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Frank Wood

Publications and source records attributed to Frank Wood.

At least 55 records · Page 3Linked to original sources

Enhancing Few-Shot Image Classification with Unlabelled Examples

We develop a transductive meta-learning method that uses unlabelled instances to improve few-shot image classification performance. Our approach combines a regularized Mahalanobis-distance-based soft k-means clustering procedure with a modified state of the art neural adaptive feature extractor to achieve improved test-time classification accuracy using unlabelled data. We evaluate our method on transductive few-shot learning tasks, in which the goal is to jointly predict labels for query (test) examples given a set of support (training) examples. We achieve state of the art performance on the Meta-Dataset, mini-ImageNet and tiered-ImageNet benchmarks. All trained models and code have been made publicly available at github.com/plai-group/simple-cnaps.

cs.CV↗

An Introduction to Probabilistic Programming

This book is a graduate-level introduction to probabilistic programming. It not only provides a thorough background for anyone wishing to use a probabilistic programming system, but also introduces the techniques needed to design and build these systems. It is aimed at people who have an undergraduate-level understanding of either or, ideally, both probabilistic machine learning and programming languages. We start with a discussion of model-based reasoning and explain why conditioning is a foundational computation central to the fields of probabilistic machine learning and artificial intelligence. We then introduce a first-order probabilistic programming language (PPL) whose programs correspond to graphical models with a known, finite, set of random variables. In the context of this PPL we introduce fundamental inference algorithms and describe how they can be implemented. We then turn to higher-order probabilistic programming languages. Programs in such languages can define models with dynamic computation graphs, which may not instantiate the same set of random variables in each execution. Inference requires methods that generate samples by repeatedly evaluating the program. Foundational algorithms for this kind of language are discussed in the context of an interface between program executions and an inference controller. Finally we consider the intersection of probabilistic and differentiable programming. We begin with a discussion of automatic differentiation, and how it can be used to implement efficient inference methods based on Hamiltonian Monte Carlo. We then discuss gradient-based maximum likelihood estimation in programs that are parameterized using neural networks, how to amortize inference using by learning neural approximations to the program posterior, and how language features impact the design of deep probabilistic programming systems.

stat.ML↗

Differentiable Particle Filtering without Modifying the Forward Pass

Particle filters are not compatible with automatic differentiation due to the presence of discrete resampling steps. While known estimators for the score function, based on Fisher's identity, can be computed using particle filters, up to this point they required manual implementation. In this paper we show that such estimators can be computed using automatic differentiation, after introducing a simple correction to the particle weights. This correction utilizes the stop-gradient operator and does not modify the particle filter operation on the forward pass, while also being cheap and easy to compute. Surprisingly, with the same correction automatic differentiation also produces good estimators for gradients of expectations under the posterior. We can therefore regard our method as a general recipe for making particle filters differentiable. We additionally show that it produces desired estimators for second-order derivatives and how to extend it to further reduce variance at the expense of additional computation.

stat.ML↗

Planning as Inference in Epidemiological Models

In this work we demonstrate how to automate parts of the infectious disease-control policy-making process via performing inference in existing epidemiological models. The kind of inference tasks undertaken include computing the posterior distribution over controllable, via direct policy-making choices, simulation model parameters that give rise to acceptable disease progression outcomes. Among other things, we illustrate the use of a probabilistic programming language that automates inference in existing simulators. Neither the full capabilities of this tool for automating inference nor its utility for planning is widely disseminated at the current time. Timely gains in understanding about how such simulation-based models and inference automation tools applied in support of policymaking could lead to less economically damaging policy prescriptions, particularly during the current COVID-19 pandemic.

q-bio.PE↗

Robust Asymmetric Learning in POMDPs

Policies for partially observed Markov decision processes can be efficiently learned by imitating policies for the corresponding fully observed Markov decision processes. Unfortunately, existing approaches for this kind of imitation learning have a serious flaw: the expert does not know what the trainee cannot see, and so may encourage actions that are sub-optimal, even unsafe, under partial information. We derive an objective to instead train the expert to maximize the expected reward of the imitating agent policy, and use it to construct an efficient algorithm, adaptive asymmetric DAgger (A2D), that jointly trains the expert and the agent. We show that A2D produces an expert policy that the agent can safely imitate, in turn outperforming policies learned by imitating a fixed expert.

cs.LG↗

q-Paths: Generalizing the Geometric Annealing Path using Power Means

Many common machine learning methods involve the geometric annealing path, a sequence of intermediate densities between two distributions of interest constructed using the geometric average. While alternatives such as the moment-averaging path have demonstrated performance gains in some settings, their practical applicability remains limited by exponential family endpoint assumptions and a lack of closed form energy function. In this work, we introduce $q$-paths, a family of paths which is derived from a generalized notion of the mean, includes the geometric and arithmetic mixtures as special cases, and admits a simple closed form involving the deformed logarithm function from nonextensive thermodynamics. Following previous analysis of the geometric path, we interpret our $q$-paths as corresponding to a $q$-exponential family of distributions, and provide a variational representation of intermediate densities as minimizing a mixture of $α$-divergences to the endpoints. We show that small deviations away from the geometric path yield empirical gains for Bayesian inference using Sequential Monte Carlo and generative model evaluation using Annealed Importance Sampling.

