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Frans A. Oliehoek

Publications and source records attributed to Frans A. Oliehoek.

At least 19 recordsLinked to original sources

Objective-Behavior Alignment: Diagnostics for MORL Policy Selection

Real-world decision-making often requires optimizing multiple competing objectives simultaneously. In reinforcement learning (RL), this is typically addressed by combining reward signals into a single scalar objective via a scalarization function, which can be fragile: small changes in the weights can induce drastically different policies. Multi-objective reinforcement learning (MORL) instead produces sets of policies that explicitly represent trade-offs between objectives. However, these policies are typically presented to the decision maker only through their value vectors, which can obscure substantial behavioral variation: policies that induce distinct trajectories may appear indistinguishable when evaluated solely by expected returns. We propose an exploratory diagnostic workflow that automatically highlights behavioral variation along the Pareto front that objective values alone do not reveal, providing both quantitative and visual tools to support policy inspection. We validate our approach on simple grid examples and scale it to continuous control benchmarks, demonstrating that it remains effective as problem complexity increases.

cs.LG↗

CoMI-IRL: Contrastive Multi-Intention Inverse Reinforcement Learning

Inverse Reinforcement Learning (IRL) seeks to infer reward functions from expert demonstrations. When demonstrations originate from multiple experts with different intentions, the problem is known as Multi-Intention IRL (MI-IRL). Recent deep generative MI-IRL approaches couple behavior clustering and reward learning, but typically require prior knowledge of the number of true behavioral modes $K^*$. This reliance on expert knowledge limits their adaptability to new behaviors, and only enables analysis related to the learned rewards, and not across the behavior modes used to train them. We propose Contrastive Multi-Intention IRL (CoMI-IRL), a transformer-based unsupervised framework that decouples behavior representation and clustering from downstream reward learning. Our experiments show that CoMI-IRL outperforms existing approaches without a priori knowledge of $K^*$ or labels, while allowing for visual interpretation of behavior relationships and adaptation to unseen behavior without full retraining.

cs.LG↗

Sample-Efficient Policy Space Response Oracles with Joint Experience Best Response

Multi-agent reinforcement learning (MARL) offers a scalable alternative to exact game-theoretic analysis but suffers from non-stationarity and the need to maintain diverse populations of strategies that capture non-transitive interactions. Policy Space Response Oracles (PSRO) address these issues by iteratively expanding a restricted game with approximate best responses (BRs), yet per-agent BR training makes it prohibitively expensive in many-agent or simulator-expensive settings. We introduce Joint Experience Best Response (JBR), a drop-in modification to PSRO that collects trajectories once under the current meta-strategy profile and reuses this joint dataset to compute BRs for all agents simultaneously. This amortizes environment interaction and improves the sample efficiency of best-response computation. Because JBR converts BR computation into an offline RL problem, we propose three remedies for distribution-shift bias: (i) Conservative JBR with safe policy improvement, (ii) Exploration-Augmented JBR that perturbs data collection and admits theoretical guarantees, and (iii) Hybrid BR that interleaves JBR with periodic independent BR updates. Across benchmark multi-agent environments, Exploration-Augmented JBR achieves the best accuracy-efficiency trade-off, while Hybrid BR attains near-PSRO performance at a fraction of the sample cost. Overall, JBR makes PSRO substantially more practical for large-scale strategic learning while preserving equilibrium robustness.

cs.MA↗

Exploring Equity of Climate Policies using Multi-Agent Multi-Objective Reinforcement Learning

Addressing climate change requires coordinated policy efforts of nations worldwide. These efforts are informed by scientific reports, which rely in part on Integrated Assessment Models (IAMs), prominent tools used to assess the economic impacts of climate policies. However, traditional IAMs optimize policies based on a single objective, limiting their ability to capture the trade-offs among economic growth, temperature goals, and climate justice. As a result, policy recommendations have been criticized for perpetuating inequalities, fueling disagreements during policy negotiations. We introduce Justice, the first framework integrating IAM with Multi-Objective Multi-Agent Reinforcement Learning (MOMARL). By incorporating multiple objectives, Justice generates policy recommendations that shed light on equity while balancing climate and economic goals. Further, using multiple agents can provide a realistic representation of the interactions among the diverse policy actors. We identify equitable Pareto-optimal policies using our framework, which facilitates deliberative decision-making by presenting policymakers with the inherent trade-offs in climate and economic policy.

cs.LG↗

Learning to Focus: Prioritizing Informative Histories with Structured Attention Mechanisms in Partially Observable Reinforcement Learning

