achieved.

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Evolutionary Bi-objective Optimization for the Dynamic Chance-Constrained Knapsack Problem Based on Tail Bound Objectives

Real-world combinatorial optimization problems are often stochastic and dynamic. Therefore, it is essential to make optimal and reliable decisions with a holistic approach. In this paper, we consider the dynamic chance-constrained knapsack problem where the weight of each item is stochastic, the capacity constraint changes dynamically over time, and the objective is to maximize the total profit subject to the probability that total weight exceeds the capacity. We make use of prominent tail inequalities such as Chebyshev's inequality, and Chernoff bound to approximate the probabilistic constraint. Our key contribution is to introduce an additional objective which estimates the minimal capacity bound for a given stochastic solution that still meets the chance constraint. This objective helps to cater for dynamic changes to the stochastic problem. We apply single- and multi-objective evolutionary algorithms to the problem and show how bi-objective optimization can help to deal with dynamic chance-constrained problems.

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The Node Weight Dependent Traveling Salesperson Problem: Approximation Algorithms and Randomized Search Heuristics

Several important optimization problems in the area of vehicle routing can be seen as a variant of the classical Traveling Salesperson Problem (TSP). In the area of evolutionary computation, the traveling thief problem (TTP) has gained increasing interest over the last 5 years. In this paper, we investigate the effect of weights on such problems, in the sense that the cost of traveling increases with respect to the weights of nodes already visited during a tour. This provides abstractions of important TSP variants such as the Traveling Thief Problem and time dependent TSP variants, and allows to study precisely the increase in difficulty caused by weight dependence. We provide a 3.59-approximation for this weight dependent version of TSP with metric distances and bounded positive weights. Furthermore, we conduct experimental investigations for simple randomized local search with classical mutation operators and two variants of the state-of-the-art evolutionary algorithm EAX adapted to the weighted TSP. Our results show the impact of the node weights on the position of the nodes in the resulting tour.

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Runtime Performances of Randomized Search Heuristics for the Dynamic Weighted Vertex Cover Problem

Randomized search heuristics such as evolutionary algorithms are frequently applied to dynamic combinatorial optimization problems. Within this paper, we present a dynamic model of the classic Weighted Vertex Cover problem and analyze the runtime performances of the well-studied algorithms Randomized Local Search and (1+1) EA adapted to it, to contribute to the theoretical understanding of evolutionary computing for problems with dynamic changes. In our investigations, we use an edge-based representation based on the dual form of the Linear Programming formulation for the problem and study the expected runtime that the adapted algorithms require to maintain a 2-approximate solution when the given weighted graph is modified by an edge-editing or weight-editing operation. Considering the weights on the vertices may be exponentially large with respect to the size of the graph, the step size adaption strategy is incorporated, with or without the 1/5-th rule that is employed to control the increasing/decreasing rate of the step size. Our results show that three of the four algorithms presented in the paper can recompute 2-approximate solutions for the studied dynamic changes in polynomial expected runtime, but the (1+1) EA with 1/5-th Rule requires pseudo-polynomial expected runtime.

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Neural Networks in Evolutionary Dynamic Constrained Optimization: Computational Cost and Benefits

Neural networks (NN) have been recently applied together with evolutionary algorithms (EAs) to solve dynamic optimization problems. The applied NN estimates the position of the next optimum based on the previous time best solutions. After detecting a change, the predicted solution can be employed to move the EA's population to a promising region of the solution space in order to accelerate convergence and improve accuracy in tracking the optimum. While previous works show improvement of the results, they neglect the overhead created by NN. In this work, we reflect the time spent on training NN in the optimization time and compare the results with a baseline EA. We explore if by considering the generated overhead, NN is still able to improve the results, and under which condition is able to do so. The main difficulties to train the NN are: 1) to get enough samples to generalize predictions for new data, and 2) to obtain reliable samples. As NN needs to collect data at each time step, if the time horizon is short, we will not be able to collect enough samples to train the NN. To alleviate this, we propose to consider more individuals on each change to speed up sample collection in shorter time steps. In environments with a high frequency of changes, the solutions produced by EA are likely to be far from the real optimum. Using unreliable train data for the NN will, in consequence, produce unreliable predictions. Also, as the time spent for NN stays fixed regardless of the frequency, a higher frequency of change will mean a higher produced overhead by the NN in proportion to the EA. In general, after considering the generated overhead, we conclude that NN is not suitable in environments with a high frequency of changes and/or short time horizons. However, it can be promising for the low frequency of changes, and especially for the environments that changes have a pattern.