cs.LG↗

Ensemble Squared: A Meta AutoML System

There are currently many barriers that prevent non-experts from exploiting machine learning solutions ranging from the lack of intuition on statistical learning techniques to the trickiness of hyperparameter tuning. Such barriers have led to an explosion of interest in automated machine learning (AutoML), whereby an off-the-shelf system can take care of many of the steps for end-users without the need for expertise in machine learning. This paper presents Ensemble Squared (Ensemble$^2$), an AutoML system that ensembles the results of state-of-the-art open-source AutoML systems. Ensemble$^2$ exploits the diversity of existing AutoML systems by leveraging the differences in their model search space and heuristics. Empirically, we show that diversity of each AutoML system is sufficient to justify ensembling at the AutoML system level. In demonstrating this, we also establish new state-of-the-art AutoML results on the OpenML tabular classification benchmark.

cs.LG↗

Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulation

We develop a deep generative model built on a fully differentiable simulator for multi-agent trajectory prediction. Agents are modeled with conditional recurrent variational neural networks (CVRNNs), which take as input an ego-centric birdview image representing the current state of the world and output an action, consisting of steering and acceleration, which is used to derive the subsequent agent state using a kinematic bicycle model. The full simulation state is then differentiably rendered for each agent, initiating the next time step. We achieve state-of-the-art results on the INTERACTION dataset, using standard neural architectures and a standard variational training objective, producing realistic multi-modal predictions without any ad-hoc diversity-inducing losses. We conduct ablation studies to examine individual components of the simulator, finding that both the kinematic bicycle model and the continuous feedback from the birdview image are crucial for achieving this level of performance. We name our model ITRA, for "Imagining the Road Ahead".

stat.ML↗

The Thermodynamic Variational Objective

We introduce the thermodynamic variational objective (TVO) for learning in both continuous and discrete deep generative models. The TVO arises from a key connection between variational inference and thermodynamic integration that results in a tighter lower bound to the log marginal likelihood than the standard variational variational evidence lower bound (ELBO) while remaining as broadly applicable. We provide a computationally efficient gradient estimator for the TVO that applies to continuous, discrete, and non-reparameterizable distributions and show that the objective functions used in variational inference, variational autoencoders, wake sleep, and inference compilation are all special cases of the TVO. We use the TVO to learn both discrete and continuous deep generative models and empirically demonstrate state of the art model and inference network learning.

cs.LG↗

Annealed Importance Sampling with q-Paths

Annealed importance sampling (AIS) is the gold standard for estimating partition functions or marginal likelihoods, corresponding to importance sampling over a path of distributions between a tractable base and an unnormalized target. While AIS yields an unbiased estimator for any path, existing literature has been primarily limited to the geometric mixture or moment-averaged paths associated with the exponential family and KL divergence. We explore AIS using $q$-paths, which include the geometric path as a special case and are related to the homogeneous power mean, deformed exponential family, and $α$-divergence.

cs.LG↗

Assisting the Adversary to Improve GAN Training

Some of the most popular methods for improving the stability and performance of GANs involve constraining or regularizing the discriminator. In this paper we consider a largely overlooked regularization technique which we refer to as the Adversary's Assistant (AdvAs). We motivate this using a different perspective to that of prior work. Specifically, we consider a common mismatch between theoretical analysis and practice: analysis often assumes that the discriminator reaches its optimum on each iteration. In practice, this is essentially never true, often leading to poor gradient estimates for the generator. To address this, AdvAs is a theoretically motivated penalty imposed on the generator based on the norm of the gradients used to train the discriminator. This encourages the generator to move towards points where the discriminator is optimal. We demonstrate the effect of applying AdvAs to several GAN objectives, datasets and network architectures. The results indicate a reduction in the mismatch between theory and practice and that AdvAs can lead to improvement of GAN training, as measured by FID scores.

cs.LG↗

Safer End-to-End Autonomous Driving via Conditional Imitation Learning and Command Augmentation

Imitation learning is a promising approach to end-to-end training of autonomous vehicle controllers. Typically the driving process with such approaches is entirely automatic and black-box, although in practice it is desirable to control the vehicle through high-level commands, such as telling it which way to go at an intersection. In existing work this has been accomplished by the application of a branched neural architecture, since directly providing the command as an additional input to the controller often results in the command being ignored. In this work we overcome this limitation by learning a disentangled probabilistic latent variable model that generates the steering commands. We achieve faithful command-conditional generation without using a branched architecture and demonstrate improved stability of the controller, applying only a variational objective without any domain-specific adjustments. On top of that, we extend our model with an additional latent variable and augment the dataset to train a controller that is robust to unsafe commands, such as asking it to turn into a wall. The main contribution of this work is a recipe for building controllable imitation driving agents that improves upon multiple aspects of the current state of the art relating to robustness and interpretability.

