Searcharxiv⌕ Search

arXiv subjects

Frank Schweitzer

Publications and source records attributed to Frank Schweitzer.

At least 109 records · Page 6Linked to original sources

Diversity-induced resonance in the response to social norms

In this paper we focus on diversity-induced resonance, which was recently found in bistable, excitable and other physical systems. We study the appearance of this phenomenon in a purely economic model of cooperating and defecting agents. Agent's contribution to a public good is seen as a social norm. So defecting agents face a social pressure, which decreases if free-riding becomes widespread. In this model, diversity among agents naturally appears because of the different sensitivity towards the social norm. We study the evolution of cooperation as a response to the social norm (i) for the replicator dynamics, and (ii) for the logit dynamics by means of numerical simulations. Diversity-induced resonance is observed as a maximum in the response of agents to changes in the social norm as a function of the degree of heterogeneity in the population. We provide an analytical, mean-field approach for the logit dynamics and find very good agreement with the simulations. From a socio-economic perspective, our results show that, counter-intuitively, diversity in the individual sensitivity to social norms may result in a society that better follows such norms as a whole, even if part of the population is less prone to follow them.

physics.soc-ph↗

A k-shell decomposition method for weighted networks

We present a generalized method for calculating the k-shell structure of weighted networks. The method takes into account both the weight and the degree of a network, in such a way that in the absence of weights we resume the shell structure obtained by the classic k-shell decomposition. In the presence of weights, we show that the method is able to partition the network in a more refined way, without the need of any arbitrary threshold on the weight values. Furthermore, by simulating spreading processes using the susceptible-infectious-recovered model in four different weighted real-world networks, we show that the weighted k-shell decomposition method ranks the nodes more accurately, by placing nodes with higher spreading potential into shells closer to the core. In addition, we demonstrate our new method on a real economic network and show that the core calculated using the weighted k-shell method is more meaningful from an economic perspective when compared with the unweighted one.

physics.soc-ph↗

Hierarchical Consensus Formation Reduces the Influence of Opinion Bias

We study the role of hierarchical structures in a simple model of collective consensus formation based on the bounded confidence model with continuous individual opinions. For the particular variation of this model considered in this paper, we assume that a bias towards an extreme opinion is introduced whenever two individuals interact and form a common decision. As a simple proxy for hierarchical social structures, we introduce a two-step decision making process in which in the second step groups of like-minded individuals are replaced by representatives once they have reached local consensus, and the representatives in turn form a collective decision in a downstream process. We find that the introduction of such a hierarchical decision making structure can improve consensus formation, in the sense that the eventual collective opinion is closer to the true average of individual opinions than without it. In particular, we numerically study how the size of groups of like-minded individuals being represented by delegate individuals affects the impact of the bias on the final population-wide consensus. These results are of interest for the design of organisational policies and the optimisation of hierarchical structures in the context of group decision making.

physics.soc-ph↗

Optimal migration promotes the outbreak of cooperation in heterogeneous populations

We consider a population of agents that are heterogeneous with respect to (i) their strategy when interacting $n_{g}$ times with other agents in an iterated prisoners dilemma game, (ii) their spatial location on $K$ different islands. After each generation, agents adopt strategies proportional to their average payoff received. Assuming a mix of two cooperating and two defecting strategies, we first investigate for isolated islands the conditions for an exclusive domination of each of these strategies and their possible coexistence. This allows to define a threshold frequency for cooperation that, dependent on $n_{g}$ and the initial mix of strategies, describes the outbreak of cooperation in the absense of migration. We then allow migration of a fixed fraction of the population after each generation. Assuming a worst case scenario where all islands are occupied by defecting strategies, whereas only one island is occupied by cooperators at the threshold frequency, we determine the optimal migration rate that allows the outbreak of cooperation on \emph{all} islands. We further find that the threshold frequency divided by the number of islands, i.e. the relative effort for invading defecting islands with cooperators decreeses with the number of islands. We also show that there is only a small bandwidth of migration rates, to allow the outbreak of cooperation. Larger migration rates destroy cooperation.

