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Frederic Maire

Publications and source records attributed to Frederic Maire.

21 records · Page 2Linked to original sources

Towards the Targeted Environment-Specific Evolution of Robot Components

This research considers the task of evolving the physical structure of a robot to enhance its performance in various environments, which is a significant problem in the field of Evolutionary Robotics. Inspired by the fields of evolutionary art and sculpture, we evolve only targeted parts of a robot, which simplifies the optimisation problem compared to traditional approaches that must simultaneously evolve both (actuated) body and brain. Exploration fidelity is emphasised in areas of the robot most likely to benefit from shape optimisation, whilst exploiting existing robot structure and control. Our approach uses a Genetic Algorithm to optimise collections of Bezier splines that together define the shape of a legged robot's tibia, and leg performance is evaluated in parallel in a high-fidelity simulator. The leg is represented in the simulator as 3D-printable file, and as such can be readily instantiated in reality. Provisional experiments in three distinct environments show the evolution of environment-specific leg structures that are both high-performing and notably different to those evolved in the other environments. This proof-of-concept represents an important step towards the environment-dependent optimisation of performance-critical components for a range of ubiquitous, standard, and already-capable robots that can carry out a wide variety of tasks.

cs.RO↗

Learning Free-Form Deformations for 3D Object Reconstruction

Representing 3D shape in deep learning frameworks in an accurate, efficient and compact manner still remains an open challenge. Most existing work addresses this issue by employing voxel-based representations. While these approaches benefit greatly from advances in computer vision by generalizing 2D convolutions to the 3D setting, they also have several considerable drawbacks. The computational complexity of voxel-encodings grows cubically with the resolution thus limiting such representations to low-resolution 3D reconstruction. In an attempt to solve this problem, point cloud representations have been proposed. Although point clouds are more efficient than voxel representations as they only cover surfaces rather than volumes, they do not encode detailed geometric information about relationships between points. In this paper we propose a method to learn free-form deformations (FFD) for the task of 3D reconstruction from a single image. By learning to deform points sampled from a high-quality mesh, our trained model can be used to produce arbitrarily dense point clouds or meshes with fine-grained geometry. We evaluate our proposed framework on both synthetic and real-world data and achieve state-of-the-art results on point-cloud and volumetric metrics. Additionally, we qualitatively demonstrate its applicability to label transferring for 3D semantic segmentation.

cs.CV↗

Fast Lexically Constrained Viterbi Algorithm (FLCVA): Simultaneous Optimization of Speed and Memory

Lexical constraints on the input of speech and on-line handwriting systems improve the performance of such systems. A significant gain in speed can be achieved by integrating in a digraph structure the different Hidden Markov Models (HMM) corresponding to the words of the relevant lexicon. This integration avoids redundant computations by sharing intermediate results between HMM's corresponding to different words of the lexicon. In this paper, we introduce a token passing method to perform simultaneously the computation of the a posteriori probabilities of all the words of the lexicon. The coding scheme that we introduce for the tokens is optimal in the information theory sense. The tokens use the minimum possible number of bits. Overall, we optimize simultaneously the execution speed and the memory requirement of the recognition systems.

cs.CV↗