Transformers have shown strong ability to model long-term dependencies and are increasingly adopted as world models in model-based reinforcement learning (RL) under partial observability. However, unlike natural language corpora, RL trajectories are sparse and reward-driven, making standard self-attention inefficient because it distributes weight uniformly across all past tokens rather than emphasizing the few transitions critical for control. To address this, we introduce structured inductive priors into the self-attention mechanism of the dynamics head: (i) per-head memory-length priors that constrain attention to task-specific windows, and (ii) distributional priors that learn smooth Gaussian weightings over past state-action pairs. We integrate these mechanisms into UniZero, a model-based RL agent with a Transformer-based world model that supports planning under partial observability. Experiments on the Atari 100k benchmark show that most efficiency gains arise from the Gaussian prior, which smoothly allocates attention to informative transitions, while memory-length priors often truncate useful signals with overly restrictive cut-offs. In particular, Gaussian Attention achieves a 77% relative improvement in mean human-normalized scores over UniZero. These findings suggest that in partially observable RL domains with non-stationary temporal dependencies, discrete memory windows are difficult to learn reliably, whereas smooth distributional priors flexibly adapt across horizons and yield more robust data efficiency. Overall, our results demonstrate that encoding structured temporal priors directly into self-attention improves the prioritization of informative histories for dynamics modeling under partial observability.

cs.LG↗

Physics-Informed Reinforcement Learning for Large-Scale EV Smart Charging Considering Distribution Network Voltage Constraints

Electric Vehicles (EVs) offer substantial flexibility for grid services, yet large-scale, uncoordinated charging can threaten voltage stability in distribution networks. Existing Reinforcement Learning (RL) approaches for smart charging often disregard physical grid constraints or have limited performance for complex large-scale tasks, limiting their scalability and real-world applicability. This paper introduces a physics-informed (PI) RL algorithm that integrates a differentiable power flow model and voltage-based reward design into the Twin Delayed Deep Deterministic Policy Gradient (TD3) algorithm, enabling EVs to deliver real-time voltage support while meeting user demands. The resulting PI-TD3 algorithm achieves faster convergence, improved sample efficiency, and reliable voltage magnitude regulation under uncertain and overloaded conditions. Benchmarks on the IEEE 34-bus and 123-bus networks show that the proposed PI-TD3 outperforms both model-free RL and optimization-based baselines in grid constraint management, user satisfaction, and economic metrics, even as the system scales to hundreds of EVs. These advances enable robust, scalable, and practical EV charging strategies that enhance grid resilience and support distribution networks operation.

eess.SY↗

Conditional Policy Generator for Dynamic Constraint Satisfaction and Optimization

Leveraging machine learning methods to solve constraint satisfaction problems has shown promising, but they are mostly limited to a static situation where the problem description is completely known and fixed from the beginning. In this work we present a new approach to constraint satisfaction and optimization in dynamically changing environments, particularly when variables in the problem are statistically independent. We frame it as a reinforcement learning problem and introduce a conditional policy generator by borrowing the idea of class conditional generative adversarial networks (GANs). Assuming that the problem includes both static and dynamic constraints, the former are used in a reward formulation to guide the policy training such that it learns to map to a probabilistic distribution of solutions satisfying static constraints from a noise prior, which is similar to a generator in GANs. On the other hand, dynamic constraints in the problem are encoded to different class labels and fed with the input noise. The policy is then simultaneously updated for maximum likelihood of correctly classifying given the dynamic conditions in a supervised manner. We empirically demonstrate a proof-of-principle experiment with a multi-modal constraint satisfaction problem and compare between unconditional and conditional cases.

cs.LG↗

Task-agnostic Lifelong Robot Learning with Retrieval-based Weighted Local Adaptation

A fundamental objective in intelligent robotics is to move towards lifelong learning robot that can learn and adapt to unseen scenarios over time. However, continually learning new tasks would introduce catastrophic forgetting problems due to data distribution shifts. To mitigate this, we store a subset of data from previous tasks and utilize it in two manners: leveraging experience replay to retain learned skills and applying a novel Retrieval-based Local Adaptation technique to restore relevant knowledge. Since a lifelong learning robot must operate in task-free scenarios, where task IDs and even boundaries are not available, our method performs effectively without relying on such information. We also incorporate a selective weighting mechanism to focus on the most "forgotten" skill segment, ensuring effective knowledge restoration. Experimental results across diverse manipulation tasks demonstrate that our framework provides a scalable paradigm for lifelong learning, enhancing robot performance in open-ended, task-free scenarios.

cs.RO↗

Timing the Match: A Deep Reinforcement Learning Approach for Ride-Hailing and Ride-Pooling Services