physics.soc-ph↗

Agent-based simulations of emotion spreading in online social networks

Quantitative analysis of empirical data from online social networks reveals group dynamics in which emotions are involved (Šuvakov et al). Full understanding of the underlying mechanisms, however, remains a challenging task. Using agent-based computer simulations, in this paper we study dynamics of emotional communications in online social networks. The rules that guide how the agents interact are motivated, and the realistic network structure and some important parameters are inferred from the empirical dataset of \texttt{MySpace} social network. Agent's emotional state is characterized by two variables representing psychological arousal---reactivity to stimuli, and valence---attractiveness or aversiveness, by which common emotions can be defined. Agent's action is triggered by increased arousal. High-resolution dynamics is implemented where each message carrying agent's emotion along the network link is identified and its effect on the recipient agent is considered as continuously aging in time. Our results demonstrate that (i) aggregated group behaviors may arise from individual emotional actions of agents; (ii) collective states characterized by temporal correlations and dominant positive emotions emerge, similar to the empirical system; (iii) nature of the driving signal---rate of user's stepping into online world, has profound effects on building the coherent behaviors, which are observed for users in online social networks. Further, our simulations suggest that spreading patterns differ for the emotions, e.g., "enthusiastic" and "ashamed", which have entirely different emotional content. {\bf {All data used in this study are fully anonymized.}}

physics.soc-ph↗

Positive words carry less information than negative words

We show that the frequency of word use is not only determined by the word length \cite{Zipf1935} and the average information content \cite{Piantadosi2011}, but also by its emotional content. We have analyzed three established lexica of affective word usage in English, German, and Spanish, to verify that these lexica have a neutral, unbiased, emotional content. Taking into account the frequency of word usage, we find that words with a positive emotional content are more frequently used. This lends support to Pollyanna hypothesis \cite{Boucher1969} that there should be a positive bias in human expression. We also find that negative words contain more information than positive words, as the informativeness of a word increases uniformly with its valence decrease. Our findings support earlier conjectures about (i) the relation between word frequency and information content, and (ii) the impact of positive emotions on communication and social links.

cs.CL↗

Emotional persistence in online chatting communities

How do users behave in online chatrooms, where they instantaneously read and write posts? We analyzed about 2.5 million posts covering various topics in Internet relay channels, and found that user activity patterns follow known power-law and stretched exponential distributions, indicating that online chat activity is not different from other forms of communication. Analysing the emotional expressions (positive, negative, neutral) of users, we revealed a remarkable persistence both for individual users and channels. I.e. despite their anonymity, users tend to follow social norms in repeated interactions in online chats, which results in a specific emotional "tone" of the channels. We provide an agent-based model of emotional interaction, which recovers qualitatively both the activity patterns in chatrooms and the emotional persistence of users and channels. While our assumptions about agent's emotional expressions are rooted in psychology, the model allows to test different hypothesis regarding their emotional impact in online communication.

physics.soc-ph↗

A Tunable Mechanism for Identifying Trusted Nodes in Large Scale Distributed Networks

In this paper, we propose a simple randomized protocol for identifying trusted nodes based on personalized trust in large scale distributed networks. The problem of identifying trusted nodes, based on personalized trust, in a large network setting stems from the huge computation and message overhead involved in exhaustively calculating and propagating the trust estimates by the remote nodes. However, in any practical scenario, nodes generally communicate with a small subset of nodes and thus exhaustively estimating the trust of all the nodes can lead to huge resource consumption. In contrast, our mechanism can be tuned to locate a desired subset of trusted nodes, based on the allowable overhead, with respect to a particular user. The mechanism is based on a simple exchange of random walk messages and nodes counting the number of times they are being hit by random walkers of nodes in their neighborhood. Simulation results to analyze the effectiveness of the algorithm show that using the proposed algorithm, nodes identify the top trusted nodes in the network with a very high probability by exploring only around 45% of the total nodes, and in turn generates nearly 90% less overhead as compared to an exhaustive trust estimation mechanism, named TrustWebRank. Finally, we provide a measure of the global trustworthiness of a node; simulation results indicate that the measures generated using our mechanism differ by only around 0.6% as compared to TrustWebRank.

cs.SI↗

Effects of Social Influence on the Wisdom of Crowds

Wisdom of crowds refers to the phenomenon that the aggregate prediction or forecast of a group of individuals can be surprisingly more accurate than most individuals in the group, and sometimes - than any of the individuals comprising it. This article models the impact of social influence on the wisdom of crowds. We build a minimalistic representation of individuals as Brownian particles coupled by means of social influence. We demonstrate that the model can reproduce results of a previous empirical study. This allows us to draw more fundamental conclusions about the role of social influence: In particular, we show that the question of whether social influence has a positive or negative net effect on the wisdom of crowds is ill-defined. Instead, it is the starting configuration of the population, in terms of its diversity and accuracy, that directly determines how beneficial social influence actually is. The article further examines the scenarios under which social influence promotes or impairs the wisdom of crowds.