cs.RO↗

Gaussian Process Bandit Optimization of the Thermodynamic Variational Objective

Achieving the full promise of the Thermodynamic Variational Objective (TVO), a recently proposed variational lower bound on the log evidence involving a one-dimensional Riemann integral approximation, requires choosing a "schedule" of sorted discretization points. This paper introduces a bespoke Gaussian process bandit optimization method for automatically choosing these points. Our approach not only automates their one-time selection, but also dynamically adapts their positions over the course of optimization, leading to improved model learning and inference. We provide theoretical guarantees that our bandit optimization converges to the regret-minimizing choice of integration points. Empirical validation of our algorithm is provided in terms of improved learning and inference in Variational Autoencoders and Sigmoid Belief Networks.

cs.LG↗

Uncertainty in Neural Processes

We explore the effects of architecture and training objective choice on amortized posterior predictive inference in probabilistic conditional generative models. We aim this work to be a counterpoint to a recent trend in the literature that stresses achieving good samples when the amount of conditioning data is large. We instead focus our attention on the case where the amount of conditioning data is small. We highlight specific architecture and objective choices that we find lead to qualitative and quantitative improvement to posterior inference in this low data regime. Specifically we explore the effects of choices of pooling operator and variational family on posterior quality in neural processes. Superior posterior predictive samples drawn from our novel neural process architectures are demonstrated via image completion/in-painting experiments.

cs.LG↗

All in the Exponential Family: Bregman Duality in Thermodynamic Variational Inference

The recently proposed Thermodynamic Variational Objective (TVO) leverages thermodynamic integration to provide a family of variational inference objectives, which both tighten and generalize the ubiquitous Evidence Lower Bound (ELBO). However, the tightness of TVO bounds was not previously known, an expensive grid search was used to choose a "schedule" of intermediate distributions, and model learning suffered with ostensibly tighter bounds. In this work, we propose an exponential family interpretation of the geometric mixture curve underlying the TVO and various path sampling methods, which allows us to characterize the gap in TVO likelihood bounds as a sum of KL divergences. We propose to choose intermediate distributions using equal spacing in the moment parameters of our exponential family, which matches grid search performance and allows the schedule to adaptively update over the course of training. Finally, we derive a doubly reparameterized gradient estimator which improves model learning and allows the TVO to benefit from more refined bounds. To further contextualize our contributions, we provide a unified framework for understanding thermodynamic integration and the TVO using Taylor series remainders.

cs.LG↗

Imitation Learning of Factored Multi-agent Reactive Models

We apply recent advances in deep generative modeling to the task of imitation learning from biological agents. Specifically, we apply variations of the variational recurrent neural network model to a multi-agent setting where we learn policies of individual uncoordinated agents acting based on their perceptual inputs and their hidden belief state. We learn stochastic policies for these agents directly from observational data, without constructing a reward function. An inference network learned jointly with the policy allows for efficient inference over the agent's belief state given a sequence of its current perceptual inputs and the prior actions it performed, which lets us extrapolate observed sequences of behavior into the future while maintaining uncertainty estimates over future trajectories. We test our approach on a dataset of flies interacting in a 2D environment, where we demonstrate better predictive performance than existing approaches which learn deterministic policies with recurrent neural networks. We further show that the uncertainty estimates over future trajectories we obtain are well calibrated, which makes them useful for a variety of downstream processing tasks.

cs.LG↗

Semi-supervised Sequential Generative Models

We introduce a novel objective for training deep generative time-series models with discrete latent variables for which supervision is only sparsely available. This instance of semi-supervised learning is challenging for existing methods, because the exponential number of possible discrete latent configurations results in high variance gradient estimators. We first overcome this problem by extending the standard semi-supervised generative modeling objective with reweighted wake-sleep. However, we find that this approach still suffers when the frequency of available labels varies between training sequences. Finally, we introduce a unified objective inspired by teacher-forcing and show that this approach is robust to variable length supervision. We call the resulting method caffeinated wake-sleep (CWS) to emphasize its additional dependence on real data. We demonstrate its effectiveness with experiments on MNIST, handwriting, and fruit fly trajectory data.

cs.LG↗

Near-Optimal Glimpse Sequences for Improved Hard Attention Neural Network Training

Hard visual attention is a promising approach to reduce the computational burden of modern computer vision methodologies. Hard attention mechanisms are typically non-differentiable. They can be trained with reinforcement learning but the high-variance training this entails hinders more widespread application. We show how hard attention for image classification can be framed as a Bayesian optimal experimental design (BOED) problem. From this perspective, the optimal locations to attend to are those which provide the greatest expected reduction in the entropy of the classification distribution. We introduce methodology from the BOED literature to approximate this optimal behaviour, and use it to generate `near-optimal' sequences of attention locations. We then show how to use such sequences to partially supervise, and therefore speed up, the training of a hard attention mechanism. Although generating these sequences is computationally expensive, they can be reused by any other networks later trained on the same task.

cs.LG↗