Efficient timing in ride-matching is crucial for improving the performance of ride-hailing and ride-pooling services, as it determines the number of drivers and passengers considered in each matching process. Traditional batched matching methods often use fixed time intervals to accumulate ride requests before assigning matches. While this approach increases the number of available drivers and passengers for matching, it fails to adapt to real-time supply-demand fluctuations, often leading to longer passenger wait times and driver idle periods. To address this limitation, we propose an adaptive ride-matching strategy using deep reinforcement learning (RL) to dynamically determine when to perform matches based on real-time system conditions. Unlike fixed-interval approaches, our method continuously evaluates system states and executes matching at moments that minimize total passenger wait time. Additionally, we incorporate a potential-based reward shaping (PBRS) mechanism to mitigate sparse rewards, accelerating RL training and improving decision quality. Extensive empirical evaluations using a realistic simulator trained on real-world data demonstrate that our approach outperforms fixed-interval matching strategies, significantly reducing passenger waiting times and detour delays, thereby enhancing the overall efficiency of ride-hailing and ride-pooling systems.

cs.LG↗

SHARPIE: A Modular Framework for Reinforcement Learning and Human-AI Interaction Experiments

Reinforcement learning (RL) offers a general approach for modeling and training AI agents, including human-AI interaction scenarios. In this paper, we propose SHARPIE (Shared Human-AI Reinforcement Learning Platform for Interactive Experiments) to address the need for a generic framework to support experiments with RL agents and humans. Its modular design consists of a versatile wrapper for RL environments and algorithm libraries, a participant-facing web interface, logging utilities, deployment on popular cloud and participant recruitment platforms. It empowers researchers to study a wide variety of research questions related to the interaction between humans and RL agents, including those related to interactive reward specification and learning, learning from human feedback, action delegation, preference elicitation, user-modeling, and human-AI teaming. The platform is based on a generic interface for human-RL interactions that aims to standardize the field of study on RL in human contexts.

cs.AI↗

SimuDICE: Offline Policy Optimization Through World Model Updates and DICE Estimation

In offline reinforcement learning, deriving an effective policy from a pre-collected set of experiences is challenging due to the distribution mismatch between the target policy and the behavioral policy used to collect the data, as well as the limited sample size. Model-based reinforcement learning improves sample efficiency by generating simulated experiences using a learned dynamic model of the environment. However, these synthetic experiences often suffer from the same distribution mismatch. To address these challenges, we introduce SimuDICE, a framework that iteratively refines the initial policy derived from offline data using synthetically generated experiences from the world model. SimuDICE enhances the quality of these simulated experiences by adjusting the sampling probabilities of state-action pairs based on stationary DIstribution Correction Estimation (DICE) and the estimated confidence in the model's predictions. This approach guides policy improvement by balancing experiences similar to those frequently encountered with ones that have a distribution mismatch. Our experiments show that SimuDICE achieves performance comparable to existing algorithms while requiring fewer pre-collected experiences and planning steps, and it remains robust across varying data collection policies.

cs.LG↗

Navigating Trade-offs: Policy Summarization for Multi-Objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) is used to solve problems involving multiple objectives. An MORL agent must make decisions based on the diverse signals provided by distinct reward functions. Training an MORL agent yields a set of solutions (policies), each presenting distinct trade-offs among the objectives (expected returns). MORL enhances explainability by enabling fine-grained comparisons of policies in the solution set based on their trade-offs as opposed to having a single policy. However, the solution set is typically large and multi-dimensional, where each policy (e.g., a neural network) is represented by its objective values. We propose an approach for clustering the solution set generated by MORL. By considering both policy behavior and objective values, our clustering method can reveal the relationship between policy behaviors and regions in the objective space. This approach can enable decision makers (DMs) to identify overarching trends and insights in the solution set rather than examining each policy individually. We tested our method in four multi-objective environments and found it outperformed traditional k-medoids clustering. Additionally, we include a case study that demonstrates its real-world application.

cs.AI↗

What model does MuZero learn?

Model-based reinforcement learning (MBRL) has drawn considerable interest in recent years, given its promise to improve sample efficiency. Moreover, when using deep-learned models, it is possible to learn compact and generalizable models from data. In this work, we study MuZero, a state-of-the-art deep model-based reinforcement learning algorithm that distinguishes itself from existing algorithms by learning a value-equivalent model. Despite MuZero's success and impact in the field of MBRL, existing literature has not thoroughly addressed why MuZero performs so well in practice. Specifically, there is a lack of in-depth investigation into the value-equivalent model learned by MuZero and its effectiveness in model-based credit assignment and policy improvement, which is vital for achieving sample efficiency in MBRL. To fill this gap, we explore two fundamental questions through our empirical analysis: 1) to what extent does MuZero achieve its learning objective of a value-equivalent model, and 2) how useful are these models for policy improvement? Our findings reveal that MuZero's model struggles to generalize when evaluating unseen policies, which limits its capacity for additional policy improvement. However, MuZero's incorporation of the policy prior in MCTS alleviates this problem, which biases the search towards actions where the model is more accurate.