cs.SI↗

Agent-Based Modeling of Intracellular Transport

We develop an agent-based model of the motion and pattern formation of vesicles. These intracellular particles can be found in four different modes of (undirected and directed) motion and can fuse with other vesicles. While the size of vesicles follows a log-normal distribution that changes over time due to fusion processes, their spatial distribution gives rise to distinct patterns. Their occurrence depends on the concentration of proteins which are synthesized based on the transcriptional activities of some genes. Hence, differences in these spatio-temporal vesicle patterns allow indirect conclusions about the (unknown) impact of these genes. By means of agent-based computer simulations we are able to reproduce such patterns on real temporal and spatial scales. Our modeling approach is based on Brownian agents with an internal degree of freedom, $θ$, that represents the different modes of motion. Conditions inside the cell are modeled by an effective potential that differs for agents dependent on their value $θ$. Agent's motion in this effective potential is modeled by an overdampted Langevin equation, changes of $θ$ are modeled as stochastic transitions with values obtained from experiments, and fusion events are modeled as space-dependent stochastic transitions. Our results for the spatio-temporal vesicle patterns can be used for a statistical comparison with experiments. We also derive hypotheses of how the silencing of some genes may affect the intracellular transport, and point to generalizations of the model.

q-bio.SC↗

Testing an agent-based model of bacterial cell motility: How nutrient concentration affects speed distribution

We revisit a recently proposed agent-based model of active biological motion and compare its predictions with own experimental findings for the speed distribution of bacterial cells, \emph{Salmonella typhimurium}. Agents move according to a stochastic dynamics and use energy stored in an internal depot for metabolism and active motion. We discuss different assumptions of how the conversion from internal to kinetic energy $d(v)$ may depend on the actual speed, to conclude that $d_{2}v^ξ$ with either $ξ=2$ or $1<ξ<2$ are promising hypotheses. To test these, we compare the model's prediction with the speed distribution of bacteria which were obtained in media of different nutrient concentration and at different times. We find that both hypotheses are in line with the experimental observations, with $ξ$ between 1.67 and 2.0. Regarding the influence of a higher nutrient concentration, we conclude that the take-up of energy by bacterial cells is indeed increased. But this energy is not used to increase the speed, with 40$μ$m/s as the most probable value of the speed distribution, but is rather spend on metabolism and growth.

q-bio.CB↗

An Agent-Based Model of Collective Emotions in Online Communities

We develop a agent-based framework to model the emergence of collective emotions, which is applied to online communities. Agents individual emotions are described by their valence and arousal. Using the concept of Brownian agents, these variables change according to a stochastic dynamics, which also considers the feedback from online communication. Agents generate emotional information, which is stored and distributed in a field modeling the online medium. This field affects the emotional states of agents in a non-linear manner. We derive conditions for the emergence of collective emotions, observable in a bimodal valence distribution. Dependent on a saturated or a superlinear feedback between the information field and the agent's arousal, we further identify scenarios where collective emotions only appear once or in a repeated manner. The analytical results are illustrated by agent-based computer simulations. Our framework provides testable hypotheses about the emergence of collective emotions, which can be verified by data from online communities.

physics.soc-ph↗

New Power Law Signature of Media Exposure in Human Response Waiting Time Distributions

We study the humanitarian response to the destruction brought by the tsunami generated by the Sumatra earthquake of December 26, 2004, as measured by donations, and find that it decays in time as a power law ~ 1/t^(alpha) with alpha=2.5 +/- 0.1. This behavior is suggested to be the rare outcome of a priority queuing process in which individuals execute tasks at a rate slightly faster than the rate at which new tasks arise. We believe this to be the first empirical evidence documenting this recently predicted regime, and provide additional independent evidence that suggests it arises as a result of the intense focus placed on this donation "task" by the media.

physics.soc-ph↗

Systemic Risk in a Unifying Framework for Cascading Processes on Networks

We introduce a general framework for models of cascade and contagion processes on networks, to identify their commonalities and differences. In particular, models of social and financial cascades, as well as the fiber bundle model, the voter model, and models of epidemic spreading are recovered as special cases. To unify their description, we define the net fragility of a node, which is the difference between its fragility and the threshold that determines its failure. Nodes fail if their net fragility grows above zero and their failure increases the fragility of neighbouring nodes, thus possibly triggering a cascade. In this framework, we identify three classes depending on the way the fragility of a node is increased by the failure of a neighbour. At the microscopic level, we illustrate with specific examples how the failure spreading pattern varies with the node triggering the cascade, depending on its position in the network and its degree. At the macroscopic level, systemic risk is measured as the final fraction of failed nodes, $X^\ast$, and for each of the three classes we derive a recursive equation to compute its value. The phase diagram of $X^\ast$ as a function of the initial conditions, thus allows for a prediction of the systemic risk as well as a comparison of the three different model classes. We could identify which model class lead to a first-order phase transition in systemic risk, i.e. situations where small changes in the initial conditions may lead to a global failure. Eventually, we generalize our framework to encompass stochastic contagion models. This indicates the potential for further generalizations.

