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Frank Wood

Publications and source records attributed to Frank Wood.

At least 19 recordsLinked to original sources

Mirror Learning

We investigate imitation learning through the lens of third-person observation and propose a framework for mirror learning: acquiring actionable policies from passive observation. While behavior cloning (BC) excels under dense, well-aligned first-person data, it fundamentally fails to leverage the rich observational signals arising from third-person demonstrations that humans and animals routinely exploit. We introduce a method that composes (i) a learned perspective transformation that places learners in demonstrators' shoes using a fine-tuned video diffusion model and (ii) an inverse dynamics model that infers action trajectories in the learners' control space. This enables the synthesis of mirror data, pseudo first-person expert data generated from third-person observations of demonstrator behavior. Empirically, we show that mirror data alone can train effective policies, and that augmenting first-person BC training with mirror data further improves downstream policy performance. Our results suggest that modern generative world models implicitly encode sufficient structure to enable a scalable and safe alternative to teleoperation-heavy data collection.

cs.LG

Integration Matters: Rollout-Based Training for Constrained Diffusion Models

Constrained generative models aim to produce samples that satisfy complex feasibility constraints while remaining faithful to the data distribution. Existing constrained generation methods typically enforce constraints either through training-time optimization or sampling-time correction. Training-time optimization approaches optimize on states induced by the training distribution, which can differ substantially from those encountered during sampling. Sampling-time correction methods instead modify the sampling process at inference, introducing distribution shift and requiring expensive tuning, particularly for few-step sampling. We propose a fine-tuning framework that incorporates constraint guidance obtained through online rollout into the training process, which aligns training with sampling by differentiating through the fixed noise schedule used to numerically integrate the denoising process. This exposes the model to violations that arise along the denoising trajectory and aligns diffusion learning with the sampling process. Experiments across multiple tasks show that our method improves constraint satisfaction while maintaining competitive sampling quality compared to prior methods.

cs.LG

Filtered Posterior Mean Collections: A Unified Framework for Analytical Models of Diffusion Generalization

The neural-network denoising functions which form the backbone of image diffusion models are remarkably consistent in their generalization behaviour across a wide variety of network architectures and training procedure hyperparameters. A recent line of research has sought to model the outputs of these networks by aggregating posterior weighted averages of training dataset patches. In this work, we consolidate these approaches into a unified model class which we call Filtered Posterior Mean Collections (FPMCs). We define this model class using query precision vectors, response weights, and source distributions, and illustrate that existing methods are recoverable with specific choices of these design axes. Investigating each axis in turn, we find that FPMC performance can be improved with soft relaxations of prior patch-based methods, and through augmentations of source distributions. Applying these findings to an existing FPMC, we demonstrate consistent sample improvement across three natural image datasets.

cs.LG

Discrete Meanflow Training Curriculum

Flow-based image generative models exhibit stable training and produce high quality samples when using multi-step sampling procedures. One-step generative models can produce high quality image samples but can be difficult to optimize as they often exhibit unstable training dynamics. Meanflow models exhibit excellent few-step sampling performance and tantalizing one-step sampling performance. Notably, MeanFlow models that achieve this have required extremely large training budgets. We significantly decrease the amount of computation and data budget it takes to train Meanflow models by noting and exploiting a particular discretization of the Meanflow objective that yields a consistency property which we formulate into a ``Discrete Meanflow'' (DMF) Training Curriculum. Initialized with a pretrained Flow Model, DMF curriculum reaches one-step FID 3.36 on CIFAR-10 in only 2000 epochs. We anticipate that faster training curriculums of Meanflow models, specifically those fine-tuned from existing Flow Models, drives efficient training methods of future one-step examples.

cs.LG

Improved Constrained Generation by Bridging Pretrained Generative Models

Constrained generative modeling is fundamental to applications such as robotic control and autonomous driving, where models must respect physical laws and safety-critical constraints. In real-world settings, these constraints rarely take the form of simple linear inequalities, but instead complex feasible regions that resemble road maps or other structured spatial domains. We propose a constrained generation framework that generates samples directly within such feasible regions while preserving realism. Our method fine-tunes a pretrained generative model to enforce constraints while maintaining generative fidelity. Experimentally, our method exhibits characteristics distinct from existing fine-tuning and training-free constrained baselines, revealing a new compromise between constraint satisfaction and sampling quality.

cs.LG

On the Challenges and Opportunities in Generative AI

The field of deep generative modeling has grown rapidly in the last few years. With the availability of massive amounts of training data coupled with advances in scalable unsupervised learning paradigms, recent large-scale generative models show tremendous promise in synthesizing high-resolution images and text, as well as structured data such as videos and molecules. However, we argue that current large-scale generative AI models exhibit several fundamental shortcomings that hinder their widespread adoption across domains. In this work, our objective is to identify these issues and highlight key unresolved challenges in modern generative AI paradigms that should be addressed to further enhance their capabilities, versatility, and reliability. By identifying these challenges, we aim to provide researchers with insights for exploring fruitful research directions, thus fostering the development of more robust and accessible generative AI solutions.