cs.LG↗

Communicating with Speakers and Listeners of Different Pragmatic Levels

This paper explores the impact of variable pragmatic competence on communicative success through simulating language learning and conversing between speakers and listeners with different levels of reasoning abilities. Through studying this interaction, we hypothesize that matching levels of reasoning between communication partners would create a more beneficial environment for communicative success and language learning. Our research findings indicate that learning from more explicit, literal language is advantageous, irrespective of the learner's level of pragmatic competence. Furthermore, we find that integrating pragmatic reasoning during language learning, not just during evaluation, significantly enhances overall communication performance. This paper provides key insights into the importance of aligning reasoning levels and incorporating pragmatic reasoning in optimizing communicative interactions.

cs.CL↗

Inverse Concave-Utility Reinforcement Learning is Inverse Game Theory

We consider inverse reinforcement learning problems with concave utilities. Concave Utility Reinforcement Learning (CURL) is a generalisation of the standard RL objective, which employs a concave function of the state occupancy measure, rather than a linear function. CURL has garnered recent attention for its ability to represent instances of many important applications including the standard RL such as imitation learning, pure exploration, constrained MDPs, offline RL, human-regularized RL, and others. Inverse reinforcement learning is a powerful paradigm that focuses on recovering an unknown reward function that can rationalize the observed behaviour of an agent. There has been recent theoretical advances in inverse RL where the problem is formulated as identifying the set of feasible reward functions. However, inverse RL for CURL problems has not been considered previously. In this paper we show that most of the standard IRL results do not apply to CURL in general, since CURL invalidates the classical Bellman equations. This calls for a new theoretical framework for the inverse CURL problem. Using a recent equivalence result between CURL and Mean-field Games, we propose a new definition for the feasible rewards for I-CURL by proving that this problem is equivalent to an inverse game theory problem in a subclass of mean-field games. We outline future directions and applications in human--AI collaboration enabled by our results.

cs.LG↗

Online Planning in POMDPs with State-Requests

In key real-world problems, full state information is sometimes available but only at a high cost, like activating precise yet energy-intensive sensors or consulting humans, thereby compelling the agent to operate under partial observability. For this scenario, we propose AEMS-SR (Anytime Error Minimization Search with State Requests), a principled online planning algorithm tailored for POMDPs with state requests. By representing the search space as a graph instead of a tree, AEMS-SR avoids the exponential growth of the search space originating from state requests. Theoretical analysis demonstrates AEMS-SR's $\varepsilon$-optimality, ensuring solution quality, while empirical evaluations illustrate its effectiveness compared with AEMS and POMCP, two SOTA online planning algorithms. AEMS-SR enables efficient planning in domains characterized by partial observability and costly state requests offering practical benefits across various applications.

cs.LG↗

Bad Habits: Policy Confounding and Out-of-Trajectory Generalization in RL

Reinforcement learning agents tend to develop habits that are effective only under specific policies. Following an initial exploration phase where agents try out different actions, they eventually converge onto a particular policy. As this occurs, the distribution over state-action trajectories becomes narrower, leading agents to repeatedly experience the same transitions. This repetitive exposure fosters spurious correlations between certain observations and rewards. Agents may then pick up on these correlations and develop simplistic habits tailored to the specific set of trajectories dictated by their policy. The problem is that these habits may yield incorrect outcomes when agents are forced to deviate from their typical trajectories, prompted by changes in the environment. This paper presents a mathematical characterization of this phenomenon, termed policy confounding, and illustrates, through a series of examples, the circumstances under which it occurs.

cs.LG↗

Uncoupled Learning of Differential Stackelberg Equilibria with Commitments

In multi-agent problems requiring a high degree of cooperation, success often depends on the ability of the agents to adapt to each other's behavior. A natural solution concept in such settings is the Stackelberg equilibrium, in which the ``leader'' agent selects the strategy that maximizes its own payoff given that the ``follower'' agent will choose their best response to this strategy. Recent work has extended this solution concept to two-player differentiable games, such as those arising from multi-agent deep reinforcement learning, in the form of the \textit{differential} Stackelberg equilibrium. While this previous work has presented learning dynamics which converge to such equilibria, these dynamics are ``coupled'' in the sense that the learning updates for the leader's strategy require some information about the follower's payoff function. As such, these methods cannot be applied to truly decentralised multi-agent settings, particularly ad hoc cooperation, where each agent only has access to its own payoff function. In this work we present ``uncoupled'' learning dynamics based on zeroth-order gradient estimators, in which each agent's strategy update depends only on their observations of the other's behavior. We analyze the convergence of these dynamics in general-sum games, and prove that they converge to differential Stackelberg equilibria under the same conditions as previous coupled methods. Furthermore, we present an online mechanism by which symmetric learners can negotiate leader-follower roles. We conclude with a discussion of the implications of our work for multi-agent reinforcement learning and ad hoc collaboration more generally.

cs.LG↗