q-fin.RM↗

Personalised and Dynamic Trust in Social Networks

We propose a novel trust metric for social networks which is suitable for application in recommender systems. It is personalised and dynamic and allows to compute the indirect trust between two agents which are not neighbours based on the direct trust between agents that are neighbours. In analogy to some personalised versions of PageRank, this metric makes use of the concept of feedback centrality and overcomes some of the limitations of other trust metrics.In particular, it does not neglect cycles and other patterns characterising social networks, as some other algorithms do. In order to apply the metric to recommender systems, we propose a way to make trust dynamic over time. We show by means of analytical approximations and computer simulations that the metric has the desired properties. Finally, we carry out an empirical validation on a dataset crawled from an Internet community and compare the performance of a recommender system using our metric to one using collaborative filtering.

cs.CY↗

How groups can foster consensus: The case of local cultures

A local culture denotes a commonly shared behaviour within a cluster of firms. Similar to social norms or conventions, it is an emergent feature resulting from the firms' interaction in an economic network. To model these dynamics, we consider a distributed agent population, representing e.g. firms or individuals. Further, we build on a continuous opinion dynamics model with bounded confidence ($ε$), which assumes that two agents only interact if differences in their behaviour are less than $ε$. Interaction results in more similarity of behaviour, i.e. convergence towards a common mean. This framework is extended by two major concepts: (i) The agent's in-group consisting of acquainted interaction partners is explicitly taken into account. This leads to an effective agent behaviour reflecting that agents try to continue to interact with past partners and thus to keep sufficiently close to them. (ii) The in-group network structure changes over time, as agents can form new links to other agents with sufficiently close effective behaviour or delete links to agents no longer close in behaviour. Thus, our model provides a feedback mechanism between the agents' behaviour and their in-group structure. Studying its consequences by means of agent-based computer simulations, we find that for narrow-minded agents (low $ε$) the additional feedback helps to find consensus more often, whereas for open-minded agents (high $ε$) this does not hold. This counterintuitive result is explained by simulations of the network evolution.

physics.soc-ph↗

Slower is faster: Fostering consensus formation by heterogeneous intertia

We investigate an extension of the voter model in which voters are equipped with an individual inertia to change their opinion. This inertia depends on the persistence time of a voter's current opinion (ageing). We focus on the case of only two different inertia values: zero if a voter just changed towards a new opinion and $ν$ otherwise. We are interested in the average time to reach consensus, i.e. the state in which all voters have adopted the same opinion. Adding inertia to the system means to slow down the dynamics at the voter's level, which should presumably lead to a slower consensus formation. As an unexpected outcome of our inertial voter dynamics, there is a parameter region of $ν$ where an increasing inertia leads to a faster consensus formation. These results rest on the heterogeneity of voters which evolves through the described ageing. In a control setting of homogeneous inertia values, we only find monotonously increasing consensus times. In the paper, we present dynamical equations for the mean-field case which allow for analytical insight into the observed slower-is-faster effect.

physics.soc-ph↗

A complementary view on the growth of directory trees

Trees are a special sub-class of networks with unique properties, such as the level distribution which has often been overlooked. We analyse a general tree growth model proposed by Klemm {\em et. al.} (2005) to explain the growth of user-generated directory structures in computers. The model has a single parameter $q$ which interpolates between preferential attachment and random growth. Our analysis results in three contributions: First, we propose a more efficient estimation method for $q$ based on the degree distribution, which is one specific representation of the model. Next, we introduce the concept of a level distribution and analytically solve the model for this representation. This allows for an alternative and independent measure of $q$. We argue that, to capture real growth processes, the $q$ estimations from the degree and the level distributions should coincide. Thus, we finally apply both representations to validate the model with synthetically generated tree structures, as well as with collected data of user directories. In the case of real directory structures, we show that $q$ measured from the level distribution are incompatible with $q$ measured from the degree distribution. In contrast to this, we find perfect agreement in the case of simulated data. Thus, we conclude that the model is an incomplete description of the growth of real directory structures as it fails to reproduce the level distribution. This insight can be generalised to point out the importance of the level distribution for modeling tree growth.

cond-mat.stat-mech↗