cs.LG

Don't be so negative! Score-based Generative Modeling with Oracle-assisted Guidance

Score-based diffusion models are a powerful class of generative models, widely utilized across diverse domains. Despite significant advancements in large-scale tasks such as text-to-image generation, their application to constrained domains has received considerably less attention. This work addresses model learning in a setting where, in addition to the training dataset, there further exists side-information in the form of an oracle that can label samples as being outside the support of the true data generating distribution. Specifically we develop a new denoising diffusion probabilistic modeling methodology, Gen-neG, that leverages this additional side-information. Gen-neG builds on classifier guidance in diffusion models to guide the generation process towards the positive support region indicated by the oracle. We empirically establish the utility of Gen-neG in applications including collision avoidance in self-driving simulators and safety-guarded human motion generation.

cs.LG

Lifelong Learning of Video Diffusion Models From a Single Video Stream

This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.

cs.CV

Towards a Mechanistic Explanation of Diffusion Model Generalization

We propose a simple, training-free mechanism which explains the generalization behaviour of diffusion models. By comparing pre-trained diffusion models to their theoretically optimal empirical counterparts, we identify a shared local inductive bias across a variety of network architectures. From this observation, we hypothesize that network denoisers generalize through localized denoising operations, as these operations approximate the training objective well over much of the training distribution. To validate our hypothesis, we introduce novel denoising algorithms which aggregate local empirical denoisers to replicate network behaviour. Comparing these algorithms to network denoisers across forward and reverse diffusion processes, our approach exhibits consistent visual similarity to neural network outputs, with lower mean squared error than previously proposed methods.

cs.LG

PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI

Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that reflect the sensory-motor complexity of natural environments. To address this, we present PLAICraft, a novel data collection platform and dataset capturing multiplayer Minecraft interactions across five time-aligned modalities: video, game output audio, microphone input audio, mouse, and keyboard actions. Each modality is logged with millisecond time precision, enabling the study of synchronous, embodied behaviour in a rich, open-ended world. The dataset comprises over 10,000 hours of gameplay from more than 10,000 global participants. Alongside the dataset, we provide an evaluation suite for benchmarking model capabilities in object recognition, spatial awareness, language grounding, and long-term memory. PLAICraft opens a path toward training and evaluating agents that act fluently and purposefully in real time, paving the way for truly embodied artificial intelligence.

cs.LG

Constrained Generative Modeling with Manually Bridged Diffusion Models

In this paper we describe a novel framework for diffusion-based generative modeling on constrained spaces. In particular, we introduce manual bridges, a framework that expands the kinds of constraints that can be practically used to form so-called diffusion bridges. We develop a mechanism for combining multiple such constraints so that the resulting multiply-constrained model remains a manual bridge that respects all constraints. We also develop a mechanism for training a diffusion model that respects such multiple constraints while also adapting it to match a data distribution. We develop and extend theory demonstrating the mathematical validity of our mechanisms. Additionally, we demonstrate our mechanism in constrained generative modeling tasks, highlighting a particular high-value application in modeling trajectory initializations for path planning and control in autonomous vehicles.

cs.LG

Rolling Ahead Diffusion for Traffic Scene Simulation

Realistic driving simulation requires that NPCs not only mimic natural driving behaviors but also react to the behavior of other simulated agents. Recent developments in diffusion-based scenario generation focus on creating diverse and realistic traffic scenarios by jointly modelling the motion of all the agents in the scene. However, these traffic scenarios do not react when the motion of agents deviates from their modelled trajectories. For example, the ego-agent can be controlled by a stand along motion planner. To produce reactive scenarios with joint scenario models, the model must regenerate the scenario at each timestep based on new observations in a Model Predictive Control (MPC) fashion. Although reactive, this method is time-consuming, as one complete possible future for all NPCs is generated per simulation step. Alternatively, one can utilize an autoregressive model (AR) to predict only the immediate next-step future for all NPCs. Although faster, this method lacks the capability for advanced planning. We present a rolling diffusion based traffic scene generation model which mixes the benefits of both methods by predicting the next step future and simultaneously predicting partially noised further future steps at the same time. We show that such model is efficient compared to diffusion model based AR, achieving a beneficial compromise between reactivity and computational efficiency.