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Parameterized Complexity Analysis of Randomized Search Heuristics

This chapter compiles a number of results that apply the theory of parameterized algorithmics to the running-time analysis of randomized search heuristics such as evolutionary algorithms. The parameterized approach articulates the running time of algorithms solving combinatorial problems in finer detail than traditional approaches from classical complexity theory. We outline the main results and proof techniques for a collection of randomized search heuristics tasked to solve NP-hard combinatorial optimization problems such as finding a minimum vertex cover in a graph, finding a maximum leaf spanning tree in a graph, and the traveling salesperson problem.

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One-Shot Decision-Making with and without Surrogates

One-shot decision making is required in situations in which we can evaluate a fixed number of solution candidates but do not have any possibility for further, adaptive sampling. Such settings are frequently encountered in neural network design, hyper-parameter optimization, and many simulation-based real-world optimization tasks, in which evaluations are costly and time sparse. It seems intuitive that well-distributed samples should be more meaningful in one-shot decision making settings than uniform or grid-based samples, since they show a better coverage of the decision space. In practice, quasi-random designs such as Latin Hypercube Samples and low-discrepancy point sets form indeed the state of the art, as confirmed by a number of recent studies and competitions. In this work we take a closer look into the correlation between the distribution of the quasi-random designs and their performance in one-shot decision making tasks, with the goal to investigate whether the assumed correlation between uniform distribution and performance can be confirmed. We study three different decision tasks: classic one-shot optimization (only the best sample matters), one-shot optimization with surrogates (allowing to use surrogate models for selecting a design that need not necessarily be one of the evaluated samples), and one-shot regression (i.e., function approximation, with minimization of mean squared error as objective). Our results confirm an advantage of low-discrepancy designs for all three settings. The overall correlation, however, is rather weak. We complement our study by evolving problem-specific samples that show significantly better performance for the regression task than the standard approaches based on low-discrepancy sequences, giving strong indication that significant performance gains over state-of-the-art one-shot sampling techniques are possible.

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Optimization of Chance-Constrained Submodular Functions

Submodular optimization plays a key role in many real-world problems. In many real-world scenarios, it is also necessary to handle uncertainty, and potentially disruptive events that violate constraints in stochastic settings need to be avoided. In this paper, we investigate submodular optimization problems with chance constraints. We provide a first analysis on the approximation behavior of popular greedy algorithms for submodular problems with chance constraints. Our results show that these algorithms are highly effective when using surrogate functions that estimate constraint violations based on Chernoff bounds. Furthermore, we investigate the behavior of the algorithms on popular social network problems and show that high quality solutions can still be obtained even if there are strong restrictions imposed by the chance constraint.

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On the Use of Diversity Mechanisms in Dynamic Constrained Continuous Optimization

Population diversity plays a key role in evolutionary algorithms that enables global exploration and avoids premature convergence. This is especially more crucial in dynamic optimization in which diversity can ensure that the population keeps track of the global optimum by adapting to the changing environment. Dynamic constrained optimization problems (DCOPs) have been the target for many researchers in recent years as they comprehend many of the current real-world problems. Regardless of the importance of diversity in dynamic optimization, there is not an extensive study investigating the effects of diversity promotion techniques in DCOPs so far. To address this gap, this paper aims to investigate how the use of different diversity mechanisms may influence the behavior of algorithms in DCOPs. To achieve this goal, we apply and adapt the most common diversity promotion mechanisms for dynamic environments using differential evolution (DE) as our base algorithm. The results show that applying diversity techniques to solve DCOPs in most test cases lead to significant enhancement in the baseline algorithm in terms of modified offline error values.

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On the Behaviour of Differential Evolution for Problems with Dynamic Linear Constraints

Evolutionary algorithms have been widely applied for solving dynamic constrained optimization problems (DCOPs) as a common area of research in evolutionary optimization. Current benchmarks proposed for testing these problems in the continuous spaces are either not scalable in problem dimension or the settings for the environmental changes are not flexible. Moreover, they mainly focus on non-linear environmental changes on the objective function. While the dynamism in some real-world problems exists in the constraints and can be emulated with linear constraint changes. The purpose of this paper is to introduce a framework which produces benchmarks in which a dynamic environment is created with simple changes in linear constraints (rotation and translation of constraint's hyperplane). Our proposed framework creates dynamic benchmarks that are flexible in terms of number of changes, dimension of the problem and can be applied to test any objective function. Different constraint handling techniques will then be used to compare with our benchmark. The results reveal that with these changes set, there was an observable effect on the performance of the constraint handling techniques.

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