cs.LG

Control-ITRA: Controlling the Behavior of a Driving Model

Simulating realistic driving behavior is crucial for developing and testing autonomous systems in complex traffic environments. Equally important is the ability to control the behavior of simulated agents to tailor scenarios to specific research needs and safety considerations. This paper extends the general-purpose multi-agent driving behavior model ITRA (Scibior et al., 2021), by introducing a method called Control-ITRA to influence agent behavior through waypoint assignment and target speed modulation. By conditioning agents on these two aspects, we provide a mechanism for them to adhere to specific trajectories and indirectly adjust their aggressiveness. We compare different approaches for integrating these conditions during training and demonstrate that our method can generate controllable, infraction-free trajectories while preserving realism in both seen and unseen locations.

cs.AI

Semantically Consistent Video Inpainting with Conditional Diffusion Models

Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant progress on standard benchmarks, they struggle with tasks that require the synthesis of novel content that is not present in other frames. In this paper, we reframe video inpainting as a conditional generative modeling problem and present a framework for solving such problems with conditional video diffusion models. We introduce inpainting-specific sampling schemes which capture crucial long-range dependencies in the context, and devise a novel method for conditioning on the known pixels in incomplete frames. We highlight the advantages of using a generative approach for this task, showing that our method is capable of generating diverse, high-quality inpaintings and synthesizing new content that is spatially, temporally, and semantically consistent with the provided context.

cs.CV

Layerwise Proximal Replay: A Proximal Point Method for Online Continual Learning

In online continual learning, a neural network incrementally learns from a non-i.i.d. data stream. Nearly all online continual learning methods employ experience replay to simultaneously prevent catastrophic forgetting and underfitting on past data. Our work demonstrates a limitation of this approach: neural networks trained with experience replay tend to have unstable optimization trajectories, impeding their overall accuracy. Surprisingly, these instabilities persist even when the replay buffer stores all previous training examples, suggesting that this issue is orthogonal to catastrophic forgetting. We minimize these instabilities through a simple modification of the optimization geometry. Our solution, Layerwise Proximal Replay (LPR), balances learning from new and replay data while only allowing for gradual changes in the hidden activation of past data. We demonstrate that LPR consistently improves replay-based online continual learning methods across multiple problem settings, regardless of the amount of available replay memory.

cs.LG

Nearest Neighbour Score Estimators for Diffusion Generative Models

Score function estimation is the cornerstone of both training and sampling from diffusion generative models. Despite this fact, the most commonly used estimators are either biased neural network approximations or high variance Monte Carlo estimators based on the conditional score. We introduce a novel nearest neighbour score function estimator which utilizes multiple samples from the training set to dramatically decrease estimator variance. We leverage our low variance estimator in two compelling applications. Training consistency models with our estimator, we report a significant increase in both convergence speed and sample quality. In diffusion models, we show that our estimator can replace a learned network for probability-flow ODE integration, opening promising new avenues of future research.

cs.LG

All-in-one simulation-based inference

Amortized Bayesian inference trains neural networks to solve stochastic inference problems using model simulations, thereby making it possible to rapidly perform Bayesian inference for any newly observed data. However, current simulation-based amortized inference methods are simulation-hungry and inflexible: They require the specification of a fixed parametric prior, simulator, and inference tasks ahead of time. Here, we present a new amortized inference method -- the Simformer -- which overcomes these limitations. By training a probabilistic diffusion model with transformer architectures, the Simformer outperforms current state-of-the-art amortized inference approaches on benchmark tasks and is substantially more flexible: It can be applied to models with function-valued parameters, it can handle inference scenarios with missing or unstructured data, and it can sample arbitrary conditionals of the joint distribution of parameters and data, including both posterior and likelihood. We showcase the performance and flexibility of the Simformer on simulators from ecology, epidemiology, and neuroscience, and demonstrate that it opens up new possibilities and application domains for amortized Bayesian inference on simulation-based models.

cs.LG

Prospective Messaging: Learning in Networks with Communication Delays

Inter-neuron communication delays are ubiquitous in physically realized neural networks such as biological neural circuits and neuromorphic hardware. These delays have significant and often disruptive consequences on network dynamics during training and inference. It is therefore essential that communication delays be accounted for, both in computational models of biological neural networks and in large-scale neuromorphic systems. Nonetheless, communication delays have yet to be comprehensively addressed in either domain. In this paper, we first show that delays prevent state-of-the-art continuous-time neural networks called Latent Equilibrium (LE) networks from learning even simple tasks despite significant overparameterization. We then propose to compensate for communication delays by predicting future signals based on currently available ones. This conceptually straightforward approach, which we call prospective messaging (PM), uses only neuron-local information, and is flexible in terms of memory and computation requirements. We demonstrate that incorporating PM into delayed LE networks prevents reaction lags, and facilitates successful learning on Fourier synthesis and autoregressive video prediction tasks.

cs.LG